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Old Feb 14, 2008, 06:58 PM // 18:58   #21
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conjure is faaaail

but i got it, gonna run a mind blast ele, it's another 'form' of dmg !
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Old Feb 14, 2008, 07:10 PM // 19:10   #22
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lol rly... there is no reason to play a warrior without a single kd. Imo E/W with power attack spamming would be more powerful than that.

Imo the only way how to counter this and similar shits is to cancel pvp titles.

Last edited by Teh Jace; Feb 14, 2008 at 07:13 PM // 19:13..
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Old Feb 14, 2008, 07:23 PM // 19:23   #23
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[skill]diversion[/skill]


........
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Old Feb 14, 2008, 07:25 PM // 19:25   #24
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[skill]Blackout[/skill]

Always seems to work wonders in 4v4
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Old Feb 14, 2008, 07:31 PM // 19:31   #25
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I know domi mesmer works wonders but... dunno if its the best choice for a TA team.
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Old Feb 14, 2008, 07:37 PM // 19:37   #26
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Quote:
Originally Posted by Teh Jace
I know domi mesmer works wonders but... dunno if its the best choice for a TA team.
Blackout can be spec'd on a ranger. It might not be a favorable solution(I don't know how important Mending touch and/or purge signet is to your build's hex/condition control), but it could shut down the smiter just long enough to kill the healer.
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Old Feb 14, 2008, 09:00 PM // 21:00   #27
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Quote:
Originally Posted by Orange Milk
Never said I "abuse" the build, just said I've run it. So I guess you read that part, just didn't comprehend.
yet you seemed quite happy boasting how "invinci" u were, werent you =p

ive ran it as well, find it pretty retarded and dont feel in the least like boasting "oh-i-am-so-good" cuz of that simply cuz u dont need to be good for the build ot be effective.

Quote:
I know it's kinda hard to kill without KD, thats why the smitter runs Balts Pend, rendering your KD's useless, therefore another form of damage dealing is needed, like a cripslash.
sure, lets all run cripslash just cuz of dual monk builds.

Quote:
I was simply suggesting a rearangement of his current build.
so its more effective vs the dual gaynes build, righto?

and thats not speccing, i guess, is it?

Quote:
I'll explain so you don't waste hours trying to figure it out. It says to take a crip slash or a Conjure Axe WITH Shock or Bulls, just not use those two skills against this team. I also explained this in the post above yours, but I guess thats where the part about you not being able to read comes in.
and ill explain a few things again, since u dont seem to be able to comprehend any of them.
cripslash as well as conjure are bad...what is it that u dont get..?
cripslash only works fine with a bha or in a heavy cond build, and conjure is a joke anyway due to rend touch warrs or shatter sins in that gayness. not to mention the standard ce necros...
am i more understandable now, mr tetris man? or do u have problems grasping the essence of the problem at hand..?

at all the posts above mine, domi mesmers are still nice, but then one has to make a choice and either ditch the ranger (and the always-useful disruption) or the nec (and with it, the defense). and tbh, i think one needs both in ta (unless u put ur best on an overwhelming offense with 2 warrs and a ranger), so yeah...

Last edited by urania; Feb 14, 2008 at 09:12 PM // 21:12..
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Old Feb 14, 2008, 10:05 PM // 22:05   #28
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Quote:
Originally Posted by urania
cripslash as well as conjure are bad...what is it that u dont get..?
cripslash only works fine with a bha or in a heavy cond build
I don't know what kind of TA you're playing, but cripslash is one, if not, the best options in a balance team.

And I don't like the term "fail-at-GW build." Its purpose is to handle pressure. And most of what suggested here are to use pressure to beat it. If the 2 monks are good and their 2 frontliners know what they are doing, you fail badly.

As Sun Fired Blank has pointed out. This build is vulnerable to large chunk of damage.

So ye, don't cry about it if you try to use the wrong method. Admit it or not, TA is very close to Build War now.
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Old Feb 14, 2008, 10:52 PM // 22:52   #29
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Quote:
Originally Posted by yum
I don't know what kind of TA you're playing, but cripslash is one, if not, the best options in a balance team.

And I don't like the term "fail-at-GW build." Its purpose is to handle pressure. And most of what suggested here are to use pressure to beat it. If the 2 monks are good and their 2 frontliners know what they are doing, you fail badly.

As Sun Fired Blank has pointed out. This build is vulnerable to large chunk of damage.

So ye, don't cry about it if you try to use the wrong method. Admit it or not, TA is very close to Build War now.
i just wonder what kind of ta YOU are playing...

ta started to become buildwars with factions' and nf arrival. now its just a joke.

lol at the "If the 2 monks are good and their 2 frontliners know what they are doing, you fail badly." part tho...nice ignoring of the fact ive been repeating on and on throughout this thread. do u even know what u're saying? =P

this build is called a gimmick for a reason.
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Old Feb 14, 2008, 11:33 PM // 23:33   #30
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Ehehehe... You guys should get a room <3

Thing is... in TA you meet 3 fear me warriors one game, and 3 hexers in the other. So just countering one build won't exactly get you anywhere. That's why it helps if people dont suggest sillly one-purpose only characters.

I am not sure if a KD is necesarry in TA. I've played a lot of games with a crip-slash without KD. It may take a bit longer but in the end pressure is it's own shutdown.

I highly doubt the dual monk setup is getting 40 consecs often, maybe the people who told you this are just proud they got it once at 8 AM and now they are convinced it should always get 40+ runs.

dunno what im trying to point out here.. Thing is.. maybe War/ranger/nec got too popular.. If people can get 40+ wins just by countering this setup. I'd say it's time people started using war/ele/mes in TA again! and spike em to smithereens!

I love Domino, u guys like domino? I think's it's quite good.

Last edited by Barkeep; Feb 14, 2008 at 11:49 PM // 23:49..
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Old Feb 15, 2008, 12:27 AM // 00:27   #31
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Just lol... I formed a grp and went in. 3x this out of 7 games the 3rd one was the deadly one

I guess 80+ wins madness like we used to have is history
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Old Feb 15, 2008, 12:43 AM // 00:43   #32
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Quote:
Originally Posted by yum
but cripslash is one, if not, the best options in a balance team.
QFT, i wouldn't say the best, but it is on par with axe or hammer and easily interchangeable.

Quote:
Originally Posted by Barkeep
maybe War/ranger/nec got too popular
Its popular due to the fact that good teams who run it can beat or find a way to beat 99% of teams, majority of other team builds don't have that opportuity for adaptability. (one dimentional builds like the one talked about in this thread, the sin and derv stomp monk 3 times or lose)

More on topic:
If you've currently tried everything with your build and cant beat that team and don't want to change up anthing then that sucks, but its a build wars game, with only 4 people your build isnt going to spec against everything.
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Old Feb 15, 2008, 06:57 AM // 06:57   #33
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cripslash gets owned by a single draw, that is quite common in ta
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Old Feb 15, 2008, 08:31 AM // 08:31   #34
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Cripslash is alright, I personally don't like it because the spike isn't as strong as Bull's/Evis/Exec or any Hammer combo (unless you run Final/Pious Haste or something, which is kind of bleh).
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Old Feb 15, 2008, 09:03 AM // 09:03   #35
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But disarm is very sexy
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Old Feb 15, 2008, 02:39 PM // 14:39   #36
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Quote:
Originally Posted by Barkeep
Thing is.. maybe War/ranger/nec got too popular..
Actually this is really quite annoying. As it stands, there is really only 1 flex-slot on a typical TA balanced (necro). Since Magebane (and ranger interrupts in general) is so strong, you just don't want to leave it at home. I'd love to convince myself to take an elementalist and a mesmer instead of a necro and a ranger.

A Mind Blast Water/air guy and a Dom mes could work fairly well in a balanced or one of it's variations (lol...), and would be able to deal with a lot of the gimmicks in theory (4 monk, Shove Spike, Spirit Spam etc.).

Perhaps it's just a problem with inflexible preference on my part...
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Old Feb 15, 2008, 09:14 PM // 21:14   #37
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This "gimmick" really isn't so bad. The smite monk can't take damage worth shit. Just pressure it out.


Mina, I think I have seen you run this before, too. >>
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Old Feb 15, 2008, 11:31 PM // 23:31   #38
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Playing a gimmick gives you a great understanding how to beat it, i think most monks have tried the HC build even though they preffer zb/woh by a longshot. Don't blame someone instantly if you see him running a gimmick once.
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Old Feb 16, 2008, 12:44 AM // 00:44   #39
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I have tried every gimmick except shove spike.
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Old Feb 16, 2008, 07:56 AM // 07:56   #40
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ive monked in almost every gimick (but the monk spike and full paraway) too.

thats why i rage even more and thats why the rage is even more justified.
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