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Old Dec 22, 2008, 02:49 PM // 14:49   #1
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Default RA is dead in Peace and Harmony.

I have to say one thing already broke RA, and it's Peace and Harmony.

Maybe it seems to be fine in GvG because of Signet of Humility and other reasons (spikes, AE hexes, energy pressure etc...).

But a monk with Peace and Harmony totally owns in RA.
It makes divert hexes a joke.

Daze and hexes are useless and Pn'H is most likely impossible to interrupt.
After cast effect is superb as well, 1 second Backfire is a joke.

Since RA is random, a team with a Pn'H monk is the most wanted.
And you want to kill a monk in RA by direct damage since hexes and conditions are useless? Come on...

Look at other hex removals, this one is simply ridiculous.
5e, 0.25, 7r
"Target ally loses 0..9 conditions, and 0..9 hexes. For 1..5 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds."

At least, add its cast time, energy cost and CANNOT target self like RC.

Otherwise give me some reasons not to bring Pn'H to RA.

Now RA is too boring to play, the only thing you want is either wish a Pn'H monk in your team or play one yourself.

Last edited by ManMadeGod; Dec 22, 2008 at 04:23 PM // 16:23.. Reason: typo fix
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Old Dec 22, 2008, 03:21 PM // 15:21   #2
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I agree with you that it's op, for sure. The potential mass hex/cond removal for just 5e is kind of rediculous. People can argue that the same can be said for RC vs condition removal but no, conditions are much much easier to reapply.

It doesnt make much sense that you can counter up to 9 hexes costing ~45e ++ between a team for just 5e not to mention its virtually uninterruptable and low recharge. Hexes are all spells with recharge times. This one skill can counter a hexway team with ease, kind of like the old shields up vs an r spike and the only counter is disabling which in fairness isnt that easy to do. Good monks will avoid diversion and getting humility off vs an organised team isnt easy either.

For RA though, i don't think its that great. You will be lacking serious heals
most melees will role you.

just my thoughts ~
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Old Dec 22, 2008, 03:34 PM // 15:34   #3
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Peace And Harmony may look a little overpowered, but these hexes are even more. Ever played monk vs a VoR/Backfire mes? Since you are talking about Backfire I assume you play one, and that makes your argument auto-invalid.
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Old Dec 22, 2008, 03:37 PM // 15:37   #4
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Hexes are worse and absolutely amazingly boring to play against.

Overpowered crap needs something overpowered to at least counter it a bit until izzy decides to fix them.
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Old Dec 22, 2008, 03:55 PM // 15:55   #5
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i heard smart people can split their hexes

i heard melees kill PnH

lol.

who really needs PnH, WoH / Ls get the same job done:/
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Old Dec 22, 2008, 04:11 PM // 16:11   #6
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So did the Kurzicks finally started running it at Aspy or do they still refuse to play to win?
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Old Dec 22, 2008, 04:12 PM // 16:12   #7
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Time to bring some Wastrel's Worry into play.

But yeah I agree that PnH should be tunned down a little bit.
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Old Dec 22, 2008, 04:19 PM // 16:19   #8
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Quote:
Originally Posted by moko View Post
i heard smart people can split their hexes

i heard melees kill PnH

lol.

who really needs PnH, WoH / Ls get the same job done:/
Split their hexes?

So what? PnH is still much much better than all other hex removal.

Melee in RA to kill a monk? you serious?

Who doesn't bring guardian and shield bash?

And I mean RA, RA doesn't spike well (generally).
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Old Dec 22, 2008, 04:26 PM // 16:26   #9
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Because hexes can be stacked just as easily as conditions, but are generally harder to remove, Monks need a good hex removal.
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Old Dec 22, 2008, 04:35 PM // 16:35   #10
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Quote:
Originally Posted by ManMadeGod View Post
Who doesn't bring guardian and shield bash?
Target swapping.
Shattering Assault Sin.
Not using your attacks on someone with Shield Bash unless you're confident that s/he's going to miss SBashing an attack.

Those Monks probably lack healing, too. And besides, if this gets nerfed the majority of hexes should get nerfed aswell anyway - and only some Hexway fanboy would say no to that.
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Old Dec 22, 2008, 04:38 PM // 16:38   #11
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Quote:
Originally Posted by moko View Post
i heard smart people can split their hexes

i heard melees kill PnH

lol.

who really needs PnH, WoH / Ls get the same job done:/
^this.


And RA is dead because of melandrus resilience flare spammers, grenths balance sins, troll ungent + power shot "spammer" rangers etc etc etc..
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Old Dec 22, 2008, 04:45 PM // 16:45   #12
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Quote:
Originally Posted by ac1inferno View Post
Because hexes can be stacked just as easily as conditions, but are generally harder to remove, Monks need a good hex removal.
Remember, RC can't target self.
And Divert Hexes costs much, cast slower and requires high investment in Protect line to work.

But Pn'H remove conditions and hexes in 0.25 sec and prevents upcoming ones by 5 energy.

When hexes and daze doesn't work at all, and melees were never a problem to decent monks in RA. You still refuse to admit Pn'H is imba?

Quote:
Originally Posted by Marxon Aurion
Peace And Harmony may look a little overpowered, but these hexes are even more. Ever played monk vs a VoR/Backfire mes? Since you are talking about Backfire I assume you play one, and that makes your argument auto-invalid.
I used to play veil/cure hex monk in RA and VoR/Backfire is never a threat.

I may not be a very very good monk (only Rank9 and Glad7), but I just find it is really overpowered TOO MUCH.

And play a necro or mes can be frustrated in RA now.

Last edited by ManMadeGod; Dec 22, 2008 at 04:56 PM // 16:56..
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Old Dec 22, 2008, 04:49 PM // 16:49   #13
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Quote:
Originally Posted by ac1inferno
Because hexes can be stacked just as easily as conditions, but are generally harder to remove, Monks need a good hex removal.
that doesnt explain why a condition+hex removal elite is better than the hex(only)removal elites like [divert hexes] and [withdraw hexes]
even [blessed light] is completely fails in comparison

i slightly agree wit op that this skill is op
but i havent had any probs killing pnh monks

i consider them slightly worse than woh monks in general
and perhaps slightly better than them for the ra/ta meta
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Old Dec 22, 2008, 04:55 PM // 16:55   #14
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Change your tactics, maybe that'll help your team out.

If you are a mesmer, bring [Signet of Humility]. If you are a necro, bring [wail of doom]. Problem solved.
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Old Dec 22, 2008, 05:14 PM // 17:14   #15
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Quote:
Originally Posted by Winterclaw View Post
Change your tactics, maybe that'll help your team out.

If you are a mesmer, bring [Signet of Humility]. If you are a necro, bring [wail of doom]. Problem solved.
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Old Dec 22, 2008, 05:15 PM // 17:15   #16
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Quote:
Originally Posted by Winterclaw View Post
Change your tactics, maybe that'll help your team out.

If you are a mesmer, bring [Signet of Humility]. If you are a necro, bring [wail of doom]. Problem solved.
The truth is I faced a lot of wail of doom necros and Signet of Humility mesmers, and I still can keep my team alive.

Pre-cast Pn'H makes wail of doom almost useless, and Pn'H recharge faster than wail of doom.

[Protective Spirit][Guardian][Patient Spirit][Dismiss Condition][Peace and Harmony][Shield Bash]and some optional healing skills.

Even plus one Shattering Assault sin cannot kill me, kite and spam [Patient Spirit]. DO time your [Shield Bash] well. And the sin usually got anti-melee hexes. Do you think I mean One Pn'H monk solos a full team or my team members never help at all?

Last edited by ManMadeGod; Dec 23, 2008 at 01:33 PM // 13:33..
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Old Dec 22, 2008, 05:30 PM // 17:30   #17
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The problem with pnh monks in RA is they really can't heal large amounts of dmg, nor can they hold out when having to heal a target that is pretty much getting stomped on by physical or elementalists dmg...TBH you really haven't played against decent melee in RA, you may get your first Shield Bash off correctly but after that any1 decent is gonna count recharge and laugh at you when you activate it then stomp you hard 5 seconds later.
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Old Dec 22, 2008, 05:37 PM // 17:37   #18
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Quote:
Originally Posted by Ec]-[oMaN View Post
The problem with pnh monks in RA is they really can't heal large amounts of dmg, nor can they hold out when having to heal a target that is pretty much getting stomped on by physical or elementalists dmg...TBH you really haven't played against decent melee in RA, you may get your first Shield Bash off correctly but after that any1 decent is gonna count recharge and laugh at you when you activate it then stomp you hard 5 seconds later.
You said "TBH you really haven't played against decent melee in RA." - This is ...insulting. How did I get Glad7?

TBH you really haven't played against decent monk in RA, Do time your shield bash when your attacker is using a dangerous attack skill, i mean use it like interrupt.

And you DO think my prot spells never work or my team member never help?
Read again plz...
[Protective Spirit][Guardian][Patient Spirit] and some healing skills

I have no problem healing my team.

Last edited by ManMadeGod; Dec 22, 2008 at 05:44 PM // 17:44..
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Old Dec 22, 2008, 05:43 PM // 17:43   #19
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when i first saw this skill, i thought GG hexes and conditions, easy glad points.

But, there isn't enough healing - you go up against a SA/Palm strike sin or dervish, you better hope you have A. Antimelee or B. A good team that wipes the other team in under 90 secs.

I can guarantee you that PaH will fold. Stop hexstacking on the same target and run a war if its that big a problem
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Old Dec 22, 2008, 05:49 PM // 17:49   #20
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Quote:
Originally Posted by Wish Swiftdeath View Post
Stop hexstacking on the same target and run a war if its that big a problem
No, you misunderstood.
It's not hard to counter Pn'H.
But it just outclasses all other hex removals way too much.

One skill simply makes a lot of skills/builds useless, this is imbalance.

Last edited by ManMadeGod; Dec 22, 2008 at 05:53 PM // 17:53..
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