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Old Apr 19, 2008, 01:02 PM // 13:02   #41
Ascalonian Squire
 
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Quote:
Originally Posted by Winterclaw
I'd prevent leadership energy gain from working as well with warrior shouts so warriors don't have to be nerfed so much.
Then the Paragon players will cry so Expertise wont work with other classes, Rangers will cry so Critical Strike wont work with non dagger weapons, Sins would cry so Arcane Echo wont work with non Mesmer spells, Mesmers would cry so Strenth wont work with non Warrior weapons and the next thing you know the game wont be fun at all.
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Old Apr 19, 2008, 01:24 PM // 13:24   #42
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Only the bad Rangers will cry about Expertise failing to work on non-Ranger attack skills.
And then there's RaO, with the core of it being RaO, not the secondary energy skills themselves.
'Sins who would cry about Arcane Echo not working with non-energy skills would only be the griefers, or the PvE farmers. (And OT here, but Air of Superiority.)
Strength isn't a good inherant effect anyway.
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Old Apr 19, 2008, 09:56 PM // 21:56   #43
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Guild: Relentless Aggressors [rA]
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Quote:
Originally Posted by Byron
Paragon/mesmers are too strong. I don't quite know how to fix that.

Perhaps make mirror, cry, and power spike have an attribute requirement...

EG, Edit to:
Mirror of Disnechantment: Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment. 50% failure chance with 7 domination magic or less.
Only problem is stuff like that is still viable on a Cruel Spear...

12 Spear
10 Leadership
8 Domination
2 Command

Not the best attribute spread, but for how useful the interrupts+MoD are, would be worth it.
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Old Apr 19, 2008, 11:21 PM // 23:21   #44
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Quote:
Originally Posted by Tearz1993
Only problem is stuff like that is still viable on a Cruel Spear...

12 Spear
10 Leadership
8 Domination
2 Command

Not the best attribute spread, but for how useful the interrupts+MoD are, would be worth it.
Para's shouldn't have energy to do that shit in the first place...

Instead of changing these fine skills around (Cry could do with a Area -> Nearby/Adjecent Nerf, but meh) which would, once again, require so many other things to be nerfed/buffed aswell to fill in the hole for mesmers, why not simply disable the ability for paragons to spam these "4-pip" skills in the first place?
Energy Gain for leadership is bad in the first place (Reward party-wide prot/healing with energy? Wtf were they thinking) I'dd rather see chants go all together, but if we have to live with them: Nerf Leadership to the extend where Para's can maintain their chants, AT the cost of NOT being able to pay for the energy costs Spear of Lightening/Vicious on recharge...
Then we have crappy warriors with Aegis. Do something about spear damage in general (Face it, it's still too much for "ranged" damage). As much as people like to show their numbers from Master of Damage, explaining the DPS from a Paragon is "fine" and a Warrior still does way more, well for some unknown reason, they seem to have forgotten this: Master of Damage does NOT kite... As well as the fact that Para's don't have to expose themselves as frontliners makes them a badly designed class by nature. In other words: Nerf that shit into the ground... (Sorry, but it will only come good to the game in the end...)
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Old Apr 20, 2008, 12:16 AM // 00:16   #45
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^

Pretty decent fix. Think energy gain is fine but +5e for using a useful skill is ridiculous
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Old Apr 21, 2008, 04:24 PM // 16:24   #46
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Quote:
Originally Posted by Tearz1993
Only problem is stuff like that is still viable on a Cruel Spear...

12 Spear
10 Leadership
8 Domination
2 Command
Well, the tradeoff would be no shield set in addition to cracked armor. Essentially, your paragon would be a 70 armor midliner. They could no longer tank damage in the midline.

Quote:
Originally Posted by killed u man
Do something about spear damage in general
Spear damage is fine. Any nerf would make paragons relatively useless. What isn't fine is that a team can get spear damage, a hard interrupt, and an aegis killer on one character.
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Old Apr 22, 2008, 12:28 AM // 00:28   #47
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Well...at least cry and power spike give the player something more to do then just mash t on spikes. I'd much rather see cruel spear paras with spike and cry instead of P/W's with watch yourself and shields up.
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Old Apr 22, 2008, 02:08 AM // 02:08   #48
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Issue: On a motigon, in cases like zergway, some serious chant and shout stacking happens to give teams with large amounts of non-pressurable healing with few viable counters. This has caused plenty of nerfs to skills that are weak-ish compared to similar skills on other support classes.

Suggestions: Change some mechanics to more easily defeat zergway or stacking paragons, so that more, better buffs for lone-team or diversified paragon teams can emerge. Examples are:

-make foes suffering from weakness not able to come under the effect of an indirect shout or chant
-have a trigger limit number for some non-renewing echoes, like Energizing Finale / Finale of Restoration, while still buffing the skills overall
-have copies of a shout or chant on your bar be disabled for their recharge time when you come under the effects of that shout or chant from an ally on your team, then buff skills like "Incoming!", or...
-when you come under the effect of a shout or chant, that same shout or chant cannot be re-applied to you for a duration equal to the recharge of the skill
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