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Old Nov 15, 2007, 08:33 PM // 20:33   #21
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I always love to run my fav EDA bar:

[skill]Mystic Sweep[/skill][skill]Crippling Sweep[/skill][skill]Unseen Fury[/skill][skill]Heart Of Fury[/skill][skill]Ebon Dust Aura[/skill][skill]Mystic Regeneration[/skill][skill]Signet Of Malice[/skill][skill]Dash[/skill]

Attributes:
11+1 Scythe Mastery
10+1 Earth Prayers
7+1+1 Mysticism
7 Shadow Arts

(Just using my general PvE runes)

Ogek8dp7qyeDz9/GBF3gb2LDcCC

Sure i may not be capping in a hurry.. but with all the W/Mo's and Sins in AB, blinding could never be more fun

Last edited by ~ Dan ~; Nov 15, 2007 at 08:45 PM // 20:45..
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Old Nov 15, 2007, 09:15 PM // 21:15   #22
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I did try one of those builds for the shack i made.
But never got a chance to try a decent one.
First thing i did *sorry ^^* change Mystic sweep for [skill]wearying strike[/skill] and use the sig a lot. It kills just a bit faster
Its a lot of fun blinding sins and wammo's thats true.
If you dont mind i would like to post it on the shack with a special thanks from you ofcourse (or the one that made it for you)
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Old Nov 15, 2007, 10:54 PM // 22:54   #23
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Quote:
Originally Posted by Lorinda
I did try one of those builds for the shack i made.
But never got a chance to try a decent one.
First thing i did *sorry ^^* change Mystic sweep for [skill]wearying strike[/skill] and use the sig a lot. It kills just a bit faster
Its a lot of fun blinding sins and wammo's thats true.
If you dont mind i would like to post it on the shack with a special thanks from you ofcourse (or the one that made it for you)
Sure go ahead

The only reason mystic is there is the 3/4 sec activation time. If a sin catches me offguard i can still slap blind in his face
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Old Nov 16, 2007, 07:02 AM // 07:02   #24
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Quote:
Originally Posted by I D E L E T E D I
Personally I would change Shielding Hands for Spirit Bond. That Ele shrine spikes hard on squishies :P
When I play with my guild they're usually dead before that, but with a random team you're right. Spirit bond is a good skill anyways.
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Old Nov 16, 2007, 08:19 AM // 08:19   #25
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Quote:
Originally Posted by bungusmaximus
Blockers get owned by target switching. Bash one of his teammates instead until the block wears of and switch back to person A to kill him. Tactics save skill slots. Can't KD someone with tactics though.
Most people in AB are not smart enough to switch targets.
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Old Nov 19, 2007, 08:15 PM // 20:15   #26
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fire attunement
glyph of sacrifice
meteor shower
searing heat
teineis heat
assassins promise
fireball
flame djinns haste

12+3+1 fire
9+1 energy
9 deadly

usage is simple, find an unprotected shrine or mob and use your skills from fire attunement to assassins promise in the order theyre in and finish enemies off with fireball.
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Old Nov 24, 2007, 02:44 AM // 02:44   #27
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I am using the following build for AB with my Mesmer with lots of success against sins and other melees. Good against casters too, tho you have to be more careful.


http://www.pvxwiki.com/wiki/Build:Me...re_Illusionist

[skill]Signet of Illusions[/skill][skill]Empathy[/skill][skill]Energy Tap[/skill]Shrinking Armor[skill]Accumulated Pain[/skill][skill]Conjure Nightmare[/skill][skill]Images of Remorse[/skill][skill]Mending[/skill]

Template code: OQNSA4ATCVaAQBGgDObNcQiEA
Illusion magic: 12+1+3
Fast Casting: 12
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Old Nov 24, 2007, 03:18 AM // 03:18   #28
über těk-nĭsh'ən
 
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i recall facing that mesmer build with my monk. i just laughed because it gave me a constant supply of hexes to fuel my cure hex. the resulting red-bars-go-upage was spectacular.

here's a fun monk build to play around with. be warned though, this is a bit... odd.

mo/a
14 heal, 10 div, 10 prot, 3 shadow, 1 deadly
guardian
cure hex
glimmer of light {e}
disrupting dagger
dismiss condition
spirit bond
return
dark escape

you'll need at least some skill in interupting to make use of disrupting dagger. the payoff is quite good however, since you can interrupt that key skill and save yourself from having to spend 15+ energy to deal with it had it been cast.

i was fooling around with this today. in one instance, i interrupted some poor assassin's lead attack again and again and again and .... (again and again and so on).
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Old Nov 24, 2007, 05:03 AM // 05:03   #29
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Here are a few of mine:

Me/A
Illusion: 12+1+1
Inspiration:12+1
Shadow Arts: Rest
[skill]Migraine[/skill][skill]Conjure Phantasm[/skill][skill]Images of Remorse[/skill][skill]Power Leak[/skill][skill]Power Return[/skill][skill]Power Drain[/skill][skill]Ether Feast[/skill][skill]Dark Escape[/skill] OR [skill]Dash[/skill]

Simple: pick some poor caster, cast 1-3 in order, and interrupt away. Works wonders.

E/Mo

Air:12+1+1
Energy Storage: 9+1
Water:9+1

[skill]Blinding Surge[/skill][skill]Blinding Flash[/skill][skill]Gale[/skill]Slippery Ground[skill]Blurred Vision[/skill][skill]Air Attunement[/skill][skill]Aura of Restoration[/skill][skill]Glyph of Restoration[/skill]

Easy as pie: Pick a melee target. Keep him blind. That usually pisses them off. For some more fun KD them with Slippery Ground and Gale. Use Glyph of Resto with BFlash for a nice self-heal.
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Old Nov 24, 2007, 09:08 AM // 09:08   #30
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Quote:
Originally Posted by soupnazi
E/Mo

Air:12+1+1
Energy Storage: 9+1
Water:9+1

[skill]Blinding Surge[/skill][skill]Blinding Flash[/skill][skill]Gale[/skill]Slippery Ground[skill]Blurred Vision[/skill][skill]Air Attunement[/skill][skill]Aura of Restoration[/skill][skill]Glyph of Restoration[/skill]
Why on earth do you have Bsurge AND bflash AND Blurred Vision? Want to make sure they're REALLY REALLY blind or something? And both Gale and Slippery Ground is way, way overkill. Also note only one of your skills does damage and not a whole lot of damage at that. Bad build.
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Old Nov 24, 2007, 09:40 AM // 09:40   #31
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Yup, I would swap b-flash for Lightning Orb anyday. Note about gale that the exhaustion doesn't wear off when you are respawned, so better not get too trigger happy using it. Needs a run skill too. If you want a heal, mystic regen on eles pwns all other heals. The Migraine mes looks a lot better. (Are you the soupnazi from Seinfeld? :P)

Yesterday I was having so much fun with this rather unorthodox sin build:

[skill]Siphon Speed[/skill][skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Lotus Strike[/skill][skill]Shattering Assault[/skill][skill]Way of the Lotus[/skill][skill]Feigned Neutrality[/skill][skill]Dash[/skill]

Not an insta-killer combo, but the utility usually comes in pretty handy. It's designed to disarm people becuse so many people bring lots of block stances and enchantments to ab. I spent a happy night c-spacing through saltspray beach ^^.

Attributes:
Dagger Mastery: 12+1+1
Critical Strikes: 9+1
Shadow Arts: 6+1
Deadly Arts: 7

I usually bring a special +10% spell recharge switch that I use when I'm putting up way of the lotus. when you hit half recharge on that skill you're pretty much made.

Last edited by bungusmaximus; Nov 24, 2007 at 09:48 AM // 09:48..
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Old Nov 24, 2007, 10:37 AM // 10:37   #32
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Hum thats a lot of energy you must be gaining...why both way of the lotus and lotus strike? I know lotus strike recharges slowly but with critical strikes triggering 1-2 times, you should be fine.

On the ele build: terribad. you have no utility except pissing off the sin/warr/dervish/para attacking you. You dont even kill him.
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Old Nov 24, 2007, 12:15 PM // 12:15   #33
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Quote:
Originally Posted by Turbobusa
Hum thats a lot of energy you must be gaining...why both way of the lotus and lotus strike? I know lotus strike recharges slowly but with critical strikes triggering 1-2 times, you should be fine.
Hmm I tried that, but the only thing that justifies bringing a sin build without any interrupts or degen is spamming SA all day long, I run at 25 energy anyways, so I don't have too much to spare. And I need an enchantment to make golden fox unblockable. Without the extra energy I have a hard time keeping the pressure up. When I spread my combo I get more energy from CS indeed, but it slows down stuff really hard. I want to be able to use SA when I feel like it, when I wait the target might put up a cover enchant in the mean time, like these eles that use Mystic Regeneration to cover up attunements. I want these attunements down before they pan-fry me .

Last edited by bungusmaximus; Nov 24, 2007 at 12:24 PM // 12:24..
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Old Nov 24, 2007, 01:20 PM // 13:20   #34
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My Air-Ele knockdown build:

[skill]Air Attunement[/skill][skill]Glyph of Elemental Power[/skill][skill]Thunderclap[/skill]Shell Shock - Shock Arrow
[skill]Blinding Flash[/skill][skill]Mighty was Vorizun[/skill]-Optional-

This build is made for knockdowing your oponent. With thunderclap hexed on your enemy, first fire Shell Shock, and then continue with Shock Arrow every time he stands up, to get him knocked down again.

Air Magic: 12+3+1
Energy Storage: 9+2
Communing: 9

This build works pretty well, for capping shrines too since adjecent foes get knocked down, and not just your target.

Warning: This build brings forth alot of swearing, mostly by annoyed monks ^^;.
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Old Nov 24, 2007, 01:38 PM // 13:38   #35
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Quote:
Originally Posted by Holy Arantor
My Air-Ele knockdown build:

[skill]Air Attunement[/skill][skill]Glyph of Elemental Power[/skill][skill]Thunderclap[/skill]Shell Shock - Shock Arrow
[skill]Blinding Flash[/skill][skill]Mighty was Vorizun[/skill]-Optional-

This build is made for knockdowing your oponent. With thunderclap hexed on your enemy, first fire Shell Shock, and then continue with Shock Arrow every time he stands up, to get him knocked down again.

Air Magic: 12+3+1
Energy Storage: 9+2
Communing: 9

This build works pretty well, for capping shrines too since adjecent foes get knocked down, and not just your target.

Warning: This build brings forth alot of swearing, mostly by annoyed monks ^^;.
That's godawful, but if you must, bring a bow with a lightning string ^^. A longbow does best, other weapons screw up your KD chain. I seen a mate of mine using that and it was pretty lolz.

Truth is that when thunderclap gets removed you're all of a sudden pretty useless, your build relies on a single trick that can only be pulled of a single way. A smart player will tackle the problem at it's source and interrupt thunderclap and/or remove it.
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Old Nov 24, 2007, 01:48 PM // 13:48   #36
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Quote:
Originally Posted by bungusmaximus
That's godawful, but if you must, bring a bow with a lightning string ^^. A longbow does best, other weapons screw up your KD chain. I seen a mate of mine using that and it was pretty lolz.

Truth is that when thunderclap gets removed you're all of a sudden pretty useless, your build relies on a single trick that can only be pulled of a single way. A smart player will tackle the problem at it's source and interrupt thunderclap and/or remove it.
It indeed fails sometimes in AB, but it still is good in a 1v1. :P Most monks aren't fast enough to remove their hex before getting knocked down though. I mostly take a lightning damage spear for the first knockdown because it fires fast, then switch to spamming skills. (In TA I use Earthbound, 3 sec knockdown if someone gets knocked down. ^^)
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Old Nov 24, 2007, 02:49 PM // 14:49   #37
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Quote:
Originally Posted by Teh [prefession]-zorz
i hope you put mending in there just to be funny.
Well I do not know what everyone's problem with Mending, must be some sort of epidemic. Even on the PvXwiki everyone is judging the build without trying it. Put the 4 pips of mending on yourself and run down a sin.

To moriz: sure there're no _ultimate_ builds to face every possible combination of enemies. There'll be always a build you can't use yours against effectively.
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Old Nov 24, 2007, 03:27 PM // 15:27   #38
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Quote:
Originally Posted by gaborm
Well I do not know what everyone's problem with Mending, must be some sort of epidemic. Even on the PvXwiki everyone is judging the build without trying it. Put the 4 pips of mending on yourself and run down a sin.

To moriz: sure there're no _ultimate_ builds to face every possible combination of enemies. There'll be always a build you can't use yours against effectively.
Or switch to assa secondary and take feigned neutrality and dash. You can miss one of the degen hexes anyway. Its a bit more flexible then mending as it stops spikes too.
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Old Nov 24, 2007, 04:36 PM // 16:36   #39
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Quote:
Originally Posted by Amadei
Why on earth do you have Bsurge AND bflash AND Blurred Vision? Want to make sure they're REALLY REALLY blind or something? And both Gale and Slippery Ground is way, way overkill. Also note only one of your skills does damage and not a whole lot of damage at that. Bad build.
I usually run with guildies, and they do more than enough dmg by themselves. We don't bring a monk usually, so my job is to keep sins/wars/dervs/paras at bay. IK it is overkill, but they all don't go on the same target. I realize that by itself it looks like shit, but in context with the group buld we usually run, it works.

I did make a mistake though-Blinding Flash is supposed to be Lightning Orb.
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Old Nov 24, 2007, 05:06 PM // 17:06   #40
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Quote:
Originally Posted by Teh [prefession]-zorz
4 Pips = healing at 12
[skill]signet of illusions[/skill]

Now, to all the people criticizing AB, you don't like, fine, but don't come here and annoy people who enjoy it.

Soupnazi: with lightning orb it is much better. I don't know if you're successful without any healer, but I wouldn't dedicate a char on support if there is not heal behind. note that a monk could bring guardian and screw most of the sins/warr/dervish giving you problems

bungusmaximus: assassin's remedy would work in your build, assuming you're not chaining 2 chains. makes you immuned to blind also.

Last edited by Turbobusa; Nov 24, 2007 at 07:49 PM // 19:49..
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