Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Nov 08, 2006, 12:08 AM // 00:08   #61
Banned
 
Join Date: Mar 2006
Profession: W/E
Advertisement

Disable Ads
Default

Definately Executioners. You could get lucky and wind up being able to draw eviscerate, which would be an extreme advantage. Executioner's is a staple in every axe build as well, you wouldn't want any team having that skill but yourself.
Teh Mighty Warrior is offline   Reply With Quote
Old Nov 08, 2006, 04:55 AM // 04:55   #62
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Drafted cards:
Crippling Shot
Orison of Healing
Signet of Devotion
Executioner's Strike

5th Pack:
Dark Prison
Impale
Spirit of Failure
Ethereal Light
Vampiric Bite
Healing Spring
Flurry
Distracting Blow
Malaise
Swift Chop
Dark Apostasy
Glyph of Energy
LightningHell is offline   Reply With Quote
Old Nov 08, 2006, 08:15 AM // 08:15   #63
Jungle Guide
 
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
Default

Maybe it is an odd choice but I would say Spirit of Failure.
Guillaume De Sonoma is offline   Reply With Quote
Old Nov 08, 2006, 08:49 AM // 08:49   #64
Grindin'
 
Thom Bangalter's Avatar
 
Join Date: Dec 2005
Location: MO
Profession: E/Mo
Default

I don't think it's that odd a choice, because hex removal is so rare in drafted. In fact, I don't think we've seen any hex removal thus far. If nothing else, it can be used as energy management for your monk. (hey, it's sealed)

My choice would probably be distracting blow though, because you've already drafted executioner's. That, or flurry, because you can't go wrong with an IAS, especially when the pack is so unspectacular.
Thom Bangalter is offline   Reply With Quote
Old Nov 08, 2006, 11:06 AM // 11:06   #65
Wilds Pathfinder
 
around's Avatar
 
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
Default

My first choice would probably be Distracting too; it's nice to have an interrupt.

Hex removal IS rare in drafted, which makes Spirit of Failure nice, but you already have monk emanagement (SoD) so the only thing you're doing is shutting down enemy warriors etc, and tbh in drafted its rare that a warrior is doing enough damage that 1 hit in 4 is horrible for him.
around is offline   Reply With Quote
Old Nov 08, 2006, 11:23 AM // 11:23   #66
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Well, all the spectacular cards probably got snatched already.

I vote for Distracting.
LightningHell is offline   Reply With Quote
Old Nov 08, 2006, 10:49 PM // 22:49   #67
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Distracting all the way.
TheOneMephisto is offline   Reply With Quote
Old Nov 09, 2006, 01:45 AM // 01:45   #68
Wilds Pathfinder
 
Join Date: Jan 2005
Default

Lets take distracting.
Thom is offline   Reply With Quote
Old Nov 09, 2006, 10:12 AM // 10:12   #69
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Drafted cards:
Crippling Shot
Orison of Healing
Signet of Devotion
Executioner's Strike
Distracting Blow

Pack #6:
Blinding Powder
Fire Storm
Frozen Burst
Divine Intervention
Pacifism
Shivers of Dread
Deathly Swarm
Balanced Stance
Wild Blow
Bull's Charge
Plague Signet
LightningHell is offline   Reply With Quote
Old Nov 09, 2006, 10:53 AM // 10:53   #70
Grindin'
 
Thom Bangalter's Avatar
 
Join Date: Dec 2005
Location: MO
Profession: E/Mo
Default

I've been waiting for a new pack...

Initially I'd consider Bull's charge, because KD is powerful. However, based on the past few packs I've seen, the guy passing you these packs is not drafting many warrior skills, since you've had executioner's and distracting blow come your way. Unless he's getting nonstop eviscerates or something, you can expect to get quite a few more warrior skills. Possibly elites. This would make me want to bring wild blow....stances are kind of rare though, and the lose all adrenaline part hurts, but it's worth taking. Unless you want to draft more monk cards, in which case I guess go divine intervention.

I'd probably wind up taking Bull's charge because speed buff+KD is awesome.
Thom Bangalter is offline   Reply With Quote
Old Nov 09, 2006, 11:09 AM // 11:09   #71
Wilds Pathfinder
 
around's Avatar
 
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
Default

There's only one choice really. Wild Blow may be nice as a spike skill, but Bull's Charge is speed buff+KD in one tasty package.

Bull's Charge all the way.
around is offline   Reply With Quote
Old Nov 09, 2006, 02:29 PM // 14:29   #72
Academy Page
 
Join Date: May 2006
Default

Pasifism since ur opponent is watching u draw mele skills he's bound to take pasifism to hurt u. I'd pick that. U dont want ur opponent to have hate against u. More stances will come ur way if u think u need them. From magic experience, i know your own build is important but nearly as important is making sure ur opponents dont get any hate against ur build.
Sertu is offline   Reply With Quote
Old Nov 09, 2006, 05:44 PM // 17:44   #73
Wilds Pathfinder
 
Join Date: Jan 2005
Default

Divine Intervention is priceless on a monk who knows how to use it. Maybe I'm the only one who'd pass on orison and pick up DI.

Bulls Charge is an interesting choice, just hope Eviserate doesn't come up.
Thom is offline   Reply With Quote
Old Nov 10, 2006, 01:49 AM // 01:49   #74
Jungle Guide
 
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
Default

You can always run two warriors, Bull's imo.
Guillaume De Sonoma is offline   Reply With Quote
Old Nov 10, 2006, 01:57 AM // 01:57   #75
Krytan Explorer
 
Sai Rith's Avatar
 
Join Date: Jan 2006
Profession: W/
Default

I like IWAY it is the best warrior skill ever!!! Jking, but Bull's Charge is ftw. It would be better if it didn't end when you used a skill though.....
Sai Rith is offline   Reply With Quote
Old Nov 10, 2006, 08:05 AM // 08:05   #76
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

I'd pick either Bull's or Divine.

EDIT:
Drafted cards:
Crippling Shot
Orison of Healing
Signet of Devotion
Executioner's Strike
Distracting Blow
Bull's Charge

Pack #7:
Enduring Toxin
Stoning
Divine Intervention
Verata's Aura
Antidote Signet
Staggering Blow
Arcane Thievery
Contemplation of Purity
Stolen Speed
Spell Breaker
LightningHell is offline   Reply With Quote
Old Nov 10, 2006, 08:23 AM // 08:23   #77
Jungle Guide
 
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
Default

I guess Divine because of the lack of other skills, after that Antidote Signet.
Guillaume De Sonoma is offline   Reply With Quote
Old Nov 10, 2006, 08:25 AM // 08:25   #78
Grindin'
 
Thom Bangalter's Avatar
 
Join Date: Dec 2005
Location: MO
Profession: E/Mo
Default

If you picked bull's, you win, because now's an oppurtunity to take divine intervention again. Though I secretly want to take antidote signet, but it's not like there's a ton of reliable blind going around in sealed.
Thom Bangalter is offline   Reply With Quote
Old Nov 10, 2006, 11:08 AM // 11:08   #79
Wilds Pathfinder
 
around's Avatar
 
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
Default

Divine Intervention, because everything else sucks (with the possible exception of Stolen Speed).
around is offline   Reply With Quote
Old Nov 11, 2006, 05:44 AM // 05:44   #80
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Drafted cards:
Crippling Shot
Orison of Healing
Signet of Devotion
Executioner's Strike
Distracting Blow
Bull's Charge
Divine Intervention

8# Pack:
Aura of Restoration
Troll Unguent
Called Shot
Rebirth
Mirrored Stance
Way of the Lotus
Lightning Orb
Balthazar's Spirit
"Charge!"
__________________
LightningHell is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:39 AM // 11:39.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("