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Old May 31, 2008, 04:38 PM // 16:38   #21
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Quote:
Originally Posted by sonofsailor
Also if you were to make a new kind of team build there would be no way to know if it worked or not simply because nobody else would participate in it.
I totally agree with this comment. I've been playing guild wars for 4-5 months now, and recently I've started playing HA. Sadly, I'm going off it, because it takes 10-15 mins(possibly more) to find a group, there's no variety in team builds, and I can't escape(no, matter what district I go in) from sway builds!

I'm fed up aswell with people saying that they only want r6+ etc, because it means that new people find it harder to learn how to play HA and consequently it will make it harder for them to gain the fame required for these groups.

Also, no new team builds ever seem to be used, which puts people off attempting to make one of their own, creating a grim result:

No fun in forming teams
No fun in playing heores ascent
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Old Jun 01, 2008, 09:51 PM // 21:51   #22
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ok this may seem harsh or rude but, face it, this game is dead, instead of trying to fix an agonizing game, shouldnt we focus on making GW2 PvP flawless? I mean, lets hope that aNET makes a PvP that is similar to HA (wich I doubt they will do) and you veterans may have the chance to start all over again.
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Old Jun 01, 2008, 10:49 PM // 22:49   #23
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how to fix HA:
return to original maps, kill fetid and the ab maps
add the functionality to the pvp condition: "when using a weapon that is not of your primary profession you do 50% less damage, attack 50% slower and have a 50% chance to miss"
move icy veins to death magic
add conditions of ""if you are under the effects of an enchantment this spell fails" and "if you are within earshot of a spirit, you lose 15e" to warmongers weapon
move expel hexes to fast casting, scale effect to "1...3 hexes removed."
move dodge to wilderness survival
increase cost of power block to 20e
increase cost of nr to 25e and extend its effect to the use of traps, weapon spells and creation of spirits
same for tranq
increase pds r/c to 5 and cost to 15
move defensive anthem to motivation
give forked arrow and dual shot 3s activation times, add aftercast
make weapon spells removable
move make haste to leadership
move song of concentration to leadership and scale its effect to 3...8s
increase recharge on aura stability to 25s
reduce spirit range by half and require line of sight for effect
make skills, which are easily interruptable, interruptable by all forms of damage
make spirits non-obstacles, so that one can walk through them
make knocked down foes non-obstacles, so that one can walk through them
change spirit rifts functionality to "hexed or knockdowned foes take half damage"
remove shadowstepping from the game entirely
add exhaustion to shockwave
increase the cost of rush to 7adren
either decrease duration or increase r/c of weapon of warding
increase cost of migraine to 25
remove deep wound from pious assault
add condition of attacker loses 2 enchants to wounding strikes
lower light of deliverance r/c to 5, no buff to healing
increase rodgorts invocation r/c to 25s
increase savanah heat cost to 10
increase channling r/c to 30s
add condition to flesh golem "when this minion dies all your skills are disabled for 7 seconds"
cause well of the profane to affect weapon spells and shouts/chants/echos
increase activation of rend enchantmens to 2s
add the condition of attacker losing one enchantment to eremites attack and mystic sweep
add exhaustion to migraine and frustration
increase cost of smoke trap to 25
increase cost of bestial mauling to 15
add condition to rending touch "all your stances are disabled for 15s"
add condition to all maintained enchantments "this enchantment ends if your energy reaches 0"
increase r/c of ward foes to 30s
add condition of attacker is crippled for 5s to earthshaker
increase r/c of diversion to 25s


that's all i can think of for now, but i think these changes would go a long way towards bringing some of the fun and active skill use back to the game, as well as rebuilding guild wars and ending build wars, its just my two cents.
Peace;
Ka Tet

Last edited by Ka Tet; Jun 01, 2008 at 11:21 PM // 23:21..
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Old Jun 06, 2008, 02:41 PM // 14:41   #24
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Quote:
Originally Posted by tha walkin dude
how to fix HA:
return to original maps, kill fetid and the ab maps
add the functionality to the pvp condition: "when using a weapon that is not of your primary profession you do 50% less damage, attack 50% slower and have a 50% chance to miss"
move icy veins to death magic
add conditions of ""if you are under the effects of an enchantment this spell fails" and "if you are within earshot of a spirit, you lose 15e" to warmongers weapon
move expel hexes to fast casting, scale effect to "1...3 hexes removed."
move dodge to wilderness survival
increase cost of power block to 20e
increase cost of nr to 25e and extend its effect to the use of traps, weapon spells and creation of spirits
same for tranq
increase pds r/c to 5 and cost to 15
move defensive anthem to motivation
give forked arrow and dual shot 3s activation times, add aftercast
make weapon spells removable
move make haste to leadership
move song of concentration to leadership and scale its effect to 3...8s
increase recharge on aura stability to 25s
reduce spirit range by half and require line of sight for effect
make skills, which are easily interruptable, interruptable by all forms of damage
make spirits non-obstacles, so that one can walk through them
make knocked down foes non-obstacles, so that one can walk through them
change spirit rifts functionality to "hexed or knockdowned foes take half damage"
remove shadowstepping from the game entirely
add exhaustion to shockwave
increase the cost of rush to 7adren
either decrease duration or increase r/c of weapon of warding
increase cost of migraine to 25
remove deep wound from pious assault
add condition of attacker loses 2 enchants to wounding strikes
lower light of deliverance r/c to 5, no buff to healing
increase rodgorts invocation r/c to 25s
increase savanah heat cost to 10
increase channling r/c to 30s
add condition to flesh golem "when this minion dies all your skills are disabled for 7 seconds"
cause well of the profane to affect weapon spells and shouts/chants/echos
increase activation of rend enchantmens to 2s
add the condition of attacker losing one enchantment to eremites attack and mystic sweep
add exhaustion to migraine and frustration
increase cost of smoke trap to 25
increase cost of bestial mauling to 15
add condition to rending touch "all your stances are disabled for 15s"
add condition to all maintained enchantments "this enchantment ends if your energy reaches 0"
increase r/c of ward foes to 30s
add condition of attacker is crippled for 5s to earthshaker
increase r/c of diversion to 25s


that's all i can think of for now, but i think these changes would go a long way towards bringing some of the fun and active skill use back to the game, as well as rebuilding guild wars and ending build wars, its just my two cents.
Peace;
Ka Tet
Oh god...please...help...the laughter...it's to much...it won't stop...*wipes tear from eye*

In all serious now, please, please, please NEVER EVER try and balance ANYTHING EVER AGAIN.

What you're proposing to "bring some of the fun and active skill use back to the game, as well as rebuilding guild wars" is NERF EVERY SINGLE KEY SKILL used in any build played in the current HA meta...Yes...that sounds like a fantastic idea!

Wait...

Oh I forgot, there's other parts of the game aswell! Silly me!

Did you stop to think about what ANY of these changes would do to other parts of the game? Never mind what this would do to HA, what do you expect people to run? Really I can't even put into words exactly how retarded this is...
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Old Jun 06, 2008, 02:59 PM // 14:59   #25
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Quote:
Originally Posted by eddie the reaper
Oh god...please...help...the laughter...it's to much...it won't stop...*wipes tear from eye*

In all serious now, please, please, please NEVER EVER try and balance ANYTHING EVER AGAIN.

What you're proposing to "bring some of the fun and active skill use back to the game, as well as rebuilding guild wars" is NERF EVERY SINGLE KEY SKILL used in any build played in the current HA meta...Yes...that sounds like a fantastic idea!

Wait...

Oh I forgot, there's other parts of the game aswell! Silly me!

Did you stop to think about what ANY of these changes would do to other parts of the game? Never mind what this would do to HA, what do you expect people to run? Really I can't even put into words exactly how retarded this is...
I cant agree more on this :P

He wants to nerf all used skills so no1 can kill anymore
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Old Jun 06, 2008, 04:09 PM // 16:09   #26
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Quote:
Originally Posted by tha walkin dude
add condition to flesh golem "when this minion dies all your skills are disabled for 7 seconds"
This one really made me lol
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Old Jun 06, 2008, 06:32 PM // 18:32   #27
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Join Date: Jan 2007
Location: USA
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Quote:
Originally Posted by tha walkin dude
how to further destroy HA by causing more people to rage:
add the functionality to the pvp condition: "when using a weapon that is not of your primary profession you do 50% less damage, attack 50% slower and have a 50% chance to miss"
move icy veins to death magic
add conditions of ""if you are under the effects of an enchantment this spell fails" and "if you are within earshot of a spirit, you lose 15e" to warmongers weapon
move dodge to wilderness survival
increase cost of power block to 20e
increase pds r/c to 5 and cost to 15
move defensive anthem to motivation
give forked arrow and dual shot 3s activation times, add aftercast
increase recharge on aura stability to 25s
change spirit rifts functionality to "hexed or knockdowned foes take half damage"
remove shadowstepping from the game entirely
add exhaustion to shockwave
increase the cost of rush to 7adren
increase cost of migraine to 25
add condition of attacker loses 2 enchants to wounding strikes
lower light of deliverance r/c to 5, no buff to healing
increase rodgorts invocation r/c to 25s
increase channling r/c to 30s
add condition to flesh golem "when this minion dies all your skills are disabled for 7 seconds"
cause well of the profane to affect weapon spells and shouts/chants/echos
increase activation of rend enchantmens to 2s
add the condition of attacker losing one enchantment to eremites attack and mystic sweep
add exhaustion to migraine and frustration
increase cost of smoke trap to 25
increase cost of bestial mauling to 15
add condition to rending touch "all your stances are disabled for 15s"
add condition to all maintained enchantments "this enchantment ends if your energy reaches 0"
increase r/c of ward foes to 30s
add condition of attacker is crippled for 5s to earthshaker
increase r/c of diversion to 25s

wtf are you smoking? Exhaustion on mesmers, great idea. Worked so well on rits don't you think?

I like that you drove sway into the ground, but outside of your stupid idea with off profession weapons (which isn't the way to fix it either), you didn't even touch the real problem behind it, and that is expertise affecting the dervish skills.

warmongers....I don't know what to say on this one. But Izzy would like it, cause the best thing he does is kill skills so bad they don't deserve to exist.

Nice to see you hate a/d as well, but i think self enchant stripping is the worst idea i've heard yet (not to mention it screws over dervishes more than sins)

Well of the profane is one of few changes that you put in that might actually be worth anything.

Channeling and radgorts nerfs are both utterly pointless.

Diversion....lol. You like those 4 healer backlines don't you?

All your mesmer nerfs basically remove the point of them existing for HA, PD and diversion are 2 of the main reasons people bring mesmers.

Seriously, if you have no clue how to balance anything, which you clearly don't, just stfu and don't post.
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Old Jun 06, 2008, 07:05 PM // 19:05   #28
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Quote:
Originally Posted by tha walkin dude
Lots of awesome suggestions
You guys need to stop flaming ... Walkin Dude's suggestions are freaking AWESOME and he needs to take Izzys job NOW.

Just stop with your rigid views about how you thing Guildwars SHOULD be played and start thinking OUTSIDE THE BOX.

You will note he hasn't touched Mending, Power Attack OR Chaos Storm .. GOGOGOGO
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Old Jun 12, 2008, 07:02 AM // 07:02   #29
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Quote:
Originally Posted by tha walkin dude
how to fix HA:
return to original maps, kill fetid and the ab maps
add the functionality to the pvp condition: "when using a weapon that is not of your primary profession you do 50% less damage, attack 50% slower and have a 50% chance to miss"
move icy veins to death magic
add conditions of ""if you are under the effects of an enchantment this spell fails" and "if you are within earshot of a spirit, you lose 15e" to warmongers weapon
move expel hexes to fast casting, scale effect to "1...3 hexes removed."
move dodge to wilderness survival
increase cost of power block to 20e
increase cost of nr to 25e and extend its effect to the use of traps, weapon spells and creation of spirits
same for tranq
increase pds r/c to 5 and cost to 15
move defensive anthem to motivation
give forked arrow and dual shot 3s activation times, add aftercast
make weapon spells removable
move make haste to leadership
move song of concentration to leadership and scale its effect to 3...8s
increase recharge on aura stability to 25s
reduce spirit range by half and require line of sight for effect
make skills, which are easily interruptable, interruptable by all forms of damage
make spirits non-obstacles, so that one can walk through them
make knocked down foes non-obstacles, so that one can walk through them
change spirit rifts functionality to "hexed or knockdowned foes take half damage"
remove shadowstepping from the game entirely
add exhaustion to shockwave
increase the cost of rush to 7adren
either decrease duration or increase r/c of weapon of warding
increase cost of migraine to 25
remove deep wound from pious assault
add condition of attacker loses 2 enchants to wounding strikes
lower light of deliverance r/c to 5, no buff to healing
increase rodgorts invocation r/c to 25s
increase savanah heat cost to 10
increase channling r/c to 30s
add condition to flesh golem "when this minion dies all your skills are disabled for 7 seconds"
cause well of the profane to affect weapon spells and shouts/chants/echos
increase activation of rend enchantmens to 2s
add the condition of attacker losing one enchantment to eremites attack and mystic sweep
add exhaustion to migraine and frustration
increase cost of smoke trap to 25
increase cost of bestial mauling to 15
add condition to rending touch "all your stances are disabled for 15s"
add condition to all maintained enchantments "this enchantment ends if your energy reaches 0"
increase r/c of ward foes to 30s
add condition of attacker is crippled for 5s to earthshaker
increase r/c of diversion to 25s
well at least not all of those proposals were completely outragious(love how you pounded sway into oblivion), but what does that have to do with a seperate friends list
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Old Jun 12, 2008, 12:08 PM // 12:08   #30
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ANet has a button they need to press called: /Restore Default Settings
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Old Jun 12, 2008, 02:18 PM // 14:18   #31
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You already have a friendslist, that's your "clan" outside of your Guild.

Don't try to blame Anet nor the HA mechanics for your lack of social skills. People don't want to be social, they don't want to play with vent & coordination. They just want the Highway to a tiger.

In this case, it would be "hate the players, not the game" (though there are things wrong with the game aswell ...)
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