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Old Feb 21, 2008, 09:02 PM // 21:02   #1
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Default Feb 21 update...don't get hopes up

Update - Thursday February 21

Guild Battles
Isle of the Dead: repositioned the outer archers.

Bug Fixes
Fixed a bug that caused Wrathful Storm creatures in the Realm of Torment to use incorrect art.
Fixed a bug that could cause a gap in the female Mesmer's hair upon character creation.
Fixed a bug with the texture on Cynn's dress.


Are you kidding me? This is what they are doing with their time instead of something that actually affects someone? Hopefully the skill, ViO, VoD update was so big that they had to split the updates into 2 seperate builds and the REAL update is comming later today.
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Old Feb 21, 2008, 09:22 PM // 21:22   #2
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To be fair, updating right before the monthly (again) would've been ridiculous. On a more positie note, the change to those archers is great.
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Old Feb 21, 2008, 09:26 PM // 21:26   #3
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funny how the balance key is filled with cob webs, looks a lot like a guru childs keyboard
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Old Feb 21, 2008, 09:28 PM // 21:28   #4
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Quote:
Originally Posted by wuzzman
funny how the balance key is filled with cob webs, looks a lot like a guru childs keyboard
Yeah I was so pissed about those badly placed achers.
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Old Feb 21, 2008, 09:43 PM // 21:43   #5
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Archers were quite a terrible thing, good they fixed it.
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Old Feb 21, 2008, 10:06 PM // 22:06   #6
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Fixed a bug that made calling targets and skill activation work
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Old Feb 21, 2008, 10:18 PM // 22:18   #7
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Yeah since the update, calling only works occasionally.

Xiao Apollina (7): I'm using Aegis!

Has turned into this since the update:

Xiao Apollina (7):
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Old Feb 21, 2008, 10:20 PM // 22:20   #8
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Quote:
Originally Posted by XiaoTheBlade
Yeah since the update, calling only works occasionally.

Xiao Apollina (7): I'm using Aegis!

Has turned into this since the update:

Xiao Apollina (7):
Fix for that will be posted live soon. Thanks for the report!
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Old Feb 21, 2008, 10:27 PM // 22:27   #9
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Quote:
Originally Posted by Keithark
Are you kidding me? This is what they are doing with their time instead of something that actually affects someone? Hopefully the skill, ViO, VoD update was so big that they had to split the updates into 2 seperate builds and the REAL update is comming later today.
As Farin said, making major changes to GvG/Balance just before an update would be ridiculous.

At the very least moving that archer no longer allows sins to teleport straight into your base on Isle of the Dead. Good change.
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Old Feb 21, 2008, 10:37 PM // 22:37   #10
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Quote:
Originally Posted by JR
As Farin said, making major changes to GvG/Balance just before an update would be ridiculous.

At the very least moving that archer no longer allows sins to teleport straight into your base on Isle of the Dead. Good change.

Yes I would hate to see people have to stop using ghay sinsplit before monthly
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Old Feb 21, 2008, 10:40 PM // 22:40   #11
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Very good update. Nothing more to add.
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Old Feb 21, 2008, 10:43 PM // 22:43   #12
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Quote:
Originally Posted by Keithark
Yes I would hate to see people have to stop using ghay sinsplit before monthly
All of the decent competitive teams have spent the last two or three weeks practicing sin split and practicing counters to it. To change it just before the AT would put all of that time and practice to waste, and leave them flailing.
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Old Feb 21, 2008, 11:42 PM // 23:42   #13
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Quote:
Originally Posted by JR
All of the decent competitive teams have spent the last two or three weeks practicing sin split and practicing counters to it. To change it just before the AT would put all of that time and practice to waste, and leave them flailing.
So in other words... it IS possible for this game to suck more.
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Old Feb 22, 2008, 12:17 AM // 00:17   #14
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Quote:
Originally Posted by JR
All of the decent competitive teams have spent the last two or three weeks practicing sin split and practicing counters to it. To change it just before the AT would put all of that time and practice to waste, and leave them flailing.
Tbh for any of the guilds that are capable of playing anything else they'd be glad to see the back of it, even if counters have been practiced.
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Old Feb 22, 2008, 12:22 AM // 00:22   #15
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Quote:
Originally Posted by JR
All of the decent competitive teams have spent the last two or three weeks practicing sin split and practicing counters to it. To change it just before the AT would put all of that time and practice to waste, and leave them flailing.
Hmm, if that's your reasoning let's take a look at another hypothetical example. Let's just say signet of ghostly might was brought back 2 weeks before the monthly. All the competitive teams create a counter and start to practice their own version of the build. However, Anet actually does what they are supposed to do for once and releases a game update that changes ghostly might a day before the monthly.

All the scrubs that are hoping to be that one guild that everyone is like "wtf who are they and how did they get top 16," become mad and depressed, but the competitive players are happy, because they don't have to resort to an (overly) broken skill/build in order to do well in the monthly.

JR in case you don't realize what I'm implying, it means you're one of the ones in the scrub category if you really mean what you said.

PS: Just for the record, I don't like it when there are radical changes right before the monthly myself, but in this case sin split is so ridiculously queer I can make an exception.
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Old Feb 22, 2008, 12:26 AM // 00:26   #16
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Quote:
Originally Posted by Andrew Patrick
Fix for that will be posted live soon. Thanks for the report!
Imagine how much of a joke that would be, 2 days before the AT and now you can't call targets....
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Old Feb 22, 2008, 12:34 AM // 00:34   #17
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Quote:
Originally Posted by l Teh Mighty Warrior l
but the competitive players are happy, because they don't have to resort to an (overly) broken skill/build in order to do well in the monthly.
I think you're talking about a different game here. This is guild wars FYI.
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Old Feb 22, 2008, 12:38 AM // 00:38   #18
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So you would be against sin split being nerfed?
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Old Feb 22, 2008, 01:10 AM // 01:10   #19
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Quote:
Originally Posted by JR
All of the decent competitive teams have spent the last two or three weeks practicing sin split and practicing counters to it. To change it just before the AT would put all of that time and practice to waste, and leave them flailing.
ce, sts, rawr, sup, etc would still be able to play a decent balanced, the only ones that would be hit by an update shortly before the tournament are gimmick build players, because finding out and exercising a new gimmick isn't easy within 1-2 days.

I wouldn't mind that...
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Old Feb 22, 2008, 01:13 AM // 01:13   #20
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Quote:
Originally Posted by l Teh Mighty Warrior l
So you would be against sin split being nerfed?
What the game needs right now is a total overhaul/big balance update. Sinsplit should be nerfed in that one though, although not as only thing.

But what you said is that all these overpowered builds don't matter as "good guilds" will smack others with their "balanced" anyway. As i said, that's another game, certainly not guild wars.
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