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Old Mar 19, 2008, 03:44 AM // 03:44   #1
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Default 3/19/08 - Balance a Skill a Day - Shroud of Silence

This one should be interesting!

Current:
Shroud of Silence
10/.75/30
All of your Spells are disabled for 15 seconds. For 1...3 seconds, target touched foe cannot cast Spells.


How can we balance this out guys? Remember that you can do functionality changes if you so desire!
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Old Mar 19, 2008, 03:49 AM // 03:49   #2
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Shroud of Silence

10/.25/20

All of your Spells are disabled for 15 seconds. For 2...5 seconds, target touched foes cannot cast spells.

The nerf for SoS was a bit too much IMO
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Old Mar 19, 2008, 03:58 AM // 03:58   #3
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Quote:
Originally Posted by MasterSasori
Shroud of Silence

10/.25/20

All of your Spells are disabled for 15 seconds. For 2...5 seconds, target touched foes cannot cast spells.

The nerf for SoS was a bit too much IMO
/second

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Old Mar 19, 2008, 04:40 AM // 04:40   #4
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Shroud of Silence (E)

10 3/4 15

Elite Hex Spell. All of your Skills are disabled for 2 seconds. For 1...5...5 seconds, target touched foe cannot cast Spells.
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Old Mar 19, 2008, 05:15 AM // 05:15   #5
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Quote:
Originally Posted by DarkNecrid
This one should be interesting!

Current:
Shroud of Silence
10/.75/30
All of your Spells are disabled for 15 seconds. For 1...3 seconds, target touched foe cannot cast Spells.


How can we balance this out guys? Remember that you can do functionality changes if you so desire!
Shroud of Silence
10/1/30
All of your Spells are disabled for 10 seconds. For 1...7 seconds, target touched foe cannot cast Spells.

1 sec cast makes it vulnerable to interrupt, sort of like how Blackout is now. drop 1 sec on the max, and maybe making the recharge go to 20 or 25 might work too.

I still believe this skill's rampant use in sinsplit was the product of the gvg environment at the time, as this skill rocks in a split, but is just a decent hex in the main fight.
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Old Mar 19, 2008, 05:28 AM // 05:28   #6
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5 1 12
All of your skills are disabled for 1..3 seconds. For 1..6 seconds, target touched foe's skills are disabled, all spells targeting it fail, and all attacks on that target miss.

Basically a cheaper blackout that doesn't affect you as much but makes it only effective for offtargets
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Old Mar 19, 2008, 11:24 AM // 11:24   #7
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Quote:
Originally Posted by holymasamune
5 1 12
All of your skills are disabled for 1..3 seconds. For 1..6 seconds, target touched foe's skills are disabled, all spells targeting it fail, and all attacks on that target miss.
Teleport to target, cast SoS, spike them with SoMW+SoJ, Toxic Shock, A-Rage, or whatever else you have that doesn't need to target them directly. Laugh at the other team who can't save the spike target because their hex removal, infuse, spirit bond, and RoF all auto-fail.
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Old Mar 19, 2008, 08:36 PM // 20:36   #8
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On divine's suggestion, maybe just make it "for 1...6 seconds, target foe's skills are disabled, all skills targeting it fail, all attacks on that target miss, and target cannot take damage."
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Old Mar 19, 2008, 09:02 PM // 21:02   #9
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I don't mind if it stays bad actually, divine's suggestion is all right but with the tweaked version of mephisto it is better to use Wail of Doom

Last edited by Pyro maniac; Mar 19, 2008 at 09:04 PM // 21:04..
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Old Mar 19, 2008, 09:15 PM // 21:15   #10
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shroud of silence shouldn't be in the game, an elite blackout should not exist, and I say that seriously.
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Old Mar 20, 2008, 12:52 AM // 00:52   #11
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Better add serious arguments then.

Quote:
Originally Posted by holymasamune
All of your skills are disabled for 1..3 seconds.
Are you sure about this? 4..2 seconds, spell-disabling only or something along those lines would make a lot more sense IMHO. Other than that, I love the untargetability suggestion.

EDIT: also, to prevent a resurgence of Assacasters, make it so that your attacks hit normally.

Last edited by Bobby2; Mar 20, 2008 at 12:55 AM // 00:55..
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Old Mar 21, 2008, 04:15 AM // 04:15   #12
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Quote:
Originally Posted by Riotgear
Teleport to target, cast SoS, spike them with SoMW+SoJ, Toxic Shock, A-Rage, or whatever else you have that doesn't need to target them directly. Laugh at the other team who can't save the spike target because their hex removal, infuse, spirit bond, and RoF all auto-fail.
I meant to say "all hostile spells" kinda like how Shadow form works. But I was tired. :P
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Old Mar 22, 2008, 05:51 PM // 17:51   #13
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10e 1/2c
20 recharge?

Interrupt target foe, if that action was a spell target foe is.

A) Dazed for 6.....14 seconds
b)hexed with Shroud of Silence and all their spells of that attribute are disabled for 2....6 seconds and all your deadly arts spells are disabled for 15....12....8 seconds.
c)that spell takes an additional 10...34...45 seconds to recharge
d)is hexed with SoS and all there spells are disabled for 1...7..8 seconds and you deal 20..15...10 less damage to them

1 of those
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