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Old Feb 05, 2008, 03:02 AM // 03:02   #41
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Quote:
Originally Posted by NamelessBeauty
I can't find any document from gw.gamewikis.com. But I just test out just right now. It does slow down. You can test it yourself, when you attack with a hammer, you DO attack slower if you change from 1 hammer to the next. It's not instant. Unless you can give me some proof. I used my eyes which can be wrong.l

To "Undead": LOL How the hell did you find me?
if you do the stupid thing of trying to swap WHILE attacking, then yes, it indeed slows down.

however for a monk, that is a nonissue.

try this:

start in your shield set, then swap to your prot staff and immediately hit RoF. you'll find there's no delay whatsoever. during the aftercast of RoF (and only the aftercast), swap back to your shield set. no delay there either.

you can try this with whatever you like. weapon swapping is instantaneous as long as you are A: not attacking and B: not in the middle of casting animation.
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Old Feb 05, 2008, 11:18 AM // 11:18   #42
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But that's...dumb. First of all, you don't want to be RoFing when you can throw a better prot like guardian on yourself. Secondly, if you really want to take more damage for some obscure reason, you can switch out of your shield set regardless of if it's 25 or 35. Just remember they're going to likely hit you more times than just that RoF trigger.
I assumed you'd put guardian on first, when you saw the warrior coming at you :P. With rof, I mean like. You switch, use it, get hit, switch back. I can't remember who's, but one of the guys argument for more energy in low was so you can use rof more.

Quote:
Say you've used up 25 energy. In that case, you'd have 0/25 in your base set, and even if you know the warrior is built up ready to use a skill on you, you're forced to swap up and prot yourself. And it's generally the case that when the warrior is built up that you have to cast. So having to leave your shield set to cast during that time will be dangerous.
If you've used up all your energy (having glyph on your bar), and the warrior has only been training stuff I think you have bigger issues . I kind of see what you're saying. I just find when I'm playing I get time to switch lots.

Quote:
Originally Posted by NamelessBeauty
I can't find any document from gw.gamewikis.com. But I just test out just right now. It does slow down. You can test it yourself, when you attack with a hammer, you DO attack slower if you change from 1 hammer to the next. It's not instant. Unless you can give me some proof. I used my eyes which can be wrong...
And why do you have a hammer as a monk, testing out skills. Is that the new S'way then or?
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Old Feb 05, 2008, 11:51 AM // 11:51   #43
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Originally Posted by Ensign
PLeak?
Well you generally won't be getting pleaked in your low set anyway as it's not really a set you should use when casting and if you get pleaked in your normal set it's highly likely you're not gonna have energy in your low set anyway, regardless wether you're using a +5e or -5e spear.

Quote:
I don't think that sitting on -5e on your spear by default is terrible, I just haven't seen an advantage to it in quite a while. I feel that turning off your ability to RoF, use stances, and the like earlier when in your shield set is a bigger deal than the extra ~7 energy you get when you die and are ressed with a sig on your shield set; 52 instead of 45 is good energy either way.

My feelings on this are guided by my experiences playing in skirmish, where the ability to cast longer and stance on my shield set is enormous. If I do run into targeted edenial I pop out the -5 energy spear without thinking twice about it; it's simply better in that situation for hiding energy. However that is fairly rare in this meta, and in the absence of fire and forget edenial the -5 spear isn't giving you anything. I'd take a serious look at a 10% HCT or 10% HSR spear over a -5 spear if you don't like the +5 for whatever reason.
For skirmish situations I can see your point, there usually isnt any e-denial present as most people don't really split their mesmers often (and glyph gale mesmers tend to not have any e-denial) and skirmish characters are more likely to have stances and the like.

At the main fight however (which is much more important for monks as it's the most common situation you'll be in as a monk) I find a -5e spear to be much more viable as you can prevent a lot of damage to yourself, and you have a bit of a safety net with aegises, wards and the second monk being present.

Maybe for a guild like dR who plays a highly mobile build that generally revolves around trying to create favorable skirmish situations a +5e spear is beneficial, as well as for flaggers in general (besides builds that use storm djinn's haste as speed boost).

However since the OP stated he's relatively inexperienced so it's likely that most of the matches he plays will be almost entirely 8v8/7v7 fights.
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Old Feb 05, 2008, 03:42 PM // 15:42   #44
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Quote:
Originally Posted by NamelessBeauty
I can't find any document from gw.gamewikis.com. But I just test out just right now. It does slow down. You can test it yourself, when you attack with a hammer, you DO attack slower if you change from 1 hammer to the next. It's not instant. Unless you can give me some proof. I used my eyes which can be wrong.
It's an animation thing I think. Either if it's cast animation, attack animation, kd animation etc. it takes a bit to change.

Last edited by Frantic-Sheep; Feb 05, 2008 at 03:47 PM // 15:47..
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Old Feb 05, 2008, 08:11 PM // 20:11   #45
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Originally Posted by IMMORTAlMITCH
At the main fight however (which is much more important for monks as it's the most common situation you'll be in as a monk) I find a -5e spear to be much more viable as you can prevent a lot of damage to yourself
Prevent a lot of damage from Surges triggering less often? If that's the concern, again, I agree with you, but in the absence of that I don't understand how the -5 is preferable to the +5 from a damage prevention standpoint.
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Old Feb 05, 2008, 08:25 PM // 20:25   #46
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And what about armor runes? Which one do people prefer?
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Old Feb 05, 2008, 09:30 PM // 21:30   #47
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on monks i prefer all minors and survivors, with a shield and caster weapon, HP should be somewhere around 640 HP
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Old Feb 10, 2008, 02:53 PM // 14:53   #48
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Originally Posted by undeadgun
on monks i prefer all minors and survivors, with a shield and caster weapon, HP should be somewhere around 640 HP
yes.

Also on the -5 debate, ever since the last update e-denial is very meh.
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Old Feb 11, 2008, 08:15 AM // 08:15   #49
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Originally Posted by elektra_lucia
I assumed you'd put guardian on first, when you saw the warrior coming at you :P. With rof, I mean like. You switch, use it, get hit, switch back. I can't remember who's, but one of the guys argument for more energy in low was so you can use rof more.
Why would you RoF yourself when you're already Guardian'ed? If the warrior is going to hit through Guardian he's either:

1. Retarded, so just kite.
2. Going to shatter-spike you; you should be reaching for the Spirit Bond button instead.
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Old Feb 16, 2008, 07:42 AM // 07:42   #50
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wouldnt 3/4 of a cast for WoH fast enough, i would only use 20/20 on one second cast spells and of course the 2 second casts of aegis
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Old Feb 16, 2008, 08:17 AM // 08:17   #51
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There is no such thing as "good enough". If you want to ask if it's "pretty good", then yes, I'd agree with you. But it can always be better, and there's no excuse for not taking advantage of an opportunity to improve.
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Old Feb 16, 2008, 06:36 PM // 18:36   #52
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Originally Posted by ballinshiznick
wouldnt 3/4 of a cast for WoH fast enough, i would only use 20/20 on one second cast spells and of course the 2 second casts of aegis
You can think it like this: Take a chance to cast it in less than 3/4 seconds and not lose _ANYTHING_. Or, you can take the chance to lose ~20 energy due to powerleak, or getting it dshotted resulting easily to DP in your team.
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Old Feb 18, 2008, 11:33 AM // 11:33   #53
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Quote:
Originally Posted by TheOneMephisto
Ah, the ever-present monk equipment thread.

listen to ibreaktoilets, except that I personally don't think that you need to have -5 on your spear in your defense set. That's mostly personal preference though.
Esurge is teh 0wn4g3 vs y00 then.
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Old Feb 18, 2008, 03:51 PM // 15:51   #54
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Originally Posted by newbie_of_doom
Esurge is teh 0wn4g3 vs y00 then.
Which is oh so present in every build nowdays, amirite?
Oh, wait
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Old Feb 18, 2008, 09:27 PM // 21:27   #55
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Ok, I'm really new to GvG. This is probably a stupid question, but what do you mean by 40/40? Is that 40% HCT / 40% HSR? If so, do you keep a 20% Enchanting Staff on you also? Thanks!
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Old Feb 18, 2008, 10:29 PM // 22:29   #56
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Quote:
Originally Posted by Loaf The Warrior
Ok, I'm really new to GvG. This is probably a stupid question, but what do you mean by 40/40? Is that 40% HCT / 40% HSR? If so, do you keep a 20% Enchanting Staff on you also? Thanks!
yes and yes.

the standard weapon sets for monk are 40/40 set, 40fc/20rc/20ench staff, sword+shield set, and +30 emergency set.
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Old Feb 19, 2008, 07:03 AM // 07:03   #57
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Is it possible to make the Protection 40%HCT, 20%HSR, +20enchantmensts last longer staff out of a collectors staff?
If so where can i find the collector?
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Old Feb 19, 2008, 09:06 AM // 09:06   #58
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Quote:
Originally Posted by ballinshiznick
Is it possible to make the Protection 40%HCT, 20%HSR, +20enchantmensts last longer staff out of a collectors staff?
If so where can i find the collector?
Step 1: Roll a PvP Character and press J.
Step 2: ????
Step 3: Profit.
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Old Feb 19, 2008, 09:24 AM // 09:24   #59
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lol sorry, i wanna look good making red bars go up
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Old Feb 19, 2008, 09:31 AM // 09:31   #60
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Quote:
Originally Posted by ballinshiznick
lol sorry, i wanna look good making red bars go up
Then why get a collector staff?

Just craft an Asuran Prot staff or smth ;o
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