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Old Apr 25, 2008, 04:12 AM // 04:12   #1
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Default GvG 3 War Plague Sig

I've been playing around with the 3 War 1 Plague Signet build and id like to see a mesmer in there, with this ive dropped the smiter for a HeV mesmer, and moved the party heals to the monks

[build prof=Warrior/Ritualist][Magehunter's Smash][Crushing Blow][Hammer Bash][Bull's Strike][Enraging Charge][Rush][Flail][Resurrection Signet][/build]
[build prof=Warrior/Ritualist][Magehunter's Smash][Crushing Blow][Hammer Bash][Bull's Strike][Enraging Charge][Rush][Flail][Death Pact Signet][/build]
[build prof=Warrior/Necromancer][Eviscerate][Executioner's Strike][Disrupting Chop][Bull's Strike][Rip Enchantment][Frenzy][Rush][Resurrection Signet][/build]
[build prof=Necromancer/Mesmer][Plague Signet][Foul Feast][Enfeeble][Rotting Flesh][Putrid Explosion][Rip Enchantment][Hex Breaker][Resurrection Signet][/build]
[build prof=Mesmer/Elementalist][Glyph of Lesser Energy][Hex Eater Vortex][Diversion][Overload][Power Leak][Power Drain][Mirror of Disenchantment][Signet of Humility][/build]
[build prof=Monk/Elementalist][Shield of Deflection][Reversal of Fortune][Spirit Bond][Shield of Absorption][Divine Healing][Holy Veil][Glyph of Lesser Energy][Aegis][/build]
[build prof=Monk/Elementalist][Infuse Health][Word of Healing][Patient Spirit][Protective Spirit][Divine Healing][Holy Veil][Glyph of Lesser Energy][Aegis][/build]
[build prof=Ritualist/Assassin][Protective Was Kaolai][Caretaker's Charge][Splinter Weapon][Ancestors' Rage][Soothing Memories][Weapon of Warding][Dark Escape][Dash][/build]


i know that mesmer bar looks odd and i dont like overload much but i didnt know what else to slap on(maybe e-burn or another interupt), Sig lock thier plague signet necro vs mirror match, mirror off aegis or taints for the rare occasion that you come across heroway, dont know whether to keep rip on the axe, or go p-spike, conjure, or shock

so what do you guys think? keep that mesmer? change it up a bit? or just run the smiter?
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Old Apr 25, 2008, 04:18 AM // 04:18   #2
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ummm, well if u dun kno wut else to slap on ur mes...
y not jus a res sig? 0__o

and tbh...i really dun think u need gole+pdrain
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Old Apr 25, 2008, 04:43 AM // 04:43   #3
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Shatter Enchantment?

And would Tainted not be better than Plague Signet?
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Old Apr 25, 2008, 05:04 AM // 05:04   #4
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I'd prefer the monk. It's a more versatile template, more splittable, packs a hard rez, relieves pressure off the other monks, and helps against knockdowns (Bull's Strike, Shock, etc).

The Mesmer does have interrupts though, but with a third warrior, it doesn't seem too necessary to have a purely offensive support char.

From what I've noticed, builds are getting more aggressive, and bringing a char that can react to damage and aide the monks is more enticing imho.
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Old Apr 25, 2008, 01:21 PM // 13:21   #5
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I was wondering how long it would be before we would see pendulum in GvG, we already saw the foul feast necros during the rawr cup. Its amazing how builds migrate from one arena to the next, I wonder who in dR TAs or whether they came uo with the idea in isolation of the TA meta.

I wonder if Wail of Doom necros will make the migration or not.
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Old Apr 25, 2008, 01:33 PM // 13:33   #6
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Its not that similar to what people use in TA, perhaps a couple of skill slots are the same but i think the build is used more because they destroyed defensive midliners removing most of the need for disruption (and with it the requirement for a mesmer) rather than because it owns TA.

I faced this build a couple of nights ago against a bad american team who seemed to play it more as a stalling build rather than mass pressure, the fact that its got so much defense is the most annoying part but i think its pretty easy to build against, itll likely be a staple for most guilds on weeping stone but pretty dangerous if you face a direct counter since it has zero disruption.

Last edited by Divinus Stella; Apr 25, 2008 at 01:35 PM // 13:35..
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Old Apr 25, 2008, 01:33 PM // 13:33   #7
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Quote:
Originally Posted by I D E L E T E D I
And would Tainted not be better than Plague Signet?
Foul Feast and Plague Signet are far better for spreading disease and pressuring your opponent.

+1 to taking the Smiter over a Mesmer. Smite Hex > HEV.
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Old Apr 25, 2008, 01:50 PM // 13:50   #8
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Quote:
Originally Posted by Lorekeeper
I was wondering how long it would be before we would see pendulum in GvG, we already saw the foul feast necros during the rawr cup. Its amazing how builds migrate from one arena to the next, I wonder who in dR TAs or whether they came uo with the idea in isolation of the TA meta.

I wonder if Wail of Doom necros will make the migration or not.
they did if u look at identity's guild, Glad.

they basicaly run 2xTA build in gvg, more or less. WoD included, ofc.
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Old Apr 25, 2008, 02:09 PM // 14:09   #9
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Quote:
Originally Posted by urania
they did if u look at identity's guild, Glad.

they basicaly run 2xTA build in gvg, more or less. WoD included, ofc.
1 shitty guild running a shitty build in GvG doesn't really mean it's 'in play'.
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Old Apr 25, 2008, 02:14 PM // 14:14   #10
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It seems like a bit of a waste, tbh. With plague sigs buff you can be drawing conditions from your team and slinging them out there on whoever needs a stack of shutdown, and putting cripple on the other team where it belongs. Not only that, with foul+draw, the evis and two hammers for shutdown, it seems you'd have a heck of a potential spike against other pressure teams. Also, your monks have zero condition removal. Neither does the rit which limits options toward split teams greatly.

Mesmer or smite, there are frankly too many holes for you to be worrying about that right now :/

Edit: on closer examination, the mesmer looks like it was just sorta tossed in there. Most builds have a common theme that they play off of--even balanced teams. You can lump all of the best skills together on 8 bars and still end up with a subpar team. EX: Diversion is a dynamite shutdown skill. But its easy to get off with pre-veils. If you're running diversion for effect, cover hexes will greatly improve its threat potential.

If the plague sig necro is going to be your crown jewel, consider a condition oriented team.

GGs

Last edited by Melody Cross; Apr 25, 2008 at 02:25 PM // 14:25..
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Old Apr 25, 2008, 02:22 PM // 14:22   #11
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Drop the Mesmer, take the Smiter. Take Divine Healing off both Monks and replace it with Dismiss on the WoH and Patient on the SoD. Drop the Rit for a Water Ele.
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Old Apr 25, 2008, 02:49 PM // 14:49   #12
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taking a second look at it the smiter would probably be better, and yeah i know the monk bars are messed up, but wanted to keep the party heals and assumed foul feast would be enough condi removal

also, what sort of ele runner would you suggest, e/mo, e/rt to keep splinters, or what?
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Old Apr 25, 2008, 02:54 PM // 14:54   #13
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Quote:
Originally Posted by JR
Drop the Mesmer, take the Smiter. Take Divine Healing off both Monks and replace it with Dismiss on the WoH and Patient on the SoD. Drop the Rit for a Water Ele.
I dunno JR. Seeing the mesmer in there looks right, its the build I have issue with. Maybe a fevered dreams mes with fragility and mirror. Or a ineptitude mes and epidemic. It would need to have caster shutdown cuz you just can't (or shouldn't) have to rely solely on the warriors KDs for it.

I dunno. Shouldn't have posted; I'm too rusty at this.

GGs

Last edited by Melody Cross; Apr 25, 2008 at 03:10 PM // 15:10..
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Old Apr 25, 2008, 03:03 PM // 15:03   #14
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Quote:
Originally Posted by TrippieHippie89
taking a second look at it the smiter would probably be better, and yeah i know the monk bars are messed up, but wanted to keep the party heals and assumed foul feast would be enough condi removal

also, what sort of ele runner would you suggest, e/mo, e/rt to keep splinters, or what?
I really don't pay attention enough to runners these days to answer that. Water ele appeals to me because it compliments the heavy melee whilst also being able to switch into defensive play when necessary. It's not as good at keeping NPCs up as a Rit but hardly anyone splits these days, and it's not bad on offensive splits.

Quote:
Originally Posted by Melody Cross
I dunno JR. Seeing the mesmer in there looks right, its the build I have issue with. Maybe a fevered dreams mes with fragility and mirror. Or a Tainted flesh mes (just never put it on the necro; thats your ace) and epidemic. It would need to have caster shutdown cuz you just can't (or shouldn't) have to rely solely on the warriors KDs for it.

I dunno. Shouldn't have posted; I'm too rusty at this.

GGs
Without the support of the smiter your monks will last approximately 40 seconds against a mirror build.
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Old Apr 25, 2008, 03:18 PM // 15:18   #15
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Quote:
Originally Posted by JR
Without the support of the smiter your monks will last approximately 40 seconds against a mirror build.
Well, yeah. You've gotta at least be able to get weakness on the frontline fast and keep it there...and its still light on defense.

But I still like the idea of a mesmer.

Okay; biggest issue I'm still wrestling with is its weak split address. What about a monk runner to assist stand pressure and a party heal. That would give the evis warrior defense split potential. Then again, we're talking about a plague sig with no disease immunity. The ele might be a better option since they can most easily pump out HPs.
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Old Apr 25, 2008, 06:50 PM // 18:50   #16
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Quote:
Originally Posted by JR
I really don't pay attention enough to runners these days to answer that. Water ele appeals to me because it compliments the heavy melee whilst also being able to switch into defensive play when necessary. It's not as good at keeping NPCs up as a Rit but hardly anyone splits these days, and it's not bad on offensive splits.
The advantage of the Rit in a build like this is that the build becomes incredibly strong at VoD due to an increased ability to keep up NPC's beforehand, and having Splinter, Putrid Explosion and Rotting Flesh at VoD. You lose out on being able to split aggressively, but you can easily pull back the Flagger and the Smiter to keep up NPC's against most threats to your base, while still maintaining an aggressive stand team.
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Old Apr 26, 2008, 01:36 AM // 01:36   #17
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Quote:
Originally Posted by Lorekeeper
I was wondering how long it would be before we would see pendulum in GvG, we already saw the foul feast necros during the rawr cup. Its amazing how builds migrate from one arena to the next, I wonder who in dR TAs or whether they came uo with the idea in isolation of the TA meta.
I used to have this skill called shield bash. I said that if there was ever an elite shield bash that I could cast on other people, I'd bring it. I've loved balth pendulum since the day it came out, but could never find a way to use it since the meta really didn't support it. I play a good amount of arenas and have played the smiter there for months. This just seemed like the ideal time to pull the smiter into a GvG build for a test run. I guess it's stuck, at least for now.

Also, the foul feast necro started in GvG
[apr] ran it very shortly after the foul feast buff. Once again, it's unfortunate the previous metas really couldn't support the plague signet template, and the character was largely unsuccessful. It's been 'around' GvG, but it hadn't gotten good until recently.
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Old Apr 26, 2008, 04:51 AM // 04:51   #18
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Quote:
Originally Posted by romO
I used to have this skill called shield bash. I said that if there was ever an elite shield bash that I could cast on other people, I'd bring it. I've loved balth pendulum since the day it came out, but could never find a way to use it since the meta really didn't support it. I play a good amount of arenas and have played the smiter there for months. This just seemed like the ideal time to pull the smiter into a GvG build for a test run. I guess it's stuck, at least for now.
Last time I heard this story, it was about Balanced Stance and Aura of Stability.
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