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Old Apr 04, 2008, 12:34 PM // 12:34   #21
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Quote:
Originally Posted by newbie_of_doom
25 Energy is good:P So on all survivor but head chest and legs. Get a stonefist on head and radiant on chest and legs. 1+1 axe, minor str, sup vig, 2x vitea.

Tips to play:

Dont spam shock, just use it for snare/spike. Switch on prot. Try not to overextend too much. Punish enemy team on any position mistakes. Enjoy.
QFT. Leipo iz gud.
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Old Apr 04, 2008, 01:57 PM // 13:57   #22
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Posistion mistakes are harder to make in HA. Your not fighting at a flag stand, your not helping your runner push into the flag stand. And your not defending your path to the flag stand.

What that means? There is no chance for frontlines/backlines to exist in heroes ascent. Ever. Its not a problem of players, its the maps mostly. GvG maps arent as open as heroes ascent maps are. Look at underworld/fetid ground. Its one giant circle of an arena. Try to start playing in lines, and they will either push straight into you, or go around to get at your back.

Not to mention that in heroes ascent, monks have channeling, so 10x more energy to spend spamming small heals/prots. And also the ability to run midline defense/build hate comepletly destroys position play.

Warrior kills in HA comes from switching on prots to do pressure, and if you ever need to spike, faking the prot monk on spike.
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Old Apr 04, 2008, 02:01 PM // 14:01   #23
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On a standard shock axe I generally run:

Axe 12 + 1 + 1
str 12 + 1
rest in air

(unless you want to run an off hand for extra energy for shock)

Stonefist insignia
radiant everywhere else

Minor str
minor axe
sup vigor
clarity - blind reduction is cool

I end up with somewhere around 600 health and 27ish energy

On non-shock warriors I tend to run survivors insignia, but it really depends on the bar I am running. Same thing with Sent.

also run a blind reduction rune on the shield you use if there is a blind bot around.

IDk thats just some general information.
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Old Apr 05, 2008, 11:19 AM // 11:19   #24
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Quote:
Originally Posted by masta_yoda
16 axe
13 str

radiants on leg / chest
stone fist on gloves
sentinels on head / foot

gg
lol
13 str + sentinels + weakness = no insignia
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Old Apr 05, 2008, 12:11 PM // 12:11   #25
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Were not talking about PvE here, i cant remember the last time i saw weakness in HA or GvG that wasnt caused by wearying strike.
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Old Apr 07, 2008, 11:07 PM // 23:07   #26
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Yup, Clarity is essential imho, but I've hardly ever encountered anyone spreading weakness in HA (unless you count hammer backliners, but that's not really all that common ^^)

If you'd rather use Sentinel's or Radiant is a matter of taste...personally I believe having 25 energy on a shockaxe is pretty useful, yet Sentinel's Armor can indirectly help reduce pressure on your healers...(not getting completely smacked by a single Lightning Orb can be helpful)
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Old Apr 08, 2008, 01:10 AM // 01:10   #27
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Quote:
Originally Posted by Divinus Stella
Were not talking about PvE here, i cant remember the last time i saw weakness in HA or GvG that wasnt caused by wearying strike.
right...
cause blind bots and air eles in general dont use [skill]enervating charge[/skill]
and hammer warriors dont use [skill]devastating hammer[/skill] and even [skill]forceful blow[/skill]
oh and [skill]enfeeble[/skill] and [skill]enfeebling blood[/skill] dont cause weakness any longer? or perhaps all the necros just vanished from PvP
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Old Apr 08, 2008, 01:23 AM // 01:23   #28
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Quote:
Originally Posted by zling
right...
cause blind bots and air eles in general dont use [skill]enervating charge[/skill]
and hammer warriors dont use [skill]devastating hammer[/skill] and even [skill]forceful blow[/skill]
oh and [skill]enfeeble[/skill] and [skill]enfeebling blood[/skill] dont cause weakness any longer? or perhaps all the necros just vanished from PvP
Blindbots don't use enervating charge.

Forceful Blow doesn't see any play.

Necros barely see play anymore except for b-spike or hexway.

Last edited by [DE]; Apr 08, 2008 at 01:28 AM // 01:28..
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Old Apr 08, 2008, 01:23 AM // 01:23   #29
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Quote:
Originally Posted by zling
right...
cause blind bots and air eles in general dont use [skill]enervating charge[/skill]
and hammer warriors dont use [skill]devastating hammer[/skill] and even [skill]forceful blow[/skill]
oh and [skill]enfeeble[/skill] and [skill]enfeebling blood[/skill] dont cause weakness any longer? or perhaps all the necros just vanished from PvP
Out of those skills, only two ever actually see decent play. I'll let you figure out which ones.
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Old Apr 08, 2008, 01:23 AM // 01:23   #30
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Quote:
Originally Posted by zling
right...
cause blind bots and air eles in general dont use [skill]enervating charge[/skill]
No, they don't.

Quote:
Originally Posted by zling
and hammer warriors dont use [skill]devastating hammer[/skill] and even [skill]forceful blow[/skill]
Forceful Blow? I've never seen a Warrior run that anywhere.

Quote:
Originally Posted by zling
oh and [skill]enfeeble[/skill] and [skill]enfeebling blood[/skill] dont cause weakness any longer? or perhaps all the necros just vanished from PvP
What Necros? The ones in hex builds? They sure don't run those skills. There was a Necro build using Foul Feast with Enfeeble, but no one runs that any more...
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Old Apr 08, 2008, 09:34 AM // 09:34   #31
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Quote:
Originally Posted by Divinus Stella
Sentinels insignias or dreadnoughts if your not using 13str. and ofc you want stonefist insignia on either your legs or arms.

Radiants is extremely bad and 20AL>>>>>>>>>>>>35HP.

You want minor axe, minor strength, sup vigor, clarity rune (reduced blind) and either sup abs or a vitae.
You might want to use 6 WM with that, or 8 if you use a pvp sword.
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Old Apr 09, 2008, 11:50 AM // 11:50   #32
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Quote:
Originally Posted by zling
right...
cause blind bots and air eles in general dont use [skill]enervating charge[/skill]
and hammer warriors dont use [skill]devastating hammer[/skill] and even [skill]forceful blow[/skill]
oh and [skill]enfeeble[/skill] and [skill]enfeebling blood[/skill] dont cause weakness any longer? or perhaps all the necros just vanished from PvP
Why would you ever bring [skill]enervating charge[/skill] over [skill]lightning orb[/skill] on a bsurge? BIG DOMMAGE >>>> weakness

[skill]devastating hammer[/skill] was used occasionally when people didn't feel like running 2 axe warriors but since mr magehunter smash buff came along mr dev hammer hasn't seen much play.

If your warrior has [skill]forceful blow[/skill] on his bar, it is unfortunate but he suffers from mental retardation

[skill]enfeeble[/skill] was used in one condition build that lasted about a week after they buffed plague signet and itself.

[skill]enfeebling blood[/skill] hasn't seen play since they nerfed [skill]oppressive gaze[/skill]
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Old Apr 10, 2008, 12:39 AM // 00:39   #33
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12+2+1 Axe
12+1 strength
3 Air
Survivor
Sup Vigorm, Sup Abs, Clarity, Maj Axe, Min Strength
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Old Apr 10, 2008, 06:32 AM // 06:32   #34
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14 axe
13 str
rest in air

you can also do 16 axe but considering how much spike thre is, probably wouldnt

sup vigor,blind,cripple,minor axe, minor str

isignias:
sentinels,stone fist,radiant,rest health

hp around 605 energy 23-25 depends what piece you mod with radiant
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Old Apr 10, 2008, 07:00 AM // 07:00   #35
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put 9 in air and get extra energy from air offhand
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Old Apr 10, 2008, 09:24 AM // 09:24   #36
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Quote:
Originally Posted by audioaxes
put 9 in air and get extra energy from air offhand
dont need energy from the offhand, shield is better and more str better
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Old Apr 10, 2008, 09:41 AM // 09:41   #37
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Quote:
Originally Posted by ghostlyfenix
dont need energy from the offhand, shield is better and more str better
It can be used, not a fan of it tho
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Old Apr 10, 2008, 11:53 PM // 23:53   #38
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Radiant is nice when you have dp. You have a larger energy pool to use.
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Old May 02, 2008, 06:25 PM // 18:25   #39
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I doesn't talks to people with fow :s.
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