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Old Aug 08, 2008, 01:43 AM // 01:43   #21
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I think we'll have to wait a bit to see how this changes gvg.
And what was the point of nerfing sbond? pve? or spamming with channeling in HA?
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Old Aug 08, 2008, 01:45 AM // 01:45   #22
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Ok what about this you get 5-6 monks with dmg prevention skills like life sheath turtle at your guild lord and send 2-3 ppl who also have that kinda stuff and can tank to atk the guild lord and get at least 1 point of dmg on it by wanding.

Then once they come back u turtle for 28 mins and win a gvg.

Lol I felt like saying something.


Anyway what a retarded update, hardly any nerfs at all other than SB and WoW, 2 skills that didnt even really need nerfs. The only skill that actually got nerfed out of like at least 20 that needed it was sig of midnite which was a crap ass change anyway.

Nothing on Wounding Strike, Foul feast, GoI + Steam, RaO, Smiter's boon, WoD, Magebane, Escape, Shattering Assault, Iron Palm, Rspike skills, spirit rift...
Nope, just random buffs to promote more retarded gimmicks. Why dont u just buff the whole game.

Last edited by master_of_puppets; Aug 08, 2008 at 01:54 AM // 01:54..
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Old Aug 08, 2008, 01:45 AM // 01:45   #23
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Quote:
Originally Posted by øln
I think we'll have to wait a bit to see how this changes gvg.
And what was the point of nerfing sbond? pve? or spamming with channeling in HA?
I think they want people to use Aura of Faith for anti spikes now...
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Old Aug 08, 2008, 01:47 AM // 01:47   #24
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Quote:
Originally Posted by Seraphim of Chaos
I think they want people to use Aura of Faith for anti spikes now...
Shit thing is SoD is a better Elite than Aura is.
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Old Aug 08, 2008, 01:52 AM // 01:52   #25
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I feel sorry for the Monks.

Also: WTH AT RANDOM +900 DAMAGE.
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Old Aug 08, 2008, 02:00 AM // 02:00   #26
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SO anything really broken then?
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Old Aug 08, 2008, 02:18 AM // 02:18   #27
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This skill change honestly makes me feel as though I'm playing a whole different game. :s
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Old Aug 08, 2008, 02:19 AM // 02:19   #28
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oh no, not at all. Just a barrage that sets people on fire and doesn't remove preps, a +35% IAS that can be upkept forever for sins....
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Old Aug 08, 2008, 02:32 AM // 02:32   #29
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I /Facepalmed.
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Old Aug 08, 2008, 02:32 AM // 02:32   #30
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Time to slot 5 monks in your gvg builds since you only need 2 people to kill stuff now.
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Old Aug 08, 2008, 02:40 AM // 02:40   #31
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I hurd big numbers waz gud.

Seriously... how in the hell is any backline going to be able to keep up with the insane amount of damage added in this meta. I foresee 2 minute GvG's. GG, this is the final nail in the coffin for GW.

Last edited by Lordhelmos; Aug 08, 2008 at 02:43 AM // 02:43..
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Old Aug 08, 2008, 02:51 AM // 02:51   #32
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Quote:
Originally Posted by Lordhelmos
I hurd big numbers waz gud.

Seriously... how in the hell is any backline going to be able to keep up with the insane amount of damage added in this meta. I foresee 2 minute GvG's. GG, this is the final nail in the coffin for GW.
Power creep+totally un-Guild Wars'ish power creep=Balance!
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Old Aug 08, 2008, 03:18 AM // 03:18   #33
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So Way of the assassin is the new Dark Pact?
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Old Aug 08, 2008, 03:22 AM // 03:22   #34
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I'm seriously think what on earth possessed Izzy to change Way of the Assassin.

What the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO.

Assassins don't have an IAS for a REASON.
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Old Aug 08, 2008, 04:37 AM // 04:37   #35
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Quote:
Originally Posted by Lordhelmos
I hurd big numbers waz gud.

Seriously... how in the hell is any backline going to be able to keep up with the insane amount of damage added in this meta. I foresee 2 minute GvG's. GG, this is the final nail in the coffin for GW.
i think Aura is the current answer..

for the person who said SoD was better than Aura btw.. you have to be joking..
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Old Aug 08, 2008, 05:06 AM // 05:06   #36
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No doubt about it, way of the assassin is broken beyond all belief. Absolutely disgusting button mashing damage. Not only was it a ludicrous idea to give sins an IAS of any kind, let along one with increased criticals, but when you compare it to the warrior elite IAS (soldier's stance) it's hilariously overpowered. I really hope this is remedied...very quickly, not next month.
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Old Aug 08, 2008, 05:15 AM // 05:15   #37
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Just a little note, the new Way of the Assassin is dominating in 4v4 arenas... Its very imbalanced with scythes and even bows (disrupting accuracy allowed me to shutdown a monk). Visions of regret is equally ridiculous.

Edit: I am being way to calm about this... RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING BROKEN SKILLZ ARE RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING BROKEN! Damn.. that felt good. Someone @ anet.. smack Izzy for me plz.

Last edited by Molock; Aug 08, 2008 at 05:36 AM // 05:36..
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Old Aug 08, 2008, 05:16 AM // 05:16   #38
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* Quivering Blade: increased adrenaline cost to 5 strikes. Functionality changed to: "Deals +10..40 damage. Inflicts Dazed condition (5 seconds) if target foe was moving."

I don't like, I don't like at all. At least bull's strike doesn't insta-murder you

And WHY did they nerf spirit bond? anet hates prot?

Way of the assassin stinks big time

Sig of midnight is dead now, good

Why on earth did anet buff all that random crap? there's so much chance we are stuck with a VERY shitty meta untill anet decides to do another update, which could take ages. There's no new episodes coming out, so if I was working at anet's I would have solved existing problems first be4 creating any new ones.

And why is RaO not dead?

Quote:
Originally Posted by Molock
Just a little note, the new Way of the Assassin is dominating in 4v4 arenas... Its very imbalanced with scythes and even bows (disrupting accuracy allowed me to shutdown a monk). Visions of regret is equally ridiculous.
Don't even get me started about 4vs4 good sir ><, a lot of problems there aren't fixed at all, anet clearly doesn't give a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about arenas. At least there will be no more SoM-way.

Last edited by bungusmaximus; Aug 08, 2008 at 05:24 AM // 05:24..
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Old Aug 08, 2008, 06:16 AM // 06:16   #39
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Actually, they need to buff wild blow alot more, atleast remove the lose all adren stuff so that I can atleast wb those way of the assasin sins, there's no reason to play a warrior now.
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Old Aug 08, 2008, 06:24 AM // 06:24   #40
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I'll just borrow DarkNecrid's template

Assassin:
* Golden Skull Strike: This skill no longer requires a lead attack; reduced Dazed duration to 1..5 seconds. Can only imagine this being used on sin splits
* Hidden Caltrops: increased recharge to 12 seconds. Functionality changed to: "(10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (3..15 seconds)." Decent lead in to black spider or black mantis now.
* Way of the Assassin: functionality changed to: "(20 seconds.) You attack 5..35% faster and have +5..35% chance to land a critical hit." This is broken, and guaranteed to the next skill everyone hates.
* Flashing Blades: functionality changed to: "(5..30 seconds.) You have 75% chance to block while attacking. Block effect: 5..20 damage to your attacker." Still bad (especially compared to WoTA)
* Shadow Form: reduced the damage penalty to 33%. lol.

Mesmer:
* Tease: decreased casting time to .25 seconds. Functionality changed to: "Interrupts a skill. Interruption effect: also interrupts all foes in the area and you steal 0..5 Energy from each interrupted foe." Not bad, not great.
* Visions of Regret: functionality changed to: "Also hexes foes adjacent to target (10 seconds). These foes take 15..90 damage whenever they use a skill." This, combined with lol damage sins and thumpers will be the end of the arena monk
* Air of Disenchantment: functionality changed to: "Also hexes foes adjacent to target (5..20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150..300% faster on those foes." Still useless
* Extend Conditions: functionality changed to: "Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5..100% (maximum 30 seconds)." Still a novelty build skill.
* Lyssa's Aura: increased recharge to 30 seconds. Functionality changed to: "(10 seconds.) You have 0..4 Energy regeneration. Renewal: every time you cast a spell on an enemy." Very interesting.
* Signet of Midnight: increased casting time to 2 seconds. Not quite the nerf I hoped for, but enough

Necromancer:
* Life Transfer: decreased recharge to 20 seconds. Functionality changed to: "Also hexes foes adjacent to target (6..12 second). Causes -3..8 Health degeneration. You have +3..8 Health regeneration." Can only imagine this being useful to spam in HA
* Vampiric Spirit: functionality changed to: "Steal 5..50 Health from target foe. You have +5..10 Health regeneration (10 seconds)." Still bad.
* Order of Undeath: increased recharge to 15; decreased Energy cost to 5. Functionality changed to: "All but one of your minions die. If that minion is non-Elite, it deals +5..30 more damage, has +5..20 Health regeneration, and attacks 33% faster (20 seconds)." Really bad.
* Pain of Disenchantment: decreased casting time to 1 second; increased recharge time to 15 seconds. Functionality changed to: "Target foe loses 1..3 enchantments. Removal effect: that foe and all adjacent foes lose 10..100 Health." CE is still better

Elementalist:
* Glimmering Mark: decreased casting time to 1 second; increased recharge time to 10 seconds. Functionality changed to: "(10 seconds.) Deals 5..25 lightning damage per second. Ends if you cast a spell that targets this foe." Might be useful.
* Thunderclap: decreased casting time to 1 second; increased recharge to 20 seconds. Functionality changed to: "Deals 15..75 damage. After 3 seconds, inflicts Dazed condition (1..10 seconds) to target and adjacent foes. 25% armor penetration." It's fair that ele's have a daze, and it makes sense in air. The daze should be toned down to 5 seconds with a slight increase in damage though...dunno about the AoE either.
* Mirror of Ice: increased casting time to 1 second; increased recharge to 30 seconds. Functionality changed to: "(60 seconds.) You deal 5..35 cold damage whenever you cast a Water Magic hex." Won't be used over SS.
* Master of Magic: decreased Energy cost to 5; decreased recharge to 20 seconds. Functionality changed to: "(1..61 seconds.) Your elemental attributes are set to 12 and you gain +0..2 Energy regeneration. Ends if you use a non-elemental skill." Could be interesting, but builds using this will fail with heavy enchant removal (obviously). It should be a skill.

Monk:
* Healing Burst: decreased recharge time to 4 seconds. Functionality changed to: "Heals for 5..130. Also heals party members for 5..20 in area of your target." Not going to be used over WoH, especially with even more crazy ass damage now.
* Empathic Removal: functionality changed to: "Removes one condition and hex from target ally and yourself, and heals for 50. Cannot self-target." Even better for Paras now.
* Aura of Faith: this skill is now in the Protection Prayers attribute line; decreased Energy cost to 5; decreased casting time to .25; decreased recharge time to 8 seconds. Functionality changed to: "(3 seconds.) Target ally gains 50..100% more Health when healed and takes 5..50% less damage." Seen monks trying to use this in 4v4 already, has potential...maybe..
* Signet of Rage: increased non conditional damage to 5..50; decreased conditional damage to 5..10. Thank you.

Warrior:
* Warrior's Endurance: this skill is no longer a stance. Can only imagine this being useful for spamming protectors strike and on warrior scythe and dagger builds.
* Battle Rage: functionality changed to: "(15 seconds.) You move 33% faster and gain double adrenaline from your attacks. End if you use any non-adrenal skills. " Still not good, sorry.
* Defy Pain: decreased adrenaline cost to 5 strikes. Functionality changed to: "(20 seconds.) You have +90..300 maximum Health, +20 armor, and take -1..10 damage." lol tank guy.
* Quivering Blade: increased adrenaline cost to 5 strikes. Functionality changed to: "Deals +10..40 damage. Inflicts Dazed condition (5 seconds) if target foe was moving." anet really doesn't like monks do they

Ritualist:
* Reclaim Essence: functionality changed to: "All your Spirits die. If a Spirit dies in this way, you gain 5..20 Energy and all of your Binding Rituals are recharged." Meh.
* Consume Soul: increased casting time to 1 second; increased recharge time to 5 seconds. Functionality changed to: "Steal 5..60 Health. If target foe was a summoned creature, you steal all of that foe's life." Interesting.
* Xinrae's Weapon: this skill is now in the Restoration Magic attribute line; decreased Energy cost to 5; decreased recharge time to 3 seconds. Functionality changed to: "(8 seconds.) The next time target ally takes damage from a foe, that damage is limited to 5% of target ally's max Health and that ally steals up to 20..80 Health from that foe." N/Rt's have a prot now...great.
* Defiant was Xinrae: this skill is now in the Restoration Magic attribute line; decreased Energy cost to 5; increased casting time to 1 second; increased recharge time to 20 seconds. Functionality changed to: "(15..60 seconds.) You cannot lose more than 20% of your max Health from a single hit. Drop effect: steal 30..90 Health from nearby foes." 20% is an awfully big hit.

Ranger:
* Expert Dexterity: this skill is now a stance; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: "(5..20 seconds.) You attack 33% faster and you gain +2 to your Marksmanship attribute." Still bad
* Scavenger's Focus: this skill is no longer a preparation; decreased Energy cost to 5; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: "(10 seconds.) You gain 3..12 Energy if you strike a foe who has condition." Still bad.
* Scavenger Strike: decreased Energy cost to 5; increased recharge time to 10 seconds. Functionality changed to: "Deals 10..25 damage. You gain 3..15 Energy if target foe has a condition." Hammer thumpers now have unlimited energy, especially in tainted builds.
* Incendiary Arrows: changed skill to an attack skill; removed activation time; decreased recharge time to 3 seconds. Functionality changed to: "Hits 2 foes near your target and inflicts Burning (1..3 seconds)." We really needed moar condition spam, thx for this one.
* Melandru's Shot: decreased Energy cost to 5; decreased activation time to 1 second; increased recharge time to 10 seconds. Functionality changed to: "Deals +10..25 damage. Inflicts Bleeding (5..25 seconds) and Crippled (3..15 seconds) if target foe was moving or knocked down." Wouldn't run it over cripshot.

Dervish:
* Onslaught: increased Energy cost to 10. Functionality changed to: "(5..20 seconds.) You attack and move 25% faster." Another turbo IAS....great.
* Zealous Vow: increased Energy gained per hit to 1..7; decreased to -3 Energy degeneration. Maybe for PvE....dunno.
* Vow of Strength: functionality changed to: (20 seconds.) Adds +5..35% damage to your attacks against foes not suffering from any conditions. Even worse now.

Paragon:
* "The Power is Yours!": decreased recharge time to 0; decreased Energy cost to 0; increased adrenaline cost to 4 strikes. Functionality changed to: "(3 seconds.) Allies within earshot gain 0..1 Energy regeneration." Meh
* "It's just a flesh wound.": functionality changed to: "Remove all conditions from target other ally. This skill fails if you have a Deep Wound. Cannot self-target." A slightly worse RC.
* Soldier's Fury: functionality changed to: "(10..35 seconds.) You attack 33% faster and gain 33% more adrenaline if under the effects of a shout or chant." Another turbo IAS, great.

Spirit Bond: Down with prots...moar deaths....lol seriously anet.
Weapon of Warding: Ok.
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