Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jun 28, 2008, 05:35 PM // 17:35   #1
Krytan Explorer
 
legendary4321's Avatar
 
Join Date: Aug 2007
Location: nomads isle
Guild: I Savant I[Crew]4life
Profession: W/
Advertisement

Disable Ads
Talking any1 else mis 6-man ha?

I mis it because u were forced to have only 2 monks in your group,and if u had 3,it would be harder and/or take longer to win a mach. Many spikes would go down if we went back to 6 man teams.



does any1 mis 6-man?
legendary4321 is offline   Reply With Quote
Old Jun 28, 2008, 05:36 PM // 17:36   #2
Ascalonian Squire
 
BL1ZZARD's Avatar
 
Join Date: Jun 2008
Location: UK
Guild: [CBA]
Profession: Mo/W
Default

No 6v6 was ridiculous
BL1ZZARD is offline   Reply With Quote
Old Jun 28, 2008, 05:39 PM // 17:39   #3
Resigned.
 
Jenn's Avatar
 
Join Date: Sep 2006
Default

6v6 was stupid because of the builds - really shitty OR griefing teams ran a stupid 3 RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing monk backline. Prot, Healer, Spellbreaker... that leaves three other people for damage...people just couldn't kill each other. It was stupid >: O
__________________
"Let us be loving, hopeful and optimistic. And we’ll change the world."
Jack Layton

Jenn is offline   Reply With Quote
Old Jun 28, 2008, 05:43 PM // 17:43   #4
Jungle Guide
 
Wika Sham's Avatar
 
Join Date: Apr 2006
Location: PA
Guild: The Black Parades [死人死]
Profession: Mo/Me
Default

6v6 to me, isnt really all that fair now, with the conditions you have to meet to win Halls, lets see you need to have splitability a speed boost 2 runners and a snare and still have sufficient damage? Im not sure about that. Plus 3monks with 8 people is a good defense, 3 monks with 6 people is just retarded.
Wika Sham is offline   Reply With Quote
Old Jun 28, 2008, 05:44 PM // 17:44   #5
Emo Goth Italics
 
Join Date: Sep 2006
Default

I agree with the above post.
Tyla is offline   Reply With Quote
Old Jun 28, 2008, 05:59 PM // 17:59   #6
Lion's Arch Merchant
 
Join Date: Mar 2007
Default

In response to the OP:

No.
lord of all tyria is offline   Reply With Quote
Old Jun 28, 2008, 08:59 PM // 20:59   #7
Krytan Explorer
 
Damus's Avatar
 
Join Date: Mar 2006
Location: Seattle
Default

when it was 6v6 we also had some retarded maps (e.g., the kill-counts). making things 6v6 will require some serious skill balancing, and really not worth the trouble and bother at this point.
Damus is offline   Reply With Quote
Old Jun 28, 2008, 09:02 PM // 21:02   #8
Banned
 
credit's Avatar
 
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
Default

The game is balanced around 8v8.
credit is offline   Reply With Quote
Old Jun 28, 2008, 09:04 PM // 21:04   #9
Frost Gate Guardian
 
Free Sigils's Avatar
 
Join Date: Aug 2007
Guild: Puff Puff Pass That Oh W T F [B스n]
Profession: Me/P
Default

No.


12 Chars.
Free Sigils is offline   Reply With Quote
Old Jun 28, 2008, 09:16 PM // 21:16   #10
Krytan Explorer
 
Join Date: Jun 2005
Default

6-man was hated by pretty much everybody - and it would be even worse now with the increased bojectives. It basically restricts you to bringing a small subset of the tools that you really need. And you will lose matches to inferior teams when you face a team requiring a tool you had to leave out .. and they happen to have brough the right one.
Frank Dudenstein is offline   Reply With Quote
Old Jun 29, 2008, 12:40 AM // 00:40   #11
Ascalonian Squire
 
Join Date: May 2006
Location: China
Guild: I Like To Eat [Rice]
Profession: W/R
Default

I think 6 v 6 is dumb, you cannot fit the needs into your build.
Kyle S is offline   Reply With Quote
Old Jun 29, 2008, 01:01 AM // 01:01   #12
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Anything but 8v8 is generally not desirable because the skills are balanced around 8v8 play. Any less, and you get skills that are overpowered in smaller formats but not so much so in 8v8 (plus it's harder to run balanced in smaller formats). Any more, and you get degenerate party-affecting skills that is stronger the more people you have (shouts, even stuff like heal party/channeling).
Div is offline   Reply With Quote
Old Jun 29, 2008, 03:02 AM // 03:02   #13
Krytan Explorer
 
Ka Tet's Avatar
 
Join Date: Nov 2006
Guild: Pita Bread And Scud Missiles Ai[iiii]
Default

I'm torn on 6man.
In favor of 6man:
It would really tame one degenerate side of the current meta: the spike/ pseudospike meta, r-spike ritspike and the sf sort of spike type thingy.
It would reduce the time required for party formation - something HA could definitely use.
It would almost certainly lead to the meta shake-up that many people have been waiting for.

Drawbacks of 6man:
It would really boost the power of the other degenerate side of the current meta: hexway, which is already way too strong for a set it and forget it sort of build. Although if hexes took duration nerfs, that could be negated.
It would also summon the return of holding builds. However, if a kill count map was added along with strict timers to discourage holding builds, it might work out.
Given the reduction in room for utility skills, this would also require the removal of the AB maps, which I doubt anyone would object too, and possibly relics as well - again I don't think that too many people would lose sleep over that.
Ka Tet is offline   Reply With Quote
Old Jun 29, 2008, 03:18 AM // 03:18   #14
Wilds Pathfinder
 
Lord Natural's Avatar
 
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
Default

I understood why they changed it back to 8v8, but around the 6v6 time my guild had quit the game, so I thought heroway was fun as hell. Probably some of the best fun I've had playing GW.
Lord Natural is offline   Reply With Quote
Old Jun 29, 2008, 03:33 AM // 03:33   #15
Jungle Guide
 
Ekelon's Avatar
 
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
Default

i miss 6v6 a lot. 6v6 is more balanced than 8v8 imo. it gives less room for overpowered spikes.
Ekelon is offline   Reply With Quote
Old Jun 29, 2008, 03:48 AM // 03:48   #16
Jungle Guide
 
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
Default

I quit when 6v6 happened. so in a word... "no"
Teh [prefession]-zorz is offline   Reply With Quote
Old Jun 29, 2008, 04:42 AM // 04:42   #17
Forge Runner
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Ekelon
i miss 6v6 a lot. 6v6 is more balanced than 8v8 imo. it gives less room for overpowered spikes.
Eurospike, Ritspike, Bloodspike, Rspike, Paraspike, SF spike, SoMW...

Ye, less spikes...

6v6 gives LESS utility to spikes, but most definatly not less spikes in overal...
Killed u man is offline   Reply With Quote
Old Jun 29, 2008, 07:00 AM // 07:00   #18
Frost Gate Guardian
 
Join Date: Feb 2007
Profession: W/A
Default

6v6 with Altar Holding > Current HA

8v8 with Altar Holding > ALL

bye
Takida is offline   Reply With Quote
Old Jun 29, 2008, 07:49 AM // 07:49   #19
Wilds Pathfinder
 
Akaraxle's Avatar
 
Join Date: Jan 2006
Location: Italy
Profession: E/
Default

PARAWAY!

12chars
Akaraxle is offline   Reply With Quote
Old Jun 30, 2008, 01:29 AM // 01:29   #20
erk
Wilds Pathfinder
 
erk's Avatar
 
Join Date: Nov 2006
Location: Australia
Default

The only thing I ever thought was good about 6v6 was that you needed to find two less players to make an all player team, which meant less waiting and mucking around. That's about it.
erk is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
IlikeWARRIORS Sell 0 Aug 08, 2007 03:00 PM // 15:00
any1 no if... ell the dervish Questions & Answers 5 Jan 15, 2007 09:08 PM // 21:08
Any1 know anything Polish Sosage Questions & Answers 19 Mar 08, 2006 03:55 AM // 03:55
Any1 else having GvG lag? eppuJ The Riverside Inn 2 Oct 14, 2005 08:28 PM // 20:28
Fryley Questions & Answers 2 Jun 01, 2005 08:05 PM // 20:05


All times are GMT. The time now is 10:07 AM // 10:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("