Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Mar 09, 2008, 11:05 AM // 11:05   #141
Lion's Arch Merchant
 
Shadow Slave's Avatar
 
Join Date: Feb 2006
Location: ..My home away from home..
Guild: Currently looking ~
Profession: N/
Advertisement

Disable Ads
Default

Shadow Fang + Twisting Fangs seems a little redundant.

Dark Prision ftw? Rip Siphon Speed ~
Shadow Slave is offline   Reply With Quote
Old Mar 09, 2008, 08:32 PM // 20:32   #142
Jungle Guide
 
Alex the Great's Avatar
 
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
Default

E/D dual anttunments air

[skill]Elemental Attunement[/skill][skill]Air Attunement[/skill][skill]Lightning Orb[/skill][skill]Lightning Hammer[/skill][skill]Blinding Flash[/skill][skill]Enervating Charge[/skill][skill]Mystic Regeneration[/skill]



12+1+1/2 Air
10+1 Energy Storage
8 Earth prayrs



1 optional slot, you can bring shell shock, lightning javaline, buffed lighting arrow, or anything else
Alex the Great is offline   Reply With Quote
Old Mar 09, 2008, 09:06 PM // 21:06   #143
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
Default

windborn speed imo
Turbobusa is offline   Reply With Quote
Old Mar 15, 2008, 03:04 AM // 03:04   #144
Frost Gate Guardian
 
Buns United's Avatar
 
Join Date: Aug 2006
Location: Holland, ZHZ
Profession: R/W
Default Displacement Wire

[skill]Aura Of Displacement[/skill][skill]Rigor Mortis[/skill][skill]Iron Palm[/skill][skill]Falling Spider[/skill][skill]Impale[/skill][skill]Signet of Toxic Shock[/skill][skill]Scorpion Wire[/skill]

Skill Template: OwRkcIdqHPizALRIxUYC/E4b+lB
Equipment Template: Pk5xFP/FzkaIqpW9rIl3IF1Ul3I9Ejo3IJVfl3IBrLl3IHF

The synergy of AoD and Scorpion Wire is truly amazing, I don't run with majors/superiors because of the lack of self heal, I always bring along a kite set and a zealous dagger (although this is never really required, the loss of 1 energy pip along with the -1 from AoD kinda makes up for nothing.. Unless I don't have AoD on me at that time or need the energy to finish my chain)

Btw, posted a thread somewhere asking if there was a good way to cancel AoD and still maintain my target. Best bet would be calling your target before you cancel, and then just follow up with cancel - t - 4.

Don't forget, if you want to start your chain from aggro bubble range (not half range, as you need a hex) just cast rigor mortis regardless if they block or not. As long as you have the energy you'll be fine and they won't screw you over with scorpion wire. (You should always be the one triggering this anyway. Thus AoD cancelling.)

Might be hard to run for some people, but it's fun to play

Enjoy, love taking the advantage of imba shadow steps, and putting them to an use like this.
Buns United is offline   Reply With Quote
Old Mar 15, 2008, 05:33 AM // 05:33   #145
Wilds Pathfinder
 
horseradish's Avatar
 
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
Default

I'd take out Scorpion Wire. It seems a bit redundant since you have Iron Palm in there already. Also, wtf? no speed boost.
horseradish is offline   Reply With Quote
Old Mar 15, 2008, 05:42 AM // 05:42   #146
Lion's Arch Merchant
 
TPike's Avatar
 
Join Date: Jan 2008
Location: Pennsyltucky
Guild: The Imperial Gaurds Of Ascalon [TIGA]
Profession: E/
Default

Posting from work, don't have codes handy. First time posting in this thread, looking for advice / suggestions / encouragement

Max points in Energy Storage & Fire (runes fire +3 energy + ?) 4 points in Water

Fire Attunement

Glyph of lesser Energy

Firestorm

Searing Flames (E)

Glowing gaze

Steam

Glyph of Restoration

Djinn's Haste or Inferno


Weapon Sets : (stats are from memory might be off)

F1 - Blue 20/20 11-22 Fire damage Staff E + 10 (customized + 20) - [ 470 health 84 Energy] Primary

F2 - Green 20/10 11-22 Cold damage Staff E + 15 H + 30 - [ 500 health 89 Energy ] Use if can't keep health up

F3 - Green Lightning Staff 11-22 Lightning damage E + 15 H + 60 - [ 530 Health 84 Energy ] Use when hanging on



I've only ben playing ABs for about a week and GW for less than 2 months.

I try to keep Fire Attunement up all the time and spam SF GG & Steam and use Firestorm on groups or shrines etc.

What's surprised me the most so far is how well I've been able to fight Warriors & Dervish(s) man-on-man.

IF (big if) my skills recharge quickly I can spam 4 - 5 - 6 - 7 and win more often than I lose.


When it comes to ABs my experience has been really positive. I prefer following someone who's capping.

When coming back from a Death I'll sometimes ask for a Ping so i can find "my group" is this OK or make me sound like a noob when I ask for it? (This will be after not being able to "follow" the leader by pressing the space bar)
TPike is offline   Reply With Quote
Old Mar 15, 2008, 02:09 PM // 14:09   #147
Frost Gate Guardian
 
Buns United's Avatar
 
Join Date: Aug 2006
Location: Holland, ZHZ
Profession: R/W
Default

Quote:
Originally Posted by horseradish
I'd take out Scorpion Wire. It seems a bit redundant since you have Iron Palm in there already. Also, wtf? no speed boost.
Tried it yet? Scorpion Wire + AoD is kinda what creates superb movement. Shadowstep > speed boost also imo (it's imba as hell, plus, if you really want the movment boost just make sure you get the attack shrine bonus). Iron palm is on a 20 second recharge, is conditional (if your hex/con gets removed, you're screwed over) so I like having an alternative. the damage from iron palm is far from required to actually score your kill. also, scorpion wire is nice when you're on AoD and facing someone who could remove your enchantment (the mesmer shrine anyone?) it takes away that downside. (although you shouldn't try and solo the mesmer shrine with AoD on, takes too long to get to half range and get scorpion wire off, by that time they'll have cast shatter enchantment already.

*edit, forgot to note iron palm actually has a longer recharge then the rest of the chain so that's another reason for taking scorpion wire. and it just owns in ABs.*
Buns United is offline   Reply With Quote
Old Mar 15, 2008, 05:18 PM // 17:18   #148
Wilds Pathfinder
 
horseradish's Avatar
 
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
Default

The point of a speed boost is to shorten the time it takes to travel between shrines.

Your point in Iron Palm's longer recharge is moot imo since Impale and Signet of Toxic Shock have long recharges and that plenty of attack chains also suffer from long recharges.

Well, if it works for you, then go ahead. Your bar is better than the majority of ABers.
horseradish is offline   Reply With Quote
Old Mar 15, 2008, 05:31 PM // 17:31   #149
Lion's Arch Merchant
 
Ismoke's Avatar
 
Join Date: Jun 2006
Location: Fullerton, Ca.
Guild: CDXX/THE420TH.COM
Profession: Mo/Me
Default

Ranger build:

"turrent"

1.sundering attack
2.penetrating attack
3.prepared shot(E)
4.RTW
5.savage shot
6.Flail
7.lighting reflexes
8. strom chaser


Marks 14
exp 13

pew pew pew!
Ismoke is offline   Reply With Quote
Old Mar 19, 2008, 04:03 AM // 04:03   #150
Desert Nomad
 
MasterSasori's Avatar
 
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
Default

Quote:
Originally Posted by Ismoke
Ranger build:

"turrent"

1.sundering attack
2.penetrating attack
3.prepared shot(E)
4.RTW
5.savage shot
6.Flail
7.lighting reflexes
8. strom chaser


Marks 14
exp 13

pew pew pew!
Distracting shot. Don't leave home without it.

You could consider Pin Down.
MasterSasori is offline   Reply With Quote
Old Mar 21, 2008, 12:20 PM // 12:20   #151
Krytan Explorer
 
RiKio's Avatar
 
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
Default

[skill]Power Block[/skill][skill]Power Leak[/skill][skill]Power Drain[/skill][skill]Diversion[/skill][skill]Shame[/skill][skill]Shatter Enchantment[/skill][skill]Drain Enchantment[/skill][skill]Ether Feast[/skill]

Domination: 12+1+1
Inspiration: 10+1
Fast Casting: 8+1

Fun-as-hell powerblock mesmer. Try it, it is funny to shutdown every caster you encounter.
RiKio is offline   Reply With Quote
Old Mar 21, 2008, 04:18 PM // 16:18   #152
Frost Gate Guardian
 
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
Default

Heres my W/Mo Survivability

[skill]Crippling Slash[/skill][skill]Gash[/skill][skill]Sun and Moon Slash[/skill][skill]Final Thrust[/skill][skill]Rush[/skill][skill]Mending Touch[/skill][skill]Holy Veil[/skill][skill]Lion's Comfort[/skill]

12+1+1 Swordsmanship
12+1 Strength
3 Protection Prayers
Has decent survivability, you can keep yourself free of nasty hexes and conditions, do decent damage, have a self heal, snare and catch up to people.
Splitisoda is offline   Reply With Quote
Old Mar 21, 2008, 05:24 PM // 17:24   #153
Furnace Stoker
 
Bobby2's Avatar
 
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
Default

I'd remove Final for an IAS stance

ever since someone said '150% damage' I consider it a must,

EDIT: and Final + LC = fail!

Last edited by Bobby2; Mar 21, 2008 at 05:26 PM // 17:26..
Bobby2 is offline   Reply With Quote
Old Mar 23, 2008, 03:11 AM // 03:11   #154
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Quote:
Originally Posted by Splitisoda
Heres my W/Mo Survivability

[skill]Crippling Slash[/skill][skill]Gash[/skill][skill]Sun and Moon Slash[/skill][skill]Final Thrust[/skill][skill]Rush[/skill][skill]Mending Touch[/skill][skill]Holy Veil[/skill][skill]Lion's Comfort[/skill]

12+1+1 Swordsmanship
12+1 Strength
3 Protection Prayers
Has decent survivability, you can keep yourself free of nasty hexes and conditions, do decent damage, have a self heal, snare and catch up to people.
ever tried [skill]bull's strike[/skill]?

Its amazing on a cripwarr because naabs always try to limp away.
bungusmaximus is offline   Reply With Quote
Old Mar 23, 2008, 05:25 PM // 17:25   #155
Forge Runner
 
Alleji's Avatar
 
Join Date: Jan 2006
Default

[skill]Migraine[/skill] [skill]Conjure Nightmare[/skill] [skill]Ether Feast[/skill] [skill]Power Drain[/skill] [skill]Power Return[/skill] [skill]Drain Enchantment[/skill] [skill]Mending Touch[/skill] [skill]Illusion of Haste[/skill]

12+1+3 Illusion
9+1 Inspiration
9+1 FC
3(?) Prot

Fun bar. Rips apart casters and monks (obv), but requires good battle awareness to play, because if you get jumped by a sin, you're dead. And we all know there's 10 of those in every AB.

I considered clumsiness, but I don't like the nerfed (or buffed for pve lololo) version, so I just left anti-melee out. Your defense is skill and kiting. This bar can kill warriors, dervishes and sins (well, not the good ones) but it's definitely not a favourable fight. The only thing you should just staright-up run from is a machinegun ranger or paragon on open ground.
Alleji is offline   Reply With Quote
Old Mar 28, 2008, 10:22 PM // 22:22   #156
Desert Nomad
 
MasterSasori's Avatar
 
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
Default

Quote:
Originally Posted by bungusmaximus
ever tried [skill]bull's strike[/skill]?

Its amazing on a cripwarr because naabs always try to limp away.
QFT. It's particularly good on squishy spellcasters.
MasterSasori is offline   Reply With Quote
Old Apr 07, 2008, 09:54 AM // 09:54   #157
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

Been having much fun in AB this weekend. Figured I'd share some builds with you all I've been enjoying a lot, see what sort of feedback I get!

[skill]Scorpion Wire[/skill][skill]Black Spider Strike[/skill][skill]Horns of the Ox[/skill][skill]Twisting Fangs[/skill][skill]Siphon Strength[/skill][skill]Dark Prison[/skill][skill]Signet of Toxic Shock[/skill]

Critical Strikes: 12 + 1
Dagger Mastery: 10 + 1 + 2
Deadly Arts: 8 + 1

I don't often play Assassin, though I designed this build when bored at work last week and have been playing it most of the weekend. It's hugely fun, and as bad as I've heard Scorpion Wire is, it works so beautifully on fools in AB who think kiting is the answer.

The build essentially has 2 methods of execution. First, is to hex target foe, and use the 4 attack skills from left to right, followed by Signet of Toxic Shock which is often a great finisher as they try to run. Second, which works well if the target is stood next to foes (meaning HotO doesn't cause KD), hex with Scorpion Wire and cover with Siphon Strength. Run away and get teleported back, then start off with Falling Lotus, Twisting Fangs, BSS, HotO, and Signet of Toxic Shock as a finisher.

Dealing with Kiters is the most fun. You know, the Ele who thinks Flame Djinn's Haste will save them from anything. Hex with Scorpion Wire while they're close and still within the "half spell range", and cover with Siphon Strength. Begin with Falling Lotus Strike, then often leaping straight in with a HotO will usually get them back down and licking floor while you slam down the other two attacks. As they get up and run away, Sighet of Toxic Shock can be cast. If that doesn't kill them they will often only be a few HP away from death, with degen from Poison and Bleeding.

Dark Prison is a quick, lazy way of starting the combo, but due to the recharge, it can't be used as often as I'd like. I was using Signet of Deadly Corruption in a former build indtead of DP, but the heal I got off it seemed poor and not worth the skillslot.

So, it doesn't deal with blocking, I have no self defense, no helf-heals.... I suppose that makes it bad. It does seem to work well however. It's worth noting that I have tried other elites, and other skills. The original build has Assault Enchantments as the elite, though I found it to be overkill. I also tried Expunge Enchantments instead of Dark Prison because I feel going into AB without enchantment removal is usually a bad move. I did get shouted at by another Assassin on the opposing team for this. I hadn't shown him the build but I had killed him several times. Is it a bad build, or was he just a sore loser? Any thoughts?

[skill]Empathy[/skill][skill]Cry of Frustration[/skill][skill]Power Block[/skill][skill]Power Drain[/skill][skill]Diversion[/skill][skill]Drain Enchantment[/skill][skill]Weapon of Warding[/skill]

Domination: 12 + 1 + 1
Fast Casting: 7 + 1
Inspiration Magic: 8 + 1
Restoration Magic: 8

One of my favourite AB Mesmer builds. It is incredible how many Elementalists forget that you're a Power Block Mesmer and try to cast that Meteor Shower on/near you several times throughout the course of the game. It doesn't necessarily deal much damage, but it causes a lot of disruption. Definitely a build to support the team. Weapon of Warding at 8 Restoration is a great skill for defense against physicals, and gives you more time to kite to safety, as well as it being able to be cast on allies in trouble.

[skill]Water Attunement[/skill][skill]Armor of Mist[/skill][skill]Glyph of Lesser Energy[/skill][skill]Icy Shackles[/skill][skill]Vapor Blade[/skill][skill]Blurred Vision[/skill][skill]Deep Freeze[/skill][skill]Maelstrom[/skill]

Water Magic: 12 + 1 + 1
Energy Storage: 12 + 1

Elementalist is, ironically, another character I don't play much in AB. I dunno, I never liked it much, despite it being my favourite character overall, the character I spend most of my time on, my main title hunter etc... This build, however, was so much fun. Water's not something I'd ever played before in AB but man, this was fun. A previous build did use Gaze of Contempt instead of Maelstrom, but after a run with Gaze, I decided to get rid in favour of Maelstrom for more fun.

Maelstrom + Deep Freeze allowed me to solo most caster shrines when my team decided to wander off...or get killed. Icy Shackles is amazing on Melee. Assassins and Dervishes especially since they're so often enchanted. I find myself wondering if it would be worth subbing Vapor Blade out for Chilling Winds and investing points in Air to make Icy Shackles and Deep Freeze snare key targets even longer. Without Gaze, Vapor Blade was less useful, though not entirely useless.

Definitely would play Water in AB again. It's more interesting and fun than the other elements in AB, and gives you a certain element of Battlefield control, which can be pretty sweet.

Quote:
Originally Posted by Alleji
if you get jumped by a sin, you're dead. And we all know there's 10 of those in every AB.
AB. Assassin Battles.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Cebe is offline   Reply With Quote
Old Apr 07, 2008, 01:31 PM // 13:31   #158
Frost Gate Guardian
 
Join Date: Mar 2008
Location: France
Profession: Me/
Default

ye, meh luvz water skillz

running water trident is a lot of fun too, you will WTFPWN narutards =D
kranius is offline   Reply With Quote
Old Apr 07, 2008, 03:16 PM // 15:16   #159
Jungle Guide
 
Join Date: Nov 2006
Guild: NiTe
Default

In assassin Battles u can just take shielding hands and Shield of absorption, after casting them u can usually dance and taunt and maybe cast some spells on people from other teams as well
Patrick Smit is offline   Reply With Quote
Old Apr 07, 2008, 06:31 PM // 18:31   #160
Ascalonian Squire
 
Join Date: Aug 2006
Default

Quote:
Originally Posted by Ismoke
Ranger build:

"turrent"

1.sundering attack
2.penetrating attack
3.prepared shot(E)
4.RTW
5.savage shot
6.Flail
7.lighting reflexes
8. strom chaser


Marks 14
exp 13

pew pew pew!
one of my favourite builds to run with guild members ever
unfortunately it got nerfed
majestikk is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Nurse With Wound Gladiator's Arena 3122 Jun 18, 2012 07:16 PM // 19:16
D/W Alliance Battle Build. Aggamemnon Gladiator's Arena 7 Dec 23, 2006 04:15 AM // 04:15
Alliance Battle Build SnipiousMax The Campfire 0 May 18, 2006 06:57 PM // 18:57
Loch Gladiator's Arena 7 May 18, 2006 06:51 PM // 18:51


All times are GMT. The time now is 10:41 AM // 10:41.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("