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Old Sep 01, 2008, 07:46 AM // 07:46   #21
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Quote:
Originally Posted by silavor
stuff
/sigh

One skill I think should get looked at for the next balance is Power Block. It's a bit too good for shutting down casters that spec primarily into one attribute like water eles and prot monks. One idea that I like for balancing it is keeping the numbers the same, but adding a condition where if you miss your interrrupt, your domination attribute is disabled for a short period of time, which keeps the skill powerful, but ups the risk of using it substantially.
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Old Sep 01, 2008, 08:21 AM // 08:21   #22
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Quote:
Originally Posted by urania
at shinde kudasai and silavor, id gladly let you play against a decent hexway in TA. I wonder how long you'd hold out considering ur presumptuos posts.
hey urania, gg yesterday running into ur team coming from ra . was huge mismatch tho .
your grasping warr was annoying and expert's dex ranger kinda hurt. your antimelee was only faintheart so that's somewhat respectable. i didnt attack u at all but u were mo/d woh shield of force iirc.

meanwhile our monk's healer's boon (ftl) kept getting stripped, our nec's curses were getting inspired and its foul feast wasnt so useful since u didnt have that many conditions, our stunning warr was ok i guess, and i got 2 kills.

ta sucks. exploiting others' weakness (ra) ftw.

on topic, silavor's post spoke the truth tbh.

Last edited by X Cytherea X; Sep 01, 2008 at 08:36 AM // 08:36..
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Old Sep 01, 2008, 09:28 AM // 09:28   #23
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on topic, silavor's post spoke the truth tbh.
His post was full of stupidity. You can't just counter everything magically. And something having a counter doesn't make it balanced. And maybe people die to VoR because VoR, Backfire, Empathy, Soul Bind, [insert other similar hexes here] are being kept up on someone for most of the match even if the Monk removes them. Pretty much every single skill in the OP is a problem skill in TA, HA, or GvG in some respect.

[Visions of Regret] = agree'd. Big problem in 4v4, especially so when a team is built to take adv. of it.
[Wastrels Worry] = eh. idc if it was upped, it still blows. Keep it as the PvE skill it is.
[Apply Poison] = Apply Poison isn't much of a problem, tbh. It does outclass PTS tho...
[Escape] = Ends if you attack.
[Otyughs Cry] = agree.
[Savage Pounce] = I'm still loling at the guy who said it takes skill.
[Soul Bind] = tbh you could change it to "if this foe takes damage from a Hex besides Soul Bind, this hex ends."
[Rend Enchantments] = sure.
[Rip Enchantment] = ooh.
[Foul Feast] = I'd just make the energy gain 0...1 and it never goes above 1.
[Plague Sending] = yaa
[Searing Flames] = i can't believe som,eone said MOVE. In HA you can't really MOVE on most of the maps because it's a stupid gimmicky mode where a ton of maps are closed in more than any other PvP map in the game. It's a pretty powerful elite that basically makes most other ele elites look like shit in HA.
[Shattering Assault] = just up the recharge imho.
[Wild Strike] = sure.
[Way of the Assassin] = yes it is.
[Critical Defenses] = a perma 75% block = retarded.
[Way of the Master] = agree'd
[Wounding Strike] = agree'd
[Rending Touch] = hella agree'd
[Barbed Spear] = disagree, it balances out with spears able to be dodged imo.
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Old Sep 01, 2008, 10:41 AM // 10:41   #24
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Quote:
Originally Posted by X Cytherea X
on topic, silavor's post spoke the truth tbh.
ur sense of what's truth is pretty twisted then.

=\

really, if you never, and i mean never, play ta, dont even try commenting on those hexes and other skills or agreeing with someone who apparently has as little clue as you.

and the spears cant really be dodged all the time, unless they use them from max (or close to that) distance... its hilarious how, for some reason, a packhunter puts up far more pressure than a thumper does. I guess its cuz of the rest of the team having good synergy with such an abusive build.

Last edited by urania; Sep 01, 2008 at 10:47 AM // 10:47..
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Old Sep 01, 2008, 10:43 AM // 10:43   #25
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Good OP, he pointed out all the dumb skills in PvP. Arenas in particular would be much more fun and competitive to play in if this trash gets balanced out.
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Old Sep 01, 2008, 11:38 AM // 11:38   #26
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I'd agree with most the skills posted for arenas I guess, but the main changes that need to be made from a gvg point of view weren't posted by the OP. As well as the changes to [Incendiary Arrows] etc, Personally I'd like to see the water mesmers take a bit more of a hit, or at least the viability of more than just one defensive midliner to be increased.

And also, some of the posts above are really stupid, and I'm not sure whether the people posting them or the people who are then agreeing with those posts are more stupid.
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Old Sep 01, 2008, 11:41 AM // 11:41   #27
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These are the skills I dont like as they are.

[Visions of Regret] =After trying it in 4vs4, I think this skill deserves a lowered damage.

[Wastrels Worry] = Its fine.

[Apply Poison] = The problem doesnt lie in the skill; lies in the users.

[Escape] =like Dodge


[Soul Bind] = Just dumb on 4vs4. Lower its efectiveness or just kill it.

[Shattering Assault] = Rechaarge.
[Wild Strike] = Rechaaarge.

[Way of the Assassin] = Ether Renewal this.

[Wounding Strike] = Kill it.
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Old Sep 01, 2008, 01:32 PM // 13:32   #28
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Quote:
Originally Posted by urania
really, if you never, and i mean never, play ta, dont even try commenting on those hexes and other skills or agreeing with someone who apparently has as little clue as you.
format is irrelevant. the op was mostly qqing about powerful offensive skills. which are always cooler the more they make things explode. no matter where they are played.
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Old Sep 01, 2008, 01:38 PM // 13:38   #29
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Quote:
Originally Posted by X Cytherea X
format is irrelevant. the op was mostly qqing about powerful offensive skills. which are always cooler the more they make things explode. no matter where they are played.
I'm pretty sure the OP is giving constructive criticism (see, this isn't "crying", and is in fact a right you have as a consumer, to give criticism to the product at hand.) to problem skills in most of the competitive formats that remove other skills from play/limit skill choice, or in general make the game a worser game.

Cool =/= balanced, nor does something instantly become not cool when it is balanced. I've always considered Eviscerate and Reversal of Fortune to be two of the coolest skills in the game, Evis just because it's so damn strong and awesome, and RoF because it is the most unique healing class skill in any ORPG in how it is used and what it does. Pretty much every single skill on the OP's list is imbalanced from a numbers and gameplay standpoint, that make the game worse in some way. If you don't see the problem in that, then I don't think anyone here is going to be able to help you. Being cool can and is possible with balance, and you should never give up balance just to be "cooler". It is in fact that, giving up balance so people can be cooler, that has ruined the other game mode in this game, by giving super duper broken versions of the skills and giving out skills that require grind to become powerful just so people can be "cooler".

Last edited by DarkNecrid; Sep 01, 2008 at 01:40 PM // 13:40..
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Old Sep 01, 2008, 01:46 PM // 13:46   #30
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Quote:
Originally Posted by X Cytherea X
format is irrelevant. the op was mostly qqing about powerful offensive skills. which are always cooler the more they make things explode. no matter where they are played.
So you wouldn't mind if there was a skill like this in game available to use in PvP:
"verybalancedskillthatCytherealikes"

Shout. Target foe takes 10000 armor-ignoring damage.

0 energy, no recharge.

Now that's cool, so it must be balanced.
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Old Sep 01, 2008, 02:06 PM // 14:06   #31
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Quote:
Originally Posted by X Cytherea X
format is irrelevant. the op was mostly qqing about powerful offensive skills. which are always cooler the more they make things explode. no matter where they are played.
You're either an idiot or a troll, I'm not sure which. Note that every offensive skill I listed is zero skill, retard friendly spam shit. This game is always going to have button mash spam but the effectiveness and power needs to be kept in check.
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Old Sep 01, 2008, 02:10 PM // 14:10   #32
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don't worry about Cytherea he's the same person who QQ'd when the original instagib SP combo got nerfed and claimed that an unblockable, unprottable, instagib combo with a KD in the middle was completely and utterly balanced
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Old Sep 01, 2008, 02:35 PM // 14:35   #33
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oh im all for balance. but you see, balance, from different players' points of view, is relative.

and balance that encourages aggressive play is more fun.

and why does "button mash spam" seem to have a negative connotation round here? it's awesome. bash some poor sap til it drops. what could be more enjoyable? would you prefer "casual button pressing as you yawn and drink tea with your little pinky up"?
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Old Sep 01, 2008, 02:58 PM // 14:58   #34
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Quote:
Originally Posted by X Cytherea X
...would you prefer "casual button pressing as you yawn and drink tea with your little pinky up"?
Yes, that's exactly it.
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Old Sep 01, 2008, 03:22 PM // 15:22   #35
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[Visions of Regret] - It's an elite backfire, it's annoying, but thats what hexways are. I do not think it's overpowered. It's interruptable, limited use on rangers or warriors and it's duration/recharge isnt too bad.

[Wastrel's Worry] - Dunno.. just use a skill in the two seconds this is on you and you've got nothing to worry about.

[apply poison] - Ya, should only work on bow attacks. I'm getting tired of R/Ps giving 7 degen to the entire party without any effort.

[escape] - Make it end on a melee range attack, stop trying to kill escape rangers with bows

[rampage as one] - kill this instead.. Smiters Boon style imo..

[Otyugh's Cry] - remove
[enraged lunge] - pets
[disrupting lunge] - from
[savage pounce] - pvp

[soul bind] - recharge/duration is a bit silly, should rework that.

[rend enchantments] - 10 energy at least, 25 recharge, and then also make the number of enchantments dependant on your attributes in curses. Atm it's just silly.

[rip enchantment] - Sounds good, although I'd like to see 20 seconds recharge.

[foul feast] - DESTWOY!

[plague sending] - I agree, there should not be an AoE effect on this 1 energy skill. No AoE, 8 recharge

[searing flames] - I dont do HA..

[shattering assault] - This skill forces you to drop a proper melee for a nubby squishy, it's effect is f*ck*ng silly, but nubby squishies can be dealt with.

[Wild strike] - Make it in line with fox fangs. The way it is now, unblockable AND removing a stance AND superfast recharge is a bit too much tbh.

[way of the assassin] - They are really silly, but they are still squishy..

[critical defenses] - dunno, it's wrong atm, can keep it up quite easily all match long... You should not be able to keep a 75% block up all game long..

[Way of the master] - Again, A/Ds are silly, but squishy. I'm gonna sound like some retarded idiot for saying this. But why don't you just kill them?

[wounding strike] - Recharge needs to go UP!

[rending touch] - dunno why this got buffed, 12 sec recharge was fine.

[barbed spear] - once apply is bow only, idc if R/Ps can spread this all over the place..

The only reason why people would run dervs/assas over warriors in the frontline is if the attacks are massively overpowered. Seriously, the whole concept of assas and dervs is broken. If warriors had the option to bring killing chains like the BB-sin we'd have a huge problem.
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Old Sep 01, 2008, 03:34 PM // 15:34   #36
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Quote:
Originally Posted by X Cytherea X
oh im all for balance. but you see, balance, from different players' points of view, is relative.

and balance that encourages aggressive play is more fun.

and why does "button mash spam" seem to have a negative connotation round here? it's awesome. bash some poor sap til it drops. what could be more enjoyable? would you prefer "casual button pressing as you yawn and drink tea with your little pinky up"?
I'd rather not be able to roll my face over my keyboard and kill people, thanks.
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Old Sep 01, 2008, 03:36 PM // 15:36   #37
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VoR and WW is overpowered in RA because 90% of the time you don't have a monk, and a mes just Spams WW all day, it's Cheap and effective but only in RA can a Mes actually get that crap to work, in TA monks shut that crap down so fast...............the VoR+WW is a perfect example of why all the arenas need a Skill split to balance out the teams, don't Nerf the skill through out all of PvP just nerf it where it overpowered.
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Old Sep 01, 2008, 03:36 PM // 15:36   #38
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Quote:
Originally Posted by 360°
So you wouldn't mind if there was a skill like this in game available to use in PvP:
"verybalancedskillthatCytherealikes"

Shout. Target foe takes 10000 armor-ignoring damage.

0 energy, no recharge.

Now that's cool, so it must be balanced.
[protective spirit] n00b.

VoR by itself is Manageable. Wastrel's by itself is manageable. Get both on you and life begins to suck unless you have an assload of hex removal, which really doesn't exist. Mesmers and Necros rule 4v4 right now. WTB 5e BLight and/or 5e Divert. Dream on...

Last edited by kvndoom; Sep 01, 2008 at 03:42 PM // 15:42..
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Old Sep 01, 2008, 03:44 PM // 15:44   #39
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Quote:
Originally Posted by arienrhode
[way of the assassin] - Still think IAS in the sin skill pool is an awful idea, especially one with no penalty or prerequisite as most IAS's have.
Just going to cover this. All the other useful IAS are non-elite. Just buff the ias back up as its only for daggers in PvP and it steals your elite spot.

Last edited by Bowstring Badass; Sep 01, 2008 at 03:48 PM // 15:48..
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Old Sep 01, 2008, 04:02 PM // 16:02   #40
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Can all pvers kindly move back to their FoW, UW and DoA sections? Ty...

Also if u didn't notice it these skills are abused mostly in TA. I don't give a shit about gvg balance cuz silver caped vE populating the top ranks of the ladder means gvg said goodbye long time ago.
The majority of these skills are not used in gvg at all so all u gvg superstars dominating the dead ladder please stfu cuz u have no idea what u are even talking about. These skills are rly broken in TA enviroment and should be tweaked accordingly.
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