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Old May 11, 2008, 10:20 PM // 22:20   #21
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Quote:
Originally Posted by Sir Owns Alot EP
The reason why your not damaging anyone was probably because you were targeting Monk's who just spam guardian, which is a very annoying skill, and extremely hard to interrupt.
I lold for like 10 minutes.

yea run shock axe, its the best build in the game.
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Old May 11, 2008, 10:56 PM // 22:56   #22
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Quote:
Originally Posted by TheLordOfBlah
I lold for like 10 minutes.

yea run shock axe, its the best build in the game.
It's not the best RA Warrior build though.
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Old May 11, 2008, 11:18 PM // 23:18   #23
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lol frenzy on a noob is not a good idea

and warriors in RA is never a smooth experience
there is too much anti-melee stuff that you have no way to counter besides hoping you get a good monk
atleast with a ranger you can interrupt while sins and dervs have instagib combos to sneak in without having to worry about adrenaline
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Old May 11, 2008, 11:27 PM // 23:27   #24
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Quote:
Originally Posted by audioaxes
lol frenzy on a noob is not a good idea
You have to learn it sooner or later. Might as well learn it now.
Sure, it might get you killed a few times, but in the end you'll manage just fine. When my brother started GW he didn't want to use frenzy cause it seemed too dangerous. I said he should use it, end of discussion. He did, and after a few games he was doing just fine.
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Old May 11, 2008, 11:52 PM // 23:52   #25
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I'm pretty turned off to the pvp right now. I don't like how you can just make a character and give him all the skills and items you want that you've unlocked in the past.

What I loved about PvP in D2 is that you had to work hard as hell to make a character that was great in PvP. I understand that the strategy is key and that's very difficult in this game, but at the same time it'd be twice as difficult if you had to work harder to make that character. There's less satisfaction in it for me now that I realize how this works.
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Old May 12, 2008, 12:00 AM // 00:00   #26
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Quote:
Originally Posted by razuel
you had to work hard as hell to make a character that was great in PvP.
You still have to work hard as hell, only difference is that instead of getting "insta-win" equipment that makes you more powerful than anyone else, you have to work on making yourself better at PvP.

GW is a complex game, surely some of it is lost in a random arena setting, but that's just the start. GvG is much more rewarding in terms of challenge and actual difficulty. And it does take a lot of hard work to get there.
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Old May 12, 2008, 12:33 AM // 00:33   #27
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If you plan on playing warrior, then read this:

http://www.teamquitter.com/phpBB2/viewtopic.php?t=3484

As I posted in the other thread, it is simply a great guide by chiizu and should be very helpful in teaching you how to best help your team.

Some example skills for the two utility slots:

Agonizing chop, Disrupting chop, Shock, Rending touch, For great justice, Enraging charge, one of the conjures, Mending touch, Plague touch etc.

Obviously there are a lot more, but the point is to find what best works for you.
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Old May 12, 2008, 12:52 AM // 00:52   #28
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Just out of curiosity, why has no one asked him to post his runes/insignias yet, by the judge of his screenshot, he's not running a minor strength and probably other things necessary for a warrior...the point of a PvP character is so you don't have to spend much platinum just to try out builds or different rune set-ups/etc, it also allows everyone the chance at being equal, which is great for the casual player else you wouldn't be able to pvp...
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Old May 12, 2008, 01:01 AM // 01:01   #29
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He should be running:

minor weapon
minor strength
rune of clarity
rune of resto
sup vigor
stonefist insig

The other four sigs can be radiant or survivor. Some have a sentinel on the chest and leg pieces. Usually if you play shock axe, you have a couple radiants on.
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Old May 12, 2008, 01:02 AM // 01:02   #30
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Quote:
Originally Posted by RotteN
You still have to work hard as hell, only difference is that instead of getting "insta-win" equipment that makes you more powerful than anyone else, you have to work on making yourself better at PvP.

GW is a complex game, surely some of it is lost in a random arena setting, but that's just the start. GvG is much more rewarding in terms of challenge and actual difficulty. And it does take a lot of hard work to get there.
Yeah, I guess I can see. It's just lame without a team, RA is pretty annoying.

Oh, and my runes/insignias align to the guide posted here from wiki, the crippling sword one.
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Old May 12, 2008, 01:07 AM // 01:07   #31
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Getting yourself a PvP guild (a low-end one, mind you, don't try to join a top50 GvG guild straight away) would be a leap in the right direction. PvP is much more enjoyable with friends.
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Old May 12, 2008, 01:10 AM // 01:10   #32
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Quote:
Originally Posted by razuel
Oh, and my runes/insignias align to the guide posted here from wiki, the crippling sword one.
You shouldn't take the wiki as absolute truth, especially when it comes to PvP topics because it is maintained largely by PvEers who aren't the best authority on these questions.

You would get much better answers posting here or on QQ forums.
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Old May 12, 2008, 01:28 AM // 01:28   #33
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Quote:
Originally Posted by Lord Natural
What's with all the shit advice? You don't need a self heal, you need a build that does some damage.
It depends on your approach. If you're going for long win streaks, then you can min-max and depend on a half-decent monk for all of your support. If you're going for a general win rate and expecting not to get any real help when you press the Enter Battle button, then a self-heal keeps you sustainable for a lot longer and prevents trivial degen and plinking damage from getting you killed.

Quote:
Originally Posted by Alleji
You shouldn't take the wiki as absolute truth, especially when it comes to PvP topics because it is maintained largely by PvEers who aren't the best authority on these questions.
Wiki information is heavily slanted towards what you can do with things rather than what is practical to do, or even if it's viable.

Like, for example, I bet if I go to the Symbolic Strike page that it will have some sort of information tidbit detailing the huge damage it does.

.... yep.
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Old May 12, 2008, 09:10 AM // 09:10   #34
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Quote:
Originally Posted by JR
In response to both of these; it depends on the situation, just play smart. You can Frenzy without a cancel stance immediately available in RA without being punished for it. It's rare to see anything with that level of threat your health bar in short downtime periods - and if there is you probably shouldn't be in frenzy in the first place .
Yeah, sure. In GW most things depend on the situation and usually work as long as you play smart. However, I believe you shouldn't encourage the OP to run something like that since apparently he has just started to learn warrior.

If he's still struggeling to get kills in RA he might want to focus on that first until he gets a feel for killing. Once he figured out how to kill stuff with frenzy/sure-cancel he might want to go and try killing (and not dieing) with frenzy/no-cancel-on-demand. Although this 2-step-leraning curve will take him longer to get a feeling for both killing and staying alive it might be easier and less frustrating.

It's not only about if a build will work or not, but also whether the person running that build will be able to handle it.

Just my 2c

Last edited by Elee; May 12, 2008 at 09:16 AM // 09:16..
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Old May 12, 2008, 09:24 AM // 09:24   #35
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Quote:
Originally Posted by DarkNecrid
Yes.

Make a PvP character, it's easier and better, since you don't have to buy equipment.
This is probably the best advice anyone can give to a starting PvPer.

You're already at a disadvantage for not having as much experience as some others. There's no need to have a gear disadvantage too, especially since it's so easy to get perfect gear.
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Old May 12, 2008, 09:30 AM // 09:30   #36
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and remember : as a warrior, you have to explode stuff
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Old May 12, 2008, 10:03 AM // 10:03   #37
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Quote:
Originally Posted by Elee
Yeah, sure. In GW most things depend on the situation and usually work as long as you play smart. However, I believe you shouldn't encourage the OP to run something like that since apparently he has just started to learn warrior.

If he's still struggeling to get kills in RA he might want to focus on that first until he gets a feel for killing. Once he figured out how to kill stuff with frenzy/sure-cancel he might want to go and try killing (and not dieing) with frenzy/no-cancel-on-demand. Although this 2-step-leraning curve will take him longer to get a feeling for both killing and staying alive it might be easier and less frustrating.

It's not only about if a build will work or not, but also whether the person running that build will be able to handle it.

Just my 2c
If he wants to play it safe there is no reason why he can't just cancel Frenzy before using Final or wait till Harrier's is back up.
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Old May 12, 2008, 12:13 PM // 12:13   #38
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OK, I'm not exactly the ULTIMATE PRO WARRIOR, but here's some basics:

-Make a PvP char. Do it if you haven't! No reason NOT to.
-Learn how to kite. Stafe (sidestep) outside the range of the weapon. Make minimal non-stafing movements in combat, as anything that game considers fleeing (moving backwards) leads to 100% critical hits on you, which means you take more damage, which is bad for your monks.
-It's kinda obvious but put Frenzy up when you're not being targeted and get your button on your cancel stance because Frenzy has a very obvious animation.
-If you encounter an enemy monk, learn to tab. If he puts Guardian on himself, tab to someone until it wears off. If he puts a bunch of stuff on someone, tab back to the Monk. Battles against monks are not really battles against life bars, but battles of attrition. Making the monk run out of energy will lead you to victory.
-If you encounter a Mesmer/Necromancer with anti-melee, and have no hex removal, hope to god you have someone who can take them out while you wait for them to wear off.
-Learn to quarterknock with your Shock and Bulls Strike. You want to use Shock at the right moment where they are just getting up, unable to do anything, and Shock them, so they get knocked down again. Run a Stonefist Insignia and thats quite a long time of keeping someone out of the game.
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Old May 12, 2008, 06:26 PM // 18:26   #39
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Quote:
Originally Posted by DarkNecrid
OK, I'm not exactly the ULTIMATE PRO WARRIOR, but here's some basics:

-Learn how to kite. Stafe (sidestep) outside the range of the weapon. Make minimal non-stafing movements in combat, as anything that game considers fleeing (moving backwards) leads to 100% critical hits on you, which means you take more damage, which is bad for your monks.
-Learn to quarterknock with your Shock and Bulls Strike. You want to use Shock at the right moment where they are just getting up, unable to do anything, and Shock them, so they get knocked down again. Run a Stonefist Insignia and thats quite a long time of keeping someone out of the game.
correct me if i'm wrong here but when fleeing/kiting doesn't the 100% crit apply only when hit in the back, not the front?

also, I think for a starter warrior quarterknocking may be a little ealy yet, try to know when to use your knockdowns first.
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Old May 12, 2008, 06:28 PM // 18:28   #40
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If you're fleeing away from someone, your back is facing them. :P
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