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Old Jan 17, 2008, 09:48 PM // 21:48   #61
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Quote:
Originally Posted by Zuranthium
Doesn't really change the problem of NPCs balling up for Splinter + Ancestor's, though.
In a way I think it does. After all, the npcs have more health now and will take less damage. So even if they ball up, they won't go down as easily. Sounds like the balling was too hard to solve, so they found another way. The lords attacking each other is interesting tho. They really pressure each other.
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Old Jan 17, 2008, 09:50 PM // 21:50   #62
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I personally don't think it's that horrible, because the game wasn't in *that* horrible state before the update.

There are certainly things that could use being looked at, but atleast one benefit of this change is that you can see what effect the vod changes have effectively in isolation (ie. nothing else of significance was changed, so any change will only really be down to vod change)

This could actually work out very well, provided some of the requisite changes are made at some point (party healing alternatives for one + a lot of what is listed in this/the other thread) but atleast it will mean you can get a real look at the effect that the vod change has had, and whether that alone can promote a more active metagame.

At the very least they didn't buff anything to obscenity which is always a plus. The only major gripe I have with it is the way it was portrayed as a big skill balance that would fix the game, when it ended up as a change to vod with a couple of pointless buffs to random skills.

Last edited by BlackEagle; Jan 17, 2008 at 09:58 PM // 21:58..
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Old Jan 17, 2008, 09:54 PM // 21:54   #63
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I like it
alot of buffs were random and only some nerfs proposed by the community were implemented. But at least they didn't do anything stupid.
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Old Jan 17, 2008, 09:58 PM // 21:58   #64
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I'm guessing they're hoping people will treat Divine Healing similar to Aegis - whip out the 40/40 set and cast cancel it under GoLE... I guess it might make its way onto a WoH doing that, but I can't see it working out too well.
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Old Jan 17, 2008, 10:02 PM // 22:02   #65
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Most of the changes are pretty random and irrelevant, as usual. There are a few key ones that look good though; HEV, Magebane, Warmongers...

I'd still like to see Splinter, Ancestors and Power Leak take a hit. Not to mention LoD being brought back to a playable state... In general not a bad update though.

Wtf at the Aura nerf, why even bother? It needs a bigger change than that.
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Old Jan 17, 2008, 10:04 PM // 22:04   #66
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Quote:
Originally Posted by Pyro maniac
I like it
alot of buffs were random and only some nerfs proposed by the community were implemented. But at least they didn't do anything stupid.
I consider the buff to Wail of Doom to be something stupid, especially for TA. You can pretty much perma shutdown a melee with one skill and there is nothing anyone can do about it. Sure you can still auto-attack, but what the hell kind of monk can't survive a melee not using skills?
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Old Jan 17, 2008, 10:05 PM // 22:05   #67
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Rejuvenation buff is nice, but please please nerf 'Fear me', it's not that IWAY is unbeatable it's just that it requiers no skill at all and is easily able to beat teams trying to really put some effort in playing, that's just wrong.
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Old Jan 17, 2008, 10:07 PM // 22:07   #68
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Quote:
Originally Posted by Mysterial
This about sums up the update:
If they want Elemental Flame to work, the best thing to do would probably be to make it an enchantment that causes burning when an elemental hex is cast on a target.
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Old Jan 17, 2008, 10:13 PM // 22:13   #69
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Quote:
Originally Posted by Riotgear
If they want Elemental Flame to work, the best thing to do would probably be to make it an enchantment that causes burning when an elemental hex is cast on a target.
You might have missed the point. I really don't care about Elemental Flame working; there are already 10,000 ways to cause Burning in this game. I was using it as an example of how bad I think this update is. It makes some of the previous updates look great by comparison.
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Old Jan 17, 2008, 10:17 PM // 22:17   #70
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Quote:
Originally Posted by Shendaar
I consider the buff to Wail of Doom to be something stupid, especially for TA. You can pretty much perma shutdown a melee with one skill and there is nothing anyone can do about it. Sure you can still auto-attack, but what the hell kind of monk can't survive a melee not using skills?
This. Buffing Wail of Doom is a terrible idea unless they simultaneously nerf its duration.
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Old Jan 17, 2008, 10:18 PM // 22:18   #71
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Quote:
Originally Posted by Shendaar
I consider the buff to Wail of Doom to be something stupid, especially for TA. You can pretty much perma shutdown a melee with one skill and there is nothing anyone can do about it. Sure you can still auto-attack, but what the hell kind of monk can't survive a melee not using skills?
You could already do that before the update too, so no, the buff to Wail of Doom isn't stupid. It just reminds people that the skill exists. Same for things like Mind Wrack. And besides, you don't shut it down, you just limit its spiking.
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Old Jan 17, 2008, 10:21 PM // 22:21   #72
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Quote:
Originally Posted by Riotgear
I'd call it rather disappointing. It means they're still listening to people that want to buff skills because they're bad rather than because the buffs are going to lead anywhere positive.

Realize that Wail of Doom being viable means your meleers are utterly useless and there is absolutely nothing you can do about it.
Depends on what form of viability. Wasn't suggesting "hey let's make it 5 cost and 5 recharge".

Anyway yes it's a pretty disappointing skill balance.
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Old Jan 17, 2008, 10:23 PM // 22:23   #73
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Quote:
Originally Posted by DutchSmurf
You could already do that before the update too, so no, the buff to Wail of Doom isn't stupid. It just reminds people that the skill exists. Same for things like Mind Wrack. And besides, you don't shut it down, you just limit its spiking.
Limit its spiking? What kind of spike are you going to do with no skills available?

There is a million shit you can throw on a melee to shut him down, the only difference is that there is nothing you can do against Wail Of Doom short of having a SigofHum mesmer camp the guy or getting a lucky Diversion. Unless you plan to "Fake" attack, but only idiots would fall to that.

Maybe if you had to hit an attack skill with it it wouldn't be so bad ...

Last edited by Shendaar; Jan 17, 2008 at 10:26 PM // 22:26..
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Old Jan 17, 2008, 10:28 PM // 22:28   #74
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Quote:
Originally Posted by Made In Ascalon
This. Buffing Wail of Doom is a terrible idea unless they simultaneously nerf its duration.
Please do realize that they only cut the cost by 5e. They didn't shorten the recharge.

Nerfing the disable-time without altering the recharge would make the skill WORSE than pre-current.

Wail of Doom along with other N-only elites need to be made viable in a positive way, i.e. one that isn't simply destroying the game leading to lame trash. I've tried to start discussion on the ways to do this but there is limited interest.
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Old Jan 17, 2008, 10:29 PM // 22:29   #75
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I'm assuming this is there to deal with Monk Spike, in which case there's the slight problem of Holy Strike not being a spell.
Fine, then I'd go for "disables all skills for 5 seconds" at this point, I'm just really sick of monkspike and shadow walk spikes in general. They're really lame and they're really blatant abuse of the shadowstep mechanic, and if I run into one more monkspike team in TA, I'm gonna scream.
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Old Jan 17, 2008, 10:30 PM // 22:30   #76
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Oh yeah, I forgot one major change needed:

Fix the godawful retarded relic run scoring system. Why does the team that takes longer to reach the same score as another team get the lead?
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Old Jan 17, 2008, 10:30 PM // 22:30   #77
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I'll give a partial pass on minimal skill changes because of the huge VoD change. I'd like to see how that plays out before the metagame gets all wonky from big balance changes.

That said stuff like Fear Me, Augury of Death, Ancestor's Rage, and the party healing problem will likely be front and center for the next update. Continual failure on those issues does not reflect well.
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Last edited by Ensign; Jan 17, 2008 at 10:40 PM // 22:40..
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Old Jan 17, 2008, 10:36 PM // 22:36   #78
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So.. Magebane and Warmongers were possibly the only changes that will actually do anything, and that more in arenas than anything that matters.

Augery and Ancestors are significantly more troube causing than the above though, just seems like an extremely half assed update
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Old Jan 17, 2008, 10:45 PM // 22:45   #79
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Well, I'd rather have an update that does nothing than one that hurts PvP moreso.
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Old Jan 17, 2008, 10:54 PM // 22:54   #80
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The update is great.

It is only great because of the comedy factor. Some of these changes are so bad its a great form of mild relief.

However then I actually get angry because this update is so shit that my brother who plays once a year and never played PVP outside of random arenas and doesn't give a shit about the game understands how shit this update is.

To think that buffing precision shot is considered worthy of an update while leaving fear me in its current state isn't.

I think the complete crap that continues to roll out just shows the stance that arenanet have taken with regards to PVP. I just don't think Izzy is this retarded. Its hard to believe that the company is this retarded. Its just obvious that they don't care any more.

There is just a complete lack of direction. You got to keep your players or happy with GW or they will not get GW2 its this freaking simple.

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