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Old Jan 22, 2009, 04:10 AM // 04:10   #1
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Cool monking in current meta

So apparently this forum is for QQ threads about how HA sux, HA is dead, guild wars is dying... but let's change that up in this thread.

So I'm kind of fresh blood in HA, trying to compete with alot of r10+ veterans. I'll explain my playing style and then I'm hoping some of you vets can give me some tips or improvements.

Firstly, the equipment:
survivors + vitae and +1 runes

40/40 heal set (what i'm in most of the time as HB)
40/20/20 prot staff (for RC and to cast HB/channeling at beginning of round)
+5e +5ar spear and +30hp +10vs pierce/blunt shield (when the sin or war start coming towards me)
high energy set (when all is lost)

http://www.pvxwiki.com/wiki/Build:Mo...%27s_Boon_Monk

-so i keep HB and channeling up at all times, though sometimes i miss a rip enchantment
-i usually spam dwaynas kiss and try and keep patient spirit for myself
-draw conditions i only use on the RC monk
-i use veil instead of spotless mind. i only use it when someone calls for hex removal
-heal party i use when i see almost everyone under 75%
-infuse when i'm NOT being beat on and someone is going down. I find aganist good teams i'm always being beat on, which makes it hard to justify an infuse
-i try to always be moving back and forth, side to side to stay out of AoE dmg
-i try and surround myself by more enemies for channeling

problems:
-patient spirit is the only self heal! (besides heal party)
-running out of energy


http://www.pvxwiki.com/wiki/Build:Mo...Condition_Monk

-again i keep channeling up at all times
-reversal of fortune i use as a cheap heal/prot
-spirit bond i use as my main prot skill, but i'm thinking more and more that it is just a drain on energy. it doesn't seem to save anyone, they just die anyway. it also goes against using guardian, WoW, shield of absorption, or anything else that reduces damage. I'm thinking it should be saved ONLY to cast on the HB monk as they generally have less armor and take more dmg.
-RC i spam this whenever i see a pink or green bar or hear someone call for it
-guardian i use when i'm not red-barring (which isnt often) and see where the melee are heading. but sometimes its wasted because WoW is cast on the same person
-shield of absorption. i don't even use this skill! The other 7 suck up my energy as is.
-veil i only use it when someone calls for hex removal. i've also pre-veiled the frontliners before a match, but i don't know if it helps
-aura of stability. if i'm not redbarring, which i usually am to take off conditions, i'll cast this before the ham war or PS sin hits the target. also useful in relic running

problems:
-running out of energy even faster than the HB build

So the two biggest problems are running out of energy and becoming useless, and getting owned by a good spike. I've played with some players that rage on their monks when they die, which always bothers me cause either i'm out of energy/getting KDed/healing someone else thats getting owned.

I find playing with the double smite hero monks helps alot as they remove hexes/conditions and do some extra protting, but not everyone runs it.

So that about sums it up. Any suggestions welcome. See you in HA.

Dr Lovechunk
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Old Jan 22, 2009, 05:49 AM // 05:49   #2
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this might be painful but here it goes we'll start with protting

First of all (redbarring) Is so bad, ever heard of preprot. Look at your surronding ping a (frontline. if dual war axe is normally the caller) for yourself so you can no were he is best way to visual prot.

2.(shield of absorption. i don't even use this skill!) second worst thing you can do it one of the best skills in the game example, a sin deals 600 damage a litt left, 5 damge reduction for every damge you take, if there using , palm+trampling ax+failling lotus+ twisting and you hit soa before damge thats 105 damge Gone. then you rc at the end and gg full health almost. BTW thats excluding the most probably ROJ.

3.(aura of stability. if i'm not redbarring) aura is a really good skill is destroys a sins combo in the face and also its energy.

4. (guardian i use when i'm not red-barring ) is your best friend as well 50% chance to block will take alot of pressure off dont expect it to save a spike though.

5.(spirit bond i use as my main prot skill) Bad becasue in this meta most damge is under sprit bond unless your playing a spike build then thats another story.

6.(RC i spam this whenever i see a pink or green bar ) thats bad your asking to be d-shotted or diverted. + most of the games you will be playing smiteway, so there will be sins and you wanna get deepwound off as soon as possible.

7.( veil) is good to previel yourself and front line. but only viel front line is you see necros on the other team. previel your self first then a front line. if the have a mesmer then previel 8 trust me those hexes come up quick so removal of the viel will be fast.

8. ROF you got that right its good to use it when you good with channel tanking but dont try to use is as a strong prot.


Now healing this will be quicker because i love protting so im very nit picky about it.

1. patient is very good to use for others as well think of preprotting its the same way.

2. spotless is good then viel becasue you can put it on someone and leave it and let the prot watch the front line. and its better for hex stacks

3. (INfuse) be smart you have hard rezzes for a reason sometimes it not the best to
infuse know your surronding.

4. (channeling) just be smart in channel tanking thats all i can say dont be afraid to call for soa.

5. (draw conditions) draw the cripple of the rc is good but also when against sins draw the cripple form palm strike and no combo for them.

Also good to have +30 on a spear as well when you go agasint a spike becasue with cracked armor you only get like + 3 armor so thats no good better to have +30 health. But thats in everyones opinion


IN General useing a nurgu and a smite monk is better is will help you more with WoW and WoS trust me alot of high ranks would hate me promotting you nurgus but w/e not like i need anymore fame lol.

Sry If it looks like im grinding you but hey it will help you i hope pm if you have any questions
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Old Jan 22, 2009, 05:59 AM // 05:59   #3
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Also, every time you cast channeling, cover it with healer's boon. It has a much smaller recharge.
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Old Jan 22, 2009, 06:35 AM // 06:35   #4
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Heal Monk:

Bring [[spotless mind]. Throw this skill around on recharge on hexed foes. Lingering Curse simply wrecks your day on this bar, so you can't allow it to stay out there.

Do not spam [[heal party]. In fact, you shouldn't have to as long as your teammates are positioned effectively. Use single target heals to heal people up. Do not be afraid to use [[patient spirit] on your teammates. You need to use it on them because it is a massive heal and more effective than [[dwayna's kiss] in most builds. Do not save it for yourself because it has a fast recharge. Hopefully, your prot monk will not let you down.

Speaking of prot monk, you should be drawing all the condies from him. This is especially effective when you are getting low health because he can nail you with an RC for a big heal.

[[Infuse Health] is up to your discretion. It really comes down to how well you trust your prot monk in this meta. It is pretty obvious what to do with it against spikes.

Prot Monk:

[[shield of absorption] is the best skill on your bar in this meta. It should be used on recharge. Let me explain. This will be a lot of the same of what was said above. You cast it right before a sin unloads their combo (which includes a palm strike, 1-2 falling skills, and 2-3 dual attacks). Using the smaller combo, you prevent 5 damage on the palm strike, 10 on the first hit of the first dual attack, 15 on the second hit, 20 on the falling, 25 on the first hit of the 2nd dual attack, 30 on the second hit. That adds up to 105 damage prevented just from that sin alone. Now imagine that the sin knocks your teammate in a RoJ or SH. This skill is going to prevent a ton of damage and an RC on the conditions is going to pump his bar to full.

[[Aura of stability] is the 2nd best skill on the RC bar. It allows the heal monk to stay on its feet and do its job. It is also useful to use on your frontline if their team is constantly linebacking them.

[[Guardian] should be used on whatever is being hit by melee (pretty self explanatory). It is a skill that will see a lot of use.

[[RoF] should be used to save things that are about to die. It can be used as a channel tanking skill if you hit a sweet spot or a red bar up skill if that is desperately needed.

[[Restore Condition] should be used to clean deep wound immediately. It should also be used to clean the heal monk immediately. It is up to your discretion whether the situation calls for it to be used as a red bar up skill. You can generally tell when the other monk is in need of some assistance in filling the party bars. Don't allow this to take your eyes off of what is happening. You still need to effectively prot when this happens. Your job just gets more hectic.

[[Spirit Bond] is not all that effective against the sin bullshit going around. It is absolutely vital against the spike builds you will face, but not so much against the heroway meta shit. It is still fine to use on something that gets knocked in an SH as the sin hits can go over 60 and the SH damage will go over 60.

[[Holy Veil] should be used to remove lingers on your team. This means that it will probably be used on recharge. You must also learn to be able to manage your energy while maintaining it on yourself if the other team has a dom mes. Dom meses will just camp the shit out of you if you don't. They actually tend to avoid you if you maintain veil and most of them appear to be too stupid to actually rip it.

[[Channeling]:

You must understand when channel tanking is required. You should not be channel tanking all the time. In fact, I try to avoid channel tanking unless it is really needed. I know there are plenty of dumbasses out there that will tell you differently, but why add more pressure to the team when it isn't necessary? If you do this, then you really have to be able to evaluate when you need to be channel tanking.

Equipment:

Make all +10 vs x shields. Utilize them. Make sure you camp your shield set (preferably fire or piercing at this time) in between casts.

I use a rune of restoration in this meta to cut down cripple duration.

You must swap effectively to your high set when needed. Swap to high set to cast, then swap right back down to shield to keep as much natural regen as possible. I can't count how many times we've turned a match around after I've had to do this.

If you have any more questions I am happy to answer them.
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Old Jan 22, 2009, 06:56 AM // 06:56   #5
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I'm a lazy ass and waited for others to post so I won't have to.
One thing wasn't mentionned though: [Spirit Bond] triggers before damage reduction or increase (Frenzy). So don't be afraid to use it on someone with SoA for example.

P.S. Aura of Faith + Spirit Bond acts kinda weird though. Just put Spirit Bond first and then Aura. You probably won't get to use it in this meta though.
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Old Jan 22, 2009, 08:06 AM // 08:06   #6
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i run infoose for guild team

and well, wiki fanboys fail.

take out spotless and put in cure hex, it has a shitty delay on removing a hex, and 90% time, its going to get rended of some sort before the hex comes off anyways, and its not self casting, making you rely on a single veil. cure hex allows for better red bar pushing, self casting so you can remove LC from your self before suffering comes on. and its instant hex removal, and on the proper set, has a decent recharge time.

when holding KOTH/courtyard, its ok to infuse out, just watch the timer. this brings me to my next point about your energy problems, sometimes, its needed to die as a monk. watch your timer for a base res, if your strapped for energy, its an ok tactic to die out, get based res, and go back into battle with full energy and health.

as for your two main enchants, yea....you should keep them up all the time, but we both know thats never going to happen. learn to monk without channeling, when you get to about 70% energy, watch the feild, find a good ball, channel up, and channel tank untill it gets stripped again. then begin kiting, rinse and repeat.

as for heal party, its ok to use. if your party is all below 50 percent, for example. its wiser to use 15e and heal all then waste 20e healing 1 person at a time.

as for draw
use it on rc always. but help your team out, field observe the frontliners, if you see a sin bout to palm strike your ele, draw that shit. if your frontliners are blind, draw that too. do the basic stuff, and running RC as a prot is not favorable anymore, LS prot monk is much better with the palm strike meta.

pretty much got the idea for dkiss, cant really say much to that.

your equip sets are ok, i dont run what you posted, ive adapted to the meta making me a lot harder to put any pressure on, in time you will find out what works best for you.

any questions pm in game Simmons Pvp
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Old Jan 22, 2009, 12:06 PM // 12:06   #7
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Spend a night running prot without RoF on your bar, and you will become an infinitely better prot monk(just be careful about pinging your bar with pugs). Whenever we got a new prot monk in the guild, that's how we used to train them. RoF is a great skill but has a tendency to be overused. If you learn to use the rest of the bar to it's utmost, you will see your RoF spamming decrease and your success increase. As everyone else has said, SoA is the best skill on your bar as a prot - that point cannot be reinforced enough. Protting is harder than healing, or at least finding a good prot is by far harder than finding a good heal monk.
Your job as prot is to stop/reduce damage. So you may want to focus on running infuse, until you have a little more experience and are better able to judge who's about to get their ass kicked and is in need of your services. Spend some time pushing red bars on heal monk, and once you get good you'll start wishing you could use your heal skills with a 3 second delay - that's when you're ready to prot, because you're prepared for the damage before it comes.
Although with the current meta, the best advice would be to rage HA, and wait it out until the game gets fixed. It sounds like you want to play for real, and at the moment HA really isn't the place for people who want to play competitively and get better at the game - it's just a place for people who want to run shite and get shiny gold animals.
Best of luck;
Ka
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Old Jan 22, 2009, 01:54 PM // 13:54   #8
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I have a question. How are you supposed to switch between like 6 weaponsets when there are only 4 weaponsets? you arent switching from inventory, rite? Sorry but i've been wondering this for ages.
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Old Jan 22, 2009, 03:53 PM // 15:53   #9
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Hmm, Imo you're doing it wrong :P

As the infuse in HA if you get spiked out it's partly not your fault because you have a prot monk, sometimes it is. As the prot its your fault if anyone gets spiked out imo :P but theres always the safety net infuse.

As for energy don't spam.

Two things I can say. As a healer just keep everyone alive not at full health all the time and don't remove too many conditions, at times I remove none at all since you do have an RC that feeds off them. These two steps alone help you save a mass amount of energy depending no how much you got use to spamming in PvE before.

As a prot I only use RoF during spikes or against strong pressure, RC and your guardian/soa and such will be the skills you use the most, shouldn't really have energy problems.

I don't even always run Mo/Me but I know when you do that you should try and kite between enemies and stay in the middle of their mid-back line for that energy+whoever is attacking you.

Monking is easy people just don't really try, same as warrior but it shows more when you're just zoning out and mashing buttons.

Now lemme point out things you said wrong :P

-i usually spam dwaynas kiss and try and keep patient spirit for myself

Wronggg, if they have nothing on them patient is a much more efficient heal and waiting the time for it to trigger lets you regen more energy.
-i use veil instead of spotless mind. i only use it when someone calls for hex removal
That's how my guild determined if we were guesting a HAer for our GvGs before we got a core xD in HA no one cares but in GvG it's your job to keep people clean of hexes. Sidenote :P
-infuse when i'm NOT being beat on and someone is going down. I find aganist good teams i'm always being beat on, which makes it hard to justify an infuse
Not really if you ask your prot for a guardian or something you can easily infuse and heal yourself up before they punish you for it most the time.
-i try to always be moving back and forth, side to side to stay out of AoE dmg
I prefer to sidestep in large circles because going backwards is just slow and going forward I was told warriors had a higher crit against or something x.x will need to confirm.

problems:
-patient spirit is the only self heal! (besides heal party)
Nothing to be done about that...I WoH in GvG but RC in HA for that reason find it a bad bar :P

-reversal of fortune i use as a cheap heal/prot
It's neither a heal nor a prot to be, but a safety net like infuse, this should be used neither to keep health up or to stop every blow.
-spirit bond i use as my main prot skill, but i'm thinking more and more that it is just a drain on energy. it doesn't seem to save anyone, they just die anyway. it also goes against using guardian, WoW, shield of absorption, or anything else that reduces damage. I'm thinking it should be saved ONLY to cast on the HB monk as they generally have less armor and take more dmg.
O.O do not be stupid with prots. Spirit bond wont save anyone half the time unless you use it BEFORE a spike and the Palm sins in current meta hit under is so yea. I use guardian to stop a lot of spikes, even ranger spikes at times, and SB only when most their team converges on a single target. This helps save energy. If you don't prot you will get kicked from teams like candy.
-RC i spam this whenever i see a pink or green bar or hear someone call for it
Main conditions to remove are deepwound (gray endcap) and blind/daze, degen is fine to remove if you have nothing else to do but you should to be honest :S you have prots and spikes to stop most the time.
-guardian i use when i'm not red-barring (which isnt often) and see where the melee are heading. but sometimes its wasted because WoW is cast on the same person
Practice doing it more, it makes perfect :P and I've seen people get spiked through WoW like butter so better safe than sorry.
-shield of absorption. i don't even use this skill! The other 7 suck up my energy as is.
Well back in the day against SH SoA worked wonders, but against minion damage and just any kind of huge damage spam even weak sins it works. Mostly useful in alter maps when you have to keep your ghost alive and on the shrine, with SoA no matter who throws how many damage on it it shouldn't die before you reapply it unless stripped.
-aura of stability. if i'm not redbarring, which i usually am to take off conditions, i'll cast this before the ham war or PS sin hits the target. also useful in relic running
Besides the obvious exceptions this is mostly preferred to be saved for a runner or your other monk, using it on a warrior or a mesmer to find out the next spikes on the infuse is going to leave them wondering where it went.

Last edited by What Now; Jan 22, 2009 at 04:10 PM // 16:10..
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Old Jan 22, 2009, 04:23 PM // 16:23   #10
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Quote:
Originally Posted by Not A Trapper View Post
I have a question. How are you supposed to switch between like 6 weaponsets when there are only 4 weaponsets? you arent switching from inventory, rite? Sorry but i've been wondering this for ages.
6 weapon sets? It's 4.

Heal:

1: spear+shield
2: 20/20 offhand + 20/20 wand
3: 40/20 20% enchanting heal staff (for spotless and HB)
4: 30/-2 offhand+wand set

Prot:
1: spear+shield
2: 40/20 20% enchanting prot staff
3: 30/-2 offhand+wand
4: another shield set or optional 40/40 prot set for RC

You have to determine which shields will be most effective before the match. This means you should make all your shields.

Quote:
Originally Posted by Stupid Shizno View Post
and well, wiki fanboys fail.

take out spotless and put in cure hex, it has a shitty delay on removing a hex, and 90% time, its going to get rended of some sort before the hex comes off anyways, and its not self casting, making you rely on a single veil. cure hex allows for better red bar pushing, self casting so you can remove LC from your self before suffering comes on. and its instant hex removal, and on the proper set, has a decent recharge time.
You're honestly suggesting a hex removal that only removes one hex, recharges every 12, and can't be maintained on yourself to at least pull shit like shame/diversion/backfire? Not to mention that you will never actually clean any useful hexes if they get covered. This is simply poor advice. The hex removal is not instant. Cure hex is just another red bar up skill that is simply not needed. The spotless mind is much more efficient at cleaning hexes off people as it will clean 3 off throughout its duration. It's so effective at keeping frontline characters clean. People are not going to look to rend spotless off you. It's only coincidence that it gets rended if you are chucking it on the RC and the other team is rending on recharge.

It has nothing to do with "wiki fanboys." Why the hell do people even use that term? It always seems like the dumbasses proclaim this. I don't even use that shitty site because half of the bars have the attributes messed up. Anyway, I can't believe you would even think about entering with just 2 spot hex removals. That is fail.

Quote:
Originally Posted by Stupid Shizno View Post
when holding KOTH/courtyard, its ok to infuse out, just watch the timer. this brings me to my next point about your energy problems, sometimes, its needed to die as a monk. watch your timer for a base res, if your strapped for energy, its an ok tactic to die out, get based res, and go back into battle with full energy and health.
Good advice, but not relevant to the discussion. Knowing when to die is certainly one of the skills you have to pick up as you play through tombs.

Quote:
Originally Posted by Stupid Shizno View Post
do the basic stuff, and running RC as a prot is not favorable anymore, LS prot monk is much better with the palm strike meta.
This is just retarded. The LS is definitely not better for the PS meta. RC is going to be a massive heal because they throw numerous conditions on one target. It is going to take a lot of the load off of the heal monk. I'm going to take the 200+ heal over the elite RoF, thanks.
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Old Jan 22, 2009, 05:58 PM // 17:58   #11
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so when we run our standard balance build with 1 cure hex, 1 ls we get 20 consec?

ls is better for the ps meta, just learn to use it, there arnt numerous conditions on a target, learn to prot, follow the sin, watch him PS, LS it off. gg sin.

but your what, rank6 right? you know everything, gg


and learn to weapon swap correctly
you keep your inventory up for a proper swap since there are more then 4 options. or you must be those rank3 kids who camp 1 sheild set when the meta of HA is two very consistent damage intakes.

as for cure hex over spotless, wiki has spotless because people theorycraft, rank9+ groups ask for cure because its better. spotless will get rended before the 5 sec mark and if not, its going to get covered.

this is why you dont win halls

Last edited by Stupid Shizno; Jan 22, 2009 at 06:03 PM // 18:03..
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Old Jan 22, 2009, 07:18 PM // 19:18   #12
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Quote:
Originally Posted by Stupid Shizno View Post
so when we run our standard balance build with 1 cure hex, 1 ls we get 20 consec?
Cool, I've done that with a ventless heroway. Is this relevant to this discussion? No. Does it make either one of us good? No.

Quote:
Originally Posted by Stupid Shizno View Post
ls is better for the ps meta, just learn to use it, there arnt numerous conditions on a target, learn to prot, follow the sin, watch him PS, LS it off. gg sin.
Are you trying to give me advice? Just a hint: if you prot correctly the LS is a waste. I guess poison, cripple, bleeding, and deep wound aren't a lot of conditions on one target right? That's why an RC on that target only heals for 300 health. You're so right... what a waste.

I'll take both protting effectively and pumping the target's bar to full, thanks.

Quote:
Originally Posted by Stupid Shizno View Post
but your what, rank6 right? you know everything, gg
Oh man you've got me there. I was probably rank 8 before you started playing this game, especially since I've never heard of you. If you want to go the insult route, then I'm down for it. However, it doesn't pertain to this conversation so you should try living up to your forum title.

Quote:
Originally Posted by Stupid Shizno View Post
and learn to weapon swap correctly
you keep your inventory up for a proper swap since there are more then 4 options. or you must be those rank3 kids who camp 1 sheild set when the meta of HA is two very consistent damage intakes.
Did you even read my posts? Where did I mention that I only camp one shield? Don't put words in my mouth. I stated that you should evaluate which shields will be most useful before the match so you know what to switch to. Learn how to read.

Quote:
Originally Posted by Stupid Shizno View Post
as for cure hex over spotless, wiki has spotless because people theorycraft, rank9+ groups ask for cure because its better. spotless will get rended before the 5 sec mark and if not, its going to get covered.
"rank9+ groups ask for cure because it's better." What great reasoning! You should make all of the world's important decisions because your reasoning is flawless. Who the hell needs proof and explanations, right?

I don't know where you get this idea that spotless gets rended, but it never happens to me. I think you're trying to cover up being bad.

Quote:
Originally Posted by Stupid Shizno View Post
this is why you dont win halls
Thanks for this piece of relevance. I'm glad that you've stooped down to attempting to insult me because you can't actually make a decent argument. I think its funny because its pretty likely that I win halls more times playing 3 hours of heroway than you do in an entire month.

People like you are the reason that I play with as many heroes as I can.

Last edited by TheHaxor; Jan 22, 2009 at 07:20 PM // 19:20..
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Old Jan 22, 2009, 07:36 PM // 19:36   #13
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thanks for the tips. looks like i've got some learning to do!
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Old Jan 22, 2009, 09:53 PM // 21:53   #14
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another flame another arguement
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Old Jan 22, 2009, 09:54 PM // 21:54   #15
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Spotless isn't a theorycraft skill, hardly anyone waste a rend on it unless they are stripping all yellow arrows or think it's SoH. It's still a great skill for shooting on your warriors (oh, I mean PS sins) to automatically remove hexes. Why does this matter? If grasping earth and faint are going off like clockwork it absolutely kills their dps if you can't get them off quickly cuz your cure hex is recharging or it's covered.

I do find your argument for cure hex more convincing when you have Gwen and a PnH hero, which ofc is something JEDI has never ran.
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Old Jan 25, 2009, 10:03 PM // 22:03   #16
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Um yea, I only prot and I like hammer bash... so yea I don't need channeling, which brings to a point.

Learn to monk without channeling and you will be fine on energy, but just cause u have energy doesnt mean ppl wont die.

I have to say that watching the field is the most important thing ever with pre-protting.

Also, back to energy management: dont cast spells on people that arent in trouble. I've had ppl be like, "RC MEH!!!!' im like," ur not gonna die... lol", so yea.

I also use +10 armor while under condition on my chest, I guess it helps.

Weapon swaps are pro.

havent read much of the other posts, but i'd say if you dont like/use a skill, dont bring it >_> might cost you a pug or two, but if you are with people taht know u can monk, u can pretty much take whatever as long as they dont die imo.

This is my favorite bar ^_^: [Mo/W;OwEQQaRzEUECEPgXEfPLFA]

Last edited by oh_oh_joe; Jan 25, 2009 at 10:11 PM // 22:11..
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Old Feb 04, 2009, 05:59 PM // 17:59   #17
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Hey Dr., lawl!

Thanks again for giving us the halls timer the other night ^___^ I can answer any questions on vent, and of course a lot of this stuff is great advice. Here's my humble quick advice though

Teams fail when the monk tries to heal players 1,2,3,4,5,6,7, and 8 to full health and clean of condis/hexes for the whole match. Sounds impossible; it is. Solution: heal the people who NEED to be healed. Cast your other skills when your team NEEDS them to be cast. You use minimum energy for maximum healing/support. This is the key to monking.

A good monk knows what the other team is running, knows every skill on his own team and its purpose, and what type of protection/healing/help each player needs, and it's different for every map. Sounds like a lot to think about it, and it is; I'd advise literally stopping to consider these issues before playing, and asking your team/fellow monk even if necessary; otherwise you are sorely unprepared. Most monks 'redbar', especially heal monks, and it is terribad that so many prots do. I literally advise you to turn party window off to prot if you are planning to redbar the whole match; you will most likely do a lot better, and learn a lot (try it in ra if thats terrifying). And if you're infusing, try to spot the person getting spiked before they get hit; a little practice at that goes a long way (how do you think they have a 1/32 sec reaction time :P)

Monking is all about understanding and being aware of everything going on around you; it's not really about reacting. It's hard to get to but experience with open eyes and ears will go a long way - you're obviously already good in that dept. so I'm sure you'll be pro in no time
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Old Feb 05, 2009, 08:58 AM // 08:58   #18
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thx again for the new posters. i'm definitely getting a lot better, and adding in a few of my own tricks on the way. though i'm not going to try using hammerbash

I'm still not as strong on prot though. I find its easy as heck to prot against 1 frontliner, but against 2 or more and i get dizzy. As soon as I glance at the redbars to RC somebody I usually lose track of those sneaky sins. And once i lose track it can be hard to catch up as I'm left RC'ing after their wake. I'm trying to memorize the frontliners names at the beginning of the match so i can find them with the 'ctrl' key, but its probably not the most effective method. too bad sins and wars don't glow bright orange. i actually tried to do that with texmod but its not possible.

i think i will try proting in RA and minimizing the redbars. sounds like good training. see you in HA

p.s. cure hex is better in my experience. it removes the hex right away and heals for 100+. goodbye lingering curse! (or suffering)

Last edited by dr love; Feb 05, 2009 at 09:00 AM // 09:00..
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Old Feb 05, 2009, 02:18 PM // 14:18   #19
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Quote:
Originally Posted by dbulger View Post
p.s. cure hex is better in my experience. it removes the hex right away and heals for 100+. goodbye lingering curse! (or suffering)
Exactly the point. There's a reason that r10+ groups want Spotless Mind. What's the point in removing Suffering, then 12 seconds later when you can cure it again, it goes right back up. Contrary to what almost everyone here has said, heal party is a great skill. When you have a GOOD channeling spot (+6 e or more) Use it. It relieves most pressure and pulls your team up to nearly full. This makes the other team feel like they're doing no pressure. Another place for heal party is split maps or relics. Use it to keep up party members all the way across the map. Channeling : It will not be up for more than 5 seconds at a time against any good team. Healers Boon is a good cover against Rip, but patient is better. Try to work without channeling. The only thing I will rage at monks are is for 1) Any death before 1 minute (maybe Rspike or Ritspike as the exception) Or 2) A team wipe before 5 Minutes. After that, it's on the frontline for not killing. Just try to swap sets and keep the team up for as long as possible, by then any decent frontline will create some pressure.
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Old Feb 05, 2009, 02:47 PM // 14:47   #20
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Quote:
Originally Posted by Dmitri3 View Post
I'm a lazy ass and waited for others to post so I won't have to.
One thing wasn't mentionned though: [Spirit Bond] triggers before damage reduction or increase (Frenzy). So don't be afraid to use it on someone with SoA for example.
even if the post is old, it's not fully correct. the order of casting the enchants actually matters.

we tested it ages ago, i assume it still works the same way. i just can't remember how. =P think spirit bond has to come first regarding prots.
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