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Old Jul 10, 2008, 10:51 AM // 10:51   #1
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Default Magebane in TA?

Do magebane rangers in TA stick with Magebane/DShot and play like a real ranger? Or do they add Savage and just spam? Which is better?

Because spamming is pretty damned boring .. but I can see how it might be more effective in TA ... opinions?
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Old Jul 10, 2008, 11:46 AM // 11:46   #2
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Better? Playing well and actually using your interrupts wisely

Better for the pings that most rangers in TA have? Spamming.
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Old Jul 10, 2008, 12:02 PM // 12:02   #3
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what kind of scrub rangers do you play with?

only "spamming" you do is do spread poison quickly... otherwise you either reflex interrupt or anticipate- i.e. when a monk gets out of blackout, just been ressed and people are low health etc.

monking vs a ranger who spams is easy, monking against someone who knows what they're doing is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing gay
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Old Jul 10, 2008, 12:25 PM // 12:25   #4
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11 in marks and debilitating shot imo.

Also, while on topic of rangers in TA...let's face it, spreading poison is pretty much useless right now. Bouncing condis, resilience monks etc. What's the point other than being a nuisance?

[build=OgMU8kLjt8SVgPG/awG5VZGtECAA]

Being able to punch in upwards of 200 dmg in a quarter second when your warrior says 3-2-1 is still rather ridiculous. RTW helps u interrupt more better too.

Last edited by Krill; Jul 10, 2008 at 12:40 PM // 12:40..
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Old Jul 10, 2008, 12:34 PM // 12:34   #5
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The only use for savage, magebane and d-shot on the same bar is to stop two resses going off. You can d-shot one, magebane the other.. then when he uses it again you savage it, by the time he uses it for the third time either magebane or d-shot will be recharged.

You cannot do this with just d-shot, magebane. Although if you can coordinate ur interrupts with the warrior, you dont even need savage to stop 2 sigs..

3 interrupts every 10 seconds is more than any other profession could wish for, and it should be enough. Besides, you cannot keep up 5 interrupts every 10 seconds even if you wanted it. It'll drain your energy within a minute.

I'd suggest using sloth hunters or debilitating shot instead of savage. Sloth is great when you're using vent and your melee is calling spikes, deb shot is useful when you rely on pressure.
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Old Jul 10, 2008, 12:52 PM // 12:52   #6
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Ok .. I should have been clearer iin the OP .. by spamming I meant *frequent anticipation* ... NOT *go RA and use on recharge*

That's why I am asking if the good rangers bring Savage ... do they? The only way I can see it justified is if they do ALOT of *anticipation*.

Quote:
Originally Posted by miskav
Better for the pings that most rangers in TA have? Spamming.
My ping averages around 300 ... which is why I am wondering if I should go the *anticipation* route or just give up on ranger.

Quote:
Originally Posted by RhanoctJocosa
what kind of scrub rangers do you play with?
Actually I don't play with any ... before this week hadn't TAed in about 2.5 years ... but I'm noticing that the Magebaners are either A) amazing at getting RoF or B) they spam alot ...... hence my query for advice.
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Old Jul 10, 2008, 12:55 PM // 12:55   #7
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Quote:
Originally Posted by arienrhode
11 in marks and debilitating shot imo.

Also, while on topic of rangers in TA...let's face it, spreading poison is pretty much useless right now. Bouncing condis, resilience monks etc. What's the point other than being a nuisance?

[build=OgMU8kLjt8SVgPG/awG5VZGtECAA]

Being able to punch in upwards of 200 dmg in a quarter second when your warrior says 3-2-1 is still rather ridiculous. RTW helps u interrupt more better too.
hi block

spreading poison rapes once you get a dshot on FF
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Old Jul 10, 2008, 01:27 PM // 13:27   #8
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Quote:
Originally Posted by RhanoctJocosa

spreading poison rapes once you get a dshot on FF
And you can really predict when that's gona happen if you're just counting to two, mashing d-shot and hoping it gets used again on recharge. Given enough time sure you'll probably get it but that gives you a whopping 22 seconds of spreading poison fun, assuming they have zero backup condi removal. I like RTW because it affords you some distance to interrupt reliably without getting in someone's face saying "hi, i'm gona hit u".

Magebane is a ridiculously powerful skill, but punishing is also still punishing as an interrupt with RTW or a quick follow up to sloth to spike down low targets. With the prevalence of HC monks that have zero prot and WoH stance monks that either do not use SB or use it very conservatively, you would be surprised how well it can work. And if they do waste a big prot on account of a sloth hunter / punishing combo it's largely wasted because it's over by the time they prot. Magebane is also nice for punching though blocks to interrupt a sig but good players / teams will fake and position out of LoS to get a rez off, simple as that.
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Old Jul 10, 2008, 02:02 PM // 14:02   #9
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yes you predict, and what's wrong with getting in their face?

if you aren't going to run an apply/magebane you may as well run another physical imo

anyway off topic... think op's q has been answered

pc
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Old Jul 10, 2008, 03:05 PM // 15:05   #10
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My ping averages around 300 ... which is why I am wondering if I should go the *anticipation* route or just give up on ranger.

Hey. You'l still be able to rupt decently with 300 ping, i average around 300 too and can get 1 second cast consistently but have trouble with 3/4's unless my ping drops or i anticipate them.

Practicing on the zaishen healer helped alot xD... but seriously you can still reflex interrupt fine with that sort of ping without "spamming" i wouldn't give up playing ranger for anything, i love that class too much but that's just me ^_^
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Old Jul 10, 2008, 04:19 PM // 16:19   #11
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Well, I can only speak from my own experience of course. But when my ping goes orange, I can only really interrupt 1 second casts when im in their face.

I really have to concentrate for them. And I have to get lucky I dont get a random lagspike. So if my ping was always orange I'd either have to change my playstyle (anticipate more, reflex less) or I'd have to stop rangering. You simply cannot anticipate all important spells. And if a build forces you to shut down a specific 1 second spell it's gonna be hard to do on orange ping. Obviously 2 second spells and resses are still easily doable, although interrupts tend to hit a bit later than usual.

Luckily my ping is nearly always green. I suppose european servers are still the most popular and because I play on popular european times, I do not meet a lot of american or asian teams.

Because my ping is normally green I try not to "spam" much, and if my ping was orange I'd definitely not switch out my deb-shot for another interrupt. It's only worth is if you really need it to stop resses.. (A spike maybe (but even then I'd rate sloth hunter's higher).
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Old Jul 10, 2008, 04:56 PM // 16:56   #12
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Quote:
Originally Posted by arienrhode
And you can really predict when that's gona happen if you're just counting to two, mashing d-shot and hoping it gets used again on recharge.
erm no

when your war uses [crippling slash] + [gash] usually [foul feast] follows so a smart ranger camps the necro waits for the spike then uses [distracting shot] and you have no more foul feast.

ofc it doesn't work every time but its not impossible
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Old Jul 10, 2008, 08:39 PM // 20:39   #13
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The primary reason to use [Savage Shot] is to stop [Resurrection Signet]. You can justify using it for poison spread, but you haven't energy to use it for that purpose. You can justify using it for extra disruption, but you rarely get more disruption from having it available. You can justify using it over [Debilitating Shot] because you can seriously hurt a person on high set, but in my experience, you have to refer to my extra disruption point, and you get more consistent damage from debil shot on high set anyways.

Poison spread remains very useful; there is no setup in the game that uses the poison for energy management. Melandru's Resilience only gains 20 energy per minute from it. Foul Feast only gains a net sum of energy if they feast more than one condition. The very threat of the poison forces them to cope in a meaningful fashion; having that one skill forces them to spend a great deal of time and energy cleaning it up that isn't spent on a more productive task, you still get some damage from the poison anyways, and they die quickly if they don't clean it up.

The anticipation question is very simple: Reflexes, Activation, Ping, Distance, Processing and Delay.

Here is what you know:

Reflexes: .15 to .3 seconds
Int_Activation: .25 seconds
Processing: .1 seconds
Ping: .1 to .3 seconds
Distance (Flight Time): up to about .1 seconds
Delay (Mid-Attack): up to about .25 seconds

Hypothesize a number of common situations you expect to face involving these factors. You outright miss every time the total of these numbers goes up to 1 second. If you're mostly missing, you probably shouldn't be rangering period. There are several programs online that can help you determine your reflex speed.

Anticipation is okay on things like attack skills, Plague Sending, Word of Healing. You don't have to reflex those skills, but it does help a lot if you can do it when necessary, and you're smart enough to determine when it's necessary. But in some matches you have to nail one seconds, and if you aren't doing it, then your team is losing.
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Old Jul 12, 2008, 06:30 PM // 18:30   #14
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Yeah, D-shotting foul feast as part of your strategy. NICE ONE.
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