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Old Jul 15, 2008, 05:16 PM // 17:16   #1
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Default Rspike?

I was in HA yesterday, doing a bit of Sway (no flaming please) when we came against a group someone in our PuG identified as Rspike, we were beat in about 2 minutes... what builds are involved in Rspike? I have tried searching but found nothing.
(I know rangers but i dunno the exact builds)
Thanks
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Old Jul 15, 2008, 05:29 PM // 17:29   #2
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It has many variations.

It involves about 3-5 rangers and 3 monks, occasionally a paragon.

The rangers use spirits (Favorable Winds and occasionally Winnowing) to increase damage per arrow up to around 10. They then use a preparation (either Glass Arrows [elite] or Read the Wind) to further increase damage.

It matters which version you're playing of course. The one I'm most familiar with is Glass Arrows as a preparation, then you use Forked Arrow quickly followed up by Savage Shot for a quick spike. Using Hornbows with vampiric mods, you can easily get damage up to around 65 an arrow. Get a paragon with Anthem of Guidance to prevent blockability, and you have a lot of damage that can't easily be prevented if the spike is clean and clear. The main problem with this spike is that Forked Arrow only works properly (i.e, 2 arrows) if the user isn't hexed or enchanted, which means he can't be protted and he has to have Hex Breaker up to prevent being hexed. One of the rangers might also have Rend Enchantments to strip a target of prot for the spike.

The other one involves Sloth Hunter's Shot followed up with Punishing Shot and Read the Wind for similarly substantial damage. I don't like this one as much, but many favor it due to the fact it doesn't have the "Can't be hexed/enchanted" clause.

There's other versions of course. I remember holding halls once with some Dual Shot/Conjure Flame malarky, but you get the idea.

Essentially, it involves a damage increasing preparation, some preliminary attack, and a quick interrupt to follow up.


You need good coordination to an extent for it to work. Unlike sway, you actually need vent for this.
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Old Jul 15, 2008, 08:22 PM // 20:22   #4
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I've seen people using [sundering weapon] on a paragon for [chest thumper] (a rit puts sundering on the para).

I think the [sloth hunter's shot] spike also has an orders necromancer.
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Old Jul 16, 2008, 03:16 AM // 03:16   #5
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Take 3 Rangers and 5 random bars and U got an overpowered Rspike...

There is PvX wiki builds, check them
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Old Jul 16, 2008, 02:36 PM // 14:36   #6
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Well no but someone called them as an Rspike team, only need 1 person to do that =]
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Old Jul 16, 2008, 02:38 PM // 14:38   #7
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Quote:
Originally Posted by Keekles
I've seen people using [sundering weapon] on a paragon for [chest thumper] (a rit puts sundering on the para).

I think the [sloth hunter's shot] spike also has an orders necromancer.
Yeh its sloth hunter we were up against, so its basically an overpowered group of ranger builds, support and healing with good coordination?
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Old Jul 16, 2008, 10:11 PM // 22:11   #8
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Quote:
Originally Posted by Warriorsrmint
Yeh its sloth hunter we were up against, so its basically an overpowered group of ranger builds, support and healing with good coordination?
Add about a 1000 damage spike every 5 seconds and that pretty much sums up R spike
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Old Jul 17, 2008, 10:07 AM // 10:07   #9
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Quote:
Originally Posted by Chris37320
Add about a 1000 damage spike every 5 seconds and that pretty much sums up R spike
It seemed like a 1sec kill when we were taken out, healers didn't have time to react but it might have been longer.
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Old Jul 17, 2008, 10:08 AM // 10:08   #10
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Quote:
Originally Posted by Chris37320
Add about a 1000 damage spike every 5 seconds and that pretty much sums up R spike
You assume that every spike hits with full potential.
If that happens then one should reconsider playing with different people.
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Old Jul 17, 2008, 03:26 PM // 15:26   #11
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Quote:
Originally Posted by Warriorsrmint
It seemed like a 1sec kill when we were taken out, healers didn't have time to react but it might have been longer.
He means that they can do that every 5 seconds. Not that it takes 5 seconds to do that amount of damage.
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Old Jul 17, 2008, 05:20 PM // 17:20   #12
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Quote:
Originally Posted by Warriorsrmint
It seemed like a 1sec kill when we were taken out, healers didn't have time to react but it might have been longer.
Then again, your playing sway.

/tries not to flame

N/Rt healers usually cant catch spikes, but are ok with pressure, and they can only heal if stuff dies.

Also, you can't expect them to catch spikes because
1.) They don't understand game mechanics so they can't play with skill (ex. pre warding targets, stand next to caller so you know when a spike is incoming)
2.) They are scrubs who want to farm fame making other peoples lives miserable.

Still, why would you expect to stay alive against any decent team with sway?
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Old Jul 17, 2008, 05:48 PM // 17:48   #13
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Quote:
Originally Posted by Chaos Rofl Copter
Then again, your playing sway.

/tries not to flame

N/Rt healers usually cant catch spikes, but are ok with pressure, and they can only heal if stuff dies.

Also, you can't expect them to catch spikes because
1.) They don't understand game mechanics so they can't play with skill (ex. pre warding targets, stand next to caller so you know when a spike is incoming)
2.) They are scrubs who want to farm fame making other peoples lives miserable.

Still, why would you expect to stay alive against any decent team with sway?
But then the problem arises, im a HA newb so i can't get into any groups other than Sway unless you find an extremely cool dude who says aslong as you know how to play it and have done so before rank doesn't matter.
I can play other builds its just i can't due to people not letting unranked people in decent groups.
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Old Jul 17, 2008, 05:54 PM // 17:54   #14
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Quote:
Originally Posted by Warriorsrmint
But then the problem arises, im a HA newb so i can't get into any groups other than Sway unless you find an extremely cool dude who says aslong as you know how to play it and have done so before rank doesn't matter.
I can play other builds its just i can't due to people not letting unranked people in decent groups.
I wasn't flaming you for playing sway, just stating stuff.

If you want to play a real build, gather friends imo.
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Old Jul 17, 2008, 05:55 PM // 17:55   #15
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Quote:
Originally Posted by Warriorsrmint
But then the problem arises, im a HA newb so i can't get into any groups other than Sway unless you find an extremely cool dude who says aslong as you know how to play it and have done so before rank doesn't matter.
I can play other builds its just i can't due to people not letting unranked people in decent groups.
You'll need to find a guild or friends to play with.

The thing is that all Rspike takes is some coordination and line of sight.

You can't block it with blockmechanics (if they're using the paragon) and it's like a caster spike in that to an extent it's rather difficult to see where they're going to spike sometimes.

Your N/Rt healer can't Infuse/Spirit Bond against it.

Get some friends to HA with imo.
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Old Jul 17, 2008, 07:04 PM // 19:04   #16
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Quote:
Originally Posted by Chaos Rofl Copter
If you want to play a real build, gather friends imo.
Does Rspike count as a real build nowadays? If so, you can also count Bspike and Ritspike in, as they were ALOT harder to run at the time.
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Old Jul 17, 2008, 07:11 PM // 19:11   #17
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Quote:
Originally Posted by Killed u man
Does Rspike count as a real build nowadays? If so, you can also count Bspike and Ritspike in, as they were ALOT harder to run at the time.
No, rspike is not a real build, and the other builds you listed are also crap.

I mean like, balanced... something that takes skill.
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Old Jul 17, 2008, 07:20 PM // 19:20   #18
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Quote:
Originally Posted by Killed u man
Ritspike in, as they were ALOT harder to run at the time.
Ritspike was ctrl+click, press t, 3,2,1 wielders + burn, switch. Not to mention heals on pretty much every player in the party.

How was that hard?
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Old Jul 17, 2008, 07:38 PM // 19:38   #19
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I simply can't understand that approach. If a build is easier to run than other builds, that alone makes it "not a real build"?
I'm NOT DEFENDING RSPIKE, I just wonder what it is with "this build is easy to play, therefore not honorable" approach.

Yes, it needs a nerf. Glass Arrows+Brutal stacking isn't good. Something needs to be done about +dmg from buffs, they need to be capped (thus solving the conjure+soh thing as well).

Last edited by shoogi; Jul 17, 2008 at 07:42 PM // 19:42..
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Old Jul 17, 2008, 07:40 PM // 19:40   #20
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Well, we just faced 5 ranger spikes in a row... after that basiclly our whole guild got disgusted and logged off.

It IS a bit riduculous that you get:

- 1000+ damage with 4 spikers!!!
- kills no problem with one spiker down
- 3 dshots and about 35 spare slots to fit in whatever utility you feel like.

All that is required is a good caller ... hell you dont even need good monks ... who needs good monks whan you get 3? You can be sure that if this was viable in GvG they would be threatening Izzy with death.

Quote:
Originally Posted by Ate of DK
You assume that every spike hits with full potential.
If that happens then one should reconsider playing with different people.
Sure ... have the mesmer shut the spikes down (did I mention they come every 5 seconds). Now have fun breaking a 3-monk backline.

Last edited by Frank Dudenstein; Jul 17, 2008 at 07:50 PM // 19:50..
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