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Old Dec 30, 2008, 10:47 AM // 10:47   #21
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Not saying they shouldnt be changed, but you have to remember that what the hero gains for in perfection, it loses in choice. It doesnt distinguish between for example, orison of healing and spirit bond. It wont necessarily have d-shot ready to hit the WoH when someone spikes. Etc
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Old Dec 30, 2008, 11:07 AM // 11:07   #22
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It adds a random element, that adds luck to the game, not skill. GW isn't the same as poker or blackjack.
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Old Dec 30, 2008, 11:14 AM // 11:14   #23
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Short answer: No.
Long answer: Nooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooo..

(No, i did NOT have Zero Punctuation in mind :P)
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Old Dec 30, 2008, 11:22 AM // 11:22   #24
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Originally Posted by Dmitri3 View Post
How about remove HB and leave everything else as it is. Yeah, I think it would fix quite a bit too.
lol this one really makes me laugh. So, removing HB would result in what? Ha/gvg would still be infested with interupt bots lol.
And compared to gvg/ha, HB is at least the problem. If you suck there, that doesnt mean it has to be removed
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Old Dec 30, 2008, 11:36 AM // 11:36   #25
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As Tyla said it already:

Ban heroes from GvG/HA.

Welcome Mr. Fix.
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Old Dec 30, 2008, 11:41 AM // 11:41   #26
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/agree with tyla heroes dont belong in HA despite the name lol, Heroes should stay in HB, its there for a reason
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Old Dec 30, 2008, 11:51 AM // 11:51   #27
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Originally Posted by Clarissa F View Post
No...I say again, NO human can Power Block like Gwen or D-Shot like Jin. And don't get me started on how much Gwen can make men cry in frustration(Just like my ex...'sigh')
yes she can but ,hehe can she interupt the right thing,oh no she just interupted flare with cry of frustration but she is misssing the meteor shower to come gg.Heroes are good at interupting because 1) they dont have any lag ,because they are on server side and 2)due to their Ai.
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Old Dec 30, 2008, 01:11 PM // 13:11   #28
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Originally Posted by Tyla View Post
Everywhere except HB and PvE - Just remove them. Fixed? I think so.
I compleetly agree.
It is PvP - Player vs Player.
+ There is only room for 1 pro interupter in HA and that spot is already taken by the Ghostly.
Only He may interupt infuse with disshot in HA.
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Old Dec 30, 2008, 01:35 PM // 13:35   #29
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Removing them from GvG/HA would obviously be the best and easiest fix. I wouldn't expect anet to do that for the same reasons.

Last edited by Shendaar; Dec 30, 2008 at 02:52 PM // 14:52..
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Old Dec 30, 2008, 02:32 PM // 14:32   #30
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Originally Posted by Morgoth the dark View Post
lol this one really makes me laugh. So, removing HB would result in what? Ha/gvg would still be infested with interupt bots lol.
And compared to gvg/ha, HB is at least the problem. If you suck there, that doesnt mean it has to be removed
That was sarcasm, I know it's hard to spot, but believe me, it was there.

I think that there is a place for heroes. Most builds they're good at are bitch roles anyway and most players wouldn't want to run that. Plus they are easily exploitable (bodyblock, kite badly, interrupt useless skill) and decrease the concentration of their "owner" when he/she has to micro them.

But mostly, it's that it gives some option for those that don't have enough people on. It's really a pain to set up a GvG (especially in this time of the year) and see only 4-5 people make it. I'd rather have a hero that a random guest running this build for example.

P.S. I do find HB to be a really badly made. Not because I "suck", but mostly because I can win by out-capping with 4/3 healers running around. Flag wars is flag wars. Even chess is more interesting. But that'd be off-topic here.
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Old Dec 30, 2008, 02:40 PM // 14:40   #31
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Originally Posted by Junior Gong View Post
Have you guys every actually watched the interrupt rate for a hero? Its really not that much better than a human its just that they occasionally get lucky, yet I've also seen them miss 2 sec cast too. They just seem godly because most people are so bad at interrupting especially in HA, plus a hero will interrupt anything and won't prioritize important skills.
Compared to humans, they are alot better however you are correct that they will interrupt anything.

I've tested seeing how fast a hero can interrupt. I had my friend in my GH try to use Storm Djinn's haste which is a 1/4 sec cast. My hero interrupted it halfway through.

Now, tell me, can a human interrupt a 1/4 sec cast unless they're spamming interrupts?

Nope.

Quote:
Originally Posted by Phe Belladona View Post
they sometimes get confused by fast casts and miss them but they hit 1/4secs and 1/2 secs and mesmer 1sec casts (mine are about .66 of a second) with such regularity you cannot say they are "not much better than a human". they are excellent they just dont know what needs interupting, the other thing is how amazingly they multitask i dont know if i could follow everything the physical offense does while interupting rend off the mesmer and draining any enchantment that gets cast all at the same time and keep up that efficiency for the entire length of the match.

they are AI its supposed to be PvP, omg get some friends and stop using bots.
Yup, heroes can multitask infinitely better than a human.

Quote:
Originally Posted by Ec]-[oMaN View Post
I don't mind the intterupts.

But I do enjoy trying to kill through, [Guardian] [Guardian] [Guardian][Guardian], [Reversal of Damage] [Reversal of Damage] [Reversal of Damage], [Smite Condition] [Smite Condition][Smite Condition],[Life Sheath], [Spirit Bond], [Word of Healing]. [Infuse Health], [Prot Spirit], [Devastating Hammer] [Devastating Hammer][Devastating Hammer], [Hammer Bash][Hammer Bash][Hammer Bash]. Do you?
[Balanced Stance][Balanced Stance]
[Disciplined Stance][Disciplined Stance]

The shit list can go on.
But some of those are warrior skills which heroes are bad at

But yeah, heroes are amazing at playing a monk than human monks, I think.

Quote:
Originally Posted by Dmitri3 View Post
That was sarcasm, I know it's hard to spot, but believe me, it was there.

I think that there is a place for heroes. Most builds they're good at are bitch roles anyway and most players wouldn't want to run that. Plus they are easily exploitable (bodyblock, kite badly, interrupt useless skill) and decrease the concentration of their "owner" when he/she has to micro them.

But mostly, it's that it gives some option for those that don't have enough people on. It's really a pain to set up a GvG (especially in this time of the year) and see only 4-5 people make it. I'd rather have a hero that a random guest running this build for example.

P.S. I do find HB to be a really badly made. Not because I "suck", but mostly because I can win by out-capping with 4/3 healers running around. Flag wars is flag wars. Even chess is more interesting. But that'd be off-topic here.
Dude, why you say that build is fail. I used that in RL and got away with murder.



Yeah, that's another reason people use heroes for GvG/HA, the lack of players at the time.

Last edited by moko; Dec 30, 2008 at 05:10 PM // 17:10..
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Old Dec 30, 2008, 03:31 PM // 15:31   #32
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In the past it was easier, beginners wanted to play the aformentioned bitch roles because it was a way to get teams. There's just less beginners now I think.
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Old Dec 30, 2008, 03:33 PM // 15:33   #33
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Originally Posted by bungusmaximus View Post
In the past it was easier, beginners wanted to play the aformentioned bitch roles because it was a way to get teams. There's just less beginners now I think.
Because the game is dying.
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Old Dec 30, 2008, 03:38 PM // 15:38   #34
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Yes, the lack of players. Everyone has been shouting how the game is dying and there's less and less people on... Well, if that's true, wouldn't you want to play vs/with 2 or 4 heroes that not play at all?
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Old Dec 30, 2008, 04:00 PM // 16:00   #35
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Well if all the random guilds with heroes were to merge to have a team of 8, there would still be plenty of guilds around imo.

As stands right now, at least half of the match we play are against random guilds with smite monks carrying them. I would gladly wait a few extra minutes before every match if it meant playing against real people.
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Old Dec 30, 2008, 04:14 PM // 16:14   #36
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Quote:
Originally Posted by Shendaar View Post
Well if all the random guilds with heroes were to merge to have a team of 8, there would still be plenty of guilds around imo.

As stands right now, at least half of the match we play are against random guilds with smite monks carrying them. I would gladly wait a few extra minutes before every match if it meant playing against real people.
Well, I wouldn't, 20 minute wait times are plenty for me.

Guilds are not "get 8 random people and go", or at least most aren't. Some are for certain demographic... and it's just not as easy as "merge them all".

I don't agree with really big guilds that recruit anyone they see without a tag. Really small guilds aren't cutting it either. But you can't solve this problem in game cause it's how humans work. Yep, some seek comfort in big useless numbers. Some like to be leaders/officers, so it gives them some kind of power. Some just like to stay in their circle of friends, even if it's small.

Last edited by Dmitri3; Dec 30, 2008 at 04:24 PM // 16:24..
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Old Dec 30, 2008, 04:48 PM // 16:48   #37
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Originally Posted by Dmitri3 View Post
Well, I wouldn't, 20 minute wait times are plenty for me.

Guilds are not "get 8 random people and go", or at least most aren't. Some are for certain demographic... and it's just not as easy as "merge them all".

I don't agree with really big guilds that recruit anyone they see without a tag. Really small guilds aren't cutting it either. But you can't solve this problem in game cause it's how humans work. Yep, some seek comfort in big useless numbers. Some like to be leaders/officers, so it gives them some kind of power. Some just like to stay in their circle of friends, even if it's small.
I don't know at what time you play but we have not waited more than 2-3 minutes for a match lately.

I understand the difficulties of getting 8 people together, but I don't think it justifies the existence of super-bots in a Player vs Player environment. This is especially a problem when the bots are more effective at certain things than even the best of players. They should be a somewhat decent replacements to missing players at most, not the core of a team build.

Last edited by Shendaar; Dec 30, 2008 at 04:51 PM // 16:51..
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Old Dec 30, 2008, 05:07 PM // 17:07   #38
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Originally Posted by Shendaar View Post
I don't know at what time you play but we have not waited more than 2-3 minutes for a match lately.

I understand the difficulties of getting 8 people together, but I don't think it justifies the existence of super-bots in a Player vs Player environment. This is especially a problem when the bots are more effective at certain things than even the best of players. They should be a somewhat decent replacements to missing players at most, not the core of a team build.
This.

7chars
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Old Dec 30, 2008, 05:21 PM // 17:21   #39
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Originally Posted by Shendaar View Post
I don't know at what time you play but we have not waited more than 2-3 minutes for a match lately.

I understand the difficulties of getting 8 people together, but I don't think it justifies the existence of super-bots in a Player vs Player environment. This is especially a problem when the bots are more effective at certain things than even the best of players. They should be a somewhat decent replacements to missing players at most, not the core of a team build.
Fair enough. Now please reread what I said about AI response time being balanced out by how exploitable and stupid they are.
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Old Dec 30, 2008, 05:23 PM // 17:23   #40
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How about remove HB and leave everything else as it is. Yeah, I think it would fix quite a bit too.
Remove HB fixes ?
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