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Old Aug 14, 2008, 03:21 PM // 15:21   #21
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Have to wonder how much less problematic this junk would be if Frenzy did -40 or -60 armor instead of double damage. It's always given the warrior disadvantage against ineptitude, smiting, and gimmicky caster spikes.
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Old Aug 14, 2008, 03:59 PM // 15:59   #22
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Honestly a good start to nerfing this would be to eliminate heros from GvG(or limit to 2 max), they can't play in tournies, they shouldn't be in ladder matches either.

To add to Mathews tips:

Have your Dom Mes camp a hero smiters, EBurn, ESurge, and PLeak on a Hero that fails at energy management and cant weapon swap makes him useless very quickly, Also Mirror off Smiters boon as much as possible. Your Ranger cant spread conditons but he sill has DSHot/Savage, INT Castigation Sig.

Also the Heors will Smite Hex off their Hexes, so It's rahter easy to Divert Smite Hex.

Mathew is right in having your melee beat on their Rangers/pets, IF you concentrate on those with your melee in an 8v8 situation your Rangers can condiotion the Hero Smiters and the Dom Mes can drain them of energy. The Heros typically are NOT up in the line of battle so if they smite off their conditions who cares, no one is near them to take damage. They will quickly run out of energy spamming spells and under pressure will resort to healing themselves and the Rangers/pets will die, as will the out of energy smiters.

Despite all that I feel splitting may be the best option, make it a Lord race in most cases.

Above all don't let them boost, the last thing you want to do is give them 10% more energy for more RoA/Smite spam.
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Old Aug 14, 2008, 06:36 PM // 18:36   #23
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Yes it is beatable, but still annoying.

Camp their pets since you can neutralize RaO. Have the ranger use d shot and savage only. Mez should only use e burn and surge, and most importantly, they can't split. Heads on, it's still a bit hard to beat. A good split team can do it, but for a head on 8 vs 8 fight, it's a challenge imo for teams to do the right things and not kill themselves.

Last edited by some guy; Aug 14, 2008 at 06:39 PM // 18:39..
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Old Aug 14, 2008, 06:44 PM // 18:44   #24
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Necro shitway is worse imo
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Old Aug 14, 2008, 06:47 PM // 18:47   #25
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By The Way, why are hero smiters used more than human monks, I cant think why they would be any better?

Quote:
Originally Posted by Snow Bunny
Necro shitway is worse imo
In my experience, there are easy counters to necroway, the main one being taking a smiter, or some other sort of hex and condition removal on the backline, pure was mi ling on a ranger for example. Also, Necorway has 2 n/rt healers typicaly, with some anti melle hexes, i.e. its pretty easy to take down so long as your monks can hold out for a while. They have only one prot, being wow, and thats only blocking, so a simple target switch burns the energy on n/rt's easily. And also, if you keep down soul bind, its pretty much gg, and its an easy diversion / d-shot.

Last edited by matthew5276; Aug 14, 2008 at 06:52 PM // 18:52..
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Old Aug 14, 2008, 10:52 PM // 22:52   #26
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Quote:
Originally Posted by Mesmer in Need
Yep, faced it in gvg several times. It's formidable, but it is normally run with heros, so they can't really split. Tons of Heals and AoE armor ignoring damage is nasty. Plus they buff up the flagger like crazy.
even if they could split well, splits are almost useless due to no vod.

split teams are just getting crushed, and the whole team rolled by the time the split team gets anything done.

nerf on smiters boon is gg for lameway.

Quote:
Originally Posted by distilledwill
TBH, Im loving the new Meta. Its 10x better than 4 monks + 2 mes which kite till 18mins.

I like the new variety which is introduced with a new update. Also, bear in mind that the meta is far from settled.
the "new material" is hardly existent, and GvG has transformed into HA with slight split potential.

however i do agree that it is better than vodway.

Last edited by the kurzick eater; Aug 14, 2008 at 11:00 PM // 23:00..
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Old Aug 14, 2008, 11:29 PM // 23:29   #27
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Quote:
Originally Posted by matthew5276
By The Way, why are hero smiters used more than human monks, I cant think why they would be any better?
Heroes have such a fast reaction time, they can stall a spike long enough for the human person to catch it.

Quote:
In my experience, there are easy counters to necroway, the main one being taking a smiter, or some other sort of hex and condition removal on the backline, pure was mi ling on a ranger for example. Also, Necorway has 2 n/rt healers typicaly, with some anti melle hexes, i.e. its pretty easy to take down so long as your monks can hold out for a while. They have only one prot, being wow, and thats only blocking, so a simple target switch burns the energy on n/rt's easily. And also, if you keep down soul bind, its pretty much gg, and its an easy diversion / d-shot.
He meant the 5 human necros, 2 hero necros, and a monk runner build. Not R/W heroway...
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Old Aug 14, 2008, 11:30 PM // 23:30   #28
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it wouldn't surprise me to see casters, with the exception of healers, disappear as the struggle for 8v8 horsepower increases. They will be replaced by Paragons or Rangers, or perhaps even something crazy like a pair of Devhammers running blackout to keep the enemy Monks totally shutdown whilst the front line axe warriors pick and chose their prey. Sins are pretty obsolete now without splits. Mes and Ele too skwooshy for the increased stand damage thats coming, and they wont be able to shutdown that many physicals anyway. Very hard to run blockway when you are blacked out or on the ground. Should be interesting mAT.
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Old Aug 14, 2008, 11:36 PM // 23:36   #29
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Quote:
Originally Posted by erk
Mes and Ele too skwooshy for the increased stand damage thats coming, and they wont be able to shutdown that many physicals anyway.
3 Ineptutides will be the new meta if that happens.
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Old Aug 14, 2008, 11:43 PM // 23:43   #30
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Quote:
Originally Posted by erk
Should be interesting mAT.
RANGERSPIKE SMITEWAY 1000NECROS WAY

SOUNDS INTERESTING TO ME
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Old Aug 15, 2008, 12:45 AM // 00:45   #31
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Tip... Don't lineback on a RaO with smiters

Means the team balls up and smire hex.condition = you dead

Imo, because of the fact the lord doesn't walk now, Split split and split

Wehn you split, they counter gank, often leaving heroes behind, a nice bull strike on them will easily sort them out

also, most teams are running this build on Druids isle. a tip is that if you counter this build, rush the vine seed asap. this gives you 3 gank options. Over the bridge, down the hill to the side of where the bridge spawn to front door or through the flagstand to front door.

By the looks of it, the new meta is going to contain at least 1 IA ranger if not 2, DO NOT USE IA AGAINST THIS BUILD, unless you are suicidal maniacs that want to die, as someone said, let the range rrun flags, as the healing from the rit/monk/ele flag runner is useful
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Old Aug 15, 2008, 05:36 AM // 05:36   #32
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we have not faced lameway a single time in the 700-1000 range, mainly faced the new balance and that's it.
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Old Aug 15, 2008, 06:00 AM // 06:00   #33
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Quote:
Originally Posted by Tearz1993
3 Ineptutides will be the new meta if that happens.
Hexbreaker ftw.
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Old Aug 15, 2008, 09:15 AM // 09:15   #34
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Quote:
Originally Posted by erk
Hexbreaker ftw.
Frenzy ftw
12
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Old Aug 15, 2008, 10:16 AM // 10:16   #35
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RaO isn't the problem with the build, it works atleast as good with warriors.
(and 8 people)
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Old Aug 15, 2008, 11:47 AM // 11:47   #36
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It actually works better with heroes, at least we had more trouble against teams that had hero smiters than teams that had human smiters

I wouldn't mind Disruptive Lunge nuked from orbit, that skill is pretty much as degenerate as it gets.
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Old Aug 15, 2008, 12:00 PM // 12:00   #37
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Quote:
Originally Posted by Tearz1993
Heroes have such a fast reaction time, they can stall a spike long enough for the human person to catch it.

He meant the 5 human necros, 2 hero necros, and a monk runner build. Not R/W heroway...
What type of build are we talking about here? Is it still Bspike, or Deathspike, or some weird hex, or what?
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Old Aug 15, 2008, 12:08 PM // 12:08   #38
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Quote:
Originally Posted by IMMORTAlMITCH
It actually works better with heroes, at least we had more trouble against teams that had hero smiters than teams that had human smiters

I wouldn't mind Disruptive Lunge nuked from orbit, that skill is pretty much as degenerate as it gets.
Indeed, the effect is way too strong for such a luck reliant skill.
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Old Aug 15, 2008, 12:27 PM // 12:27   #39
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Quote:
Originally Posted by the_deSKtructor
Indeed, the effect is way too strong for such a luck reliant skill.
The fashion in which axe thumpers use d-chop is also random luck. Really it's time to put the skids on RaO itself not tweak skills that are being abused by thumpers. Axe thumper was funny when someone posted the build in the RA builds thread 3-4 months ago...then it began appearing in TA, now GvG. That's just sad.
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Old Aug 15, 2008, 01:41 PM // 13:41   #40
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Quote:
Originally Posted by arienrhode
The fashion in which axe thumpers use d-chop is also random luck.
If DChop was a 5e 10r skill I'd say it was overpowered too.
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