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Old Feb 08, 2008, 12:58 AM // 00:58   #181
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Quote:
Originally Posted by Riotgear
Touch rangers are basically Mind Blast eles with a weak self-heal component, no AOE, and block stances. In other words, they suck.

The only thing that may happen is Dark Aura abuse. But realistically, of all the buffs the game needs, dumb caster DDs, especially on necros, are not among them.
if your getting owned by dark aura the only thing getting abused is your brain...
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Old Feb 08, 2008, 01:09 AM // 01:09   #182
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Quote:
Originally Posted by wuzzman
if your getting owned by dark aura the only thing getting abused is your brain...
Oh, hey, look what's holding Halls right now...
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Old Feb 08, 2008, 01:18 AM // 01:18   #183
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Dark Aura necros really arent a problem, considering the entire thing relys on contagion being up, and any smart mesmer will keep contagion down...

wait... the options for keeping contagion down are very limited
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Old Feb 08, 2008, 01:31 AM // 01:31   #184
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Some of the skill changes (most notably Power Leak) are really out of line, but I want to play around with them as a whole a bit more before making suggestions. It's one thing to say that I don't like a change, it's another to know why I don't, and why it's bad for the game.
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Old Feb 08, 2008, 01:37 AM // 01:37   #185
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Quote:
Originally Posted by Ensign
Some of the skill changes (most notably Power Leak) are really out of line, but I want to play around with them as a whole a bit more before making suggestions. It's one thing to say that I don't like a change, it's another to know why I don't, and why it's bad for the game.
I hope you put some good words in for the Monk changes as I like them.

I like the Warrior Healing Sig to 1 sec cast time and normal heal.
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Old Feb 08, 2008, 02:31 AM // 02:31   #186
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Quote:
Originally Posted by Skye Marin
Blood of the Aggressor isn't affected by Expertise, and no toucher worth his weight uses Wallow's Bite because it triggers prot, unlike Vamp Touch and Vamp Bite.

The big buff to Touch Rangers is Offering of Blood, which now nets 4 more energy per use every 15 seconds. That's almost a pip.
Quite right, my bad, I use Blood of the Aggressor on my blood spike necro when energy is a bit low. If 4 energy every 15sec Oob is the only real gain for the Touch Rangers then their sustainable DPS probably won't got up much. Fought a couple in RA this morning, didn't seem any harder to kill.
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Old Feb 08, 2008, 03:28 AM // 03:28   #187
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The OOB buff would be helpful to them if they didn't usually die before their energy started running low. The button-mashers have moved on to playing lolsins, which are considerably more effective.
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Old Feb 08, 2008, 03:44 AM // 03:44   #188
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The more I think about the changes to P Leak the more it annoys me. It was exceptionally effective (too effective actually) at debilitating folk at opportune moments. Rather than being toned down (why buff it twice in the first place?) it is now no longer fit to preform the role that it was originally designed for.

The balancers obviously did this on purpose in order to force use of some alternatives. Unfortunately, the alternatives are no where near comparable.

I would have prefered buffs to the lesser used interupt skills in order to provide some competitive alternatives. There's plenty that could have been tweaked: powerlock, signet of distraction, powerflux etc.
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Old Feb 08, 2008, 04:00 AM // 04:00   #189
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Quote:
Originally Posted by Almighty Zi
The more I think about the changes to P Leak the more it annoys me. It was exceptionally effective (too effective actually) at debilitating folk at opportune moments. Rather than being toned down (why buff it twice in the first place?) it is now no longer fit to preform the role that it was originally designed for.

The balancers obviously did this on purpose in order to force use of some alternatives. Unfortunately, the alternatives are no where near comparable.

I would have prefered buffs to the lesser used interupt skills in order to provide some competitive alternatives. There's plenty that could have been tweaked: powerlock, signet of distraction, powerflux etc.
The energy nerf was because the interrupt cost the caster energy on top of what pleak stole eg: if you Pleaked, Rodgort's Invocation, the caster would lose like 45 energy and not gain any back from fire attunement since they never actually finished casting the spell. That's an insane amount to loose, now it's back down to about 30 loss in that same example.
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Old Feb 08, 2008, 04:09 AM // 04:09   #190
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Mystic Regen needed the nerf, can't count the number of times I was in AB facing off against a nigh invincible MM.

Clumsiness: Have no problem with that.

And unlike most mesmers I never even used Power Leak cause I have terrible timing when it comes to interupting so as a primary mesmer I care very little. Lets face it, it was only for interupting since Energy Denial hasnt been viable since all the changes to Surge, Burn, Tap and Drain.

Ineptitude: ANGER would be the correct term. There was a time during the Factions preview I was able to hold off two warriors with my ineptitude build with a NPC monk backing me up. They couldnt kill me and I couldnt kill them. We were nice and even. Now, several nerfs later, I doubt that's true. It lasts for 4 seconds, the blind still lasts for 10, but the recharge is 20. What part of this skill is elite anymore, other than the dual function of damage and blind? Reduce the Recharge to 12, make the hex last for 6. Its less than 10/20. And it doesnt horribly rape the skill.

Ether Feast: Bout time

Troll: How bout less time added and less time casting. And while we're on the subject, how about we reduce the cast time of Companionship too and make it a viable heal.

As for the 1 energy skills. All this update really did was buff touchers and allow the Necro Battery to be a viable build again.

Divine Healing/Heaven's Delight: Well there goes my heal bomb. It was nice while it lasted, being able to heal basically 240 damage of the entire party in my aggro range. And then wait for awhile before I could do it again. I can understand the PVP side of that, but for PVE, with the huge mobs attacking, this was a freaking life saver. Now, its crap.

Heal Sig/Lion's: Its nice and all, but I've never really run into a problem with keeping my warrior alive. All that armor is supposed to be there for a reason. And Armor ignoring damage is meant to be able to make casters on a fair playing field with Warriors. Increasing their healing ability makes them harder to kill with armor ignoring damage. And unbalances the field.
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Old Feb 08, 2008, 04:29 AM // 04:29   #191
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So far it seems the only two things actually affected by this update are pleak and the vod changes. With pleak it doesn't seem to have even changed that much in terms of how the game is played, mesmers just bring other interrupts instead now.
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Old Feb 08, 2008, 05:20 AM // 05:20   #192
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Quote:
Originally Posted by Arcanis the Omnipotent

And unlike most mesmers I never even used Power Leak cause I have terrible timing when it comes to interupting so as a primary mesmer I care very little. Lets face it, it was only for interupting since Energy Denial hasnt been viable since all the changes to Surge, Burn, Tap and Drain.
The nerf to Fear Me!(yes it was needed, but why not 4 sec recharge?) and now Power Leak pretty much closes out the chapter of Guild Wars energy pressure. Ok, so there is still Debilitating shot, but that skill has seen its nerfs too and is not favored much in the current environment.

As it stands, Power Leak is very overcosted now. I figure the ways they could balance it are either:

1) Lower energy cost to 5
2) Raise the maximum energy opponent loses to about 10-12.
3) Lower the Recharge time to 5-8

Then again, for all we know, they purposely killed it to force us into taking other interrupts to gain some solid data on how those skills work in future updates, where in they might just revert the skill.
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Old Feb 08, 2008, 05:46 AM // 05:46   #193
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Power Leak was really fine before the numerous inexplicable recharge buffs. The fact that they're now nerfing a different aspect of it is humerous.
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Old Feb 08, 2008, 06:08 AM // 06:08   #194
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Quote:
Originally Posted by C2K
The nerf to Fear Me!(yes it was needed, but why not 4 sec recharge?) and now Power Leak pretty much closes out the chapter of Guild Wars energy pressure. Ok, so there is still Debilitating shot, but that skill has seen its nerfs too and is not favored much in the current environment.
What about Power Leech or Arcane Languor?
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Old Feb 08, 2008, 06:21 AM // 06:21   #195
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Did someone merge the Riverside thread or something? Or am I just seeing the kind of posts mods haven't gotten to pruning yet?
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Old Feb 08, 2008, 06:27 AM // 06:27   #196
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Quote:
Originally Posted by erk
What about Power Leech or Arcane Languor?
Those are ok skills in RA and against bad TA teams, but really, they are easily dealt with.

Holy Veil pwns Languor in smaller matchups and in 8v8, its pointless to use at all. Your only going to wreck casters if they aren't looking at their status bar and spamming,or blind.

Power Leech just does not punish your opponent enough for an elite spot. Again, you will only pwn spammers or blind people with it.
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Old Feb 08, 2008, 07:19 AM // 07:19   #197
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Quote:
Originally Posted by FoxBat
Did someone merge the Riverside thread or something? Or am I just seeing the kind of posts mods haven't gotten to pruning yet?
moko's more aggressive with post deletion than I am. I don't delete "incorrect" information on the principle that it roughly means deleting things because I don't agree with them. If you have an issue with a post, feel free to dispute it, just refrain from flaming. :P

I'll leave up "buff these random skills plz" posts, for example, and stick to deleting the incendiary responses. moko probably won't.
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Old Feb 08, 2008, 07:35 AM // 07:35   #198
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Quote:
Originally Posted by FoxBat
Did someone merge the Riverside thread or something? Or am I just seeing the kind of posts mods haven't gotten to pruning yet?
I'll delete completely idiotic posts (stuff like--"OMG MY FARMING DERVISH GOT NERFED11!1!!") if I see them (which I just did right now), but I generally leave the strong criticism stuff for moko to delete if she wants.
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Old Feb 08, 2008, 07:39 AM // 07:39   #199
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Quote:
Originally Posted by Shuuda
They buffed Drain Enchantment, and someother crap. >_> <_< <_< >_>
People like you annoy me. You respond to peoples' criticism with complete bs just to cause drama. Yes, they buff Drain Enchantment. Last time I checked, drain enchantment isn't an interrupt which punishes casters or even comes close to replacing power leak. Please, if you're going to quote and respond to one of MY posts, come with knowledge and don't supply me with crap.

Quote:
Originally Posted by Shuuda
So you want GvG to become a game of "Lets cancel skills till we get the half cast time by abusing Glyph of Lesser energy" Because wasn't that pretty much the relationship between Pleak and Aegis in blockway?
...You obviously don't GvG at all. Glyph Cancel aegis (or any skill) is how you avoid getting power leaked and interrupted. Its not just against power leak, its against any type of interrupt. Its people like you who come to these forums and complain to izzy about power leak because you don't know how to cancel or have any skill at all.

If you don't know what you're talking about and you just want to argue about useless shit, go post at QQ forums or join #GWP.

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Old Feb 08, 2008, 07:50 AM // 07:50   #200
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Sorry, just my mini-flame on people making explicitly PvE-only complaint posts here.

I'm thinking there may be some technical snafu that makes the GoLE cancel-cast change difficult. Alot of glyphs modify the executed effect of a spell (casting finish), like power, restoration, etc., hence these glyphs hang around and aren't triggered until a spell finishes. Are all glyphs stuck with this behavior for some reason, and this can't be remedied without alot of work? Because it seems you'd have to move the trigger/glyph eat to casting start for GoLE, but that would break other glyphs if they aren't coded seperately. Maybe it's doable but I'd expect a month or so for anything to change.
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