Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jan 28, 2009, 01:03 PM // 13:03   #21
Desert Nomad
 
Krill's Avatar
 
Join Date: May 2005
Location: America
Advertisement

Disable Ads
Default

Enchant removal isn't as bad as it used to be, can't even remember the last time I saw CE, rip isn't ran much either. People don't run spirit bond and prot spirit in RA because the energy efficiency compared to WoH is terrible, you need SB to trigger ~6 times before having the same red bar recovery. It's dumb but you simply can't fit adequate healing, prots, conditional removal, hex removal and personal defense in an RA monk bar, so the expensive prot is the easiest thing to forgo.

Shielding hands or SoA are better choices for RA anyway imo if you're brave enough to ZB, you almost always have idiots that c space train a teammate or you the entire round and those skills mitigate a lot of that damage cheaply.
Krill is offline   Reply With Quote
Old Jan 28, 2009, 01:18 PM // 13:18   #22
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

mark of insecurity does the rest, but yeah, you got a good point, especially on SoA.

Last time I seen someone running CE it was me running it, I love that skill ^^.
bungusmaximus is offline   Reply With Quote
Old Feb 04, 2009, 06:54 AM // 06:54   #23
Academy Page
 
Join Date: Dec 2006
Location: Somewhere in the bowels of Southern California.
Guild: Chosen Ventrilo [CV]
Profession: R/Mo
Default

Quote:
Originally Posted by Marxon Aurion View Post
It is wrong to say Spiritbond is useless against hexways, because it actually triggers on Backfire, Visions Of Regret and Soul Bind.
This is why I swtiched to SB for small format. PS just doesn't get its money's worth, but SB destroys hexes. I was in HB and brought it against a hexway team that I had lost against multiple times previously, I won the match easily (somthign like 12-8) and the person accused me of bringing "15 hex removals" I only had 1 hex removal on my entire team. Hell I had removed one that I normally brought before the match started.

Um anyways, I guess my point is throw up SB and cast through everything that conventional wisdom says not to. Its not enough against backfire, and sometimes VOR, but it brings the damage down by so much that WOH or another heal makes the rest of the damage negliable.

Last edited by Kumlekar; Feb 04, 2009 at 06:58 AM // 06:58..
Kumlekar is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Spirit Bond or Protective Spirit? Turtle222 The Campfire 6 Jan 17, 2008 07:59 PM // 19:59
Anata Gladiator's Arena 5 Dec 31, 2007 09:44 PM // 21:44
horseradish The Campfire 5 Nov 04, 2007 07:05 PM // 19:05
Polynikes of Sparta The Campfire 13 Apr 09, 2007 06:18 PM // 18:18
Spirit bond + protective spirit = gimmick? Numa Pompilius The Campfire 15 Aug 17, 2006 06:29 PM // 18:29


All times are GMT. The time now is 08:47 AM // 08:47.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("