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Old Mar 09, 2008, 08:06 AM // 08:06   #41
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Lots of condition builds. Foul Feast is getting used a LOT, but I like conditions so that's ok :P
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Old Mar 10, 2008, 03:32 AM // 03:32   #42
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90% of you cried all night about sins and how "broken" there were, but it took until now to notice ranger spikes, turret rangers, WoD spamming, and derv spikes being retardedly broken.


Jesus... gg.
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Old Mar 10, 2008, 05:26 AM // 05:26   #43
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Quote:
Originally Posted by Magikarp
90% of you cried all night about sins and how "broken" there were, but it took until now to notice ranger spikes, turret rangers, WoD spamming, and derv spikes being retardedly broken.


Jesus... gg.
You mean people didn't notice that those were too mindlessly powerful until they were recently buffed to be too mindlessly powerful? *gasp*
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Old Mar 10, 2008, 05:34 AM // 05:34   #44
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Turrent rangers weren't worth anything against Blockway or ViO.

Last edited by FoxBat; Mar 10, 2008 at 05:38 AM // 05:38..
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Old Mar 10, 2008, 05:43 AM // 05:43   #45
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WoD could use some readjusting...
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Old Mar 10, 2008, 06:03 AM // 06:03   #46
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Wod isn't broken at all as a skill. The only build it can seriously hurt is necspike and there the problem is andragons gaze not wail.
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Old Mar 10, 2008, 06:55 AM // 06:55   #47
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Quote:
Originally Posted by weis
Wod isn't broken at all as a skill. The only build it can seriously hurt is necspike and there the problem is andragons gaze not wail.
Totally agree. People seem to really overrate WoD.
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Old Mar 10, 2008, 10:48 AM // 10:48   #48
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I haven't seen anyone using WoD this weekend, not even bloodspike.
Infact i haven't even seen the skill played in RA which is usually an indicator of whats broken.

Turret rangers are insane damage, they need to add an aftercast like interrupts have.
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Old Mar 10, 2008, 04:06 PM // 16:06   #49
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Quote:
Originally Posted by Magikarp
but it took until now to notice ranger spikes, turret rangers, WoD spamming, and derv spikes being retardedly broken.
Ranger spike and turret rangers got rocked for the most part by "Shields Up!" Now that that's been adjusted they're kind of ridiculous. Dervspike was being called out as broken quite a bit before the nerf, check the Guild Battle forum. WoD spamming before the update was a completely different skill, not sure what your point is there.
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Old Mar 10, 2008, 11:17 PM // 23:17   #50
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I'm guessing the shields up adjustment was to let ranger interrupts have free play on other blockway skills. A huge chunk of turret ranger's damage is armor-ignoring from the prep and attacks though, even moreso with full-on rangerspike.

Idea: change SY! functionality to half all projectile damage (like dark escape), including all the added damage (preparations, brutal weapon, etc.). That would be even stronger against the Rigor Mortis-packing Rspike in HA, or anthem of guidance in a paraspike.
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Old Mar 11, 2008, 02:36 AM // 02:36   #51
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I can watch a gvg match without going to sleep, life is good.
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Old Mar 11, 2008, 03:51 AM // 03:51   #52
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Turret rangers are yet another thing that would normally be kept in check by energy costs... well... not being kept in check by energy costs.

Of course, ranged DDs have about as much tactical depth as tic-tac-toe, so there are really two solutions: Hit the turbo bow attacks, or hit the energy engine (Prepared Shot).

I don't like clammoring for nerfs like this, but if there are any practical ways of dealing with them, I have yet to see it.
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Old Mar 11, 2008, 04:12 AM // 04:12   #53
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Quote:
Originally Posted by Riotgear
Turret rangers are yet another thing that would normally be kept in check by energy costs... well... not being kept in check by energy costs.

Of course, ranged DDs have about as much tactical depth as tic-tac-toe, so there are really two solutions: Hit the turbo bow attacks, or hit the energy engine (Prepared Shot).

I don't like clammoring for nerfs like this, but if there are any practical ways of dealing with them, I have yet to see it.
Blocking, blind and hexes that cause miss work against them, but the latter might still be too weak to consider in GvG. They are not a massive problem like Dervspike, but its still a rather annoying build since the e-management is so good that they never stop.
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Old Mar 11, 2008, 05:52 AM // 05:52   #54
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In builds with 5 of em, Guardian can be dodged by calling good targets, if you can't shut Aegis down with 5 rangers, then I don't know what to say. What else are you gonna block it with?

Blind is something the Rangers themselves can be built to take care of, nevermind being hard to spread around that much. Miss hexes... meh.
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Old Mar 11, 2008, 10:08 AM // 10:08   #55
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I've noticed the layers of defence coming back again Dual Aegis, Bsurge, DA, Wards, Blurred, Snares. All in one build.

Dun laik
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Old Mar 11, 2008, 11:30 AM // 11:30   #56
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Quote:
Originally Posted by Riotgear
In builds with 5 of em, Guardian can be dodged by calling good targets, if you can't shut Aegis down with 5 rangers, then I don't know what to say. What else are you gonna block it with?

Blind is something the Rangers themselves can be built to take care of, nevermind being hard to spread around that much. Miss hexes... meh.
What I did notice is that those rangers often drop their utility. After all, with Penetrating, Sundering and Prepared Shot you are already using 3 slots. Add Read the Wind and a Rez Signet and you only have 2 slots left. apr runs it with Flail and Hunter's Shot, but many others use Lightning Reflexes instead. So you can take Distracting Shot or Mending Touch, not both. But you are atleast 1 interrupt down compared to a normal ranger. Other guilds might be running it differently tho.
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Old Mar 11, 2008, 01:43 PM // 13:43   #57
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Quote:
Originally Posted by DutchSmurf
What I did notice is that those rangers often drop their utility. After all, with Penetrating, Sundering and Prepared Shot you are already using 3 slots. Add Read the Wind and a Rez Signet and you only have 2 slots left. apr runs it with Flail and Hunter's Shot, but many others use Lightning Reflexes instead. So you can take Distracting Shot or Mending Touch, not both. But you are atleast 1 interrupt down compared to a normal ranger. Other guilds might be running it differently tho.
Atleast I have seen people running apply poison. Dunno then does it make the attribute spread horribaed but would be decent at paper imo.
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Old Mar 11, 2008, 02:16 PM // 14:16   #58
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Quote:
Originally Posted by Riotgear
Turret rangers are yet another thing that would normally be kept in check by energy costs... well... not being kept in check by energy costs.

Of course, ranged DDs have about as much tactical depth as tic-tac-toe, so there are really two solutions: Hit the turbo bow attacks, or hit the energy engine (Prepared Shot).

I don't like clammoring for nerfs like this, but if there are any practical ways of dealing with them, I have yet to see it.
Aftercasts on the skills would kill them, you dont need to nerf anything.
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Old Mar 11, 2008, 03:21 PM // 15:21   #59
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How about we stop thinking of aftercast and just reverse the attack skills to how they were? A normal bow-related activation time.
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Old Mar 11, 2008, 05:06 PM // 17:06   #60
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Because it wont happen?

Look at ViO, its just the same as VoD, theres no reason to have 2 shouts, but anet can never accept they fail sometimes and revert things, instead they will change everything else in the game until the skill they broke is balanced again.
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