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Old Jan 29, 2008, 02:46 PM // 14:46   #141
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Yay for a hodgepodge RA team smoking a monk spike team in TA. Mo Spike team had 3 monks (2 spike one smite or smite/heal type) and a Shove war. We had Me (shock axe) a sin a ele and a monk.

Match started and they took out our monk, rezed him while they ran for 30 seconds, next time they came in we interupted thier spike with shock, and whatever knockdown int combo our sin had and killed 2 of em, while ele kept heal monk busy. Bulls Stike >>> thier kite and they are done.

The team we hit was either bad or we got lucky. Either way they dont look like they are a whole lot of trouble if you have a somewhat balanced build
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Old Jan 29, 2008, 05:17 PM // 17:17   #142
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I'm about 50-50 when fighting this build as far as wins/loses go.

The problem I have with it is all they do is run, so it's VERY dificult to kill them without your entire team havig a sped boost or multiple snares. So counters is NOT the only issue. and with just 36 shill slots you can't expected to run a build chocked full of counters/snares simply for this build, cause that won't work againts 50% of the other teams in TA. Matches very often last 8 minutes, the las 2 times I've faced this build in the first one in 8 mns we killed one of them and them none of us, the second was the opposite, so yeah. 16 mins 2 matches 2 kills total, imagine the grief this build would cause had they not added timers.

The running is simply annoying and there are NO maps in TA that give a balanced team an advantage against this build.

8 min matches, easily 2 or 3 other matches could be played in that same amount of time. I've better things to do then play "tag" with this build.
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Old Jan 29, 2008, 08:21 PM // 20:21   #143
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If you're playing pressure against a team that actually knows how to run, it's bring multiple snares or GG. Stopping the spike is the easy part. Some balanced builds are fine, many others which beat anything else fall flat on their face against the build.
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Old Jan 29, 2008, 08:39 PM // 20:39   #144
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Quote:
Originally Posted by FoxBat
If you're playing pressure against a team that actually knows how to run, it's bring multiple snares or GG. Stopping the spike is the easy part. Some balanced builds are fine, many others which beat anything else fall flat on their face against the build.
Snares like ? Grasping Earth is the best to fit in, tho it requires to group up and put your team in a reactive spot. Also the first spike doesnt matter, when you have to follow them the tricky parts light up. Going around corners for example. A good team makes use of that.

Quote:
Originally Posted by FoxBat
#5 - its not monk spiker team's fault that no one brings infuse.
But you have heard it, we need to bring infuse. After all he played ta we don't. Tho I dont know how he fails to spike overextending rao's. Not to mention the infinite amount of rubbish in your post.

The reason why I dont use use the build, because playing it is even more boring then playing against it. But heyj Sage, keep jumping into Graspings.
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Old Jan 30, 2008, 12:40 AM // 00:40   #145
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Quote:
Originally Posted by valence
Snares like ? Grasping Earth is the best to fit in, tho it requires to group up and put your team in a reactive spot. Also the first spike doesnt matter, when you have to follow them the tricky parts light up. Going around corners for example. A good team makes use of that.



But you have heard it, we need to bring infuse. After all he played ta we don't. Tho I dont know how he fails to spike overextending rao's. Not to mention the infinite amount of rubbish in your post.

The reason why I dont use use the build, because playing it is even more boring then playing against it. But heyj Sage, keep jumping into Graspings.
rather not, how about just activate dark escape and run like hell

ORRRRR monk will bring healing hand, supportive and grapple and 2 copies of desperate blow so he himself BECOMES Unstoppable!!!=D

Why not just grapple Izzy himself and make holy strike an warrior skill so monk can't spam it, its funny because before monk spike, I saw more warrior using holy strike then monks. HEy or, like ray of judgement, make holy strike disable all skill that are not smiting for 10 second so anyone use it would get raped in the interval.

I don't mind Anet nerf this soon, 3 month run with a build that abuses the hell out of people is decent long enough. Guild War is Build War Evolution after all.
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Old Jan 30, 2008, 12:46 AM // 00:46   #146
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Quote:
Originally Posted by valence
But heyj Sage, keep jumping into Graspings.
Attribute your quote right, thx.

Incorporating the conditional damage of holy/stonestone strike into one big packet would be enough to destroy this build without affecting the lameo SoJ whatevers if Izzy doesn't want to touch them.
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Old Jan 30, 2008, 12:51 AM // 00:51   #147
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nah, its easy to kill prot, take a necro with gaze spike with blood magic, same amount of damage and enchant removal, lol u can even bip your monk for infinite energy.
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Old Jan 30, 2008, 03:25 AM // 03:25   #148
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Well i rly think that this build should be nerfed ... why ?
1. Maps are just like made for them, hiding behind a wall 3..2..1 SPIKE.
- Same with the bridges
- Timer is on their side
2. Eaven if u get the spike like 6 times in the row they still have enaugh the time to spike u more.
3. After a long run finaly u will make some stupid mistake and one of u die, its quite imbalanced since u cant make any mistakes and they can do like whoe bunch of thoes, 3 monks can easyli heal and remove snare form the one u r spiking, they will just wait for that one till he can dash out again. Eaven if u spike RC monk u still have the Draw conditions monk who will remove any condition stack, also Draw is quite hard to interupt.
4. U cant Dshot the shove since stupid war can get preproted by guardian ... u need to have magebane, so no cripshot on ranger avaible.
Imagine there is 3 .. 2 .. 1 .. spike now there is 30 sec or 40 if u hit shove with magebane now for like 20 sec u r trying to get some monk blocked, knocked, or snared. hit him with everything u got so until the adrenaline buildup its another 5 sec so there u go another spike incoming.
Next thing is that warriors take graple now it happend couple of times that warrior is using enrgaing charge to get a freaking monk so he is getting away form his team monk ... graple and warrior is down so its not rly every 30 sec spike since u can use graple to.

I think that this is rly sick build couse its retardproof everyone who can count to 3 can run it and it rly spoils the game when u r about to hit like 30 wins that warent easy and at the end u fail to some shit like this.
Your team with 1 mistake = Death
Their team = allmost endless mistakes and they can just dash out of them.
Silly,Imba,retardproof,timewasting,gladfarming build
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Old Jan 30, 2008, 05:24 AM // 05:24   #149
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What do you want to nerf?

Shove? Dash? RC? DH? WOH?

Just nerf Anet. I don't want to play BuildWars.
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Old Jan 30, 2008, 08:58 AM // 08:58   #150
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Quote:
Originally Posted by vxda
I think that this is rly sick build couse its retardproof everyone who can count to 3 can run it and it rly spoils the game when u r about to hit like 30 wins that warent easy and at the end u fail to some shit like this.
Your team with 1 mistake = Death
Their team = allmost endless mistakes and they can just dash out of them.
Silly,Imba,retardproof,timewasting,gladfarming build
How can it be gladfarming? Srsly, it takes them quite a lot to get a win. By the time they get a win i could have got 3 or more wins with a normal balanced build.
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Old Jan 30, 2008, 12:38 PM // 12:38   #151
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Quote:
Originally Posted by the_deSKtructor
How can it be gladfarming? Srsly, it takes them quite a lot to get a win. By the time they get a win i could have got 3 or more wins with a normal balanced build.
commone if there is a build that u can win vs pro ppl with ... noobs will wait the time since its allmost impossible to get glad points in other way, they have the patience and since its the most easy way to farm glad points they will do it. and they will stop you conc wins if u made a mistake.

Nerf soulstone so dmg is whole pack 52 and if enemy is KD it makes 102, not 52+52. Boom problem solved, mby change a maps a bit so its not so easy for them, meaby do something with the timer? i dont know they should figure something out.

Regards
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Old Jan 30, 2008, 02:26 PM // 14:26   #152
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/signed for the one damage packet
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Old Jan 30, 2008, 05:11 PM // 17:11   #153
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Quote:
Originally Posted by sage tank
look, this build is not overpowered at all, and it sickens me that crappy teams copied this build from us (Gothway ftw) and beaten crappier teams with it. When we run monk spike and we fight against monk spikes we never lose, you know why? because even with same build, the crappy team will lose. beside, if you really hate this build, bring a Woh monk with balanced stance, aura of stability, and infuse, or even better, use ride the lightning spikes with 4 copies of ward againist stability. Because this build is extremely easy to infuse, (btw, for those idiots says that person still dies after an infuse, please double click the infuse because the follow up of the spike is just as powerful as the first pack of damage, the spike does around 1k damage + DW)

If you really hate this build, run it, then you'll find weakness in it. If you never run a build and just keep complaining about the skill and wait for nerf, you'll never beat it.

P.S. if you see someone with tag [Goth], please don't ever say the word gimmick, the build was made from [Goth], and people does not appreciate being blamed using wiki build or running gimmicks when they are the one that created this build.
You'd make even SoG blush with such statements. Same goes for the post below this sentence.

Quote:
Originally Posted by sage tank
Do I play this BUILD? DO I play in the same arena as you do? I hope you are not joking because I have ran this build for over 3 months already. I know the weakness and the strength of this build out the front and back. I'll list them to you now.

#1 - interrupt the KD, sig of humility is useless, war has grapple, actually, if you just interrupt one spiker, the spike will fail unless the target has DP.
#2 - we will lose to 2 RaO thumpers with a hexer behind them if they never stop attacking,
#3 - grasping was kuraoong is gay, just stand together, have ur rit drop the thing when smoke poofs and use ancestor rage, then u got solid window of opportunity to kill them
#4 - spike every 30 second is asking for pwnage againist ANY OTHER FORM OF SPIKES. a good ride the lighting spike group rapes the build, a good rit spike group rapes the build. Heck, even 3 life stealing ranger spiker will pwn us. It may be on the edge against most balance groups, monk spike fails most time against any other forms of spikes.
#5 - its not monk spiker team's fault that no one brings infuse.
#6 - like the genius who said in above posts, RC indeed is the weakest link in the chain, if he falls behind the team, its likely that you can force a 4 on 4 fight on ground to kill the monks
#7 - most of the time, balth pendulum has been poping up alot lately, i think it is because of us.


In my opinion, the build is anti - balance, but it gets owned by spikes.

I'm not proud of inventing this build because I did not invent this, goth's leader came up with this build. But I just hate when people lose, they just blame it on wiki or gimmicky. why don't they run it if its a good build. I'm pretty confident that when I run monk spike with my guildies we'll rape the hell out of anyone who uses the same build (have done that so many times lately because this got posted on wiki by some idiots).
balth pendulum was around way before this droks run build came into exsistance. It was actually part of the lawn mowning smite build. It just happens to be a pretty neat smite elite, which makes small comebacks here and there. You know, TA tends to be full of knockdown-based shutdowns
Reason why u "might" win vs other monk spikes is simply the fact u have been running the droks run build for the longest time and have more experience with it. Also, cuz mostly nubs run it or ppl who want to annoy others. I wonder if you're the former or the latter kind of players. Maybe even both?
I'll be kind enough and just say that you should take ur droks run build to HA, where it belongs. Or just try playing balanced and work on your skills improvement.
The build cannot farm. The build is not fun to play in. The build exploits skills. The build promotes griefing. The build exploits the 8-minute match limit in TA.

But most important, I, like most of the other players, wanna fight in TA, not make mini drok runs.
Chasing such a team in a huge map like the beach map (funny as it is, 80 % of the matches against the droks run build i have take place in that map -_-') is NOT fun.

Last edited by urania; Jan 30, 2008 at 05:25 PM // 17:25..
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Old Jan 30, 2008, 08:27 PM // 20:27   #154
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Total Agree with u urania
And specialy the part ... Train your skills dont run shity shove . And bdw if u r good balanced team u can beat every other spike in TA, why ? couse thye dont run to droknars

Hugs and kisses
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Old Feb 19, 2008, 10:49 PM // 22:49   #155
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Yeah this spike is especially anoying to fight against as the most common prots of ps, sb, and guardian all do absolutly nothing to prevent spike. Sure a prefect rof woh will sometimes stop the spike (in TA) but SOMETIMES doesn't win a game. As far as cracking a 4 monk team its nearly impossible without some amasing pressure and snare. Thing is when they spike ur monk... he is on his butt and cant do jack. After spike they dash and instantly are way back away from the fight where noone can attack them. They simply prekite away until they can come in to spike again.

Think this is lame in TA? Try gvg. A team with 8 monks will not lose a npc to a split if they are any smart at all. A team with 8 monks can do 2 of these spikes at a time (and remember other then an anti kd there is almost nothing you can do.) Or they can do 1 big spike on the infuser...It does over 2k damage in under 2seconds. Nothing the protmonk can do to even slow that, and infuser is on his butt getting hit. Not to mention 8 monks at VOD... Lol like they are gonna lose a single npc.

GOTH (r125ish atm) runs a version of this all the time and i have to say it is quite anoying to monk against. Ive had times when i infused their spike and they still pushed the kill like the 300+ pt heal had no effect.


What am i suggesting? Nothing really just pointing out that this build is something to keep in mind and if u see 4 monks in ta assume its this. Best thing you can do is be aware and adapt we recently started running AOS and have managed to beat this almost 100pc in ta and a few times in gvg 2.
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Old Feb 22, 2008, 10:24 AM // 10:24   #156
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I played against this in a gvg match, warrior was using grapple as well


this is totally broken
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Old Feb 22, 2008, 01:36 PM // 13:36   #157
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welcome to le build warz man

in TA if ur ranger has orange dot, u can type resign and save urself some time (so noobs, start practicing this build cuz if their ranger has orange ping or no magebane u win).

in gvg there are options like split or fast CLEAN spikes. I know its annoying and lame and ppl who run it are usually sad persons who rage if u roll them (cute kittens and pr0 bspikers like alex teh nec anyone?). But if u wanna belong to good guys, fight it... if not, roll the same build

BTW I strongly recommend to turn off the local chat while facing this or similar garbage

To fix this issue, anet needs to adjust those 2 smiting skills (1 huge damage instead of 2 packages ignoring SB). But it will take eternity.

Last edited by Teh Jace; Feb 22, 2008 at 01:54 PM // 13:54..
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Old Feb 22, 2008, 06:20 PM // 18:20   #158
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this triple mo/a crap is so lame and needs to go. They were all bunching up against the Priest and we finally managed to kill them but they had more kill count and we lost after timer ran out. it's a really lame way to win. I was a dom mes and was able to interrupt a few heals here and there but when they're all balled up against priest it's kinda hard to kill them.
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Old Feb 23, 2008, 11:56 AM // 11:56   #159
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But how can they kill you then?
If you keep diversion on the warrior he can't spike you or he can't for the next minute..
Wich is enough for you to go after them and roll them..

fail players shouldn't wine if they loose to a crap build like this.. All you have to do is chase them and go after their RC first, really easy..
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Old Feb 23, 2008, 12:37 PM // 12:37   #160
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Quote:
Originally Posted by steel singer
But how can they kill you then?
If you keep diversion on the warrior he can't spike you or he can't for the next minute..
Wich is enough for you to go after them and roll them..

fail players shouldn't wine if they loose to a crap build like this.. All you have to do is chase them and go after their RC first, really easy..
lol

at diversion : to keep it up and prevent them from spiking u need a domi mesmer with MoR. And imo scroll up and find out they have loads of hex removals.

U HAVE to have ranger with magebane (build warz anyone?), cuz better shove gays cast SoD right before the spike.

Ur ranger HAS to have green ping cuz better teams always spike ranger first (as eu player I have always orange vs us while playing in non eu times... laggy koreans are also funny) so he/she has no chance to interrupt at least crushing blow after kd.

And wtf is wrong with u? U like chasing 4 retards for 8 minutes? I rly love ppl like u saying everything is easy. I bet u are not even glad6. Imo try to play against this with orange ping on ranger and no magebane and u will see how easy it is.
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