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Old Feb 22, 2008, 05:58 PM // 17:58   #1
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Default PD Mesmer target question

I don't know if this goes here or in Mes section but I rolled in my Mes finally in HA last night as PD mesmer. It's the first time I played my mes there. Question is which targets are you supposed to go for as PD (or any other kind of mesmer). Let's say there's 2 monks 1 mes 1 or 2 eles. Do you shutdown the offence by interrupting eles? interrupt the diversion or do you just pressure the monks with diversion/shatter/etc.? Also it's kind of hard to switch between 2 targets (I wish you could target monk1 and divert and quickly target monk 2 and interrupt). What's the general guideline here?

Thanks
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Old Feb 22, 2008, 07:10 PM // 19:10   #2
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It depends WHAT you want to achieve...

If you're in one the retarded 3-2-1 A/D spikes, it will be quite common they ask of to Shatter Enchant on the spike, preferably after you diversioned/shamed one of the monks.

If you're in a good balanced, they will simply ask you to shutdown the monks... This includes well-placed diversions on WoH/RC, as much as Shattering on one of the "mini-spikes" the warrior might call.

However, don't ever forget that: MESMER = MULTITASKING! (Unless you're name is Migraine and you poop interrupts)

With multitasking I mean you're going to be doing ALOT of things at the same time. Whereas Monks will ONLY have to pay attention to the Party Member screen (I know: protting = paying attention to enemy team, but that can HARDLY be concidered hard) and as an Ele you will only have to spam on the enemy team...
A mesmer however will, often, have to decide what is best for team (Sometimes, when you have a good caller, he will tell you what to do). If you see your team is collapsing under the pressure from Olias and his minnions, diversion/Mirror on taint will be the logical move to make.

But no matter what, keep in mind that it is YOUR JOB to make sure the enemy monks can't handle the pressure. Diversion is a Godsend in this quest... Shutting down offence (Pleak/diversion on Mind Blast usually is GG for a MB ele for atleast 30 seconds) is a nice bonus you can pull off once you get more experienced...

As far as multi-targetting goes, there have been alot of QQ's about not being able to ping more than 1 target, however, you have a 17 Inch screen to observe/follow the enemy team on, how hard can it be to keep track of a monk whilst diversoning the other...

Gl, and please stick with mesmer, we got enough meta-dummies already
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Old Feb 22, 2008, 10:08 PM // 22:08   #3
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Mesmer is loads of fun ^^, but I am someone whose background comes from leading groups. So its generally easier for me to see what on the field would be most benificial.

Generally, mesmering for a spike team is really shit. If your team has no pressure at all, then the enemy monks can just stack enchantments on themeslves all day and u can never get thier veil off. And yea, 5s cast time on diversion really doesnt help, esp when they can rip it off before they cast.

Mesmering for a pressure team however, or a team that knows how to do damage between spikes, is like heaven. It is soooo much easier to keep a monks channeling striped and shame on spikes = godly.

There are times u will have to get off monks tho, such as vs sway and u need to get the OoA or warmongers.

General rule is the more things you can pay attention to at once, and the better you are at using the match timer and your knowledge of skill recharge, the better of a mes you will be.
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Old Feb 23, 2008, 02:58 AM // 02:58   #4
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Luckily with PD your not asked to join in spikes much, just the shatter if needed so you can go around having fun and annoying people.
The key thing is to find out who is screwing your team over and shut them down. Maybe the b-surge messing with your melee or migraines on your monks or if its a heavy aoe team you might want to mess with the ele's, just look what is pressuring your team and make a judgement on that. If you have time you should also be throwing a few shames and diversions one the enemy healers and strip their enchants. And obviously on alter maps the ghosts need interupting.

The best part of playing a mesmer is when people curse you in local chat, then you know your doing your job xD

Last edited by Lykan; Feb 23, 2008 at 03:02 AM // 03:02..
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Old Feb 23, 2008, 05:30 AM // 05:30   #5
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destroy channeling - that beats 95% of HA teams that use monks in under 2mins.

PD OoA and as many spirits as you can whilest divert and shame spam on N/Rts - this beats everything else in HA.

for the 5% of monk using teams that actually have players with brains(which is much smaller than 5% of the teams in HA) you'll need experience and judgement to beat them and use all skills at your disposal in rapid succession - generally these teams function fine with 1 or 2 links broken break them all close together wins. so you'll need to PLeak rodgorts, Pdrain ward/DA, strip channeling and shame RC, shatter target of minispike, PD the WoHs self heal, return to RC PD next channeling.. etc. you'll then have an enchant removal and pleak ready for WoHs channeling. and vs these teams PD HARD RES! very useful as it'll basically tell between winning or maybe losing 2mins later

but really DESTROY channeling i think i've faced 2 teams in last 3months that required more attention than just that. once you've mastered channeling destruction attack whatever you want - just break the team and break their spirit ^^ oh vs hexway (very common these days) once you've killed channeling go full interupt on the curser necro (a nice easy way to do this is insp enchant channeling and use it - this helps with the DESTROY CHANNELING agenda and gives you infinite PDs)
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Old Feb 23, 2008, 01:34 PM // 13:34   #6
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i think Phe is trying to tell you to destroy channeling. might be wrong though!

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Old Feb 23, 2008, 06:33 PM // 18:33   #7
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Thats if your playing a pressure build. If your playing some weird spike build that has no pressure, and has a mes to assist on spikes, you need to just hit spirit bond and infuse.
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Old Feb 24, 2008, 02:30 AM // 02:30   #8
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Mesmer is most of the time interrupting defensive and when needed using a diversion on monks, he also removes enchantments on spike often. That's how I see it.

I think PD bar should be: PD, 2 interrupts, diversion, 2 ench removal, free slot, res
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Old Mar 03, 2008, 02:31 PM // 14:31   #9
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Quote:
Originally Posted by hurric
I don't know if this goes here or in Mes section but I rolled in my Mes finally in HA last night as PD mesmer. It's the first time I played my mes there. Question is which targets are you supposed to go for as PD (or any other kind of mesmer). Let's say there's 2 monks 1 mes 1 or 2 eles. Do you shutdown the offence by interrupting eles? interrupt the diversion or do you just pressure the monks with diversion/shatter/etc.? Also it's kind of hard to switch between 2 targets (I wish you could target monk1 and divert and quickly target monk 2 and interrupt). What's the general guideline here?

Thanks
you do all of that. however, since you are just getting started with PD, you can ask the grp leader to tell you what to concentrate on. in fact, alot of the callers will tell you what to pressure while in the 30-45 sec setup before a match like "make sure you shutdown the tainted" or "strip all the enchants from the A/D" or "shut down the DA chain". However as you move up in rank, you are expected to know all this and deal with it accordingly.
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