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Old Nov 12, 2008, 08:25 PM // 20:25   #61
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The skill is ok,

Diversion on WE and you have a useless warrior that just auto attacks.

Other builds will not suffer from a diversion. They will still do there thing.
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Old Nov 12, 2008, 09:53 PM // 21:53   #62
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Originally Posted by eximiis View Post
Diversion on WE and you still have a warrior that has strong DPS via auto attacks.
Diversion on a warrior is usually a pro move.
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Old Nov 12, 2008, 10:10 PM // 22:10   #63
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Diversion on a warrior is usually a pro move.
For a 1 skill shutdown, it is !

Yes diversion should catch other skills, but a WE warrior without WE = 8 vs 7.
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Old Nov 12, 2008, 11:59 PM // 23:59   #64
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Originally Posted by Reverend Dr View Post
Diversion on a warrior is usually a pro move.
And sometimes it really is, a key skill that's havng a 1min+ to recharge can really hurt even the warriors at times.
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Old Nov 13, 2008, 12:03 AM // 00:03   #65
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if this hasnt been suggested yet it should have been why not just change the energy gained to 2? wont that slow down the spam enough
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Old Nov 13, 2008, 12:09 AM // 00:09   #66
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Originally Posted by placebo overdose View Post
if this hasnt been suggested yet it should have been why not just change the energy gained to 2? wont that slow down the spam enough
Then people will be like "change the energy gained to 1" that will slow down the energy gain, and then Izzy will be like "f-this, I will change the entire skill description" So that we ended up doing absolutly nothing.

Yay?
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Old Nov 13, 2008, 03:16 AM // 03:16   #67
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I usually judge how imbalanced a skill is by the amount of times people say "lol you can divert it." (or, though inapplicable in this case, the "Hey, you can always dshot it lololol" crowd). The more often that's listed as the "counter," the more the skill probably needs fixing.

edit: diverting eviscerate has pretty much the same thing effect normal axes too. Same thing with, say, getting dev hammer on a warrior that runs heavy blow.

Last edited by -Pluto-; Nov 13, 2008 at 03:19 AM // 03:19..
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Old Nov 13, 2008, 06:07 AM // 06:07   #68
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I don't really get how you are diverting something with zero activation time and is up once every 30 seconds, unless they are really that stupid.

Of course the whole point of the bar is attack skill spam, so inhibiting their other skills could slow them down a little.
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Old Nov 13, 2008, 07:44 AM // 07:44   #69
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Originally Posted by FoxBat View Post
I don't really get how you are diverting something with zero activation time and is up once every 30 seconds, unless they are really that stupid.

Of course the whole point of the bar is attack skill spam, so inhibiting their other skills could slow them down a little.
Not attack skill spam just PS and PA spam, just with one other 5e attack, the energy will be too much for even WE to handle because, remember the energy cannot be raised above a certain level(24 at 14). So even with 26 max energy, you spam the three 5e attack skills once, -15e with the gain from WE +9e. You still got a net loss of -6e, and that's with the energy bar maxed and counting using only the three 5e attacking skills, nothing else that might cost energy to use.

Just a note::::it's fully possible to divert WE if you time it right, ppl general "re-cast" it every 30seconds, so if you place divert on, say, the 28th second and they "re-cast" on the 30th, boom WE diverted.(of course, you have to be stupid to fall for this, so a certain amount of luck is needed)

Last edited by AKB48; Nov 13, 2008 at 07:47 AM // 07:47..
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Old Nov 13, 2008, 08:16 AM // 08:16   #70
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Guys WE is fine, just divert it, why didn't I think of this!
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Old Nov 13, 2008, 10:52 AM // 10:52   #71
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Compare it to a Wounding strike spam bar and it's not even that OP.
WE is just as boring as playing a dervish, still prefer shockaxe over it.
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Old Nov 13, 2008, 01:41 PM // 13:41   #72
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Compare it to a Wounding strike spam bar and it's not even that OP.
WE is just as boring as playing a dervish, still prefer shockaxe over it.
But then again, WS is overpowered. The problem with WE is that warrior should not have access to unlimited energy to spam E-attack skills.

it should last 10 seconds and recharge at 15-20 seconds.
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Old Nov 13, 2008, 02:58 PM // 14:58   #73
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Originally Posted by AKB48 View Post
Not attack skill spam just PS and PA spam, just with one other 5e attack, the energy will be too much for even WE to handle because, remember the energy cannot be raised above a certain level(24 at 14). So even with 26 max energy, you spam the three 5e attack skills once, -15e with the gain from WE +9e. You still got a net loss of -6e, and that's with the energy bar maxed and counting using only the three 5e attacking skills, nothing else that might cost energy to use.
Your math makes no sense.

Warrior attack skills are (supposedly) balanced around energy costs vs 2 regen. WE throws that out the window. (dervishes were never balanced.)
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Old Nov 13, 2008, 04:28 PM // 16:28   #74
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Originally Posted by IMMORTAlMITCH View Post
Guys WE is fine, just divert it, why didn't I think of this!
I think we can all agree on this.
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Old Nov 13, 2008, 06:01 PM // 18:01   #75
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Theres no need to nerf it or "use diversion on it" the skill is fine as it is...

it does good pressure and can deep wound.. thats it. Its spiking ability is poor. Its disruption ability is poor.

Any Evis bar can spike way better and has way more utility than a WE bar. Evis bar doesnt pressure quite as well as a WE bar but it still does pretty good.

No a warrior wasnt mean to be able to spam energy attacks.. but look at the attacks being spammed. Power Attack and Protectors Strike. The first is ok and the second is only decent if the target is moving (yes i know the quick activation time allows for damage compressiosn but its not that ground breaking at all). If the attacks being spammed were good then there would be a need to nerf WE.

As it currently is WE is fine.

Last edited by Wild Karrde; Nov 13, 2008 at 06:04 PM // 18:04..
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Old Nov 13, 2008, 07:14 PM // 19:14   #76
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Originally Posted by Wild Karrde View Post
Theres no need to nerf it or "use diversion on it" the skill is fine as it is...

it does good pressure and can deep wound.. thats it. Its spiking ability is poor. Its disruption ability is poor.

Any Evis bar can spike way better and has way more utility than a WE bar. Evis bar doesnt pressure quite as well as a WE bar but it still does pretty good.

No a warrior wasnt mean to be able to spam energy attacks.. but look at the attacks being spammed. Power Attack and Protectors Strike. The first is ok and the second is only decent if the target is moving (yes i know the quick activation time allows for damage compressiosn but its not that ground breaking at all). If the attacks being spammed were good then there would be a need to nerf WE.

As it currently is WE is fine.
+36 damage on a 3 seconds recharge for almost free is more than just "ok" in my opinion. Prot strike is very good as well when you can afford to use it often.

Sure it doesn't really have any utility, but damage potential, especially when pressuring is a bit over the top imo.
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Old Nov 13, 2008, 07:38 PM // 19:38   #77
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+36 damage on a 3 seconds recharge for almost free is more than just "ok" in my opinion. Prot strike is very good as well when you can afford to use it often.

Sure it doesn't really have any utility, but damage potential, especially when pressuring is a bit over the top imo.
Uh, no utility, easy to shutdown, but big damage. Cmon, why not just all run WS rangers?

Warriors are supposed to be big damage. Casters and others make up for it with their increased utility and being harder to shutdown.
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Old Nov 13, 2008, 08:24 PM // 20:24   #78
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Guys WE is fine, just divert it, why didn't I think of this!
Because you don't play against warriors bad enough to let Warrior's Endurance be diverted?

And you aren't stupid enough to think a WE warrior without WE can't still put out good pressure and a strong spike?
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Old Nov 13, 2008, 09:41 PM // 21:41   #79
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Because you don't play against warriors bad enough to let Warrior's Endurance be diverted?

And you aren't stupid enough to think a WE warrior without WE can't still put out good pressure and a strong spike?
learn2sarcasm.
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Old Nov 13, 2008, 09:50 PM // 21:50   #80
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Originally Posted by Dmitri3 View Post
Uh, no utility, easy to shutdown, but big damage. Cmon, why not just all run WS rangers?

Warriors are supposed to be big damage. Casters and others make up for it with their increased utility and being harder to shutdown.
Being easy to shutdown does not justify being able to dish out absurd amount of damage. It is ok to do more damage when you sacrifice all your utility skills, but it needs to remain balanced. Right now, I do not think that it is balanced as the damage increase is too high compared to loss in utility and then you still have to factor in how easy the build is to play.

If at least the build was harder to play, it probably wouldn't be that big of a deal.

Last edited by Shendaar; Nov 13, 2008 at 09:53 PM // 21:53..
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