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Old Feb 04, 2008, 08:39 AM // 08:39   #41
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Ridiculous. Yeh.
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Old Feb 04, 2008, 10:52 AM // 10:52   #42
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I wont be surprised to see 2 paragons chaining shields up with archers spike so WTF hax. Then we can watch them get pwned by sineptitude for sucking at splits. Rock Paper Scissors anyone?
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Old Feb 04, 2008, 01:30 PM // 13:30   #43
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Andrew Patrick, If something were to be done to modify this would it be a month + or relatively more quickly. Or is there any sense in which this is even seen as an issue.
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Old Feb 04, 2008, 01:54 PM // 13:54   #44
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I have come to the conclusion that my inability to play after moving over a year ago was a Godsend.
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Old Feb 06, 2008, 05:31 PM // 17:31   #45
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I stand by my initial suggestion that teams should have 3 monk backline, one monk solely for healing NPCs all game. Then the rit runner could help out if needed.

The VoD thing is beyond stupid. NPCs are more important than morale, DP, positioning, everything. Not how it should be.
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Old Feb 06, 2008, 05:35 PM // 17:35   #46
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Go Go heal area monks >.<
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Old Feb 06, 2008, 06:31 PM // 18:31   #47
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There is an update scheduled today or tomorrow I believe. I think you will like a lot of the changes.
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Old Feb 06, 2008, 07:01 PM // 19:01   #48
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Quote:
Originally Posted by Andrew Patrick
There is an update scheduled today or tomorrow I believe. I think you will like a lot of the changes.
Finally, a deep wound for cleave. Huzzah!

thx for the update
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Old Feb 06, 2008, 07:05 PM // 19:05   #49
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Quote:
Originally Posted by Winstar
Finally, a deep wound for cleave. Huzzah!

thx for the update
bout time, but where is my frenzy with no drawback and an added speed boost?
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Old Feb 06, 2008, 07:22 PM // 19:22   #50
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Quote:
Originally Posted by Andrew Patrick
There is an update scheduled today or tomorrow I believe. I think you will like a lot of the changes.
Sounds great, pretty fast aswel, do any of these changes adjust the way the map rotation is decided?
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Old Feb 06, 2008, 07:27 PM // 19:27   #51
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Quote:
Originally Posted by Divinus Stella
Sounds great, pretty fast aswel, do any of these changes adjust the way the map rotation is decided?
Izzy may have changed to a different colored 20 sider, I'd have to ask...

In all seriousness, the decision to chose the maps randomly was made at the start of the ATS, and the reasons to do it that way have not changed. However, I will ask Izzy if we may want to have more direct control over it. I doubt the designer's opinion has changed on the matter though.

Last edited by Andrew Patrick; Feb 06, 2008 at 07:30 PM // 19:30..
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Old Feb 06, 2008, 07:38 PM // 19:38   #52
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The notes arent up yet but i like some of the changes ive spotted, our mesmer howled in guildchat about powerleak, but i think its a good change
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Old Feb 07, 2008, 05:58 AM // 05:58   #53
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Quote:
Originally Posted by Andrew Patrick
There is an update scheduled today or tomorrow I believe. I think you will like a lot of the changes.
Is this some kind of joke? Do you know how many times the PvP community has been told it will like the changes, and they were completely unsatisfied? Stop, messing around and start listening. The time for politely waiting for you to fix the game is long gone. We've been waiting for far too long. Get it done, and get it done right.
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Old Feb 07, 2008, 06:03 AM // 06:03   #54
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Quote:
Originally Posted by Kahmal
bout time, but where is my frenzy with no drawback and an added speed boost?
[skill]Rampage as One[/skill]
GOGO
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Old Feb 07, 2008, 06:05 AM // 06:05   #55
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Lay off, will you? There were actually some decent changes in this lot (Party healing FTW!). Pleak needed to be toned down, but it got it's brains dashed out instead, the new VoD is questionable, and I'm not sure why we buffed SoR (I heard a theory about stronger SoR means less points in Motivation means more in Spear Mastery, but I'm not sure if I buy it...), but (VoD change aside) despite a few things they may want to look at, it was one of the better updates we've seen lately.
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Old Feb 07, 2008, 06:22 AM // 06:22   #56
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Quote:
Originally Posted by Dominator1370
Lay off, will you? There were actually some decent changes in this lot (Party healing FTW!). Pleak needed to be toned down, but it got it's brains dashed out instead, the new VoD is questionable, and I'm not sure why we buffed SoR (I heard a theory about stronger SoR means less points in Motivation means more in Spear Mastery, but I'm not sure if I buy it...), but (VoD change aside) despite a few things they may want to look at, it was one of the better updates we've seen lately.
I can only assume that you are just blindly following Anet at this point.

Quote:
Originally Posted by Dominator1370
There were actually some decent changes in this lot (Party healing FTW!)
Do you have ANY idea how ridiculous this sounds? The fact that you are telling me to lay off because they ACTUALLY had SOME DECENT changes in this lot is pathetic. Why do we continue to get half-a**ed attempts at balance? No matter what you say this was a terrible update that fixed one problem, but created many more.
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Old Feb 07, 2008, 09:44 AM // 09:44   #57
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Quote:
Originally Posted by Anarandil
Is this some kind of joke? Do you know how many times the PvP community has been told it will like the changes, and they were completely unsatisfied? Stop, messing around and start listening. The time for politely waiting for you to fix the game is long gone. We've been waiting for far too long. Get it done, and get it done right.
As much as I have had my differences with Andrew in the past he has done nothing wrong here. He doesn't personally decide the balance changes, and frankly I'm sure if he had more influence/made more of an effort that they would indeed be more satisfying.

The latest round of changes weren't terrible either; in general it was a good update for the game. Get off your high horse and stop ranting like a child.

Last edited by JR; Feb 07, 2008 at 09:47 AM // 09:47..
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Old Feb 07, 2008, 10:03 AM // 10:03   #58
erk
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I can't see why people complain about the NPC's in GvG. Get it in perspective, the NPC's are what make GvG what it is. Kill the Guild Lord NPC is the goal. Take away the NPC's and you are left with an 8v8 annihilation match. ie. HA without the ghostly!
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Old Feb 07, 2008, 02:37 PM // 14:37   #59
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Quote:
Originally Posted by JR
As much as I have had my differences with Andrew in the past he has done nothing wrong here. He doesn't personally decide the balance changes, and frankly I'm sure if he had more influence/made more of an effort that they would indeed be more satisfying.

The latest round of changes weren't terrible either; in general it was a good update for the game. Get off your high horse and stop ranting like a child.
The latest update, was NOT a good update. You have to be an idiot to think so. Alot of the changes implemented were simply stupid and not what the community asked for. GoE buff, Why? Pleak supernerf, Why? More importance on NPC's, why?

You simply stating they weren't terrible is retarded. I don't want there to be a mediocre skill change, I want a good solid skill change for once, however I think I'm asking way to much. I'm entitled to my opinion and I don't care if I'm ranting or not, because I don't care what you think.

Quote:
Originally Posted by erk
I can't see why people complain about the NPC's in GvG. Get it in perspective, the NPC's are what make GvG what it is. Kill the Guild Lord NPC is the goal. Take away the NPC's and you are left with an 8v8 annihilation match. ie. HA without the ghostly!
I suggest you read Ensign's post in the update thread, as he explains it perfectly.
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Old Feb 07, 2008, 03:04 PM // 15:04   #60
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Anger management ftw
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