Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Oct 02, 2008, 04:47 PM // 16:47   #201
Jungle Guide
 
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
Advertisement

Disable Ads
Default

Rits in general
Soldiers Fury

---
on to old list for HA

Weapon of Warding
Song of Conc/Spell Breaker //with next change
Psy Dist, and magebane //with song /sbreaker nerf
Aura of Stability (this one skill pushed ward v foes to be THE snare to take)
Make Haste (bring back other running options with this one)
Weapon of Gayness (warding)
Kyp Jade is offline   Reply With Quote
Old Oct 02, 2008, 06:47 PM // 18:47   #202
Krytan Explorer
 
Join Date: Sep 2005
Default

Most of my changes come from the perspective of TA.

Foul Feast- make it 3/4 second cast and a 4 second recharge, or keep it as a 1/4 cast but increase to 6 second recharge. This skill should not make all other condition management obsolete.
Wail of Doom- Increase energy cost to 10. Add clause: If target foe is activating a skill, you gain 7 energy. Intended to make the spell less spamhappy.
The Shattering Sin chain- golden fox+wild strike+shattering. The bar as a whole promotes mindless button mashing and devalues/invalidates effective protting. My featherlight touch: shattering assault cannot crit.
Otyugh's Cry+Enraged Lunge- Big damage, mindless play, bypasses most common 4v4 defenses. Either revert O Cry to suckage, or make it a short duration/recharge shout to suck up the ranger's energy.
Wounding Strike- Deep Wound on top of Bleeding is most important to me.
Rip Enchantment- revert to sacrifice % of life.
Rending Touch- increase recharge to 15 seconds.

And now for a handful of desired buffs.

Bulls Charge- Halve recharge and duration.
Psychic Instability- KD for 3 seconds if target is casting a spell.
Blinding Surge- Increase blind duration.
Melandru's Shot- Reduce recharge to 8 seconds.
Poison Arrow- 1 second activation.
Aura of Faith- This spell has double divine favor bonus.
Magehunter Strike- 3 adrenaline instead of 5 energy, no recharge.
Glowstone- No longer a projectile.
swordfisher is offline   Reply With Quote
Old Oct 02, 2008, 08:11 PM // 20:11   #203
Lion's Arch Merchant
 
Hundbert's Avatar
 
Join Date: Jan 2006
Default

# A good ranger can spread poison faster than you can ff keeping you busy doing nothing.
# Wod is ok.
# The sa sin is retarded. Lucky there is a skill called shield bash that makes u invincible vs this.
# Otyugh's Cry+Enraged Lunge are retarded.
# Wounding strike is retarded. But shieldbash exists.
# Rip enchantment. What's the big deal with this skill?
# Rending touch. What's the big deal with this skill? No one uses it anyway.
# Bull's charge. No thx don't need any more noskill skills.
# Psychic Instability. No thx there is enough kd spam in this game already.
# Blinding surge. No thx it's fine the duration it has. It's to be used wisely not perma blind.
# Melandru shot. 8 recharge sounds fine.
# Poison arrow is fine
# Aura of faith is fine
# Glowstone. No one uses this anyway.
# Magehunter strike. No one uses this anyway.
# Critical defense. When this skill is refreshed it is placed on top as far as i know and not covered anymore. Any single enchantment removal works to remove this skill. No need of any changes.
Hundbert is offline   Reply With Quote
Old Oct 02, 2008, 08:37 PM // 20:37   #204
Frost Gate Guardian
 
Michael805's Avatar
 
Join Date: Jan 2006
Guild: Going Out Of Business Sale [GWII]
Profession: A/W
Default

Quote:
Originally Posted by Hundbert View Post
# A good ranger can spread poison faster than you can ff keeping you busy doing nothing.
# Wod is ok.
# The sa sin is retarded. Lucky there is a skill called shield bash that makes u invincible vs this.
# Otyugh's Cry+Enraged Lunge are retarded.
# Wounding strike is retarded. But shieldbash exists.
# Rip enchantment. What's the big deal with this skill?
# Rending touch. What's the big deal with this skill? No one uses it anyway.
# Bull's charge. No thx don't need any more noskill skills.
# Psychic Instability. No thx there is enough kd spam in this game already.
# Blinding surge. No thx it's fine the duration it has. It's to be used wisely not perma blind.
# Melandru shot. 8 recharge sounds fine.
# Poison arrow is fine
# Aura of faith is fine
# Glowstone. No one uses this anyway.
# Magehunter strike. No one uses this anyway.
# Critical defense. When this skill is refreshed it is placed on top as far as i know and not covered anymore. Any single enchantment removal works to remove this skill. No need of any changes.
tl;dr: Run shield bash on every profession.
Michael805 is offline   Reply With Quote
Old Oct 03, 2008, 03:08 AM // 03:08   #205
Krytan Explorer
 
I Jonas I's Avatar
 
Join Date: Jul 2008
Default

Making Wastrel's Worry not do 90 damage would be excellent. WW by itself isn't OP, but paired with the shutdown skills in the domination line, a skill that (heavily) punishes people for NOT using skills makes it OP.
I Jonas I is offline   Reply With Quote
Old Oct 03, 2008, 03:24 AM // 03:24   #206
Wilds Pathfinder
 
Join Date: Jan 2007
Profession: N/
Default

Quote:
Originally Posted by Hundbert View Post
# A good ranger can spread poison faster than you can ff keeping you busy doing nothing.
# Wod is ok.
# The sa sin is retarded. Lucky there is a skill called shield bash that makes u invincible vs this.
# Otyugh's Cry+Enraged Lunge are retarded.
# Wounding strike is retarded. But shieldbash exists.
# Rip enchantment. What's the big deal with this skill?
# Rending touch. What's the big deal with this skill? No one uses it anyway.
# Bull's charge. No thx don't need any more noskill skills.
# Psychic Instability. No thx there is enough kd spam in this game already.
# Blinding surge. No thx it's fine the duration it has. It's to be used wisely not perma blind.
# Melandru shot. 8 recharge sounds fine.
# Poison arrow is fine
# Aura of faith is fine
# Glowstone. No one uses this anyway.
# Magehunter strike. No one uses this anyway.
# Critical defense. When this skill is refreshed it is placed on top as far as i know and not covered anymore. Any single enchantment removal works to remove this skill. No need of any changes.
that was amazingly special, because a skill can be countered does not make it not op. also if a skill is not used anyway how does that make not buffing it the option did you think before posting?
placebo overdose is offline   Reply With Quote
Old Oct 03, 2008, 06:30 AM // 06:30   #207
Lion's Arch Merchant
 
the_deSKtructor's Avatar
 
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
Default

Quote:
Originally Posted by Hundbert View Post
# A good ranger can spread poison faster than you can ff keeping you busy doing nothing.
If you use Foul Fest to draw a single condition like poison then you are retarded. If you fail to see how Foul Fest and Plague Sending are bad for the TA meta (and even other meta) then i guess you can't be helped. But let me try:
1) it limits the usage of condition pressure builds in such formats.
2) it's pretty hard to come out with a build that doesn't use such skills, therefore limitating creativity. Monks right now are bound to the necromancer's conditions cleaning, which makes their bar less crowded and allows them to bring dual stances and such.
Plague sending needs to go aswell. At the very least it needs its cost increased so it won't allow you to fake cast with no real drawbacks anymore (ppl complained for GoLE's fake casting a lot in the past, and PS is almost as retarded).
Quote:
# Wod is ok.
As long as you don't get 1 or more faster recharges in a row on it.
Quote:
# The sa sin is retarded. Lucky there is a skill called shield bash that makes u invincible vs this.
Skills/Counterskills are generally not good for the game
Quote:
# Otyugh's Cry+Enraged Lunge are retarded.
# Wounding strike is retarded. But shieldbash exists.
See above
Quote:
# Rip enchantment. What's the big deal with this skill?
# Rending touch. What's the big deal with this skill? No one uses it anyway.
Enchantment removal is way too strong in my opinion. Rending touch would probably be used more often if rip wasn't just better than it.
the_deSKtructor is offline   Reply With Quote
Old Oct 03, 2008, 11:00 AM // 11:00   #208
Lion's Arch Merchant
 
Teh Jace's Avatar
 
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
Default

Certain ppl obviously adapted to the meta
Lindeman I thought u had a different mindset
Teh Jace is offline   Reply With Quote
Old Oct 03, 2008, 05:07 PM // 17:07   #209
Lion's Arch Merchant
 
Hundbert's Avatar
 
Join Date: Jan 2006
Default

Some months ago i created a thread in the team arena subforum called: Wod is overpowered.
Apparently anet don't think so since the skill has remained unchanged.
I tried to influence people by creating this thread but now i have to abide by their (anet's) decision.
I can still preveil against it. I may have to drop a veil im maintaining on someone else but i'd rather have someone hexed than sitting there helpless with wod on me when a teammate is getting spiked.
So this is why i say wod is 'ok'
I see this matter as finished.

I agree with you (cat) when you say
Quote:
Skills/Counterskills are generally not good for the game.
You quote me on shattering assault and wounding strike. Again, as far as i know anet see those skills as balanced so i see this matter as finished again.
I think those skills are retarded but I pack shieldbash and i don't have problems with these skills anymore. That's the best i can do.

Many of these skills are probably not seen as overpowered because they are balanced in gvg.
Wod for example was updated in the march skill update this year. That was over 6 months ago. I doubt this skill is suddenly any more overpowered than it has been for these past 6 months.

Last edited by Hundbert; Oct 03, 2008 at 05:12 PM // 17:12..
Hundbert is offline   Reply With Quote
Old Oct 03, 2008, 05:55 PM // 17:55   #210
Lion's Arch Merchant
 
the_deSKtructor's Avatar
 
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
Default

Quote:
Originally Posted by Hundbert View Post
Some months ago i created a thread in the team arena subforum called: Wod is overpowered.
Apparently anet don't think so since the skill has remained unchanged.
I tried to influence people by creating this thread but now i have to abide by their (anet's) decision.
I can still preveil against it. I may have to drop a veil im maintaining on someone else but i'd rather have someone hexed than sitting there helpless with wod on me when a teammate is getting spiked.
So this is why i say wod is 'ok'
I see this matter as finished.

I agree with you (cat) when you say You quote me on shattering assault and wounding strike. Again, as far as i know anet see those skills as balanced so i see this matter as finished again.
I think those skills are retarded but I pack shieldbash and i don't have problems with these skills anymore. That's the best i can do.

Many of these skills are probably not seen as overpowered because they are balanced in gvg.
Wod for example was updated in the march skill update this year. That was over 6 months ago. I doubt this skill is suddenly any more overpowered than it has been for these past 6 months.
Saying that a skill is not a big deal just because you know that anet isn't gonna do anything for that is not the way to go; i know that many of the skills that have been mentioned will probably not get changed, but i still like to say what i think about them, even tho it will just be useless.
the_deSKtructor is offline   Reply With Quote
Old Oct 03, 2008, 10:40 PM // 22:40   #211
Krytan Explorer
 
Join Date: Jun 2007
Guild: Ray
Default

No buffs are needed. Buffs are meant to improve, nerfs are meant to fix. Currently we need to fix.

Aura of stability- I want this skill to get Smiter Booned.

VoR- GAY SKILL. Revert to what it was.

Empathy- revert buff.

Foul Feast- op skill. Link to non primary attribute please (death maybe?)

+all what kyp jade said. (make haste needs to be hasted to hell)
shoogi is offline   Reply With Quote
Old Oct 04, 2008, 12:32 AM // 00:32   #212
Wilds Pathfinder
 
Join Date: Jan 2007
Profession: N/
Default

Quote:
Originally Posted by shoogi View Post
Foul Feast- op skill. Link to non primary attribute please (death maybe?)
that may seem good but think about it and you realize no that is a bad idea unless greatly scaled anyone and there mom could toss the skill around
placebo overdose is offline   Reply With Quote
Old Oct 04, 2008, 10:10 AM // 10:10   #213
Desert Nomad
 
deluxe's Avatar
 
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
Default

Empathy needs longer recharge, WW needs reverted buff, VoR needs something else.
deluxe is offline   Reply With Quote
Old Oct 04, 2008, 10:20 AM // 10:20   #214
Krytan Explorer
 
Join Date: Jun 2007
Guild: Ray
Default

Quote:
Originally Posted by placebo overdose View Post
that may seem good but think about it and you realize no that is a bad idea unless greatly scaled anyone and there mom could toss the skill around
Then change it so the number of conditions transferred vary by spec, something like at 0-6 it takes one condition, 7-11 takes two conditions, 12-15 three conditions, and 16+ four.
shoogi is offline   Reply With Quote
Old Oct 04, 2008, 01:26 PM // 13:26   #215
Wilds Pathfinder
 
Pwny Ride's Avatar
 
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
Default

Visions of Regret ~ should only affect attack skills. Yes? That would easily fix so many problems with it. I main a mesmer and find the use of VoR outside of PvE really, really degrading, and it's just no fun to use at all.

Patient Spirit ~ It's just overkill. For example, even with Migraine and Frustration tacked onto a monk, its still a near instant cast. Call it QQ'ing, because thats exactly what it is.

Wastrels Worry ~ keep it as it is now. With the changed to VoR that i've proposed, it's much, much less of an issue.

Soul Bind ~ Increase the recharge slightly, otherwise its fine with the altering of VoR.

Feel free to flame on.

EDIT: Deluxe, i would suggest a reduced energy cost, a reduced recharge time but a alteration on the damage caused by Empathy. Something far more manageable on both sides, and more suited to a 'cover hex' purpose, whilst still being able to be used for offensive purposes.

Last edited by Pwny Ride; Oct 04, 2008 at 01:29 PM // 13:29..
Pwny Ride is offline   Reply With Quote
Old Oct 04, 2008, 01:39 PM // 13:39   #216
Furnace Stoker
 
Join Date: Jul 2006
Default

hey guys let's do a drinking game, for every skill in the OP not touched next week, drink 1 shot of liquor.


*last remains of the pvp community all die of alcohol poisoning.*

i really hope there will be quite a few hits on hexes this next update, especially since they will inevitably nerf a few of them because of the rushing the guild lord tactic.
DarkNecrid is offline   Reply With Quote
Old Oct 04, 2008, 03:52 PM // 15:52   #217
Lion's Arch Merchant
 
the_deSKtructor's Avatar
 
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
Default

Quote:
Originally Posted by Pwny Ride View Post
Visions of Regret ~ should only affect attack skills. Yes? That would easily fix so many problems with it. I main a mesmer and find the use of VoR outside of PvE really, really degrading, and it's just no fun to use at all.
So basically, make it an elite emphaty, but just worse? Not saying that VoR is fine right now but imo, that's not the way to go.

Quote:
Soul Bind ~ Increase the recharge slightly, otherwise its fine with the altering of VoR.
Fire and forget hexes with such effects in such a skill line are just bad for the game.
the_deSKtructor is offline   Reply With Quote
Old Oct 04, 2008, 04:10 PM // 16:10   #218
Desert Nomad
 
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
Default

Quote:
Originally Posted by Pwny Ride View Post

Visions of Regret ~ should only affect attack skills. Yes? That would easily fix so many problems with it. I main a mesmer and find the use of VoR outside of PvE really, really degrading, and it's just no fun to use at all.

Lets make it worse than Empathy? Bad idea.

Patient Spirit ~ It's just overkill. For example, even with Migraine and Frustration tacked onto a monk, its still a near instant cast. Call it QQ'ing, because thats exactly what it is.

Because monks should just die when they get migrained? No.

Wastrels Worry ~ keep it as it is now. With the changed to VoR that i've proposed, it's much, much less of an issue.

Meh

Soul Bind ~ Increase the recharge slightly, otherwise its fine with the altering of VoR.

The recharge is too low imo, it should be increased

VoR is annoying but I hate Soul Bind more at the moment. Both skills are very strong in 4v4.
Molock is offline   Reply With Quote
Old Oct 06, 2008, 12:07 PM // 12:07   #219
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Soul bind just has a (&(*&!!!!! GOREDENGINE duration problem, seriously, if someone can't score kils in a 20 sec-ish window he/she is baed. Shorter duration pl0x.
bungusmaximus is offline   Reply With Quote
Old Oct 07, 2008, 11:52 AM // 11:52   #220
Academy Page
 
ChillOutDude's Avatar
 
Join Date: Sep 2007
Location: USA
Profession: W/
Default

from my experience from this double weekend - eda d/p needs to get nerfed asap .
it takes less skill then rao, and they can keep atleast 2 melee blind and snared 90% of the time .
ChillOutDude is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Fitz Rinley The Riverside Inn 28 Nov 02, 2007 04:47 AM // 04:47
A skill-by-skill listing of Assassin skills that still need fixing Zuranthium Sardelac Sanitarium 144 Jan 01, 2007 12:25 PM // 12:25
Zuranthium Sardelac Sanitarium 89 Nov 15, 2006 05:56 AM // 05:56
pc fixing swampy butt Technician's Corner 5 Jul 10, 2006 10:08 AM // 10:08


All times are GMT. The time now is 09:20 AM // 09:20.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("