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Old Jun 04, 2008, 10:29 AM // 10:29   #81
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Quote:
Originally Posted by Wild Karrde
Change to:

While you maintain this enchantment you deal +X dmg in melee. so it cant be stacked with conjures because you can only maintain it on yourself then.

Or make it work somehow like Brutal weapon so you cant use it with a conjure.. not sure how though.

make SoH make you do holy damage or light damage. that would make it so conjures don't work!
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Old Jun 04, 2008, 11:35 AM // 11:35   #82
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Quote:
Originally Posted by Alex the Great
make SoH make you do holy damage or light damage. that would make it so conjures don't work!
If strength of honor is made to deal holy damage i'd be opposed to this change. For one it would now stack with Judges' insight which could be worse than conjure. 2nd, holy damage does not allow you to take +armor on your character, sentinals on a warrior, and you can't use a shiled mod to prevent the damage. Warriors would continue to blow up if strenth is changed to holy damage. I don't want to see SoH/ JI buffed A/D sins and Mel & wounding dervs.

Solution: Make strength do physical damage.


On a side note: I thought the PvP v PvE split would allow for more frequent PvP changes. It doesn't look like anything is changing. Not surprising.
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Old Jun 04, 2008, 01:35 PM // 13:35   #83
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Quote:
Originally Posted by Razz L Dazzle
If strength of honor is made to deal holy damage i'd be opposed to this change. For one it would now stack with Judges' insight which could be worse than conjure. 2nd, holy damage does not allow you to take +armor on your character, sentinals on a warrior, and you can't use a shiled mod to prevent the damage. Warriors would continue to blow up if strenth is changed to holy damage. I don't want to see SoH/ JI buffed A/D sins and Mel & wounding dervs.

Solution: Make strength do physical damage.


On a side note: I thought the PvP v PvE split would allow for more frequent PvP changes. It doesn't look like anything is changing. Not surprising.
Wow, do you play this game? Seriously. Either you don't play this game, or you are completely oblivious to the skills. Strength of Honor doesn't need to be Holy Damage to stack with Judges Insight....Judges Insight converts the damage you do to holy damage and gives the armor penetration (this is the reason you can't use judges with conjure because for conjure to work, you need a specific elemental type. with judges, it is as if you have a holy weapon). Strength of Honor doesn't change the damage type, it only increases the amount of damage you do from your base damage (and its also armor ignoring). There was never a time when you couldn't use both (strength of honor and judges insight) on a single character...hello old passive smite?

[build prof=Mo/ name="Signet of Removal"][Signet of Removal][Judges Insight][Strength of Honor][/build]
I forgot what else was in that build, but those were the basics of the build. This build emerged after active smite got nerfed...

[Strength of Honor][Judges Insight][Conjure Frost]: Here are the skills if you need to read up and understand game mechanics.

Last edited by Problem.; Jun 04, 2008 at 02:03 PM // 14:03..
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Old Jun 04, 2008, 01:38 PM // 13:38   #84
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^You need to read posts.
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Old Jun 04, 2008, 02:04 PM // 14:04   #85
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@darknecrid....you need to learn reading comprehension. 1800-abcdefg
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Old Jun 04, 2008, 03:33 PM // 15:33   #86
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Signet of Humility: 1/4c; 20r.

changed funtionality to:

Signet. Interrupt target foe's action. If that action was an Elite Skill, that foe's elite skill is disabled for 1...13 seconds.

making it an interrupt would promote skillfull players to use better than regular players.

The 3/4s cast Elite Skills are still viable to be humiliated.
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Old Jun 04, 2008, 04:18 PM // 16:18   #87
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i'm gonna run that on a monk, and disable someone's eviscerate.
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Old Jun 04, 2008, 05:13 PM // 17:13   #88
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Quote:
Originally Posted by moriz
i'm gonna run that on a monk, and disable someone's eviscerate.
To be honest, running D-shot on a monk is Energy-management in itself. It's why I do it.
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Old Jun 04, 2008, 05:43 PM // 17:43   #89
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Quote:
Originally Posted by horta
Signet of Humility: 1/4c; 20r.

changed funtionality to:

Signet. Interrupt target foe's action. If that action was an Elite Skill, that foe's elite skill is disabled for 1...13 seconds.

making it an interrupt would promote skillfull players to use better than regular players.

The 3/4s cast Elite Skills are still viable to be humiliated.
Bad idea, there's already plenty of skills that have that effect.

I don't think hum sig is that bad in itsself, it's MoI that makes it kind of insane, and even then thats a pretty big investment for anything other than a smite bonding signet mesmer.
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Old Jun 04, 2008, 07:09 PM // 19:09   #90
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Make escape end on attack. Very simple and makes sense.
no change to Wounding Strike as it would be pointless if it doesn't wound.
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Old Jun 04, 2008, 07:22 PM // 19:22   #91
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Quote:
Originally Posted by Problem.
Wow, do you play this game? Seriously. Either you don't play this game, or you are completely oblivious to the skills. Strength of Honor doesn't need to be Holy Damage to stack with Judges Insight....Judges Insight converts the damage you do to holy damage and gives the armor penetration (this is the reason you can't use judges with conjure because for conjure to work, you need a specific elemental type. with judges, it is as if you have a holy weapon). Strength of Honor doesn't change the damage type, it only increases the amount of damage you do from your base damage (and its also armor ignoring). There was never a time when you couldn't use both (strength of honor and judges insight) on a single character...hello old passive smite?

[build prof=Mo/ name="Signet of Removal"][Signet of Removal][Judges Insight][Strength of Honor][/build]
I forgot what else was in that build, but those were the basics of the build. This build emerged after active smite got nerfed...

[Strength of Honor][Judges Insight][Conjure Frost]: Here are the skills if you need to read up and understand game mechanics.
I realize they do currently stack. I'm mostly commenting on changing it to holy damage doesn't change the stacking problem but merely switches the build from Conjure/Strength to Judge's Insight/ Strength which is slightly inferior b/c of Judge's duration but still the same problem, Me/mo Strength mesmer would be able to support JI. If strength of honor only applies to physical damage then JI wouldn't stack with it. Which it was what i've been advocating.


The language i used stating "it would now stack" should have been worded "Derv's would now use this broken combination and blow stuff up same as before".

I just don't like the change to holy damage idea. All melee buffing concepts seem to take away from the skill and finese of the position making it easier to play and reward bad play b/c of the extra damage. I'll ignore the flame from you since you misinterpretted my thoughts.

Last edited by Razz L Dazzle; Jun 04, 2008 at 07:31 PM // 19:31..
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Old Jun 04, 2008, 08:14 PM // 20:14   #92
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Izzy believes that Wounding Strike isn't an issue.

Discuss.
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Old Jun 04, 2008, 08:17 PM // 20:17   #93
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Quote:
Originally Posted by hurric
no change to Wounding Strike as it would be pointless if it doesn't wound.
decapitate needs to ohko someone, because if the target gets his head chopped off, he should die.
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Old Jun 04, 2008, 08:20 PM // 20:20   #94
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Quote:
Originally Posted by hurric
Make escape end on attack. Very simple and makes sense.
ummm... an elite dodge that also blocks melee and has different duration/recharge? whats the point?
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Old Jun 04, 2008, 08:46 PM // 20:46   #95
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Quote:
Originally Posted by Barbie goes guru
Mesmer fast casting on signets only applies to mesmer signets.
I like this idea. Make it also so inscriptions is somehow penalized when using a non-mesmer signet; eg, "Any non-mesmer signets cause you to lose 5...2...2 energy, or mantra of inscriptions ends." It's a better alternative, imo, than out-and-out killing the build. Such a fix would also help the holy wrath nonsense.

Wounding strike was obviously a mistaken buff, needs to be dealth with appropriately.

Also, maybe address the issue of scythe aoe? I guess it won't be as bad with the spammable deep wound gone.

Enfeebling blood reduced to adjacent, ez.

Quote:
Originally Posted by hurric
Make escape end on attack. Very simple and makes sense.
That kills the skill, though. I'd make it end on melee attack skills, not arrows, and not auto-attacks. I hate that the R/D build makes for mindless frontlining.

Quote:
Originally Posted by Snow Bunny
Izzy believes that Wounding Strike isn't an issue.
It wouldn't be quite so good without the rofl-buffs, if that was his angle. Even then, an aoe deep wound/bleed on a 3s cooldown is stupid, especially with the crazy high crits on scythes.
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Old Jun 04, 2008, 09:35 PM // 21:35   #96
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Leave Dervs be ^^ They been hti by nerf bat bunch of times, shouldn't put Deep on top just to make it easier for you to kill teams that use Wounding... Bring a RC and/or a Foul Feaster...

Sworn I made a post here earlier, bit more detailed why and don't feel like re-writing it lol, Dervs are supposed to be powerful. A covered Deep wound helps, that's the point of a Wounding Derv, kill their point and you kil lthat builds overall use. Every build has it's uses and they are an Elite for a reason.

Or you can just blind/blurr vision the derv =\ Easily counterable with that ESPECIALLY with a RC ^^ and a HB with draw conditions.
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Old Jun 04, 2008, 09:40 PM // 21:40   #97
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Leave Dervs be ^^ They been hti by nerf bat bunch of times
So has every character class ever, so good game guys lets not buff or nerf anything.

*smokes cigar*
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Old Jun 04, 2008, 09:45 PM // 21:45   #98
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Quote:
Originally Posted by Nature Loves Me
Leave Dervs be ^^ They been hti by nerf bat bunch of times, shouldn't put Deep on top just to make it easier for you to kill teams that use Wounding... Bring a RC and/or a Foul Feaster...

Sworn I made a post here earlier, bit more detailed why and don't feel like re-writing it lol, Dervs are supposed to be powerful. A covered Deep wound helps, that's the point of a Wounding Derv, kill their point and you kil lthat builds overall use. Every build has it's uses and they are an Elite for a reason.

Or you can just blind/blurr vision the derv =\ Easily counterable with that ESPECIALLY with a RC ^^ and a HB with draw conditions.
Are you kidding me?

I don't even know how to respond to that. Except for the fact that when your RC's disabled because of sig hum, you can't take it out. Really, stop being terrible.
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Old Jun 04, 2008, 10:08 PM // 22:08   #99
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Quote:
Originally Posted by Razz L Dazzle
I realize they do currently stack. I'm mostly commenting on changing it to holy damage doesn't change the stacking problem but merely switches the build from Conjure/Strength to Judge's Insight/ Strength which is slightly inferior b/c of Judge's duration but still the same problem, Me/mo Strength mesmer would be able to support JI. If strength of honor only applies to physical damage then JI wouldn't stack with it. Which it was what i've been advocating.
There's no way a Me/Mo will be able to support SoH + JI on 3 melee, and I even doubtit'll be able to support it on 2.

People will likely just use holywrath/retribution/lifebond/etc on those type of signet mesmers if nothing besides SoH+conjure stacking gets touched.
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Old Jun 04, 2008, 10:16 PM // 22:16   #100
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Quote:
Originally Posted by Snow Bunny
Izzy believes that Wounding Strike isn't an issue.

Discuss.
Which again begs the question...why are we even bothering?
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