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Old Dec 22, 2008, 05:55 PM // 17:55   #21
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Originally Posted by ManMadeGod View Post
No, you misunderstood.
It's not hard to counter Pn'H.
But it's just outclasses all other hex removals way too much.
This is imbalance.
Hexes have dominated since release. What's the problem with a counter that finally works after 3 years? Two Increadibly lame hexes were buffed this past month MOI and Lingering Curse, Pnh was buffed in the process. RA has been the sess pool for hexes. Like I sad though Pnh has pro's and cons.
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Old Dec 22, 2008, 05:59 PM // 17:59   #22
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PnH is good, but it's not the end all, beat all of RA/TA. This thread is pointless.
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Old Dec 22, 2008, 06:08 PM // 18:08   #23
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Originally Posted by ManMadeGod View Post
No, you misunderstood.
It's not hard to counter Pn'H.
But it just outclasses all other hex removals way too much.

One skill simply makes a lot of skills/builds useless, this is imbalance.
Ok, i can see your point now.

The problem is that all the other hex removals are inadequate and that hex removals needed a buff to prevent the game from being overrun by hexes (well more than it is already).
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Old Dec 22, 2008, 06:16 PM // 18:16   #24
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Originally Posted by Dronte View Post


And RA is dead because of melandrus resilience flare spammers, grenths balance sins, troll ungent + power shot "spammer" rangers etc etc etc..

Is that a serious post??? Those builds fail...


Quote:
Originally Posted by ManMadeGod

You said "TBH you really haven't played against decent melee in RA." - This is ...insulting. How did I get Glad7?

BTW...if you haven't noticed, no one gives a shit about you real or fake g7.

Last edited by Nude Nira; Dec 22, 2008 at 06:35 PM // 18:35..
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Old Dec 22, 2008, 06:21 PM // 18:21   #25
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I heard [Diversion] and [Shame] are good.
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Old Dec 22, 2008, 07:20 PM // 19:20   #26
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Wow, yet another thread where someone points at obviously overpowered skill, and a dozen of people come with "no it's not, you can counter it!". Yes. Just as everyone uses Roaring Winds to counter Paragons and used it as a proof that they were not imbalanced.


And then there are some Wammos in this thread who complain at overpowered hexes and how it's good to have a skill which completely kills anyone who isn't doing direct dmg. As if he never heard of that damage-over-time is supposed to be slightly better than direct dmg. And obviously hexes are so overpowered that every GvG team has 2 hexers minimum, no one even takes warriors to PvP because we all know hexes kill puny warriors.

Heck, you can't even cast Phantom Pain and hope that hex removal will give you a nice chance to smack someone, because PnH removed Deep Wound instantly, along with Phantom Pain.




Wake up. Flare doesn't do 200 dmg and Ice Spear 30. But PnH makes so many skills look as a joke.

Withdraw Hexes
Elite Spell. Remove all Hexes from target ally and all adjacent allies. This Spell takes an additional 20...8...5 seconds to recharge for each Hex removed in this way.
* 15 Energy
* 1 Activation
* 5 Recharge

PnH
Elite Enchantment Spell. Target ally loses 0...7...9 conditions and 0...7...9 hexes. For 1...4...5 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds.
* 5 Energy
* 0.25 ΒΌ Activation
* 7 Recharge

Expel Hexes
Elite Spell. Remove up to 2 Hexes from target ally.
* 5 Energy
* 1 Activation
* 8 Recharge

Etc.

My first encounter with PnH monk was in FA (spare me with your elitist attitude). I was mesmer. After few minutes we both started to laugh at how silly all this was.

And yes I'm aware some mesmer skills are ok against PnH, but werent you the ones speaking earlier against build wars? Oh suddenly you are not. Great. Cya.
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Old Dec 22, 2008, 07:26 PM // 19:26   #27
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Quote:
Is that a serious post??? Those builds fail...
Yes. Now be a good boy/something else or Santa won't get you your presents.
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Old Dec 22, 2008, 07:27 PM // 19:27   #28
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Quote:
Originally Posted by Ec]-[oMaN View Post
Hexes have dominated since release. What's the problem with a counter that finally works after 3 years? Two Increadibly lame hexes were buffed this past month MOI and Lingering Curse, Pnh was buffed in the process. RA has been the sess pool for hexes. Like I sad though Pnh has pro's and cons.
have you ever tried to run a Mesmer build with no hexes?
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Old Dec 22, 2008, 07:33 PM // 19:33   #29
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Quote:
Originally Posted by Servant of Kali View Post
And yes I'm aware some mesmer skills are ok against PnH, but werent you the ones speaking earlier against build wars? Oh suddenly you are not. Great. Cya.
Build Wars'ing is when you bring a skill that's unorthodox or not usually used for the sole purpose of counter another bar or skill (i.e. PnH).

Almost every nongimmick mesmer bar contains diversion and shame. That's not build wars'ing

Great. Cya.
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Old Dec 22, 2008, 07:50 PM // 19:50   #30
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Peace and Harmony is overpowered in RA against hex heavy teams. Speaking purely as a skill, Peace and Harmony is not overpowered as it will leave you very vulnerable to teams that are not carrying any hexes.

Quit crying about the skill and learn to adapt. Necros have been extremely overpowered in RA and they require little skill to play. They have gotten to the point that with elites like Wail of Doom and Soul Bind, not only can you just punish a monk, but you can punish a warrior with anti melee hexes. To make things even worse, they have the ability to turn conditions that the other team uses against themselves with the retarded skill known as Foul Feast.
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Old Dec 22, 2008, 07:59 PM // 19:59   #31
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first of all LOL at QQ rant pointed at RA

second of all Mantra of Inscrip+Sig Hum=gg

third of all diversion sais sup

also...i hurd stripping an ench before putting WoD on a monk is a gud thing
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Old Dec 22, 2008, 08:11 PM // 20:11   #32
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Quote:
Originally Posted by ManMadeGod View Post
One skill simply makes a lot of skills/builds useless, this is imbalance.
You finally noticed this now? What else is new? There are tons of other skills that fall into this same category. Dslash outclasses all sword builds. Earthshaker outclasses all other hammer elites. Should we adress those as well? I barely hit the tip of the iceberg. There are so many.

So again, what else is new?
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Old Dec 22, 2008, 08:34 PM // 20:34   #33
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If a PnH monk is so invincible at RA, why do you complain instead of farming tons of glad points with a PnH monk before it's nerfed again?
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Old Dec 22, 2008, 08:45 PM // 20:45   #34
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Oh no Random Arenas
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Old Dec 22, 2008, 08:52 PM // 20:52   #35
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Quote:
Originally Posted by Kurt View Post
If a PnH monk is so invincible at RA, why do you complain instead of farming tons of glad points with a PnH monk before it's nerfed again?
Learn to read, child.

The point of this post to is to point out that in comparison to other Hex removal skills, peace and harmony is well above the rest - which is imbalance.
Thats been said many times.

Though its also been said that this is true for many skills... so the op needs to stop QQing and adapt to the change.
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Old Dec 22, 2008, 08:52 PM // 20:52   #36
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Quote:
Originally Posted by TrippieHippie89 View Post
first of all LOL at QQ rant pointed at RA

second of all Mantra of Inscrip+Sig Hum=gg

third of all diversion sais sup

also...i hurd stripping an ench before putting WoD on a monk is a gud thing
Yeah ranting about RA is pretty lol. Simply because of the randomness.

But... Dshot says LOL at Sig of Humility, and you will face dshot more so than Sig of Humility. If you're a mesmer with Signet of Humility, you will face a dshot ranger at least 1 time. So you have to toss out Mantra of Inscrip for Mantra of Resolve which makes your Signet of Humility pretty lol. Same with Diversion and you can bypass it in RA.

So it all comes down to any talk/rant regarding RA is lol because of the randomness of it and the fact you will never win and always lose as long as you do RA. So it's best just to accept it and bend over cause that's what we get for RAing.
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Old Dec 22, 2008, 08:59 PM // 20:59   #37
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Quote:
Originally Posted by tauntedflail View Post
The point of this post to is to point out that in comparison to other Hex removal skills, peace and harmony is well above the rest - which is imbalance.
Thats been said many times.
More like before the PNH buff every other form of hex removal was inadequate compared to the amount and frequency of hexes being thrown around, it's shit in the sense that it's an Elite and one Sig Hum going off will give just enough time for hex stacking to begin. It's why you currently see teams in GvG running 2x midline smiters both with [Empathic Removal] and smite hex just to counter one OP fast cast [Lingering Curse] bar.

No point arguing about imbalances regarding 4v4 formats because there are just too many.
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Old Dec 22, 2008, 09:12 PM // 21:12   #38
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Quote:
Originally Posted by notskorn View Post
Oh no Random Arenas
QFT

And OP is right, it does make a bunch of elites a joke now.
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Old Dec 22, 2008, 09:18 PM // 21:18   #39
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Quote:
Originally Posted by tauntedflail View Post
Learn to read, child.

The point of this post to is to point out that in comparison to other Hex removal skills, peace and harmony is well above the rest - which is imbalance.
Thats been said many times.

Though its also been said that this is true for many skills... so the op needs to stop QQing and adapt to the change.
Calling people you don't even know a child, how mature is that ...

And personally I don't see PnH the best hex removal since it's elite. There's so much other "broken" skills around that people love to QQ about that I prefer to have some better healing instead. We already got used to stacks of hexes anyway ...
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Old Dec 22, 2008, 09:33 PM // 21:33   #40
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Frankly I don't see a problem with PnH. How many hexes does the average hydromancer/mesmer/necro build have? How much hex and condition removal does the average monk bar have? How fast do those hexes recharge? How fast does hex removal recharge?

Anyways, skills should not be balanced based on QQing about random arenas.
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