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Old Mar 02, 2008, 12:13 AM // 00:13   #181
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It's certainly a bit of a conundrum skill. It's either crap or too good.

Perhaps the way to deal with it is to make it more conditional. I can't see a good reason to justify having this simply disable and that's it. So how about this:

Shroud of Silence
10 | 3/4 | 20
Elite Hex Spell. All of your Spells are disabled for an additional 10 seconds and your other skills begin recharging for an additional 3 seconds. For 1...7 seconds, if target touched foe casts a spell, all of that targets spells are disabled for 3..9 seconds.

So it has a few more balancing parameters and still kinda' achieves the same thing, while at the same time being even more powerful if that casters feels he absolutely has to cast something.


Edit:
Besides that...

A Rage: 0...90 at 14
Mending Grip: 3/4 cast, 3 recharge
WoR: Remove conditions on use
Sundering Weapon:+10%
Guided Weapon: 10e 1sec 0...3...4 12r

Guardian: 3r
Spotless skills: Fix or update descriptions
Watchful Healing: Double DF, 8r. Remove Strip clause (RANDOM!)

Gash: +1...25..29
Sun Moon: 7ad
Bull's Charge: 5..12

Avatar of Ninja-Tin-man stuff.
Grenth's Aura: Reverse strip and damage triggers. Lower aoe to Adjacent. 20 second recharge.
Pious Assault: normal attack speed.

Last edited by frojack; Mar 02, 2008 at 06:02 AM // 06:02..
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Old Mar 02, 2008, 11:52 AM // 11:52   #182
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Its really not hard to balanced A Rage. Just revert the energy cost to 10 like it was ages ago and increase the cast to 3/4 again. If you dont find that enough lower the max damage by about 10 or so.

Why it was kept at 5 energy I do not know.
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Old Mar 02, 2008, 04:09 PM // 16:09   #183
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A-rage just needs 10-12sec recharge if talking about nerf , any increase into the cast time is like making it totally useless
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Old Mar 02, 2008, 05:02 PM // 17:02   #184
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Quote:
Originally Posted by Boogz
A-rage just needs 10-12sec recharge if talking about nerf , any increase into the cast time is like making it totally useless
Why? It was a perfectly good skill before it was nerfed/buffed. People didn't complain about it back then.
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Old Mar 02, 2008, 05:26 PM // 17:26   #185
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Quote:
Originally Posted by Burton2000
Why? It was a perfectly good skill before it was nerfed/buffed. People didn't complain about it back then.
You must have missed that ritspike that was rampant in Halls involving a N/A caller. (I don't know what the "-way" name was)
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Old Mar 02, 2008, 05:35 PM // 17:35   #186
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Quote:
Originally Posted by C2K
You must have missed that ritspike that was rampant in Halls involving a N/A caller. (I don't know what the "-way" name was)
That's irrelevant. The mechanics would be the same as now, but with 10e cost and 3/4 activation.
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Old Mar 02, 2008, 06:11 PM // 18:11   #187
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Just make Shroud of Silence disable all skills for 5 sec: when it's cast, only one sin can follow up on the spike then. Maybe reduce energy cost, then recharge and duration, so it's not just an elite (and worse) version of blackout.
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Old Mar 02, 2008, 06:37 PM // 18:37   #188
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Quote:
Originally Posted by C2K
You must have missed that ritspike that was rampant in Halls involving a N/A caller. (I don't know what the "-way" name was)
People just called it "Ritspike."

There was an early one with Gaze/Burn, but once people figured out that the N/A version worked better they all went to that.
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Old Mar 03, 2008, 06:06 PM // 18:06   #189
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Take out VoD...

Nerf Avatar of Balthazar (and skills associated with the AoB build), Enchanter's Conundrum..

All I can think of right now.
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Old Mar 03, 2008, 07:52 PM // 19:52   #190
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Quote:
Take out VoD...


I seriously hope you mean ViO
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Old Mar 03, 2008, 09:47 PM // 21:47   #191
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Quote:
Originally Posted by Allanon754
Nerf Avatar of Balthazar (and skills associated with the AoB build), Enchanter's Conundrum..
Balthazar is not the problem by any means. If you fix pious/grenth's, then that build will go away by itself. Balthazar isn't contributing to the problem in any way, it's just the best elite to put on that character.
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Old Mar 04, 2008, 01:49 AM // 01:49   #192
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just delete shadow stepping, and pious too just cause dervs and deepwound piss me off
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Old Mar 04, 2008, 02:13 AM // 02:13   #193
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AoB is crap, it doesn't give any offenive bonus besides making it harder to kite. Focus on the skills like chilling or pious, thoes are the skills that spike.
Also, shadow stepping is bad offensive wise, rework all these, but keep defensive shadow stepping like return and heart of shadow.
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Old Mar 04, 2008, 09:05 AM // 09:05   #194
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Quote:
Originally Posted by Phe Belladona
just delete shadow stepping, and pious too just cause dervs and deepwound piss me off
These emotional downfalls really help, and you read them everywhere on guru.
Delete Sins, Paragons, Rits, revert the game back to when "Last of Master" ruled and all that bullshit nostalgia. Great suggestions, really.

Anet will never ever delete anything, not even shadow stepping. All they might be able to is to penalize its use, give it a not neglectable drawback. There are marketing decisions that permit keeping classes totally out of PvP.
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Old Mar 04, 2008, 09:24 AM // 09:24   #195
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Quote:
Originally Posted by Allanon754
Take out VoD...

Nerf Avatar of Balthazar (and skills associated with the AoB build), Enchanter's Conundrum..

All I can think of right now.
From that list, I can only say that nerf AoB build's overpowered skills. Grenths comboed with pious and pious with attackers insight.

Enchanter's conundrum isnt anypowered anymore. I incase have seen it only once with dervspike and it only did anything in the spike if it catched us totally offguard.
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Old Mar 04, 2008, 03:59 PM // 15:59   #196
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Enchanter's Conundrum will be nerfed in itself when dervspike is nerfed. A lot of the reason why it's so easy to activate in the dervspike build is because the dervishes strip 918913 enchantments, so by the time shatter delusions comes in, the target will generally have 0-1 enchants left on them anyway, which shatter enchantment can take care of then.

Avatar of Balthazar isn't really a problem skill itself either, it just works the best with the current dervspike because unless there is some sort of snare/kd on the target, it's actually pretty easy to kite away after chilling and before pious assault hits.


But yes, get rid of the retarded build by nerfing pious assault/grenth's aura/attacker's insight.
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Old Mar 04, 2008, 09:34 PM // 21:34   #197
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Change suggestions: Possible changes for midline play. I'd like changes to encompass all professions and broken mechanics, but this is some of what i'd like to see changed to Mes, Ranger and Ele.


Mesmer
Blackout-. 4 seconds your skills are disabled, 4 second break point at 5 domination. 5 second break point at 8 domination. (ranger viability)
Guilt- 5 energy 2 cast 20 second recharge- 4 second duration
Inspired Hex- @ 7 inspiration it returns 10 energy instead of 7. Moderate buff across attributes.
Power Leak- 10 energy 1/4 cast 20 second recharge ,, @14 have –12 energy loss.
Power Spike- 5 energy 1/4 cast 15 second recharge
Power Lock- 10 energy 1/4 cast 15 second recharge- @ 14 domination has a 20 second additional recharge.
Shame- 10 energy 2 cast 25 second recharge- lasts 4 seconds
Feedback- 5 energy cost 1 cast 30 recharge
Cry of Frustration- 15 energy 15 recharge. “shout” Foes within earshot activating a skill are interrupted. Any foe interrupted this way takes 15….40 damage.
Energy Surge [E] - Target foe loses -10 energy. For each point of energy lost that foe and all foes in the area take 8 damage.
Energy Burn- Target foe loses -10 energy. For each point of energy lost that foe takes 8 damage.
Ether Feast- 5 energy 1 cast 8 recharge. Target foe loses -4 energy. @ 10 inspiration. Changed to -4x28 for 112. If no foe is within range you sacrifice –5 energy and are healed for 15 for each point of energy sacrificed.
Drain Enchantment- 10 energy 1 second cast 25 recharge. @ 10 inspiration- Currently 12 energy return. (before recent debacle) Change to 18 energy returned
Enchanter's Conundrum- 10 energy 2 second cast 20 recharge. Slight damage decrease. More like Shatter enchants damage base. 94 @ 14
Diversion- Lasts 5 seconds.. @14 reduce disable to 47 seconds
Imagined Burden- 10 energy 1 cast 20 recharge--- 10 second duration @ 14 illusion.


Elementalist
Windborne speed- 10 energy 1/4 second cast 5 recharge. Duration @ 14 currently 11.
Gale- 5 energy 1 cast 5 recharge
Gust [E]- 10 energy 1 cast 10 recharge- 3 second KD. Doesn't need hex clause but causes exhaustion. Damage stays the same. Fails 4 or less.
Storm Djinn's Haste- 5 energy 1/4 cast 15 recharge. 25% faster and lasts its recharge at 14 Air.
Flame Djinn's Haste- 10 energy 3/4 cast 15 recharge . 25% faster and its lasts 12 seconds at 14 fire.
Glyph of Lesser Energy- For the next 3...10...15 seconds your next 2 spells cost (10…15…18) less energy….Cancel casting most broken part of skill.
Enervating Charge- 5 energy 1 cast 8 recharge
Ward of Melee- 10 energy 1 cast 20 recharge- Duration scaled…@ 7earth it lasts 8 seconds @9 lasts 10 seconds, @10 earth lasts 11 seconds @14 earth lasts 13 seconds.
Armor of Earth- 10 energy ¼ cast 8 recharge- lasts 8 seconds, Target ally receives an additional +8…20….30 armor while under the effects of this enchantment. No speed de-buff clause.

Ranger

Barbed Arrows- 24 second preparation, bleeding lasts 15 seconds @10 wilds No longer easily interrupted.
Melandru's Arrows[E]- 24 second preparation
Troll Unguent- change to 2 second activation, 13 second duration’s ok.
Rampage As One[E]- Bow attacks only (bad skill design)
Tiger's Fury- 33% faster
Magebane shot[E]- 10 second recharge
Debilitating shot- -10 energy at 12 marks –8 at 10 marks
Pin Down- 10 energy & 10 second recharge.
Punishing Shot [E]- 10 energy 1/2 activation 8 second recharge, add if it interrupts a spell that foe loses -5 energy. + damage stays.
Savage Shot- 8 second recharge
Concussion shot- 10 energy 1/2 activation 15 recharge - Target foe is interrupted if that foe was casting a spell that Foe is dazed for 3.....6 seconds

Anything not specified assume that part of the skill has not changed.
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Old Mar 04, 2008, 09:45 PM // 21:45   #198
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magebane's fine as it is.
so is conkshot.
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Old Mar 04, 2008, 10:03 PM // 22:03   #199
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Quote:
Originally Posted by Yue
magebane's fine as it is.
so is conkshot.
If you buff Pin Down then you buff the Magebane template as a whole. It is already a very powerful elite, and I think a longer recharge would be necessary.
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Old Mar 04, 2008, 10:05 PM // 22:05   #200
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for pin down: 10e, 10r, 8sec duration at 10 marks.

no idea how that will scale.
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