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Old Nov 19, 2006, 11:06 PM // 23:06   #241
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bull's charge. it'll make the second warrior much better than having silverwing, and to deny the opponent from grabbing it.
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Old Nov 19, 2006, 11:10 PM // 23:10   #242
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Quote:
Originally Posted by holymasamune
bull's charge. it'll make the second warrior much better than having silverwing, and to deny the opponent from grabbing it.
You've allready got one copy of it and Eviscerate. Are you going to run three warriors, or give up Eviscerate for it?
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Old Nov 20, 2006, 02:07 AM // 02:07   #243
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I don't like to hate draft this early, and silverwing+bull's charge+any other warrior skills we can pick up along the way will be nice. Fear me! is actually a better choice, and I kind of want to change my vote to that. But I'd hate to see bull'scharge go unused because it's very strong.
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Old Nov 20, 2006, 02:16 AM // 02:16   #244
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Take Bull's Charge. People underestimate just how strong anti-kiting skills are in draft play. When your warriors are running around without speed buffs or snares and powerful healing is difficult to come by, kiting is incredibly powerful damage mitigation. If you find skills that consistently prevent kiting, you take them because they'll let you drop the other team much quicker than they can drop you.
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Old Nov 20, 2006, 02:44 AM // 02:44   #245
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Bull's Charge: 3
Silverwing Slash: (2?)
"Fear Me!": (2?)
Feedback: 1
Tiger's Fury: 1
Lifebane Strike: 1

I'll eliminate Feedback, Tiger's Fury and Lifebane Strike, so that's become...

Bull's Charge: 3
Silverwing Slash: (2?)
"Fear Me!": (2?)

The (2?) is because I'm unsure of whatever Thom is picking.
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Old Nov 20, 2006, 02:49 AM // 02:49   #246
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Because TF is eliminated I'd say Bull's Charge.
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Old Nov 20, 2006, 02:54 AM // 02:54   #247
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I'm just eliminating those choices because we'd never get anywhere without knocking them off.

Bull's Charge: 4
Silverwing Slash: (2?)
"Fear Me!": (2?)
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Old Nov 20, 2006, 07:22 AM // 07:22   #248
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I refuse to hate draft this early when there are more useful picks for our bar. If someone else picks charge I concede, otherwise my vote goes for either fear me! or silverwing slash, depending on what someone else goes for. Can we have a run off by any chance on this one? or should I just give up? My first choice is silverwing, my second is fear me.
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Old Nov 20, 2006, 07:57 AM // 07:57   #249
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still no new votes after the 4-2-2... guess we're hate drafting?

edit: and plus, having 3 warriors, cripshot, necro or mesmer, 2 monk, 1 ele isn't so bad...
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Old Nov 20, 2006, 08:10 AM // 08:10   #250
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I'm getting bored of this...

Bull's Charge: 4
Silverwing Slash: 2

Somebody vote more.
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Old Nov 20, 2006, 08:53 AM // 08:53   #251
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just take charge and let's hope for a bunch of warrior skills down the line.

p.s. how many fresh packs are there still to be opened?
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Old Nov 20, 2006, 09:42 AM // 09:42   #252
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1. We have a partner on the opposite of the table, though. Don't worry about not having enough skills to put on Warriors...yet.

EDIT:
Drafted Cards:
Crippling Shot
Orison of Healing
Signet of Devotion
Executioner's Strike
Distracting Blow
Bull's Charge
Divine Intervention
Troll Unguent
Soul Leech
Penetrating Blow
Lava Font
Backfire
Dark Prison
Fire Storm
Arcane Thievery
Called Shot
Infuse Condition
Ether Prodigy
Apply Poison
Blinding Flash
Frenzy
Aegis
Mend Ailment
Draw Conditions
Heal Party
Martyr
Shield of Regeneration
"Retreat!"
Dark Prison
Shadow Refuge
Aura of Restoration
Heart of Shadow
Signet of Creation
Eviscerate
Bull's Charge

Pack 3:
Glyph of Essence
Teinai's Crystals
Exhausting Assault
Maelstrom
Deep Freeze
Dolyak Signet
Savage Slash
Energy Tap
Channeling
Bull's Strike
Malaise
Shock
Boon Signet
Palm Strike
Shatterstone
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Old Nov 20, 2006, 10:55 AM // 10:55   #253
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So many good picks...shock is good, deep freeze is good, savage slash is ok, malaise isn't bad, but my pick is bull's strike. I hope you guys are happy picking bull's charge, having two and an eviscerate sure isn't worth it.
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Old Nov 20, 2006, 11:05 AM // 11:05   #254
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Shock, then we have a shock axe.
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Old Nov 20, 2006, 11:34 AM // 11:34   #255
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Shock.
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Old Nov 20, 2006, 04:21 PM // 16:21   #256
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Agreed with shock.
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Old Nov 20, 2006, 06:53 PM // 18:53   #257
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shock. so many close calls in bulls strike, malaise, savage slash though
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Old Nov 21, 2006, 12:39 AM // 00:39   #258
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EDIT:
Drafted Cards:
Crippling Shot
Orison of Healing
Signet of Devotion
Executioner's Strike
Distracting Blow
Bull's Charge
Divine Intervention
Troll Unguent
Soul Leech
Penetrating Blow
Lava Font
Backfire
Dark Prison
Fire Storm
Arcane Thievery
Called Shot
Infuse Condition
Ether Prodigy
Apply Poison
Blinding Flash
Frenzy
Aegis
Mend Ailment
Draw Conditions
Heal Party
Martyr
Shield of Regeneration
"Retreat!"
Dark Prison
Shadow Refuge
Aura of Restoration
Heart of Shadow
Signet of Creation
Eviscerate
Bull's Charge
Shock

Pack 4:
Ether Signet
Heaven's Delight
Price of Failure
Bestial Fury
Flurry
Signet of Creation
Soothing
Heal Other
Distracting Blow
Vital Blessing
Sun and Moon Slash
Preservation
Shield of Deflection
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Old Nov 21, 2006, 01:40 AM // 01:40   #259
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Heal Other. It's a shame to give up D-blow, but we need more skills that can be used to counter single-target damage. Right now we're pretty much limited to Orison (which sucks) and Mend Ailment (which is conditional.)
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Old Nov 21, 2006, 01:48 AM // 01:48   #260
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Err, I would go with distracting.
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