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Poll: What kind of victory conditions should be in HOH?
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What kind of victory conditions should be in HOH?

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Old Jan 18, 2008, 10:27 PM // 22:27   #201
Jungle Guide
 
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maybe my assumptions are wrong as to why sway is gone, but spiritway was a powerful pressure build on killcount, unlike a spike team that has to run and stay away from you all day and try to ninja spike kills, or aoe builds that need to set up the opposing teams to eat a lot of kills at once, spiritway when played right could stay in your face the entire match and farm kills over time. Ther ewas no strong anti KD, so thumpers could KD fleeing targets to the pressure stays. Just most people failed at running sway so it was easy enough to blow up olias and master of whispers

edit
also with the new hero controls, Im somewhat worried about barbs/mop spikes becomming much easier for sways


as for HoH, this thread was dead anyways, all good posts and ideas of change and making current HoH balanced and fair have been posted. And I havent seen any new arguments to bring back old school holding, or too keep it rotatiting for some pages now.

Last edited by Kyp Jade; Jan 18, 2008 at 10:36 PM // 22:36..
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Old Jan 19, 2008, 12:27 AM // 00:27   #202
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i posted my feelings about killcount in a way to display the now overbearing sense of apathy i have towards HA now.

i could post anything here and it wouldnt make a difference... just take a look at the massive threads in gladiator section discussing necessary skill updates and then look at the update we got last week.

im bored of discussing the same issues over and over without there being any real solutions being sought by Anet nor any real attempt by them to communicate with players to seek long lasting solutions. It almost makes me think it is part of their marketing policy to maintain a level of failure so that players have something to visit their fan sites about (oh noes here come the conspiracy theories! HAHA)

Soon i think the same will happen to the GvG community, if it hasnt already happened... and i will probably stop bothering to contribute there too.

But Apparently more updates might be coming next week because they need the weekend to figure out the rest of the things that are wrong with the game that alot of players have been screaming about for months now.

/looking for a new game in the meanwhile
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Old Jan 19, 2008, 01:13 AM // 01:13   #203
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Quote:
Originally Posted by Killed u man
The only reason for so few sways now is: 8 people, the fact that nobody used the MM and Hex necro yet.

Well that and the fact that spirirts got nerfed (half health), SR got nerfed, Splinter weapon got nerfed and thumpers did... I know current heroway also uses thumpers and splinter weapon, but spiritway was FULLY based on the thumpers/splinterweapon, with traps being a easy way of snaring/dazing targets... Now, the pressure clearly comes from the heroes planting nearly EVERY hex with the effectivness of a r12+ player. The heroes will ALWAYS barbs the guy who will be taking most attacks, same for mark of pain. The automaticly put SS on anyone who they "see" spamming spells or attacks, etc... The pressure doesn't come from the thumpers, because "Ward of Melee" > thumpers...

Another reason why everyone ran Spiritway back then, is, and I don't know how often U guys actually played KC, the balling up. I don't know if you guys remember the Broken Tower map, but you had stairs/narrow hallways all over the place. Splinter Weapon had the "infite" aoe back then (no max of 3) AND 63 seconds duration (I remember well ). I remember at a certain point people even running 4 R/D's and 1 Trapper. The 4 R/D's AND the pets all had splinter weapon, and I swear to God, they took teams down in 4 seconds... (IAS + Splinter ftl)

Now, once again, this thread isn't about KC, it's about old school holding
I also know I keep replying here when people post somethign about KC, but I'm a forum troll, and I still am waiting for a decent reason NOT to re-implement Old-School-Holding. (I know it won't happen, because Anet=lazy, but I would still like a reason, just so I feel better for the last year I spend trying to get it back )
It's about other too xD.
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Old Jan 21, 2008, 01:54 AM // 01:54   #204
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I'd love to have Anet on one of their special weekends make a retro tombs. This would include the elimination of all new maps and new objective's. Bring back 6v6 Burial Grounds and 10 minute 5 team elimination old school cap in HoH.
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Old Jan 21, 2008, 02:34 AM // 02:34   #205
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Kill Count added into the current rotation

EDIT: Oldschool altar cap fosters more block-way which stagnates the meta even more
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Old Jan 21, 2008, 07:57 AM // 07:57   #206
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Quote:
Originally Posted by Rurik Jangeer
Kill Count added into the current rotation

EDIT: Oldschool altar cap fosters more block-way which stagnates the meta even more
Ye, And U wanted KC back? Is there not enough Rspikes/IV spikes for you? I hope you realize that Rspike is the most (Or atleast second most) run build in HA atm...
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Old Jan 21, 2008, 02:50 PM // 14:50   #207
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No wonder a-net get confused.

_Do not bring kill count back wtf_
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Old Jan 21, 2008, 07:29 PM // 19:29   #208
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R spike would indeed get a nice buff, a spike that only need 3-5 ppl to pull off, so you get to slot 3 monks, snare (pin down or others), and just about ALL of the utility that balanced builds strugle to put in. On top of that, its hard to blow up 3 monk teams by suprise with splinter or fire aoe. GG ranger spike buff , i need to start playing more 3-2-1


tbh, remove fetid, insert sacred temples, remove burial, insert broken tower or scarred earth
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Old Jan 22, 2008, 10:33 PM // 22:33   #209
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Quote:
Originally Posted by Kyp Jade
tbh, remove fetid, insert sacred temples, remove burial, insert broken tower or scarred earth
Broken: Old school one I hope, were teaming would bring fall back just so you would get on the center in time/hope for you ghostly not to get bodyblocked

=> All this ON TOP OF revert HoH to holding
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Old Jan 22, 2008, 10:48 PM // 22:48   #210
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I would be very much pleased either way if they put broken tower in, kill count or altar holding. Just do something to get rid of the three 1v1 maps at the start of the rotation. This is incredibly stupid, and only promotes kill builds, and not balancd builds which spec to play on each maps.

In fact, why even play balance, you can do a few 1v1 matches, make reasonable fame, and hope to do well on the VERY FEW non-kill maps you will play on before skipping to halls.
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Old Jan 23, 2008, 07:48 AM // 07:48   #211
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/agree, heroway/iway etc are simply too strong on these first maps...

Sure, every "good" balance can beat them, if they abuse paragons/rits/fire eles, but still, the amount of effort to do so is so large, that you are pretty much "tired" of HA by the time you reach Unholy Temples... (One of the main reasons I left HA, more heroway/IWAY plz...)
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Old Jan 23, 2008, 11:35 AM // 11:35   #212
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they just have to fix that iway cant get iway up for dead pets or it has to be possible to make well of silence from a dead pet corpse zomg
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Old Jan 23, 2008, 01:53 PM // 13:53   #213
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If you take away the maps iway gets fame really easily on, then you will see no more iway, or a LOT less of it. IWAY is a very BAD build to play on a relic run, or altar holding match, the paragons can keep the entire party buffed and health pretty easy, but the ghostly hero drops really really fast.
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Old Jan 23, 2008, 04:57 PM // 16:57   #214
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I would like Fetid removed and maybe forgotten shrines.
Put in Broken Tower with Altar Holding and put in Sacred Temples.

Fetid River is just a crappy map, Its so dark, Its kinda to small, Spirits reach allmost all over the map, And it kinda lags.

Forgotten Shrines is nothing but run really, 8 minutes of running around, How boring can it be? I mean compared to Sacred Temples this map is garbage really, In Sacred you have to both Split, Kill, Bodyblock and Running the relic ofcourse.
I hope you understand what i mean, In Sacred it "feels" like a match and Forgotten that you do like nothing but running.

But yeah this thread is about HoH, And it feels like kinda it doesnt matter what is written here since Anet just doesnt care.

Andrew where are you? =D
Please tell us whats going on..
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Old Jan 23, 2008, 05:39 PM // 17:39   #215
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There is no reason to remove maps, there is reason to add them... well, except like the hoh maps :P.

I don't see why you should remove fetid just because the graphics aren't to your style.
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Old Jan 23, 2008, 07:24 PM // 19:24   #216
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Quote:
Originally Posted by elektra_lucia
There is no reason to remove maps, there is reason to add them... well, except like the hoh maps :P.

I don't see why you should remove fetid just because the graphics aren't to your style.


Are you serious???

Why wouldnt there be reasons to remove maps, wow...
If the map is designed to be more helpful to builds like Zergway , isnt that a reason?

You dont remove Fetid because the graphics isnt my style, You remove it because its a bad designed map and its so dark, For some people its very hard to see.

???????
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Old Jan 23, 2008, 08:03 PM // 20:03   #217
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The map is not designed to be more helpful for maps like zergway. The reason I think maps shouldn't be removed is it just increases the chance of a higher fame run, where as by removing maps you decrease it.

You could have it such that there were more maps before fetid and therefore zergway may not be such a problem to you...

Personally I really don't see the problem with zergway. Don't blame the map, blame yourself/team. In my opinion.

Quote:
You dont remove Fetid because the graphics isnt my style, You remove it because its a bad designed map and its so dark, For some people its very hard to see.

???????
Usually towards the bottom of the screen in the middle you will see some controls to change brightness. If not, try going to desktop, rightclick properties and so on .
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Old Jan 23, 2008, 08:35 PM // 20:35   #218
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Quote:
Originally Posted by elektra_lucia
The map is not designed to be more helpful for maps like zergway. The reason I think maps shouldn't be removed is it just increases the chance of a higher fame run, where as by removing maps you decrease it.

You could have it such that there were more maps before fetid and therefore zergway may not be such a problem to you...

Personally I really don't see the problem with zergway. Don't blame the map, blame yourself/team. In my opinion.



The Map is so small so your allmost allways in a spirit's range.
I don't have problems with zergway, But others have and im not just saying zergway , Please just use ur brain.

on ur first note.
Doesnt matter how many maps you will add since the HA poluation is to low.

Today i played like 2-3 Runs and 2 of them i got skip from uw to halls, the 3rd i got skip from Fetid to Courtyard.

bah..

Quote:
Originally Posted by elektra_lucia
Usually towards the bottom of the screen in the middle you will see some controls to change brightness. If not, try going to desktop, rightclick properties and so on

.... wow... This Map is DARKER then the others u idiot. So yeah i shall Change settings everytime i fight at that map?


Wanna argue more? its the only thing you do on the threads.

Last edited by Legally; Jan 23, 2008 at 08:40 PM // 20:40..
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Old Jan 23, 2008, 09:28 PM // 21:28   #219
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Quote:
The Map is so small so your allmost allways in a spirit's range.
Then remove the spirit. HAI GUYS LETS MAKE A PROFESSION THAT USES SPIRITS BUT WE WILL MAKE THE MAPS SO BIG THEY DONT WORK IN RANGE ROFL...

Spirits got a huge nerf. If the person you are arguing for can not take them down. I suggest instead of arguing with me you tell them how to remove them or prevent them from being up to begin with .
Quote:
I don't have problems with zergway, But others have and im not just saying zergway , Please just use ur brain.
Let the others argue then. You aren't doing a very good job .
Quote:
on ur first note.
Doesnt matter how many maps you will add since the HA poluation is to low.
Sure it does.
Quote:
Today i played like 2-3 Runs and 2 of them i got skip from uw to halls, the 3rd i got skip from Fetid to Courtyard.

bah..
Nub hour.
Quote:
.... wow... This Map is DARKER then the others u idiot.
Oh baby, I love it when you speak rough to me.
Quote:
So yeah i shall Change settings everytime i fight at that map?
Fix contrast, yo.

Quote:
Wanna argue more? its the only thing you do on the threads.
Uh sure.

http://dictionary.reference.com/browse/argue

Please read this before hand though <3.

Last edited by elektra_lucia; Jan 23, 2008 at 09:34 PM // 21:34..
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Old Jan 23, 2008, 10:53 PM // 22:53   #220
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Lol, can't we all get along and hate Izzy/Game designers togheter?

Fetid is retarded because one reason, We alread have 3 other of those maps...

UW: Filter out any "retarded build", randomways etc
Burial: Filter out the ones who did manage to pass UW...
Fetid: (I know it's the other way around, but Fetid was added later) No point, how many Filters do you want? Mayby we should add about 5 more 1v1 maps o.0
Broken: Filter out any builds that didn't have the ammount of interrupts needed/holdingpower/soc etc...
Unholy: Snaring capabilty
Etc
Etc

EVERY map had a function, but Fetid and Antechambers don't seem to have a logic one... The ONLY decent reason for Antechamber I see atm is the fact that you can regain moral after getting "punished" for winning Courtyard. (Huray, go to HoH with DP, cuz Anet forgot to give a 10% Moral boost to the winning team after Courtyard Win)

Zzzzzz*zzzzzz*zzzzzzZ
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