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Old Nov 13, 2008, 12:57 AM // 00:57   #21
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Originally Posted by tha walkin dude View Post
I'll go along with the return of Sacred, if just so that Kyp doesn't hunt me down and try to poison my dog.
You know I would too
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Old Nov 13, 2008, 07:25 PM // 19:25   #22
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@Ciric

- There are not so many tight maps, as long as people don't ball and don't get pushed into choke points, the main problem is the AB maps that strongly favor mass aoe, which is only one of the reasons that AB faggotage must get out. Remove AB -> Decrease dominance of fire eles.

- The point isn't Unholy Vs Sacred, Sacred should return, but it doesn't mean unholy should get kicked. Remove relics from halls (hoh relics is such a big zZzZz) and then you have 2 relic maps, which is just fine.

- The only way a killcount wouldn't limit builds as much as it did is to put it late in the rotation, so gimmicks usually don't get there, and builds that spec for it won't exist. I don't like killcount not only because it limits builds, it also limits playstyles- Must have big damage, frequent spikes and so on. What if I want to play, lets say, defensively? With not so frequent spikes? Auto fail in killcount? And I'm not talking about the great discouragement of any pressure based builds.
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Old Nov 13, 2008, 08:52 PM // 20:52   #23
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kill count did require some strategy. positioning, timing and target selection were huge factors, if youre playing so much defense that you are unable to score any kills, the build may be too defensive, altho any hyper defensive build should be able to keep its team intact and snare targets that got slightly split from their group, and also be at full strength to circle around on the team thats spiking the hardest and snare and pick them off while theyre busy spiking the weak link,
while high damage is very potent in kill count, proper strategy is just as effective, such as allowing the 2 teams to pinch you so you can push through and drop one of them in the middle and kill anyone from the far side who locks in autotarget and overextends, then begin to work to attack from the backline of the middle team, things like that really reward player skill and strategy
kill count is also a great way to push the more gimmicky builds back to uw, the main reason to play gimmick builds is because theyre fast to put together and they dont require vent, and kill count just cant be won without an organized team or vent, i would say remove the ghostly from kill count tho, b/c it sucks to lose b/c one team never bothers to pick their ghostly up and the other team splits one guy off to camp their shrine, altho i suppose that does show superior strategy on the team munching up the ghostly points
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Old Nov 14, 2008, 12:49 AM // 00:49   #24
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Monstrous update and pvp remains the bastard child. Guess it's time to give up hoping for a return to HA.
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Old Nov 14, 2008, 03:57 AM // 03:57   #25
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Honestly, I'd rather see Fetid gone than burial, but that's just me. I don't miss Kill count either. Antechamber is terrible, I would much rather have Scared Earth come back too. Although I don't have a problem with HoH Cap points just the regular maps.

Thoughts on HoH Relic runs: Someone I know once suggested that instead of having the relic spawn in your base you should have to take the relic from the other team's base. Honestly, that sounds like a lot more fun to me, where teams would constantly be pushing each other, ninjaing other relics having to actually split and think in a relic run. Weird concept.

The other thing I would like to see is a fame by map type set up with the HoH only ascending fame. I detailed it in some thread a long time ago that turned into a flame-fest. Too lazy to go looking for it.
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Old Nov 14, 2008, 05:13 AM // 05:13   #26
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the best map in HA was the one with 6 teams with 3 2v2's going on at once and then the winners gangbang eachother, now THAT was FUN.

i never HA'd enough to care though, the only maps that i liked were the holding maps and the 1 map where you have to run the relic through the gates that kinda looks like imperial isle
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Old Nov 21, 2008, 01:14 AM // 01:14   #27
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u know what would REALLY fix HA... stopping double fame weekends. It fuels the gimmick builds and emphasizes accumulating mass amounts of fame over skill. this isn't an elitist point of view... this is what happened.

this is partly the fault of the first high ranking HA'ers because they kept emphasizing their rank = greater skill. so People (really stupid people) equated FAME to SKILL and as soon as they started the first HA double fame weekend it goes downhill cause people want to play with good teams and good teams AT THE TIME were high ranked. BUT in order to get their fame to play in good teams they needed fame and they needed a lot of it REALLY fast. ENTER gimmicks and double shit weekends.

and the rest, as they say, is history.

BUT now its just riDONKULOUS to have another double... the r15 emote is out people have seen it... stop pumping out fame weekends (and champ poitn weekends... as a matter of fact).
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Old Nov 21, 2008, 11:49 AM // 11:49   #28
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ook guys.. stop aking a big deal out of aura and WoW.

Aura can be shut down easily as can be WoW...if you cant do it GET A GOOD PD FFS YOU TARDS. secondly if it actually goes off... erm... wtb shatter or rend...

introduction of new mapss GG
Removal of antechamber vg GG

FIX RANGER : i guess this is GG too but good monks can handle it its too powerful to have intrrupts and that much dmg all in 1 profession.

And buff paragons ffs Anet can't you see that you screwed them tenfold?
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Old Nov 21, 2008, 12:10 PM // 12:10   #29
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Originally Posted by lustnlood View Post
ook guys.. stop aking a big deal out of aura and WoW.

Aura can be shut down easily as can be WoW...if you cant do it GET A GOOD PD FFS YOU TARDS. secondly if it actually goes off... erm... wtb shatter or rend...

introduction of new mapss GG
Removal of antechamber vg GG

FIX RANGER : i guess this is GG too but good monks can handle it its too powerful to have intrrupts and that much dmg all in 1 profession.

And buff paragons ffs Anet can't you see that you screwed them tenfold?

WE isn't broken you can divert it (I actually did that once )!
Something being counterable doesn't make it any less overpowered.

"buff paragons" is enough for /facepalm anyway.


Double Fame weekends don't change anything, not for the worse and not for the better. It's just instead of having, lets say, 5 balanced teams, 5 rspikes, 10 randomways and 20 various shitways running at your average HA night, you get 20 balanced, 20 rspikes, 40 randomways and 100 shitways.
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Old Nov 26, 2008, 06:46 PM // 18:46   #30
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I'd be fine for the most part playing with current skills if only maps didn't suck so much.

The biggest downer is HoH itself, obviously. You're fighting through all the shit only to ultimately arrive at a shitty map. Where's the fun? There's no fun at the end when anet decides to gay you out with two relic runs in a row, then a NoP cause nobody else wants to play that crap, and then getting ganked out because somebody who hates you skipped from UW and doesn't care about a 2- fame match.


Map-by-map opinion:

Underworld - Ok. It has some tactical features if teams choose to use them, but it ends up being a "kill their doods" map 90% of the time, which is perfect for the first map in the rotation.

Fetid - Pretty boring, but don't see the problem with this map. Burial or this has to go to make room for something more interesting, though, and if that's the case burial is better.

Burial - It's fun to aoe retards in the choke point. That's a tactical feature I guess. For a team with a brain, there's another path people can take, so chokes aren't really a problem. The only change I can think of is remove walls in front of the priest to extend the fighting area at each team's base a bit. Maybe put some pillars that would annoy rspike but not interfere much with movement.

Broken Tower - This map can go die in a fire. 1v1 altar holding is dumb, kill count is worse and a 3-way map this early in the rotation is unnecessary imo and will have trouble actually being a 3-way because of lack of players.

Unholy Temples - Once again, ok map, but I'd prefer that it got pulled in favour of sacred.

Forgotten Shrines - I really like this one. It's well-designed, forces splitting, gives spikes a necessary speed bump in a string of 8v8 maps. Definitely a keeper imo.

Dark Chambers - Good map, just fix gates and bridge obstruction... it's been over 3 years.

Courtyard - Good map, except in 1v1 holding, make dead people base res instead of the altar. 3-way is fine.

Antechamber - Good mechanic, as shown by forgotten shrines, but the core idea of cap points is that each point needs to have two paths to access it. On antechamber the gates really screw with that and it's too easy to fall back on a split if you control the middle and the split has little chance to do anything, so the middle is weighted too heavily. Shame this map sucks, I really like the scenery.

Sacred Temples - Bring back plz. I think enough support has been voiced for this already so I don't really need to add anything else.

As for HoH, I already mentioned that 3-way relic run is completely retarded, 1v1 relic run HoH-style is pretty dumb too (would be ok if they made it unholy/sacred style), cap points are bad on HoH layout (see comments about antechamber), not to mention that 3-way cap points are dumb.

So, I'd be fine either with old KotH, new KotH (bring back DP and morale boosts for holding team!) or a combination of 3-way KotH and 1v1 kill count. That is, whenever HoH has 3 teams, it's always KotH and when 2 teams, it's always kill count. Actually, I'd go with elimination, being the most fair 1v1 game type, but the time limit makes that impossible.

So, ideally, I'd like to see this:
Underworld
Burial
Forgotten Shrines
Unholy Temples
Dark Chambers
Courtyard OR redesigned Antechamber
Sacred Temples
HoH (non-shitty objectives)

EDIT: Oh, forgot scarred earth. That map can go to hell too.

Last edited by Alleji; Nov 26, 2008 at 06:51 PM // 18:51..
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Old Dec 23, 2008, 12:56 AM // 00:56   #31
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Current map Rotation is amazing. Take r10+ people and run a bunch of AOe. And you win. End of story. Well of profane is nice too. Yeah but i vote. After unholy. Before Courtyard. RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO golden. There should just be a map called Russia. And just have it be 1v1v1v1v1v1 Last team alive go to Halls. RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO Antechamber. That would be the tightest thing ever. And then one luck team could skip it. Halls would still be 1v1v1. AOEWAY WILL NEVER DIE.
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Old Dec 23, 2008, 01:29 PM // 13:29   #32
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If Anet wants to fix ha, they need to do some things before changing the map rotation (don't get me wrong i would love to have sacred temple back). Offcourse we need a skill balance but what i find even more annoying is the hero ai atm. If you see 90% of the teams bringing two heroes I think it is safe to say that there is something wrong, Fix the ai or remove those heroes like you should have done from the start.
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Old Dec 30, 2008, 03:26 AM // 03:26   #33
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Seriously though, I just want to see something unorthodox win halls. I want to see some wammos take halls and hold. Why? Because that is FUN. Sometimes I think people forget that this is a game, and it's supposed to be fun. I want to see variation.

So basically I want to see Anet buff Peace and Harmony.
wow... nice call on Peace and Harmony. people should get reward points for shit like that
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