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Old Aug 03, 2008, 03:03 AM // 03:03   #181
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OMG, 90% of everyone is using the same build! It's a shame that aNet didn't give us skills to ruin specialized forces

Play balance, get over it.
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Old Aug 03, 2008, 03:09 AM // 03:09   #182
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Originally Posted by Tragedy_Strikes
What you're saying is roll with the flow yes? You're losing to RSpike, pack a DA, DA is being interrupted? Play around it. So then why can't, by your logic, RSpike play around your tactics? With 3 DShots in the build, you can DShot, Song, Guardian, and DA, no? Don't forget about the Savages, too. Even if you do manage to get a DA off, it won't last forever, and RSpike has the defensive capabilities to wait it out. DA is not a viable solution.
Thats where you're wrong a team has to see all of that. If a team can get ALL that, then they deserve to win they have skill which is why ranger spike holds. It's not very often you see a ranger spike hold.

Last edited by Narcin; Aug 03, 2008 at 03:11 AM // 03:11..
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Old Aug 03, 2008, 03:51 AM // 03:51   #183
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Originally Posted by Narcin
Thats where you're wrong a team has to see all of that. If a team can get ALL that, then they deserve to win they have skill which is why ranger spike holds. It's not very often you see a ranger spike hold.
You think it's hard to get a DA, Guardian, and Song interrupted? If the team has one Para, you can tell who has the Song and the DA, and most teams only run one Prot...Pretty easy to spot. Yeah, you need to know your role, but you don't have to be exceptionally good to keep key skills out of play.
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Old Aug 03, 2008, 04:19 AM // 04:19   #184
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If I was responsible of getting DA up vs rspike, then I would simply watch a ranger and cast while they were spiking. Of course someone could quit the spike to interrupt me, but that's unlikely.
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Old Aug 03, 2008, 04:58 AM // 04:58   #185
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Quote:
Originally Posted by danilovic
If I was responsible of getting DA up vs rspike, then I would simply watch a ranger and cast while they were spiking. Of course someone could quit the spike to interrupt me, but that's unlikely.
and if its on you?
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Old Aug 03, 2008, 05:34 AM // 05:34   #186
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Originally Posted by danilovic
If I was responsible of getting DA up vs rspike, then I would simply watch a ranger and cast while they were spiking. Of course someone could quit the spike to interrupt me, but that's unlikely.
Fair enough, one person dies every time you need to drop a DA, meanwhile RSpike is busy being the HA fortress because you have to pack DAs to protect yourself. RSpike has the resources to just sit back and drop a target everytime you need to DA. Plus, it'd take 3 DAs just to keep it up indefinitely now I think.
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Old Aug 03, 2008, 06:23 AM // 06:23   #187
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Quote:
Originally Posted by Tragedy_Strikes
Fair enough, one person dies every time you need to drop a DA, meanwhile RSpike is busy being the HA fortress because you have to pack DAs to protect yourself. RSpike has the resources to just sit back and drop a target everytime you need to DA. Plus, it'd take 3 DAs just to keep it up indefinitely now I think.
afaik it gets chained with shields up
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Old Aug 03, 2008, 08:00 AM // 08:00   #188
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Originally Posted by TheHaxor
If you can beat something, then it isn't overpowered right? Let's ignore the fact that lower ranked players running heroway are more successful than lower ranked players running anything else. Let's also ignore the fact that the build is very easy to set up and play. Obviously, these aren't flaws.

As for rspike, rangers should not be able to do burst damage like that. For spiking in general, you should not be able to take mostly one class in a build and be that successful with it. I know game balancers agree with me on these subjects because all I have to do is check previous updates to look at all the similar spikes they have nerfed (including rspike many times before). I just don't understand why they do this then add shit like [[sloth hunter's shot] to the game. Most of the damage from using the skill is armor ignoring. That is just retarded.
You got the point, its very easy to play. But it doesnt mean its overpowered. If they meet a balanced team which is lets say r3+, they most likely beat it because balanced is a lot harder to run, and those r3+ guys probably do not have experience running balanced. Also, balanced requires brain, not only experience & skill, thats why noone runs it at lower ranks because it will most likely fail against hway for example.

To sum up, you have the chance to hway your rank to 6 or higher, and then you will most likely get a decent team. Unless they kick you because you dont know shit about the maps after the first 3 annihilation, lol. Heh I've gone a bit offtopic.
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Old Aug 03, 2008, 12:22 PM // 12:22   #189
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Originally Posted by Dronte
You got the point, its very easy to play. But it doesnt mean its overpowered. If they meet a balanced team which is lets say r3+, they most likely beat it because balanced is a lot harder to run, and those r3+ guys probably do not have experience running balanced. Also, balanced requires brain, not only experience & skill, thats why noone runs it at lower ranks because it will most likely fail against hway for example.
Every part of that build is overpowered. The heroes have been nerfed before both by decreasing the amount you can take and by making them less effective at using skills. RaO has been nerfed before. Soul Reaping has been nerfed before. Taking all that into account, why the hell does the build still output that much damage 8v8?

The build farms more than just r3 players. It can beat anyone on a 1v1 map if it gets a lucky knock, daze, etc. If you make one mistake against it defensively, then your team usually wipes or at least takes a bunch of pressure. Balanced in HA isn't harder to play than a generic spike build. All people do with balanced is spike for kills anyway, so basically it ends up being one guy microing seven other players around the map. The only difference between a lower ranked balanced and a higher ranked balanced is a better caller and more experience. This is true for any high ranked spike build, so I don't see how that makes any difference in this discussion. The fact of the matter is that all the low ranked players have to resort to this bullshit to win because they can't beat it with anything else. Why? Because it is overpowered.

Quote:
Originally Posted by Dronte
To sum up, you have the chance to hway your rank to 6 or higher, and then you will most likely get a decent team. Unless they kick you because you dont know shit about the maps after the first 3 annihilation, lol. Heh I've gone a bit offtopic.
rofl, you don't get decent teams at rank 6. PuGs are a joke. They get farmed by sway and heroway because it's a bunch of kids who played sway and heroway. The decent players go with friends or guild teams.
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Old Aug 03, 2008, 12:27 PM // 12:27   #190
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Originally Posted by TheHaxor



rofl, you don't get decent teams at rank 6. PuGs are a joke. They get farmed by sway and heroway because it's a bunch of kids who played sway and heroway. The decent players go with friends or guild teams.
Well yea, thats true. Luckily I got into my HA guild when I was r4, so I dont have to pug since then. I keep trying almost every day though, but meh, just doesnt worth the time. Guildteam ftw
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Old Aug 03, 2008, 02:14 PM // 14:14   #191
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Rangers dont need to be nerfed, you seriously cant be that bad to lose always vs rspike, if you think you know what your going to come up against then prepare for it, shields up , piercing shields , anti melee , even incoming if your that desperate O.o
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Old Aug 03, 2008, 03:30 PM // 15:30   #192
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Quote:
Originally Posted by Tragedy_Strikes
You think it's hard to get a DA, Guardian, and Song interrupted? If the team has one Para, you can tell who has the Song and the DA, and most teams only run one Prot...Pretty easy to spot. Yeah, you need to know your role, but you don't have to be exceptionally good to keep key skills out of play.
I might not have mentioned this before but you might have noticed a lot more water snares recently blurred drops a spiker from the picture, its not complicated. Also, your saying that EVERY ranger spike has the ability to d-shot ALL your vital skills? That doesn't happen. You may come up against one or two but those are the one or two that run ranger spike during the meta change because they are good. All the others will just follow the meta change because they dont have the ability that a GOOD ranger spike team does. I'm gunna give you an example. Remember the epic holds of Team Voyager? No one ran ranger spike but them back then and it was when legoway was big.

*Edit* Dont forget the amount of walls available on almost every map.

Last edited by Narcin; Aug 03, 2008 at 03:33 PM // 15:33..
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Old Aug 03, 2008, 04:07 PM // 16:07   #193
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i didnt read the thread but

GO BEHIND WALLS

thread over
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Old Aug 03, 2008, 04:53 PM // 16:53   #194
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Originally Posted by TimeToGetIntense
i didnt read the thread but

GO BEHIND WALLS

thread over
You should read the thread first. Gl finding walls in HoH etc.
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Old Aug 03, 2008, 05:16 PM // 17:16   #195
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piercing shields
Shields Up
using terrain
CoF
Monks that don't suck
shut down on the weapon rit


I'm sorry, but if you're losing to rspike regularly then you're bad.
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Old Aug 03, 2008, 05:32 PM // 17:32   #196
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Originally Posted by B Ephekt
piercing shields
Shields Up
using terrain
CoF
Monks that don't suck
shut down on the weapon rit



I'm sorry, but if you're losing to rspike regularly then you're bad.
QFT in bold, piercing shield + shields up ->cracked armor, cry is too slow recharge.
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Old Aug 03, 2008, 07:42 PM // 19:42   #197
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Quote:
Originally Posted by Tragedy_Strikes
You think it's hard to get a DA, Guardian, and Song interrupted? If the team has one Para, you can tell who has the Song and the DA, and most teams only run one Prot...Pretty easy to spot. Yeah, you need to know your role, but you don't have to be exceptionally good to keep key skills out of play.
Pretty sure by halls standard landing you d-shot is exceptionally good. Not to mention the fact that you are missing so much that can totally ruin you spikes.

Lets start with DA, not every, but alot of balanced teams run a DA chain, this is countered in r-spike with rigor and /or d-shotting DA. There are two easy ways "good" teams with DA will RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you. 1. They will song before DA meaning what took 1 ranger to keep down now takes 2 in order to interrupt song, this forced you to use rigor witch either A: gives away the spike or B; means a spiker is not spiking. The other way is good teams will put up DA about 5 seconds after your last spike, why, because it forces 1 ranger to be off spike or the DA to go up, pretty simple. SO basically DA is going to be up 50% of the time, and require 2 of your d-shots to take down.

Most balanced teams also run a water ele or some form of "miss" hexer. These hexes are harder to catch due to 40/40 sets (or even a FC Water ele) so your only hope is your hex removal, and seeing as veil has the same recharge as blurred monks can not keep up with blurred spam assuming you have some otehr form of hexes aka Dom mesmer (in case you didn't know most balanced teams run one..) Other hexes like SAS hexes also can throw a spike off like hell.

Again, most balanced teams run a dom mesmer. Now depending on your dom mesmer it will probably have PD, or Cry, both work in different ways, but can totaly kill a spike (diversion 1 ranger, PD/Cry the others). You may not think this is a counter, but against r-spike all you need to do is stop a few spikes, and keep channeling riped off their monks and its RIP over so all of you disruption can go onto rangers.

Weapon of Warding has found a cozy home in HA, and rightfully so because warding prevents who r-spike can spike. Put this on your mesmer and hboon and you can roll over a good r-spike. Warding is interpretable, however if DA is up or a guardian is called then chances are your last d-shot (remember 2 are being used for the DA chain only to get it 50% at most vr a good team) will miss.

Lastly, KD's are teh anti everything, and as such, they totally RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO r-spike. If all of your defence has been taken down.. because you are bad.. then never fear you can throw a hammer war, or simply a gale, on a spiker durring spike.

Combine all this with proper shield swaps and its GG.

And imagine that.. the build i just read off was entirely balanced, and not speced for r-spike.. holly hell.

1. Hammer War
2. DA Para
3. DA Para
4. SH ele with warding
5. FC Water Ele
6. PD Mesmer
7. RC Monk
8. HB Monk

How is that not balanced? and how is it in anyway speced so hard for r-spike it is not worth running?





I hate when people don't think before they speak.
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Old Aug 03, 2008, 08:17 PM // 20:17   #198
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Quote:
Originally Posted by Ciric
Lets start with DA, not every, but alot of balanced teams run a DA chain, this is countered in r-spike with rigor and /or d-shotting DA. There are two easy ways "good" teams with DA will RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you. 1. They will song before DA meaning what took 1 ranger to keep down now takes 2 in order to interrupt song, this forced you to use rigor witch either A: gives away the spike or B; means a spiker is not spiking. The other way is good teams will put up DA about 5 seconds after your last spike, why, because it forces 1 ranger to be off spike or the DA to go up, pretty simple. SO basically DA is going to be up 50% of the time, and require 2 of your d-shots to take down.
Okay, gotcha, two DAs, they time it. IE there MUST be a downtime. Window of opportunity to drop targets. PS: RSpike can spike Paragons (Cracked Armor agogo).

Quote:
Originally Posted by Ciric
Most balanced teams also run a water ele or some form of "miss" hexer. These hexes are harder to catch due to 40/40 sets (or even a FC Water ele) so your only hope is your hex removal, and seeing as veil has the same recharge as blurred monks can not keep up with blurred spam assuming you have some otehr form of hexes aka Dom mesmer (in case you didn't know most balanced teams run one..) Other hexes like SAS hexes also can throw a spike off like hell.
You really think Blurred will shut down an RSpike? 3 Monks = 3 Hex Removals, Spreading out = Blurred is on one target, good joke. I love it when people don't think before they post.

Quote:
Originally Posted by Ciric
Again, most balanced teams run a dom mesmer. Now depending on your dom mesmer it will probably have PD, or Cry, both work in different ways, but can totaly kill a spike (diversion 1 ranger, PD/Cry the others). You may not think this is a counter, but against r-spike all you need to do is stop a few spikes, and keep channeling riped off their monks and its RIP over so all of you disruption can go onto rangers.
Fairly certain I've already mentioned that a decent Dom Mesmer + some other minor tactics will help you beat RSpike, I never said RSpike was unbeatable, it is still an incredibly strong build. But you mentioned an HA standard, so let's talk about an HA standard PD Mes. HUR DIVURSZHUN SPAM DA RITALIS. Good point.

Quote:
Originally Posted by Ciric
Weapon of Warding has found a cozy home in HA, and rightfully so because warding prevents who r-spike can spike. Put this on your mesmer and hboon and you can roll over a good r-spike. Warding is interpretable, however if DA is up or a guardian is called then chances are your last d-shot (remember 2 are being used for the DA chain only to get it 50% at most vr a good team) will miss.
Remember, DShot isn't the only interrupt on an RSpike bar, and frankly, if your RSpike is coordinated well enough (should be if they're playing RSpike), they all won't need Savages to drop targets.

Quote:
Originally Posted by Ciric
Lastly, KD's are teh anti everything, and as such, they totally RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO r-spike. If all of your defence has been taken down.. because you are bad.. then never fear you can throw a hammer war, or simply a gale, on a spiker durring spike.
Like I said, it isn't unbeatable, but anyways. Interrupts are teh anti everything as well, and RSpike has plenty of them. If you're 100% focused on stopping the spike, I really doubt your offense will NOT blow ass.

Quote:
Originally Posted by Ciric
And imagine that.. the build i just read off was entirely balanced, and not speced for r-spike.. holly hell.

1. Hammer War
2. DA Para
3. DA Para
4. SH ele with warding
5. FC Water Ele
6. PD Mesmer
7. RC Monk
8. HB Monk

How is that not balanced? and how is it in anyway speced so hard for r-spike it is not worth running?





I hate when people don't think before they speak.
That's already been a gimmick before, but that aside, your offense will blow, but okay. Hurd fire hurts a team with 6 interrupts and 4 hard targets. Hurd prot breaks shitty trackable spikes. The only reason that the original legoway worked as well as it did was because A. people ran lots of softies and B. the Dervish helped you machine gun spike, but nop you need KDs. Honestly, you can list tons of counters to RSpike with your build, and I can list tons of counters to your build with RSpike, it's not that complicated. What matters is yours takes a lot more of a thought process than RSpike. RSpike is just "INTERRUPT THAT FGT AND SPIKE GOOOOOOOOOOOOOOOOO." Hence why good Balanced players get more respect than good RSpikers. When two builds can accomplish the same feats and one actually requires team coordination beyond 321, that build is NOT over-powered.

Really, I thought before I typed, I just didn't consider every possibility. I was only taking what people were offering, and look, I just took what you offered, broke it down, and explained to you how Build Wars works.

Last edited by Tragedy_Strikes; Aug 03, 2008 at 08:20 PM // 20:20..
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Old Aug 03, 2008, 11:06 PM // 23:06   #199
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Quote:
Originally Posted by Ciric

1. Hammer War
2. DA Para
3. DA Para
4. SH ele with warding
5. FC Water Ele
6. PD Mesmer
7. RC Monk
8. HB Monk

How is that not balanced?
Lolrspikers

12345

P.S: It's called legoway, and it's a spike-build, not balanced...
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Old Aug 03, 2008, 11:34 PM // 23:34   #200
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hmmm well the team that me and guildies have been devolping over the past month seems to roll rspike incredibly easy. Actually it has rolled alot of teams easily in practice matches in the hall. One thing people often forget about is the old aegis chain when the original rspike was here. I know I know it can be interupted by good rspike teams but out of the 90% of rspikes that run only 5% of those are really any good so your getting 85% of rspikes completly screwed with an aegis chain. Next thing is our team build is

mo/a
mo/a
mo/a
mo/a
mo/a
ele/mes
ele/mes
rt/p

This build utilizes insane healing and damage output. Is it a spike? Of course it is. (Btw this is not a soj spike and we run only 2 assi skills) does it have any flaws that we have noticed? As of right now there is not much that can handle the damage. sure you can shut down the eles but the spike off the monks is enough to drop u, Sure u can shut down the monks but then the pressure from the ele's is enough to drop you. As for shutting down the rit/p. Spike doesnt require the rit/p. It was an idea that was started about 2 months ago and in the past month we have been doing testing with dmg/counters/rspike/balanced/the new ritspike/sway/h-way. We have flawlessed every damage match mainly because they cant get us past 1/2 health. But w/e back to Orignal post. R spike is not op. It is simply that all the "good" Pvpers have stopped playing after all the BS that has happened to HA
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