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Old Jan 29, 2009, 01:56 AM // 01:56   #1
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Default When the hell is this meta going to change?

When can we play guild wars again. I go on for 2 seconds and i just want to vomit all over the place. I thought you were supposed to make this game better, anet, not just keep f*cking it in the skull every first or second thursday of the month.

Don't give me the QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ garbage, about 90% of the builds that worked before, both popular and unpopular, are now worthless due to the following:

[weapon of warding][weapon of shadow][tease][rend enchantments]

So really, if you take out all the original ideas, what you have left is a stale, redundant, imbalanced game with no room for originality. The only people who like the meta are unranked people who are happy they can farm underworld because all you have to do is 1234567, use rend on recharge, and let your heroes do the rest.
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Old Jan 29, 2009, 02:34 AM // 02:34   #2
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Quote:
Originally Posted by Gift3d View Post
The only people who like the meta are unranked people who are happy they can farm underworld because all you have to do is 1234567, use rend on recharge, and let your heroes do the rest.
R4 and Counting

But srsly, need to remove heroes D:
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Old Jan 29, 2009, 02:36 AM // 02:36   #3
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Even if they took those 4 away people would find 4 more to cry about. It will never end.
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Old Jan 29, 2009, 02:39 AM // 02:39   #4
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I do miss the old versions of many skills...
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Old Jan 29, 2009, 03:03 AM // 03:03   #5
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all good things come to an end, adapt and overcome.
if you don't like it anymore there is a very simple solution.
uninstall
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Old Jan 29, 2009, 03:28 AM // 03:28   #6
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Hmmm haven't played HA in a while, guess I'll try this out xD
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Old Jan 29, 2009, 03:32 AM // 03:32   #7
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The meta will change when Izzy decides he cares about HA and not GvG or when there is a mass skill update.
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Old Jan 29, 2009, 03:53 AM // 03:53   #8
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what bowstring said. my uber mesmar power say izzy is going to continue RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing gw in the skull in PvE and PvP for eternity. at least he got SF right this time
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Old Jan 29, 2009, 05:01 AM // 05:01   #9
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The meta will change when Izzy decides he cares about HA and not GvG or when there is a mass skill update.
I don't get why both don't get equal attention. Maybe because of the trash HA has become, but wouldn't that be their own fault anyways?

All of this could be balanced easily. The biggest problem is how godlike heroes are with weapons, as soon as anyone about to deal damage on a war/sin even targets or gets close to someone, they get a weapon on them. There isn't a damn thing you can do either, because you can't remove weapon spells, even rigor mortis or other unblockable stuff is only 50/50 because then you have weapon of shadow also.

In my humble opinion, here's something like what i'd like to see:


Just change something about how heroes use weapons. In a game that claims to be "balanced PvP", NPCs should never be better than any player is capable of, nevertheless so drastically.

Palm Strike recharge upped to 10 or 12 seconds. Right now Palm Strike chains heavily outclass all other sin builds in PvP. That is not balance.

Rend energy cost upped to 10, and it being more aligned with the curses attribute to remove 0...8 enchantments, or something of the likes. This would make it effective still, but not a free strip of basically all your enchantments on any class without the need to spec in the spell's attribute.

Lingering Curse energy upped to 10 and casting time upped to 2 seconds. LC + Suffering combo can be cast with 20 energy, lasts 20+ seconds, and is a fairly large AoE for such an effective hex with a cover. Right now a necro with LC, Suffering, Rip, and Rend can keep channeling off two monks constantly, and make their healing less effective while still having room for utility. Just think about that, for a second, how much pressure that's putting on an entire team due to one person.

Tease isn't really a big problem.

Last edited by Gift3d; Jan 29, 2009 at 05:08 AM // 05:08..
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Old Jan 29, 2009, 05:23 AM // 05:23   #10
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BRING BACK ZERGWAY!!!!!!!!!!!!!! Let's see Gwen cast weapons with 0 energy... make new lamer builds to pwn the lamers=gg teaseway
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Old Jan 29, 2009, 05:51 AM // 05:51   #11
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[rend enchantments] def needs a PvP split. the end.
heroes need to be removed from HA. they don't belong. the end.

[tease], [weapon of warding], and [weapon of shadow] get taken care of if heroes are out, cause players aren't as awesome with weap spells and interrupts
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Old Jan 29, 2009, 05:55 AM // 05:55   #12
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Tease can be worked around, but with lots of difficultly. I can understand why heroes are included in HA, but to be honest, a NPC should never outclass a player (they can with reaction times but it should never happen). Heroes are supposed to be, "Ah crap, we need to bring -Insert Hero Here-" or "Just to be funny, lets bring -Insert Hero Here-", in PvP. Not the hated and abused work horses they are now.

Weapon spells are just disgusting. They are unremovable and on top of that, most have short recharge/casting times. I vote that they bring about a nerf to a warrior skill, for the better of the community.

Disarm- + X...Y Damage and remove a weapon spell affecting target player.

Rend is powerful, yes, but it doesn't deserve the full fledged nerf-bat (smiter's boon?). The only thing that would do anything would be longer cast or higher cost. If rend gets nerfed though, aren't we going to go back to gaze though instead?
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Old Jan 29, 2009, 05:57 AM // 05:57   #13
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needs more qq
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Old Jan 29, 2009, 05:59 AM // 05:59   #14
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Nerf the following:

Palm Strike, Lingering Curse, Rend Enchantments, Weapon of Warding, and Mark of Insecurity, and Gaze of Contempt.

HA will improve immediately. Without the killing power of LC + PS, people will have to either run more offense and less defense, or face the fact that the only games they're going to win will be 20+ minutes long. MoI nerf is there to prevent it from being abused without WoW to keep in in check, and because it's stupid in other formats.

That's my opinion anyways.
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Old Jan 29, 2009, 06:00 AM // 06:00   #15
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Quote:
Originally Posted by Gift3d View Post
The biggest problem is how godlike heroes are with weapons, as soon as anyone about to deal damage on a war/sin even targets or gets close to someone, they get a weapon on them.
That strength is also their biggest weakness, they can't prioritize skills like a human can and will use them to protect against any damage, even wand flicks or a ranger tabbing poison.
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Old Jan 29, 2009, 08:02 AM // 08:02   #16
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Quote:
Originally Posted by jake jacobs View Post
I can understand why heroes are included in HA,
please then, explain why they are there, because i still can't see it
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Old Jan 29, 2009, 08:18 AM // 08:18   #17
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lol, every week we get a thread just like this one, how does it help us out? i'll tell ya exactly : NOTHING. it's not like the skill balance stuff is looking here to see what players think about the balance of the game.
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Old Jan 29, 2009, 08:33 AM // 08:33   #18
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HA deserve to die in horrible and painful death just for all the rank discrimination it has.

But anyhow, heroes are good only because of their multi-tasking, they still have 30-50% miss rate with interrupts. Plus they fail at skill prioritization, bad at kiting, get stuck and like to stay in AoE.

In others words, nah, let it rot... and no, it's not cause of heroes.
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Old Jan 29, 2009, 10:31 AM // 10:31   #19
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If you can't beat them, join them?

Seriously, anet doesn't care about this meta. There are so many, too many, bad players that get r9/10 without having played a real build once.....
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Old Jan 29, 2009, 11:01 AM // 11:01   #20
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Quote:
Originally Posted by Bowstring Badass View Post
The meta will change when Izzy decides he cares about HA and not GvG or when there is a mass skill update.

yeah and that mass skill update is usually folowed by another stream of qq threads,like it's been said the qq is endless
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