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Old Apr 18, 2008, 03:30 PM // 15:30   #61
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We get a different average game for two weeks instead.

I am personally ok with some of the changes, but the fact that they are only temporary is completely retarded.
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Old Apr 18, 2008, 03:46 PM // 15:46   #62
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I'm shocked after reading that statement from Anet regarding not wanting to upset PvE balance. I feel shat on from a particularly high place.
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Old Apr 18, 2008, 03:53 PM // 15:53   #63
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Quote:
Originally Posted by Zuranthium
Midlines haven't been forced back to Paragons at all, Kaon. Not sure why you think they are overpowered atm. I'd rather run 3 Wars, Ranger, Mes.
Another warrior isn't a midline character unless he's a linebacker.

Before the update bsurge and paragon were more or less each others equal with bsurge perhaps being a little better. With current ward, and bsurge nerf, the bsurger gets A LOT weaker (to the point of near uselessness) and the paragon gets stronger with the aegis nerf.

So yeah, the "true" midliner pretty much just died.


Also the idea of a temporary skill update is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded, go die.
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Old Apr 18, 2008, 04:08 PM // 16:08   #64
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temporary skill balances will be for fun a while, imo. eventually, they'll just realise that they're lazy and revert it to a balanced state, or introduce a final (good) balance, which will stick around forever.

as long as gimmicks don't dominate metas, i don't mind meta shifting. (or maybe i'm just biased cause we have been running water snares for month non stop now =P)
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Old Apr 18, 2008, 04:09 PM // 16:09   #65
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aegis - splinter wep - DPS = bad nerfs ( shame really
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Old Apr 18, 2008, 04:51 PM // 16:51   #66
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I liked this update... Not a single bad change in the lot
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Old Apr 18, 2008, 05:02 PM // 17:02   #67
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Quote:
Originally Posted by Kaon
Another warrior isn't a midline character unless he's a linebacker.

Before the update bsurge and paragon were more or less each others equal with bsurge perhaps being a little better. With current ward, and bsurge nerf, the bsurger gets A LOT weaker (to the point of near uselessness) and the paragon gets stronger with the aegis nerf.

So yeah, the "true" midliner pretty much just died.
True "non-Mesmer" midliner you mean? Speaking of Mesmers, running 2 of them is still an option. For other midliners, Water and Fire Ele can be good. There are some Necro builds that are useful as well, although I suppose any team build with a Necro is just something you'll frown upon.

~Z
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Old Apr 18, 2008, 05:13 PM // 17:13   #68
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I think dual mesmer might be an option now edenial is stronger again. As main replacement for the BSurge I've seen people try dual attunement, but not sure how viable that is.
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Old Apr 18, 2008, 06:08 PM // 18:08   #69
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Quote:
Originally Posted by Zuranthium
True "non-Mesmer" midliner you mean? Speaking of Mesmers, running 2 of them is still an option. For other midliners, Water and Fire Ele can be good. There are some Necro builds that are useful as well, although I suppose any team build with a Necro is just something you'll frown upon.

~Z
If you run 2 mesmers you usually don't run a ranger.

Yes water ele is still possible but it's not without issues either, like being totally raped by enchantment removal and/or powerleak.
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Old Apr 18, 2008, 06:51 PM // 18:51   #70
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Quote:
Originally Posted by payne
aegis - splinter wep - DPS = bad nerfs ( shame really
Not really... Aegis is a party wide block, making the entire team pretty much anti melee for a while.

Splinter Weapon did a bit too much extra damage (imo) and DPS was too good of a rez.
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Old Apr 18, 2008, 07:05 PM // 19:05   #71
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Quote:
Originally Posted by Splitisoda
Not really... Aegis is a party wide block, making the entire team pretty much anti melee for a while.

Splinter Weapon did a bit too much extra damage (imo) and DPS was too good of a rez.
Never understood why aegis went to 10 anyways, DPS was pretty balanced at 3 sec, pretty simple to control, so what if it went off anyways, more often than not the next kill was on guess who [email protected] cast makes for a dead skill...
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Old Apr 18, 2008, 07:55 PM // 19:55   #72
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Aegis was reduced to 10e when its range was reduced to earshot. I am really curious what people will run as far as midline ele, trying to figure if it will go back to mindblast/blinding flash, or switch up to shatter stone/blurred vision.
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Old Apr 18, 2008, 10:16 PM // 22:16   #73
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I can easily see dual mesmer builds coming back. Edenial is extremely strong for the next couple weeks. Eles are extremely weak for the next couple weeks.

I still think the skills reverting and the not affecting PvE comments are the biggest news of all though.
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Old Apr 18, 2008, 10:41 PM // 22:41   #74
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Edenial is indeed strong but remember with ward and aegis nerf it's gonna be hard protecting your softies.
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Old Apr 18, 2008, 11:32 PM // 23:32   #75
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Quote:
Originally Posted by Shuuda
Should we hold a funeral for the once great game?
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You just have to laugh at the fact that they're trying to work around PvE carebears.

I mean, it's funny - right?
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Old Apr 18, 2008, 11:54 PM // 23:54   #76
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The aegis nerf is terrible. Nerfing passive defense on monks does nothing except make midlines even more defensive.
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Old Apr 19, 2008, 08:18 AM // 08:18   #77
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With the new focus on edenial I wouldn't mind seeing a nerf to Diversion, specifically the crazy recharge time it adds, which too long for PvP. Like to see it dropped from +10...47 to +8...25 instead to bring it inline with Dshot and similar skills.
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Old Apr 19, 2008, 08:23 AM // 08:23   #78
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Temporary balance changes = Why don't we have PvE and PvP versions of skills yet?

Of course, as noted repeatedly, invoking "balance" for PvE is hillarious when Ursan is so retardedly overpowered. The changes seemed to be fairly minor towards PvE anyway, with the exception of Rit AoEs which could have been PvE compatible with better-thought-out changes (i.e. change a-rage to a DoT similar to Balth Aura)
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Old Apr 19, 2008, 08:31 AM // 08:31   #79
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Quote:
Originally Posted by erk
With the new focus on edenial I wouldn't mind seeing a nerf to Diversion, specifically the crazy recharge time it adds, which too long for PvP. Like to see it dropped from +10...47 to +8...25 instead to bring it inline with Dshot and similar skills.
Diversion is a 3 second cast.

I think the problem with the game right now is that losing a key skill is so detrimental to a team that they have to get diversions shut down. Back in the boonprot days, diversion wasn't nearly as strong simply because there's no one skill that's as vital as something like WoH, RC, or Bsurge today.

Quote:
Originally Posted by The Stormbringer
SoR and Ballad of Restoration recharge increased....yay, what a surprise. What did paras ever do to deserve this?
Because they have always been, and continue to be the most imbalanced class in "balanced" play.
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Old Apr 19, 2008, 08:37 AM // 08:37   #80
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Quote:
Originally Posted by holymasamune
Because they have always been, and continue to be the most imbalanced class in "balanced" play.
I don't know about imbalanced, certainly the most mindless.
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