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Old Jul 20, 2008, 11:57 AM // 11:57   #121
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Quote:
Originally Posted by Apok Omen
Plague Sending is just a cheaper, long range Plague Touch thats only downside is a small health sac that can easily be RoFed.

And on that note, SACCING HEALTH DOES NOT JUSTIFY 1 ENERGY COST SPELLS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Don't forget it is AoE, on top of that.
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Old Jul 20, 2008, 04:17 PM // 16:17   #122
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It can easily be healed off, but that's another 5 energy. Thus, 6 energy together, just displaced differently.
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Old Jul 20, 2008, 06:57 PM // 18:57   #123
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to stop de Me/N stuff, just move plague sending into soul reaping, N/Me with SoM won't work, just need a ranger who can interrupt 1sec activation skills imo
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Old Jul 21, 2008, 01:14 AM // 01:14   #124
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Well it's not just mesmers using that skill.
I have played vs Glad a couple of times in ta and they run plague sending on the warriors. With vigorous spirit healing up the sacrifice and only 1 energy cost it's not a bad idea imo
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Old Jul 21, 2008, 04:30 AM // 04:30   #125
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Just a theory about Foul Feast. It seems Foul Feast would be an elite version of Draw Conditions. I would say either make it an elite skill, or remove the life gain from it and keep the energy gain. It also somewhat nerfs the FF-Plague Sending combo, since the necro won't gain the health back by itself.

As fo the 1 energy spells, either they raise the energy cost or create a viable sacrifice cost template where they can balance these skills. Perhaps WoD needs to be a 17-25% sacrifice from maximum health to be balanced. Maybe Plague Sending needs a stronger sacrifice. They did it to Order of Blood, and at the time, Order of Blood had a 5 energy cost.

Just throwing some ideas aout there.
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Old Jul 21, 2008, 08:19 AM // 08:19   #126
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Quote:
remove the life gain from it and keep the energy gain
I'd say do the opposite. Really, it's the energy gain that makes it so damn good. That and the fact that [plague sending] is free (can you hear me Twicky???) make it seriously stupid. I wouldn't mind it staying as is, if it were made into an elite.
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Old Jul 21, 2008, 09:40 PM // 21:40   #127
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Originally Posted by kvndoom
I'd say do the opposite. Really, it's the energy gain that makes it so damn good. That and the fact that [plague sending] is free (can you hear me Twicky???) make it seriously stupid. I wouldn't mind it staying as is, if it were made into an elite.
If ff would be elite I would still put it on my bar, go figure .
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Old Jul 21, 2008, 11:01 PM // 23:01   #128
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Finally a good discussion on the TA format. I guess my priority list is:

[signet of midnight] - Eviscerate this skill, please for the LOVE OF GOD (justified caps)

[plague sending] - Take away the AoE, make it cost 5e

[wail of doom] - I still really hate this skill but not as much as I used to, because CE is still better imo. Up the recharge some and it's ok

[enraged lunge] Up recharge to 8s and reduce buff damage slightly. To anyone saying lulz @ the bm line, perhaps, but monking against an unblockable 100+ dmg pet spam attack is retarded. RoF'ing it is dicy with incoming spear spam and spirit bond is too expensive to counter the sustained spam.

[ebon dust aura] Skill is really stupid but it's why I like playing CE over WoD to punish the hell of out builds that rely on constant enchant stacking.

[strength of honor] Another reason why punishing enchant removal is gud in TA methinks

[defile defenses] Increase recharge so it's not used so much as a cheap cover hex and lower damage

[augury of death] This skill has been bad since it's inception, needs a overhaul for reasons other than TA

[rampage as one] Yes this skill is retarded as hell, but snares pretty much wreck those pesky axe thumpers. A thought on "fixing" RaO once and for all (so much as it can be), make it a stance and add in language that "if your pet dies while under the effects of this skill, it cannot be revived for 30 seconds".

I guess that's my thoughts for now, been gone for a week and it's gona take a lot more than some tweaking to make TA fun again

Last edited by Krill; Jul 21, 2008 at 11:08 PM // 23:08..
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Old Jul 22, 2008, 01:31 AM // 01:31   #129
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I know that i'll be flamed for this, but DO NOT kill sig of midnight, SoM and EDA are the ONLY viable ways to blind someone in the current state of the game, unless you're running glyph of immolation + steam or immolate + steam, ANet already removed B-surge and B-flash from the game, due to the QQ.

I'll say it forever, move plague sending into soul reaping and Me/N SoM spammers will stop, if N/Me with SoM start to be used, just get a good ranger to disable it, or just dshot/magebaneshot plague sending.If the N/Me version still gets played, increasing the activation of SoM into 1sec will make it interuptable by any good ranger IMO

Wail of Rape is just the most overpowered skill ever, 40% of the time you'll be useless, with a 40/40 set for soul rape you'll completely shutdown someone.I'd say make it reduce the attributes by 50% rounded down

Defile Defenses is fine IMO, doesn't need any change.

Enraged Lunge is abusive, get two axe rangers with it and a Me/Mo smiter and you're done

Ebon Dust Aura is completely fine IMO, some way to blind the enemy and also spread some degen(barbed spear)

RaO is ridiculous, at least make it a stance to "balance" things

Shattering Assault abuse must stop, make Wild Strike blockable

also: pls buff counters to the melee abuse, revert Reaper's Mark to 10sec or at least 12sec recharge, then remove the degen from Faithenartedness, it's fair
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Old Jul 22, 2008, 02:27 AM // 02:27   #130
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Quote:
Originally Posted by Boogz
I know that i'll be flamed for this, but DO NOT kill sig of midnight, SoM and EDA are the ONLY viable ways to blind someone in the current state of the game, unless you're running glyph of immolation + steam or immolate + steam, ANet already removed B-surge and B-flash from the game, due to the QQ.
The problem with SoM and b-surge / flash pre-nerfs were that they are / were being used to blanket players with blind 100% of the time. This virtually forces you to run either a second monk with draw, a FF nec or some kind of gimmick build with no martial class. I'd much rather see water snares replace the SoM crap once and for all as a defensive midliner because it cost energy to run and doesn't pack dangerous dom skills as well, namely diversion and shame.

Quote:
Originally Posted by Boogz
I'll say it forever, move plague sending into soul reaping and Me/N SoM spammers will stop, if N/Me with SoM start to be used, just get a good ranger to disable it, or just dshot/magebaneshot plague sending.If the N/Me version still gets played, increasing the activation of SoM into 1sec will make it interuptable by any good ranger IMO
That might work if plague sending sent 0 conditions with 0 in reaping (as is it's 1 even with 0 in curses and it can still work). Hitting plague sending with a bow interrupt is no problem but good luck with SoM unless they are dumb enough to touch a ranger with it. Either way, even if it does become "easily interruptible" with activation tweaks you're still falling into the fallacy of saying a skill isn't OP if a ranger can interrupt it. A balanced game is supposed to be interrupting key skills as needed, not camping players to keep one or two skills disabled as much as possible because they are OP.

Quote:
Wail of Rape is just the most overpowered skill ever, 40% of the time you'll be useless, with a 40/40 set for soul rape you'll completely shutdown someone.I'd say make it reduce the attributes by 50% rounded down
WoD can get quite ridiculous if the nec is left unpressured using a set of their choice. If you have a good warrior it becomes a lot easier because most necs will try to use either WoD or a defensive hex after a kd. Most don't bother covering WoD since it's so short too, making remove hex a life saver on your ranger's bar.
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Old Jul 22, 2008, 05:40 AM // 05:40   #131
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Quote:
Originally Posted by Boogz
I know that i'll be flamed for this, but DO NOT kill sig of midnight, SoM and EDA are the ONLY viable ways to blind someone in the current state of the game, unless you're running glyph of immolation + steam or immolate + steam, ANet already removed B-surge and B-flash from the game, due to the QQ.
B-flash is too expensive to anyways to keep it up, eles have it rough in TA imho, they crack too fast under pressure. I can see where you're going with this but the remedy is worse then the plague. Besides, people were opting to tune EDA down, not nuke it into obliveon. If anet is smart the same happens to SoM. The only skill I want to see crucuified is RaO, the rest just needs to be tweaked imho. My ideas of skill nerfs is not to force skills out of the game completely anyways.
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Old Jul 22, 2008, 06:37 AM // 06:37   #132
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Quote:
Originally Posted by Boogz
I know that i'll be flamed for this, but DO NOT kill sig of midnight, SoM and EDA are the ONLY viable ways to blind someone in the current state of the game, unless you're running glyph of immolation + steam or immolate + steam, ANet already removed B-surge and B-flash from the game, due to the QQ.
If by blinding someone you mean keep it blind 24/7, then there's something wrong with you. Blind was meant mainly to stop spikes and reward skillful play.
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Old Jul 22, 2008, 07:32 PM // 19:32   #133
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Another thought I had about [magebane shot] was to change the description to:

"Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 10 seconds and Magebane Shot is disabled for 5 seconds. This attack cannot be blocked."

That keep the same utility as savage for non-spell interruption and cut down some on rangers that just spam at every skill warmup. I fear if magebane is nerfed too much though we'll only see more rangers bringing magebane, d-shot and savage...hardly a fix.

Also, it's high time [wild strike] got bumped to 8s. A sin chain ever 8s is still plenty powerful.
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Old Jul 22, 2008, 10:52 PM // 22:52   #134
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Quote:
Originally Posted by the_deSKtructor
If by blinding someone you mean keep it blind 24/7, then there's something wrong with you. Blind was meant mainly to stop spikes and reward skillful play.
The problem of the Me/N is plague sending IMO, like arienrhode said, moving it to soul reaping and make it transfers no conditions at soul reaping 0 would make it stop, I'd say that this could solve the problem.

Quote:
Originally Posted by arienrhode
Another thought I had about [Magebane Shot] was to change the description to:

"Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 10 seconds and Magebane Shot is disabled for 5 seconds. This attack cannot be blocked."

That keep the same utility as savage for non-spell interruption and cut down some on rangers that just spam at every skill warmup. I fear if magebane is nerfed too much though we'll only see more rangers bringing magebane, d-shot and savage...hardly a fix.
Magebane shot basically removed elementalists and spirits from TA imo, even with 10e you still get half of your bar disabled, the problem of it is that it's spammable and unblockable, not the energy cost, it needs a bigger recharge to get balanced imo
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Old Jul 23, 2008, 04:20 AM // 04:20   #135
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If Magebane shot is going to remain unblockable, it should have a longer recharge, perhaps 10-12 seconds.
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Old Jul 23, 2008, 04:37 AM // 04:37   #136
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Quote:
Originally Posted by Boogz
The problem of the Me/N is plague sending IMO, like arienrhode said, moving it to soul reaping and make it transfers no conditions at soul reaping 0 would make it stop, I'd say that this could solve the problem.
SoM works without plague sending, dual mes, or a single too even. no, stop defending the elite, it needs to DIE.
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Old Jul 23, 2008, 06:13 PM // 18:13   #137
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[Signet of Midnight] just needs to be changed to a touch "skill" (becuase even though it says touch now, i get hit from downtown with it) and make the recharge as long as the duration. Then you don't keep getting spammed without at least getting to pop that mesmer in the mouth one good time, cause that is all it takes.
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Old Jul 23, 2008, 09:53 PM // 21:53   #138
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Quote:
Originally Posted by Puddin Cheeks
[Signet of Midnight] just needs to be changed to a touch "skill" (becuase even though it says touch now, i get hit from downtown with it) and make the recharge as long as the duration. Then you don't keep getting spammed without at least getting to pop that mesmer in the mouth one good time, cause that is all it takes.
It is a touch signet and you do need to touch the foe to activate it. You would be getting hit with [skill]plague sending[/skill] which som mesmers use to send blind to anyone they choose.
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Old Jul 24, 2008, 06:32 AM // 06:32   #139
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Quote:
Originally Posted by Puddin Cheeks
[Signet of Midnight] just needs to be changed to a touch "skill" (becuase even though it says touch now, i get hit from downtown with it) and make the recharge as long as the duration. Then you don't keep getting spammed without at least getting to pop that mesmer in the mouth one good time, cause that is all it takes.
good point, it will also become interruptable via reaction then.
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Old Jul 25, 2008, 09:25 AM // 09:25   #140
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Upon pulling my head out of my arse and spending a few hours over the last few days in ta i have to say dual dom is by far the lamest of the lame. Its totally balance's bane. Seeing copies of rip,rend,shatter..etc so once they tear down the preprots it turns into a battle of attrition. Its near impossible to protect your necro's casts as the match progresses much less your own. Once they get on top of you it gets rough unless your ranger is in god mode handling conds, rupts and a unified theory. None of it is possible with out SoM obviously, it must go. Spec'n to beat it leaves you with your pants down when u run into a decent "balanced" team who havnt and their bars don't resemble something out of ab. Out of the teams not from ra I'd say we faced dual dom about 60% of the time, dual rao 30%, shove 5%, triple smite 4% and a balanced team from dnf, kfc or dv that were almost fun then you remember the FF meta is almost as boring. The Big One is coming i hear so maybe there will be adjustments. If not i say remove glad titles from the game so those that enjoy ta can play it and these kids can get back to 3,2,1'n tigers. Not that titles mean much but i'm playing in glad7-9 groups some of whom are top 20 and we cant string anything epic together as every match is vs some brand of lame. zzzz
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