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Old Mar 22, 2008, 03:23 PM // 15:23   #1
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Default The current state of WoD in TA

With 13 sr for the 4 sec breakpoint, a 40/40 sr set and no energy cost/low recharge time this can have devastating results when spammed on a monk on recharge. This is something i'd like to see changed.
Imo the effect of this hex is too powerful with these stats. Several possible changes have been posted.

The proposals so far:

* Increased energy cost.
* Increased casting time.
* Increased recharge time.
* Increased sacrifice.
* Moving skill to blood magic.
* Adding back the interrupt feature and only make the hex apply if you actually interrupted an attack SKILL or a SPELL.

This skill is still under evaluation from anet if i understand it right.
http://wiki.guildwars.com/wiki/Dev_updates
Like it says "These are all radical changes that we will watch very closely"

Please post here and tell me what you think about this skill.

Last edited by Hundbert; Apr 25, 2008 at 12:17 PM // 12:17.. Reason: Renamed title to something less offensive - Updated main post.
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Old Mar 22, 2008, 03:30 PM // 15:30   #2
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i think you should either have a mesmer or ranger interrupt or just remove it :P
4 secs isnt a long time really.
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Old Mar 22, 2008, 03:40 PM // 15:40   #3
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WoD is not overpowered, the duration makes it a spamish skill that's just asking to be diverted. Also...I heard hv hex breaker ECT were good
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Old Mar 22, 2008, 03:55 PM // 15:55   #4
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Quote:
Originally Posted by Leeds
i think you should either have a mesmer or ranger interrupt or just remove it :P
Interrupt 1/4s casts ftw!

Quote:
the duration makes it a spamish skill that's just asking to be diverted
Between this and HC monks, maybe people will start bring a dom mesmer? Naaah....

Last edited by FoxBat; Mar 22, 2008 at 04:07 PM // 16:07..
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Old Mar 22, 2008, 03:57 PM // 15:57   #5
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Its casting tiem should be made to be 1 sec, then I think it'll be fine.
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Old Mar 22, 2008, 04:26 PM // 16:26   #6
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Interrupting a 1/4 sec spell is pretty hard.
No point removing something that's gonna be back in 3-4 seconds.
No one uses diversion in ta.
No one uses a dom mesmer in ta.
Veil is no counter. The hex recharges too fast/casts too fast and with a 40/40 set it's even worse.

Hex breaker is an option but then again every good team has a necro. I have to try this and see how efficient it is.

Quote:
4 secs isnt a long time really.
If you're gonna say things like this please don't post anymore. I'm looking for a serious discussion here.

Quote:
Its casting tiem should be made to be 1 sec, then I think it'll be fine.
I'd be ok with this. It's too powerful with the current stats.
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Old Mar 22, 2008, 05:05 PM // 17:05   #7
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WoD is ok. Me/N sig of midnight gays are worse, believe me.
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Old Mar 22, 2008, 05:09 PM // 17:09   #8
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remove the 1/4 cast time or make it apply the hex only when u interrupt a spell/attack skill .
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Old Mar 22, 2008, 05:35 PM // 17:35   #9
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Quote:
Originally Posted by Teh Jace
WoD is ok. Me/N sig of midnight gays are worse, believe me.
I agree. I see the Me/N alot more in TA than I see WoD builds, and its more difficult to control in 4v4.
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Old Mar 22, 2008, 05:51 PM // 17:51   #10
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I don't see how signet of midnight is a problem when foul feast is around. Also isn't that skill pretty easy to interrupt?

Last edited by Hundbert; Mar 22, 2008 at 06:00 PM // 18:00..
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Old Mar 22, 2008, 06:42 PM // 18:42   #11
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Quote:
Originally Posted by Hundbert
I don't see how signet of midnight is a problem when foul feast is around. Also isn't that skill pretty easy to interrupt?
12 fast cast and simbolic celerity makes it pretty hard to interrupt
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Old Mar 22, 2008, 06:44 PM // 18:44   #12
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Quote:
Originally Posted by Hundbert
With 13 sr for the 4 sec breakpoint and a 40/40 sr set you can pretty much keep this hex 24/7 on a monk.
Oh, really?

Let's see. A 10 sec base recharge. Reduced to 5 sec 36% of the time by dual 20/20 gear. So that's 10*.64 + 5*.36 = 8.2 sec average recharge. Plus the .25 cast makes a 8.45 cycle time. What's the duration again? 4 sec. So it's up 4 sec out of every 8.45 sec, or a little less than half the time. How exactly is that "pretty much... 24/7"?

You need to exaggerate less. Perhaps a case can be made for the new WoD being overpowered, but hysterical whines that are totally divorced from reality aren't the way to do it.
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Old Mar 22, 2008, 07:02 PM // 19:02   #13
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you guys need to accept that rangers have died out and dom mesmers SHOULD take over their place in this meta for now.

until then, have fun losing, but don't cry about it really, it's such a simple counter to all.

edit; and even without a dom on your side, i never seem to have such heavy problems. very strong 4v4 template for sure, but it doesn't actually prevent your team from dying that much, so it's easy to just stump in the ground, unlike other templates.
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Old Mar 22, 2008, 07:26 PM // 19:26   #14
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Quote:
Originally Posted by FoxBat
Interrupt 1/4s casts ftw!
BHA = Daze
Migraine= interrupt time also more spells from mesmer.
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Old Mar 22, 2008, 07:30 PM // 19:30   #15
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Quote:
Originally Posted by Leeds
BHA = Daze
Migraine= interrupt time also more spells from mesmer.
40/40 sets bypass that, if I'm right.
BHA = easily kited anyway.

Diversion > Spam.

Or a nicely anticipated D-Shot.
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Old Mar 22, 2008, 08:18 PM // 20:18   #16
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Quote:
Originally Posted by tyla salanari
40/40 sets bypass that, if I'm right.
BHA = easily kited anyway.

Diversion > Spam.

Or a nicely anticipated D-Shot.
You can stop BHA being kited by doing a deaths charge-> BHA ranger. I run it in RA sometimes. almost guaranteed daze (unless caster is using a block).
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Old Mar 22, 2008, 08:41 PM // 20:41   #17
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Quote:
Originally Posted by moko
but it doesn't actually prevent your team from dying that much, so it's easy to just stump in the ground, unlike other templates.
hm, ok, i guess u're using some hax when u can keep up a team while being under wail 70% of the time a match lasts.
A zb healing up for 30 hp is strong, or so ive heard =p
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Old Mar 22, 2008, 08:45 PM // 20:45   #18
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Quote:
Originally Posted by Leeds
BHA = Daze
Migraine= interrupt time also more spells from mesmer.
hardly...
when i run hc monk,
i coouuuuld, remove daze and migraine from myself
but i choose not to jus cuz they aint gonna interrupt my 1/4s casts (turned into 1/2s)
dazed really only hurts when u have a ranger and a war/sin wailing on u at teh same time (for 1/4s casters i mean)

1/2s still requires anticipation
i'd even say 3/4s woh and zb require a tiny bit of anticipation,
but can be done on pure reflex if ur quik

oh, and back on topic...
wod is jus baarely better than diversion
lets compare teh 2:
diversion: 2s cast, 12s recharge, 6s duration, 10en
wod: 0.25s cast, 10s recharge, 4s duration, 1en 10%hp

so 4/10.25 vs 6/14.....quite similar uptime/downtime

now teh effects...
diversion: prevents a person from wanting to use a skill for 6s
if he chooses to use a skill, it will be disabled for 50s
then he can freely use any skill after that one disabled skill
wod: prevents a person from wanting to use a skill for 4s
if he chooses to use a skill, it will have reduced effectiveness
this will last teh whole 4s

those were short term

long term....
diversion: if person continues to use skills thru diversion,
he will continue to have numerous disabled skills on his bar
wod: if a person continues to use skills thru wod,
no additional longterm effects

comparin teh 2...u'd see that wod is jus barely better

but think bout this...say u luckily time a wod on a woh, and teh woh heals for 50hp...
woh has 3s recharge, and he can recast it again when wod goes down
now say u luckily time a diversion on a woh, teh woh will heal for full....
but he cant use it for another 50s

is wod really overpowered?
not to mention it is an elite skill and diversion is not
more spammable, but less deadly effects

teh reason ppl like wod so much is because its so spammable and easy to use
ppl like spammable brainless skills versus ones that require good timing and perfect execution

Last edited by snaek; Mar 22, 2008 at 09:06 PM // 21:06..
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Old Mar 22, 2008, 08:49 PM // 20:49   #19
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The last time I used WoD I was sometimes using it as an interrupt without it actually interrupting anything. I think that is it's main purpose. Almost like a Glyph of Essence shame/diversion.
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Old Mar 22, 2008, 08:57 PM // 20:57   #20
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Quote:
Originally Posted by Teh Jace
WoD is ok. Me/N sig of midnight gays are worse, believe me.
Ye. That build can easily shut down 2 melee or keep the ranger blind long enough to sneak a humi -_-. If the mes is smart, no way you can spike anything.
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