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Old Mar 05, 2009, 07:23 PM // 19:23   #121
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Originally Posted by Snow Bunny View Post
Is there any serious objection to a revert to LoD? Or at least a good buff? As long as PwK is nerfed in tandem?
Both should be "heal in an earshot range" and they would be fine. (LOD reverted and in earshot added ).
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Old Mar 05, 2009, 08:09 PM // 20:09   #122
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Originally Posted by Snow Bunny View Post
Is there any serious objection to a revert to LoD? Or at least a good buff? As long as PwK is nerfed in tandem?
Yes there is a very good objection: Anet never reverts skills. It's the sad truth. I really loved old penetrating attack (for my awesome RA and AB build) and i really loved the old LoD. But those times aren't ever coming back, sadly...

Another example of a rebuff but revert is the e-denial. Outside that i can't think of any other skills from the top of my head.

Ohwait! They reverted Golden Phoenix and Cripshot! Well cripshot partly at least, and when they buffed golden phoenix that ancient assassin combo sucked already anyways, but still, perhaps there is hope.

But honestly, a buff to lod is not going to make any difference as long as WoH is still out there, unless they make lod more overpowered than WoH, which is extremely hard to do and it wouldn't exactly be fun.

Last edited by Kaon; Mar 05, 2009 at 08:12 PM // 20:12..
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Old Mar 05, 2009, 11:05 PM // 23:05   #123
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meh, I made a huge post about proper skills+meta fixing and none of you even bothered responding :S
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Old Mar 05, 2009, 11:50 PM // 23:50   #124
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Because, zling, the easy solution to your problem is to force people to run sup runes. Make them inherent to pvp characters or something.
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Old Mar 06, 2009, 12:23 AM // 00:23   #125
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well, I did comment on how to do that Kaon, but I also added 12 ideas of skill fixes... do you agree or disagree with them, and why? also goes for everybody else not just Kaon
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Old Mar 11, 2009, 12:59 PM // 12:59   #126
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IMO, pretty much every skill on an A/Mo bar need to get nerfed. Pvp just isnt as fun anymore with those around
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Old Mar 11, 2009, 09:11 PM // 21:11   #127
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what would forcing people to use sup runes do again? make it easier to instagib spike people? oh ok
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Old Mar 12, 2009, 09:43 AM // 09:43   #128
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Guess I'll do a simple list assuming they will do another "Buff shitty elites" Type of update to go with Aprils changes.

Assassin:

[Assault Enchantments] -Increase recharge to 8 seconds. Change functionality to: "If target foe is using a skill, that foe loses 1....4 enchantments and all of your dagger attacks are recharged."
[Aura of displacement] -5 energy
[Fox's Promise] -12 second recharge


Dervish:

[Vow of Strength] -Revert

Elementalist:

[Glyph of Energy] -next 1...3 spells.
[stone sheath] -5 second recharge.

Mesmer:

[Crippling Anguish] -75% slower. 1...5 degeneration.
[Simple Thievery] -Add functionality: "Your rank in the stolen skill becomes equal to your rank in illusion magic"

Monk:

[amity] -Change functionality to: (5 energy, 12 second recharge)Hex spell: For 5.......18 seconds, target foe and all adjacent foes deal 85% less damage to enchanted allies.
[Blessed Light] - cost lowered to 5 energy. Lose 9...3 energy if it removes a hex.
[Withdraw Hexes] -Increase recharge to 7. Remove the conditional disable effect.
[zealous benediction] -Gives 6 energy if target ally was below 50% health, and an additional 6 energy if they were below 33% health.

Necromancer:

[signet of suffering] -skill Recharges 70% faster if your target has only 3 hexes or less.
[Soul Bind] -add "and your target has -1 health degen for each enchantment on them ( Maximum 4 degen )".

Paragon:

[Cautery Signet] -12 second recharge.

Ranger:

[crippling shot] -1 second recharge.
[Poison Arrow] -1 Second activation time.
[Punishing shot] -Change functionality to "Deals no damage. If this attack hits a foe that is casting a spell, that foe is interrupted dazed for 1..6 seconds. If this hits a foe that is using a non spell skill, that foe is interrupted and blinded for 1..6 seconds."
[Quick shot] -Unblockable. Deals +6 damage.




*will come back to add Warrior and Ritualist. Don't feel like typing it now.
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Old Mar 12, 2009, 11:32 AM // 11:32   #129
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buff soul bind? what are you smoking?
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Old Mar 12, 2009, 01:35 PM // 13:35   #130
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Even though I'm a frequent user of Aura of Displacement, I think its current state is OKAY. It should not be touched.
And Soul Bind is fine as it is.
The only thing that are in desperate need of buffing or remake are Ritualist's Spawning attribute.
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Old Mar 12, 2009, 04:22 PM // 16:22   #131
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I've been wanting Spawning Power to simply scale everything with spirits. From casting bindings, how much energy they will cost, how much armor, to damage. Have it on a progressive scale like exp or fast casting, and simply make spirits usable again in the process. Also, keep the weapon spell extension effect. It doesn't have to be overpowered, but it really needs to make the Ritualist BEST at it's own game.. otherwise, any profession can do what it does...

like 0 Spawning and level 12 Pain will be level 7, deal 25 damage, and last 125. It cast in 3 seconds. Cost 5 energy.

but 12 Spawning with Pain will last 300 seconds, be level 10, deal 40 damage a hit, and have 63 armor, and 350 hp. It cast in 1 1/2 seconds. Cost 4 energy.

Last edited by Magikarp; Mar 12, 2009 at 04:25 PM // 16:25..
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Old Mar 13, 2009, 12:24 AM // 00:24   #132
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I'm not sure why people always want to nerf my favorite skills [Peace and Harmony] is not a broken skill, it would be broken if it affected the whole party but it doesn't. It affects one person and allows the monk to take off a blind covered by a condition on something like a war. PnH is not broken, it is a broken counter to a broken meta. Fixed the conds and hexes in the meta and nerf PnH. Otherwise, don't do either. Also, its very hard to heal against a good team because PnH can only affect one target so if they start pressuring different targets, it starts to hurt. Not to mention that you lose your red bar healing.
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Old Mar 13, 2009, 01:57 AM // 01:57   #133
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Quote:
Originally Posted by HotPocket View Post
I'm not sure why people always want to nerf my favorite skills [Peace and Harmony] is not a broken skill, it would be broken if it affected the whole party but it doesn't. It affects one person and allows the monk to take off a blind covered by a condition on something like a war. PnH is not broken, it is a broken counter to a broken meta. Fixed the conds and hexes in the meta and nerf PnH. Otherwise, don't do either. Also, its very hard to heal against a good team because PnH can only affect one target so if they start pressuring different targets, it starts to hurt. Not to mention that you lose your red bar healing.
Has some truth in it. PnH is ridiculously overpowered, but unfortunately somewhat necessary in this hexmeta. They should nerf hexes together with PnH ( otherwise you get the same effect as we have now with the nerf on rend/gaze and smite/conjure stuff ).

You don't have to lose your redbargoup healing, you can still take gift. And even if you don't take it, WoH is so strong you don't even need it that much.

Also, just because PnH targets one person, doesn't make it non-overpowered. Don't underestimate 40/40 sets.
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Old Mar 27, 2009, 11:40 AM // 11:40   #134
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Some mere minor wishes:

Warriors Endurance: +3e per hit > +2e per hit

Burning Arrow: Inflicts Burning condition (1...6...7 seconds) > 1...3...4 seconds
Melandru's Shot: Either no +dmg or reduced duration of bleeding&cripple

Peace and Harmony: Conditions and hexes expire 90% faster on that ally (1...4...5 seconds) > 0...1...1 second(s)

Vampiric Spirit: +5...9...10 Health regeneration (10 seconds) > +1...4...5 regen (10s)
Lingering Curse: 5e/1c/10r > 10e/1c/20r

Mirror of Ice: Elite Enchantment Spell. (60 seconds.) > 30 seconds (duration then equal to recharge)
Glyph of Renewal: Your next spell recharges instantly. > +You are Exhausted. OR Your next non-mesmer hex spell ^__^
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Old Mar 27, 2009, 02:12 PM // 14:12   #135
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you might want to make burning arrow the way it was before, instead of making it WEAKER than before.

on the topic of rangers: cripshot: 1r, 5e, also inflict bleeding if target foe is NOT moving.

powahcreepin' gogo
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Old Mar 27, 2009, 02:24 PM // 14:24   #136
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Quote:


PropheciesGlyph of Energy
  • 10
  • 1
  • 5
Elite Glyph. For 15 seconds, your next Spell costs 10..30..37 less Energy to cast and does not cause Exhaustion. (Attrib: Energy Storage)
-next 1...3 spells.
[gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale][gale]


12312312313123123
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Old Mar 27, 2009, 02:31 PM // 14:31   #137
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^ what? lol

I just hope warriors endurance, lingering curse, foul feast and peace & harmony are fixed after mAT. Lowering the healing a bit on PwK and bringing the armor back up some would also be nice...

Also, buff troll unguent!
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Old Mar 27, 2009, 05:31 PM // 17:31   #138
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Mel Shot needs an activation time nerf. One second is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded. Hello server lag. 1/2 > Ping.

Lol at 5 energy bleeding crip shot...
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Old Mar 27, 2009, 10:12 PM // 22:12   #139
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Quote:
Originally Posted by moriz View Post
you might want to make burning arrow the way it was before, instead of making it WEAKER than before.

on the topic of rangers: cripshot: 1r, 5e, also inflict bleeding if target foe is NOT moving.

powahcreepin' gogo
i think it should also have a 1 second activation time so you can spread cripple even moar faster. and +20 dmg.
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Old Mar 27, 2009, 10:40 PM // 22:40   #140
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Quote:
Originally Posted by Rhamia Darigaz View Post
i think it should also have a 1 second activation time so you can spread cripple even moar faster. and +20 dmg.
If it had +20 dmg and 1 sec cast time, then screw crippling. You can spam that sh*t on a foe til he or she bites the dust.
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