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Old Feb 26, 2008, 08:07 AM // 08:07   #81
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[/sarcasm] Hey Anet, we finaly got a dervish that can play GVG. He even have a utility skill open (bull strike, snare, hex remove, or what have you). What is worse, we have to think, shell we take a dervish or a warrior.
Please nerf it, we want to play only warriors ! [/end sarcasm]

The buff to pious assult and belt avatar was a great move to enable dervish GVG characters. We still would like to see necro becoming viable again.
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Old Feb 26, 2008, 10:27 AM // 10:27   #82
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Originally Posted by red orc
The buff to pious assult and belt avatar was a great move to enable dervish GVG characters.
yeah, cuz endless spamming of deep wound without having to build up adren first is ftw.

*sarcasm*

anyway, do sth about healer's conv. monks, please. Making the elite affect enchantments too would be awesome. . .
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Old Feb 26, 2008, 10:39 AM // 10:39   #83
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Originally Posted by urania
anyway, do sth about healer's conv. monks, please. Making the elite affect enchantments too would be awesome. . .
.... huh?
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Old Feb 26, 2008, 10:42 AM // 10:42   #84
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Originally Posted by urania
yeah, cuz endless spamming of deep wound without having to build up adren first is ftw.

*sarcasm*
Its not really spam, still has a 12 sec recharge. Wounding Strike is spammable Deep Wound.

And I also don't think people are upset with Pious Assault for spamming.

Quote:
Originally Posted by JR
.... huh?
Healer's Covenant is a TA monk build that is quite popular now.
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Old Feb 26, 2008, 11:00 AM // 11:00   #85
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Originally Posted by C2K
Its not really spam, still has a 12 sec recharge. Wounding Strike is spammable Deep Wound.

And I also don't think people are upset with Pious Assault for spamming.
Indeed. It is bad because it has a 3/4 activation time, making it a ridiculously strong spike skill.

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Originally Posted by C2K
Healer's Covenant is a TA monk build that is quite popular now.
I am aware of that, I just don't understand how you would make it effect enchantments without it being even more powerful.
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Old Feb 26, 2008, 11:04 AM // 11:04   #86
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Originally Posted by urania
yeah, cuz endless spamming of deep wound without having to build up adren first is ftw.

*sarcasm*

anyway, do sth about healer's conv. monks, please. Making the elite affect enchantments too would be awesome. . .
Just to correct you:
Pious Assult has 12 sec recharge and costs 10 energy. You cannot spam it. If you try to spam it, you will be useless to your team. What makes it a very good skill is it's synergy with grenth aura and with attackers insight.
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Old Feb 26, 2008, 11:04 AM // 11:04   #87
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Originally Posted by JR
.... huh?
The health reduction doesn't affect Patient Spirit, for one thing.
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Old Feb 26, 2008, 11:22 AM // 11:22   #88
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Originally Posted by kvndoom
The health reduction doesn't affect Patient Spirit, for one thing.
Does the energy reduction? If so - that's a bug. If not - I don't really see the problem?
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Old Feb 26, 2008, 11:24 AM // 11:24   #89
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Quote:
Originally Posted by red orc
Just to correct you:
Pious Assult has 12 sec recharge and costs 10 energy. You cannot spam it. If you try to spam it, you will be useless to your team. What makes it a very good skill is it's synergy with grenth aura and with attackers insight.
The problem with Pious Assault is the 3/4 activation. The problem with Grenth's Aura is that it removes an enchantment when it ends, giving problems with all kind of possible builds. Combine the 2 and you have a huge problem.

And for all dervish lovers out there, the only thing suggested so far is removing the faster activation of Pious Assault. Will keep the skill very strong, but hit the spiking part of it. I don't see how you can argue about that.

And about Healer's Covenant, it lowers the energy cost of enchantments, but doesn't effect the healing done by those enchantments. So Patient Spirit and other healing enchantments become really effective that way.

Last edited by DutchSmurf; Feb 26, 2008 at 11:26 AM // 11:26..
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Old Feb 26, 2008, 11:52 AM // 11:52   #90
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Quote:
Originally Posted by JR
Does the energy reduction? If so - that's a bug. If not - I don't really see the problem?
Healer's covenant affects enchantments on cost but not on heal. Both patient and vigorous spirit still heal for the full amount while costing 5 energy. Those are 3 of the 5 enchantments that are being runned by that gimmick build, the other 2 are spotless mind and soul that would be fine if they wouldn't be bugged. Making HC affect enchantment heals and fixing the spotless skills will probably fix that bar.

Last edited by the_deSKtructor; Feb 26, 2008 at 11:55 AM // 11:55..
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Old Feb 26, 2008, 12:06 PM // 12:06   #91
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Originally Posted by DutchSmurf
The problem with Pious Assault is the 3/4 activation. The problem with Grenth's Aura is that it removes an enchantment when it ends, giving problems with all kind of possible builds. Combine the 2 and you have a huge problem.

And for all dervish lovers out there, the only thing suggested so far is removing the faster activation of Pious Assault. Will keep the skill very strong, but hit the spiking part of it. I don't see how you can argue about that.

And about Healer's Covenant, it lowers the energy cost of enchantments, but doesn't effect the healing done by those enchantments. So Patient Spirit and other healing enchantments become really effective that way.
The funny thing is, I've never seen anybody complaining that wild blow is OP while if you read it's description, it is much much stronger than pious assult. It removes a stance + cause critic + cannot be blocked:

"Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked"

The other thing is that the only viable builds for dervish in GVG have been the boring tree and now Belt with piuos. Why do you want to kill it ?
I've seen people also trying to kill the mind blast ele. So I guess you just want the warrior to be the only viable damage dealing character.
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Old Feb 26, 2008, 12:23 PM // 12:23   #92
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Originally Posted by red orc
The funny thing is, I've never seen anybody complaining that wild blow is OP while if you read it's description, it is much much stronger than pious assult. It removes a stance + cause critic + cannot be blocked:

"Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked"

The other thing is that the only viable builds for dervish in GVG have been the boring tree and now Belt with piuos. Why do you want to kill it ?
I've seen people also trying to kill the mind blast ele. So I guess you just want the warrior to be the only viable damage dealing character.
Because Wild Blow can be compared to Pious Assault how? Wild Blow removes a stance, can't be blocked and is critical. Pious Assault is a 3/4 second activation Deep Wound. How can you even compare those 2 and not see that Pious Assault is far better? Even if it can be blocked. And even more interesting question, how is giving Pious Assault a normal attackspeed killing the skill? Why is everyone shouting "you are wanting to kill the dervish"? Why weren't they shouting when skills like Agonizing Chop got nerfed?
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Old Feb 26, 2008, 12:23 PM // 12:23   #93
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The Pious Assault + Grenth's Aura + Attacker's Insight spike is a little too powerful with its synergy right now I think. Fast activating deep wound plus enchant removal at the same time is pretty powerful. Take off the fast activation of pious, increase the recharge time of grenth's aura, or both, I think.

Last edited by I Angra I; Feb 26, 2008 at 12:29 PM // 12:29..
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Old Feb 26, 2008, 12:57 PM // 12:57   #94
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Quote:
Originally Posted by red orc
The funny thing is, I've never seen anybody complaining that wild blow is OP while if you read it's description, it is much much stronger than pious assult. It removes a stance + cause critic + cannot be blocked:
Lose all adrenaline, hurrr...

On Pious Assault: changing activation time to 1s helped fixing Critical/Agonizing Chop, think it would do anything here?
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Old Feb 26, 2008, 02:26 PM // 14:26   #95
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Quote:
Originally Posted by JR
Does the energy reduction? If so - that's a bug. If not - I don't really see the problem?
you arent from "around here", are you, buddy =P

also, i need to correct myself, pious assault is spammable, but normally only on escape r/d's that one normally meets in ta .

Last edited by urania; Feb 26, 2008 at 02:31 PM // 14:31..
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Old Feb 26, 2008, 02:41 PM // 14:41   #96
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Quote:
Originally Posted by urania
you arent from "around here", are you, buddy =P
I can't say I've played a Healer's Covenant Monk recently, no.
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Old Feb 26, 2008, 02:54 PM // 14:54   #97
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I would say give Pious Assault a 1 second activation like Agonizing Chop and see how it is from there.
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Old Feb 26, 2008, 04:03 PM // 16:03   #98
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Quote:
Originally Posted by Zuranthium
Shadow stepping just needs to be changed so that you can't teleport spike with a non-Dagger weapon.
~Z
So i can still:
rape the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO out of AB with an aod shocker?

destroy dunkoro in hb?

and still just insta-switch to my scythe for a 5 energy 300 damage combo that takes <4 seconds and recharges in 12?

etc. etc.



i luve those overpowered mechanics, though. 200k kurz faction in double weekend with the same build is ftw 0_0
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Old Feb 26, 2008, 04:28 PM // 16:28   #99
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Quote:
random babble about wild blow > pious assault
Moko can you like nuke this kind of posts and make a "explain imba fanboys why their favorite skills are imbalanced and how nerfing them wont ruin the game for those people" thread?
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Old Feb 26, 2008, 05:07 PM // 17:07   #100
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Giving Pious Assault a 1s activation pretty much forces it to be a lead into any spike that character plays. You would see less dervish builds being viable.

I dont think assault is the problem, however the effeciency the bar has comes from his attacks being free, letting him do other things between spikes. Since I run this guy in HA, I need to toolbox for different maps. Ive given this guy ward v foes, and have had absolutly no trouble casting it almost on recharge. I do feel kind of dirty playing a bar with so much energy for only 4 pips of regen, but thats what attackers insight does for people.

I dont think attackers insight should offer 2 free attacks at 5 spec, maybe 2 attacks at 8 or 9, but not 5.

Its the same way the nerfed the boon prots back in prophecies, you cant really hit any of the individual skills because that will make them unplayable and no one wants that, so you hit the energy engine.
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