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Old Mar 13, 2008, 02:51 PM // 14:51   #1
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Default Some nerfs just don't make sense

What's with all the nerfs on Song of Restoration?
Anyone ever looked at Protective was Kaolai?

10e 1c 15r, heals the party for 85.

Song of Restoration is
10e 1c 20r, heals the party for 110.

So same healing per second.
Fine up till here, where you have to count in that Song of Restoration is ELITE and Protective was Kaolai isn't.

What gives? How is this balanced?
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Old Mar 13, 2008, 03:12 PM // 15:12   #2
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I can only assume that Protective is not elite for the following reasons:

1. You have to hold the item, which means no attacking (not that you would be wanding as a resto) and less energy from no weapon set. With SoR you can/do.

2. You can only hold one item at a time, which hinders you skill selection some, with SoR you can have more than one shout going on.

So With PwK you have more drawbacks so it's not a strong fundimentally, with SoR you don't so much, except the "ear shot" part, so it's elite.
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Old Mar 13, 2008, 03:25 PM // 15:25   #3
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Quote:
You have to hold the item, which means no attacking
You DO NOT have to hold it -.-
I may cast and drop => dps wont decrease.

PWK give only armor if you hold it. thats good, but not necessary.

So Spura get the point. PWK work on radar range and SoR works only in earshot and only after skill activation.

So PWK >>> SoR
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Old Mar 13, 2008, 03:35 PM // 15:35   #4
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Nerfs don't make sense because they're mere band aids for abuse. aNet spots abusive build->nerfs key skill->build destroyed->job done. It doesn't get any deeper then that really.
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Old Mar 13, 2008, 03:39 PM // 15:39   #5
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one has to remember the roles of the characters using those skills. Yje Sor guy has the potential to bring a few more healing options along with him that increase his output. If Sor was too much greater than PWK then the motivations bar would be too strong.

If one was to reduce the numbers on the non-elite healing options of the motivation line and increase SOR because of elite status that might work but youd probably only end up giving the paragon more damage skills or untility.

Whereas PWK is just right on a rits bar who already has some heals and some damage. The rit doesnt have many party healing options that would send the numbers going off in the very wrong direction.

Joe
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Old Mar 13, 2008, 03:50 PM // 15:50   #6
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Quote:
Originally Posted by bungusmaximus
Nerfs don't make sense because they're mere band aids for abuse. aNet spots abusive build->nerfs key skill->build destroyed->job done. It doesn't get any deeper then that really.
Sad but so true. I wish they would stop doing this kind of stuff, but I guess they don't really care anymore.
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Old Mar 13, 2008, 04:13 PM // 16:13   #7
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The title should be: Many buffs just don't make sense.
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Old Mar 13, 2008, 04:24 PM // 16:24   #8
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Quote:
Originally Posted by Orange Milk
I can only assume that Protective is not elite for the following reasons:

1. You have to hold the item, which means no attacking (not that you would be wanding as a resto) and less energy from no weapon set. With SoR you can/do.
/fail ---- can do epic spamming of [card]renewing surge[/card]while holding said item!
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Old Mar 13, 2008, 04:27 PM // 16:27   #9
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Quote:
Originally Posted by payne
/fail ---- can do epic spamming of [card]renewing surge[/card]while holding said item!
yeah and a warrior auto atttacking some dude does way more damage

Joe
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Old Mar 13, 2008, 04:35 PM // 16:35   #10
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Its because Ritualists are a relatively balanced class compared to paragons, who just need to be nerfed so far into the ground that they can never recover. Remember the paragon is adding huge DPS which is just about uncounterable, has great armor and nigh-infinite energy. I think we can see why they don't need a super powered party wide heal, right?
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Old Mar 13, 2008, 04:37 PM // 16:37   #11
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Quote:
Originally Posted by payne
/fail ---- can do epic spamming of [card]renewing surge[/card]while holding said item!
Yeah, if "epic spamming" = "until your gimped energy from holding an item runs out" or = "until you realize your damage contribution is really pathetic."

Quote:
Originally Posted by Spura
What's with all the nerfs on Song of Restoration?
Anyone ever looked at Protective was Kaolai?

10e 1c 15r, heals the party for 85.

Song of Restoration is
10e 1c 20r, heals the party for 110.
First, you're not counting in Leadership, so half of that energy is regained under ideal conditions.

Second, chants / shouts / refrains stack. Item spells do not

Third, SoR is almost always used with another chant (Ballad of Restoration? I'm at work) that is non-elite and serves as an AOE Reversal of Fortune
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Old Mar 13, 2008, 04:44 PM // 16:44   #12
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Quote:
Originally Posted by payne
/fail ---- can do epic spamming of [card]renewing surge[/card]while holding said item!
yay for a conditional flare-spam? lol...
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Old Mar 13, 2008, 05:33 PM // 17:33   #13
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Quote:
Originally Posted by - Tain -
yay for a conditional flare-spam? lol...
lolz a 1sec +1.5sec aftercast..

ooh and as for sor and pvk just use both ^^
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Old Mar 13, 2008, 06:27 PM // 18:27   #14
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Quote:
Originally Posted by payne
/fail ---- can do epic spamming of while holding said item!

Quote:
Originally Posted by Orange Milk
1. You have to hold the item, which means no attacking (not that you would be wanding as a resto) and less energy from no weapon set. With SoR you can/do
Cause you know the Para has a spear the whole time

/epic fail at reading comprehension, I'll just draw it all out in stick figue pictures for you next time.

Also see other posts about your /epic fail at E management and so called "epic spamming" of damage.
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Old Mar 13, 2008, 07:39 PM // 19:39   #15
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Different classes have different capabilities of leveraging the skills at their disposal. Song of Restoration benefits from Leadership and fits well on a class that's already at the flagstand and providing a big pile of party support. You have to compare apples to apples, arguing whether or not the skills are powerful enough on their respective bars.

Given that, ultra-defensive Paragons were something that really needed to be scaled down.
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