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Old Feb 06, 2008, 11:07 AM // 11:07   #41
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Quote:
Originally Posted by IMMORTAlMITCH
What's that have to do with anything.
Just saying that I know the bar is greatly crippled that way, I'm just trying to think outside the box. Could go WoW instead of Shadow, but for the sole purpose of dealing with sinsplits the former is useless.
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Old Feb 06, 2008, 11:55 AM // 11:55   #42
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Quote:
Originally Posted by Akaraxle
Just saying that I know the bar is greatly crippled that way, I'm just trying to think outside the box. Could go WoW instead of Shadow, but for the sole purpose of dealing with sinsplits the former is useless.
How is it useless? They won't always have rigor up and they can only put it on 1 person every 20 seconds, which also happens to be the recharge of weapon of shadow.

You could run resilient instead of shadow (we run neither) but armor really doesnt do that much vs sins anyway, I'd just spam Remedy + Wielders if they use Rigor, and Warding if they don't.
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Old Feb 06, 2008, 05:39 PM // 17:39   #43
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I thought 2 E/D's could handle it, but the sins would still be able to jump on your flagger, and if they're good, score NPC kills while you are running around the base.

Going MH might work - 2 rangers and a "splitadin" could probably overpower that split all game, while still allowing stand team to push for morales, even take down NPCs. With sufficient snares on the split (cripshot), I think collapses would be hard for an enemy sinsplit to perform, as well.

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Originally Posted by "JR"
Splitadin
Warrior/Monk
Strength: 2
Swordsmanship: 13 (12+1)
Tactics: 14 (12+2)
Protection Prayers: 2

Frenzy (Warrior other)
Sprint (Strength)
Savage Slash (Swordsmanship)
Mending Touch (Protection Prayers)
Crippling Slash [Elite] (Swordsmanship)
Gash (Swordsmanship)
Disciplined Stance (Tactics)
Healing Signet (Tactics)
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Old Feb 06, 2008, 07:12 PM // 19:12   #44
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Although the MH build may work, a lot of the ideas generated around it forget the fact that it's not just a simple matter of "overpowering" their split. They forget that sineptitude has 2 easily splittable ineptitude mesmers that can follow your warriors around and make them pretty useless. You'd imagine that'd force an 8v8 situation where you can hopefully have an advantage, but in reality, they'd just toss their 2149 snares and run the sins away from your damage, killing off a side archer at a time.
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Old Feb 06, 2008, 08:06 PM // 20:06   #45
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Quote:
Originally Posted by holymasamune
They forget that sineptitude has 2 easily splittable ineptitude mesmers that can follow your warriors around and make them pretty useless. You'd imagine that'd force an 8v8 situation where you can hopefully have an advantage, but in reality, they'd just toss their 2149 snares and run the sins away from your damage, killing off a side archer at a time.
The concept behind MH build is that it is very physical heavy. If they split off Inep Mesmers to deal with your Warrior/Ranger then they lose their stand defense against two more Warriors and another Ranger.
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Old Feb 14, 2008, 01:57 AM // 01:57   #46
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Hexbreaker warriors! =D
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Old Feb 14, 2008, 02:12 AM // 02:12   #47
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Quote:
Originally Posted by Takida
Hexbreaker warriors! =D
SpNv tried it and it failed against Me
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Old Feb 14, 2008, 10:42 AM // 10:42   #48
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Didn't Doji obliterate the hex breaker warrior idea on qq?
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Old Feb 14, 2008, 10:57 AM // 10:57   #49
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Quote:
Originally Posted by blurmedia
Didn't Doji obliterate the hex breaker warrior idea on qq?
That was before Hex Breaker was turned into a skill and not a stance.
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