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Old Feb 28, 2008, 06:49 PM // 18:49   #61
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Quote:
Originally Posted by xx hells paladin xx
rambling about r spike and rof not catching spikes
you cant rate a skill by scrubs ascent gimmicks that do 1.5 times more damage than your max health.
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Old Feb 28, 2008, 06:57 PM // 18:57   #62
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Quote:
Originally Posted by Seraphim of Chaos
I'm bumping this up, because due to the new HC TA meta I'm sure people have different opinions or something new to bring to the table.
HC + patient spirit is overpowered. Simple. But some will still think it sucks, the skill works extremely well against pressure builds, which most TA builds are.

Nearly everyone runs an magebane ranger now and its poison spread which ends up killing the enemy in the end, mostly.
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Old Feb 28, 2008, 09:39 PM // 21:39   #63
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Quote:
Originally Posted by Seraphim of Chaos
I'm bumping this up, because due to the new HC TA meta I'm sure people have different opinions or something new to bring to the table.
It's proven to be effective even prior to the recent HC monking trend. RoF and Patient Spirit accomplish two different things, which has been stated too many times in this thread already and bares no repeating.

I will say though, that I am not a fan of the HC monk and certainly find them to be easy kills in RA. In TA they usually have some sort of support, be it another monk or a rit.
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Old Feb 29, 2008, 02:27 PM // 14:27   #64
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its been my understanding that rof is less effective than patient for good monks because they are better able to preprot and heal spikes so they dont need the o-shit skill, and benefit better from an overpowered heal.
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Old Feb 29, 2008, 04:59 PM // 16:59   #65
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Quote:
Originally Posted by jaeharys targaryen
its been my understanding that rof is less effective than patient for good monks because they are better able to preprot and heal spikes so they dont need the o-shit skill, and benefit better from an overpowered heal.
Even the best monks can't catch everything going on in a battle. People take damage for all kinds of reasons, many of which can't be protted or seen beforehand, or those which are freaky imba (D/A tele-spikes). RoF will help you against those things, but patient won't.
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Old Feb 29, 2008, 06:00 PM // 18:00   #66
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Patient Spirit is good against hexes or other degen teams, it synergizes well with Dwayna's Kiss.

Against physical pressure or spike, however, it pales in comparison. On a heal monk bar-WoH (tombs-esque perhaps), Patient spirit is a nice skill to take for red-barring, especially given migraine/frustration's intense shutdown ability.

When playing primarily against physical pressure or spike (GvG meta), RoF is much much better, since it has a high chance to hit its max potential against a spike. In essence, it is a spike/damage delayer, and if nothing is done about the target in terms of prot, healing, RoF isn't going to be good at all. However, by giving more time for monks to respond, RoF serves an invaluable place on the bar.

That being said... I have a bad habit of using Patient Spirit as RoF, it being on the same skill slot and having the same activation and all. I've suffered due grief twitching Patient Spirit instead of RoF and watching the target die before I get my next cast off anyway.
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Old Mar 01, 2008, 12:04 AM // 00:04   #67
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Quote:
Originally Posted by samcobra
Patient Spirit is good against hexes or other degen teams, it synergizes well with Dwayna's Kiss.
I agree with all of the other stuff you say, but I don't really see how patient synergizes with Dwaynas. If a target still needs a heal after putting patient on them, chances are that you'd have been much better off simply throwing a WoH down since they'll be under 50%. In every circumstance you'd use patient->dwayna's, you'd be better off using WoH.

That being said, I guess it is useful if WoH is shut down, but I really doubt that the fairly marginal synergy then is why you bring the skill.
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Old Mar 04, 2008, 02:08 PM // 14:08   #68
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im in favor op patient cause it lasts two seconds and its a nice cover for ur preprot in the current meta ( think about derv spike, enchanters conundrum )

u will still need a rof in ur backline ofcourse but 1 will be enought imo
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Old Mar 04, 2008, 04:12 PM // 16:12   #69
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Quote:
Originally Posted by guild deputy
im in favor op patient cause it lasts two seconds and its a nice cover for ur preprot in the current meta ( think about derv spike, enchanters conundrum )

u will still need a rof in ur backline ofcourse but 1 will be enought imo
I'd much rather have two RoFs, than waste a skill slot on something purely there to act as a cover.
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Old Mar 13, 2008, 05:05 AM // 05:05   #70
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Let's just hope you don't die in 3 seconds ^_^.
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Old Mar 15, 2008, 08:20 PM // 20:20   #71
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Quote:
Originally Posted by Seraphim of Chaos
A heal after 2 seconds of roughly 140ish is quite good. This skill reminds me of RoF in which healing is generally delayed.

It seems similar to RoF in which the healing is delayed, but the difference is, you won't have to rely on your target surviving 3 seconds. I would rather use RoF than patient spirit.
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Old Mar 18, 2008, 11:32 PM // 23:32   #72
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Quote:
Originally Posted by JR
I'd much rather have two RoFs, than waste a skill slot on something purely there to act as a cover.
It's not just a cover. Patient is more efficient than RoF most of the time and adds several other qualities to the WoH bar:

(A.) WoH will be interrupted less since you don't always need to use it as your heal; (B.) you can kite and move more since Patient casts faster; (C.) if WoH does get shutdown, you can still actually heal.

~Z
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Old Mar 18, 2008, 11:34 PM // 23:34   #73
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Seen it on prot monks instead of GoH or sig of devo... thats personally why i like it but not sure
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Old Mar 19, 2008, 11:10 PM // 23:10   #74
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I would rather see PS work like this.
Enchantment Spell. For 3 seconds, target ally is Enchanted with Patient Spirit. Every second that ally is healed for 15...30 (15 Healing Prayer) Health.

I suppose it could use more healing, but you could also have an enchant mod which would add to the total heal over time. Remember DF bonus, heals for 29 health at 9 DF
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Old Mar 19, 2008, 11:49 PM // 23:49   #75
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Remember people, this skill now lasts 2 seconds not 3.

^That would make healing breeze look really bad.
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Old Mar 20, 2008, 03:59 AM // 03:59   #76
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I personally like Patient Spirit. I happen to be a very (bad) frivolous monk, so I will cast Patient Spirit followed by WoH for a massive 350+ heal in less than a second. I find that RoF is good, but the disconnected healing it has sort of messes me up. i maek red barz go up
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Old Mar 20, 2008, 04:47 PM // 16:47   #77
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Quote:
Originally Posted by Seraphim of Chaos
Remember people, this skill now lasts 2 seconds not 3.

^That would make healing breeze look really bad.
What doesn't make Healing Breeze look bad?...
Having a non-elite Spirit Light Weapon would be nice to see.
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Old Mar 20, 2008, 05:04 PM // 17:04   #78
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Quote:
Originally Posted by Zuranthium
It's not just a cover. Patient is more efficient than RoF most of the time and adds several other qualities to the WoH bar:

(A.) WoH will be interrupted less since you don't always need to use it as your heal; (B.) you can kite and move more since Patient casts faster; (C.) if WoH does get shutdown, you can still actually heal.

~Z
I was talking in the context of the post I quoted, not in general. I know Patient is good.
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Old Mar 20, 2008, 06:08 PM // 18:08   #79
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I personally think Patient Spirit is really nice on a WoH/Infuse bar, you can deal with pressure and have heals incase for any reason WoH isnt available. RoF is nice but not needed on the WoH Bars since your prot has it, if you both hit rof on spikes theres a decent chance of overlapping not to mention if the spike is fast I'd rather just hit infuse over RoF? both same cast time + 40/40 for healing on infuser. Point is RoF is not needed on infusers and patient does the job just fine.
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Old Mar 21, 2008, 02:38 AM // 02:38   #80
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Patient spirit is nice, Ive noticed that I have used rof less and patient more recently. Its also serves as good dismiss fuel.
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