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Old Apr 06, 2008, 07:48 PM // 19:48   #21
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I love how the Tiger Division was described as "This Division is recommended for players with little to no GvG experience..." yet the top teams were at least rank 400. It will still a lot of fun though, hopefully there will be less time before the next RAWRcup, it's good for us beginner GvG guilds.
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Old Apr 06, 2008, 09:58 PM // 21:58   #22
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Although it had the above mentioned problems, the low-level tourney that RAWRcup made possible was great. You'd have a better lower-end playerbase, which would in turn feed into more high-level play and spectator interest, if Anet could sponsor or do something like these more regularly. Maybe something like QP-less ATs simultaneous with the regular ones, probably some better way to do it, but the idea of divisions, even if not perfect, was an improvement over the usual.
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Old Apr 07, 2008, 02:01 AM // 02:01   #23
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Yeah, my guild participated in Tiger Division. Some ranks were in the registration that made zero sense (#45 for one). Granted that team forfeited the entire tournament, but when a division is described as for people with "little to no" experience in GvG and I'm seeing guilds that I KNOW are experienced in it, that I KNOW win Halls on occasion, I get the feeling that we got gipped.

Then again our build was really limited and we suffered from some bad communication errors on maps we weren't as experienced at.
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Old Apr 07, 2008, 10:29 AM // 10:29   #24
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Quote:
Originally Posted by TaCktiX
Some ranks were in the registration that made zero sense (#45 for one). Granted that team forfeited the entire tournament
Some guilds accidentally registered for the wrong division. Once they figured out their mistake they forfeited.
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Old Apr 07, 2008, 11:02 AM // 11:02   #25
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Something that the RawR cup introduces that would be good for PvP in GWII is low level tournaments. Prizes could focus on rare in-game items and RP's to draw in a larger PvP community. Even with a dying game the division system is a much better idea than what A-Net has developed.

I'd suggest that the prizes in the top level be far superior to the other 2 divisions to encourage developing PvPers something to strive towards while keeping higher level gamers motivated.

Even a wild card division where any team with 6 of the 8 players with the day requirement can enter and play would be fun on tourney days.

Keeping casual gamers interested and creating a system where all players can compete for prizes would really help stimulate PvP in GW 2 and i hope that the Dev's notice the example from the RawR tourney. The radio-show also helps bring interest to the pvp scene as well.
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Old Apr 07, 2008, 02:04 PM // 14:04   #26
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Quote:
Originally Posted by Razz L Dazzle
Something that the RawR cup introduces that would be good for PvP in GWII is low level tournaments.
So guilds could play a low division and get an easy win?

The winner of the Phoenix Division is basically a Storm Bearers/Storm Hogs remake that's been rank 50-75 for a while.

The winner of the Tiger Division is a guild with afaik only players with top 100 experience and a 44-5 record on the ladder.

While neither of these guilds probably would have had a shot at winning the top division it's still pretty retarded they could play in a division where they were by far the best guild..
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Old Apr 07, 2008, 02:19 PM // 14:19   #27
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Quote:
Originally Posted by IMMORTAlMITCH
So guilds could play a low division and get an easy win?

The winner of the Phoenix Division is basically a Storm Bearers/Storm Hogs remake that's been rank 50-75 for a while.

The winner of the Tiger Division is a guild with afaik only players with top 100 experience and a 44-5 record on the ladder.

While neither of these guilds probably would have had a shot at winning the top division it's still pretty retarded they could play in a division where they were by far the best guild..
Agreed, but in a situation where these kind of division based tournaments were a regular thing it would be easy enough to prevent.

I'm not much of a sports fan, but as you probably know a few league/division based sports have a system where teams are moved up or down in divisions based on their result in the previous tourney.

The problem with the [rawr] cup is simply that it was the first of it's kind, so really they had to let guilds choose where to be placed. If there were enough active guilds (lol) to run a division based mAT I'm sure Anet would have given it some thought. Something to push for in Guild Wars 2 perhaps. With teams being promoted/relegated every month I'm sure it would work out, provided reforms/smurfs were dealt with through more stringent rules on membership.

Last edited by JR; Apr 07, 2008 at 02:23 PM // 14:23..
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Old Apr 07, 2008, 04:25 PM // 16:25   #28
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I'm not suggesting that the RawR cup's division went flawlessly. In concept three divisions where teams playing in them are of same basic skill level, is a good idea.


You'd have to regulate it and make rules to prevent smurfs, tanking guilds, guesting, and others problems from wrecking the system. Rawr Cup at least shows the possible success of this format in GW II.
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Old Apr 07, 2008, 08:55 PM // 20:55   #29
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Just somewhat pissed me off that in the lower divisions they were sub 100-200 guilds.
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Old Apr 07, 2008, 10:00 PM // 22:00   #30
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Quote:
Originally Posted by IMMORTAlMITCH
So guilds could play a low division and get an easy win?

The winner of the Phoenix Division is basically a Storm Bearers/Storm Hogs remake that's been rank 50-75 for a while.

The winner of the Tiger Division is a guild with afaik only players with top 100 experience and a 44-5 record on the ladder.

While neither of these guilds probably would have had a shot at winning the top division it's still pretty retarded they could play in a division where they were by far the best guild..
[EE] has top 100 players? Did you even watch how they play?
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Old Apr 07, 2008, 10:55 PM // 22:55   #31
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Quote:
Originally Posted by JR
I'm not much of a sports fan, but as you probably know a few league/division based sports have a system where teams are moved up or down in divisions based on their result in the previous tourney.
How would it deal with disbands/reforms? Sports teams don't disband on a weekly basis, and one person can only be signed up for one team. In a game like this, a person can have multiple accounts so requiring X days before tourney participation won't hinder them much, and the ease of forming new guilds makes it easy to hide the fact that they're "top 100 experience."

Quote:
With teams being promoted/relegated every month I'm sure it would work out, provided reforms/smurfs were dealt with through more stringent rules on membership.
Would have to be very stringent rules

Quote:
Originally Posted by lutz
[EE] has top 100 players? Did you even watch how they play?
Top 100 really doesn't mean much. I've had "top 100" experience playing warrior and dervish. Good joke.
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Old Apr 07, 2008, 11:51 PM // 23:51   #32
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Quote:
Originally Posted by holymasamune
How would it deal with disbands/reforms?
Since GuildCafe has individual player accounts on its website, couldn't they use that to keep track of that individual's participation and that person's team performance in past tournies? Then when guilds sign up, GuildCafe could assign divisions based on the past performance of the players in each guild's submitted roster rather than going by ladder rank or honor system. I'm sure other formulas can be used, but it seems like using the website in this way could be a way to deal with reforms/guild sales/etc.
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Old Apr 08, 2008, 12:07 AM // 00:07   #33
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Quote:
Originally Posted by Oink The Pig
Since GuildCafe has individual player accounts on its website, couldn't they use that to keep track of that individual's participation and that person's team performance in past tournies? Then when guilds sign up, GuildCafe could assign divisions based on the past performance of the players in each guild's submitted roster rather than going by ladder rank or honor system. I'm sure other formulas can be used, but it seems like using the website in this way could be a way to deal with reforms/guild sales/etc.
Multiple accounts. I could easily register additional accounts with my other GW accounts to make it seem like I'm a "new player." That's how smurfs work
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Old Apr 08, 2008, 12:32 AM // 00:32   #34
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What ticked me off the most, as I believe divine pointed out to me awhile ago (it might of been someone else), that the top 8 of the scrub division got prizes, while the top 8 of the dragon divison didn't. Also, the prize for the dragon division is relatively worthless, while the winner of the phoenix division wins a 90$ mouse.

Basically, it's like giving the 8th place finisher of the special (retard) Olympics a better or equal prize than the black guy on steroids that came in 2nd place to the other black guy on steroids in the normal olympics.
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Old Apr 08, 2008, 08:25 AM // 08:25   #35
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Quote:
Originally Posted by holymasamune
How would it deal with disbands/reforms? Sports teams don't disband on a weekly basis, and one person can only be signed up for one team. In a game like this, a person can have multiple accounts so requiring X days before tourney participation won't hinder them much, and the ease of forming new guilds makes it easy to hide the fact that they're "top 100 experience."
There is nothing you can do to prevent that absolutely. It's a choice between having division based tourneys with scope for abuse, or not having them at all. I would rather have them, and just try to limit the impact of and deincentivize abuse.

My best guess to prevent it would be to only have meaningful IRL prizes in the top division, and have them spread out amongst the top 16. That way people would feel like they had a solid shot at something real. Other divisions could just have item rewards or minipets etc.

Last edited by JR; Apr 08, 2008 at 08:58 AM // 08:58..
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Old Apr 08, 2008, 10:34 AM // 10:34   #36
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Quote:
Originally Posted by lutz
[EE] has top 100 players? Did you even watch how they play?
Well I don't really know [EE] and I've never seen them play.

But iirc they have some people that used to be in BdV and other 'top' guilds (not saying that they're good, but they're gonna be better than the r500 guilds they fight).

A guild with a 44-5 record is clearly climbing the ladder and not supposed to be in the r200 and worse division.
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Old Apr 08, 2008, 03:44 PM // 15:44   #37
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EE has 2 Top 100 Experienced players and all others didnt gvg for like 2 years.
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Old Apr 08, 2008, 04:03 PM // 16:03   #38
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EE never played together as a team before & there are 2 top 100 exp. players

+ that one from BdV never played the same profession there like he does in EE now so he has ZERO exp in top 100 with that prof ~~

+oh yea
Quote:
[EE] has top 100 players? Did you even watch how they play?
we play bad.. thats why we joined tiger division..

+wow.. uhmm ye ofc we should register at dragon division next time. every rank 400 guild would do that .. .. im sorry

+its sad to see people that dont know anything about a guild but nevertheless they fake up dreamings about us just to make them feel better losing vs us

Last edited by Aresinho; Apr 09, 2008 at 11:20 AM // 11:20..
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Old Apr 08, 2008, 06:08 PM // 18:08   #39
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Quote:
Originally Posted by Guillaume De Sonoma
Guild Leader got banned day of the tournament for swearing and along with him went our rawr token. The matches that I saw were nice, more interesting than the MAT.
I had extra RAWR tokens that I was handing out for those individuals who signed up wrong or didn't get their keys. It was on the news page to contact me or Pounds.

The rank brackets were just about right for the RAWR Cup, with Dragon division being rank 1-50, Phoenix Division ranks 50-200, and tiger division ranks 200+. Since this is only our 2nd tournament, we are still brainstorming ways to make the turnout on each division to be roughly equal. If you guys think about it, it is impossible to predict the division completely even, because even the smallest fluctuation in the prizes relative to how much the players would want them and how easy they are to get will greatly shift the amount of participants in each division.
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Old Apr 08, 2008, 07:07 PM // 19:07   #40
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Easy solution to the problem concerning multiple accounts is that every acount must register with anet when you buy the game including SS number, picture id, adress, that way it keeps to the 1 account for 1 person rule, of coarse anet would have to get a way to check this, and seeing as how it would drive away casual players it should probaly only be implemented to play in completive tourney's. Now is it going to stop some people from going over to their friends who don't play, getting their info, and making a second account? no but it makes having one a legal issue (identity theft? im not sure on the law behind it) and it will reduce the number of accounts greatly to a point where people might not share that they have a 2nd and would keep whole guilds from forming smurfs.

obviously more would need to be done including full player data bases, and there would need to be some kind of rating system for players (could be interesting) in order to determine when a team has to many points to qualify for what division.
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