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Old Apr 07, 2009, 11:51 PM // 23:51   #21
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nice builds, the only thing that i could say that would be a problem for ele's is a interuprt / energy degin mesmer.
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Old Apr 08, 2009, 12:23 AM // 00:23   #22
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Quote:
Originally Posted by D A R K S O I F O N
nice builds, the only thing that i could say that would be a problem for ele's is a interuprt / energy degin mesmer.
I don't know about you, I don't see many of those in AB. Most often it's VoR with Wastrel's and Backfire.
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Old Apr 08, 2009, 04:28 AM // 04:28   #23
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Mesmers are always a problem for an ele, perhaps you could also say that the only problem for eles is palm strikers, shock axes, enemy healers, other eles, VoR mesmers and curses necros ?
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Old Apr 08, 2009, 05:12 PM // 17:12   #24
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I like the fotm distortion bar. You're not gonna be nuking shrines left and right, but this does big dommage to single targets and doesn't blow up if you look at it:

[Mind Blast] [Immolate] [Steam] [Rodgort's Invocation] [Fire Attunement] [Distortion] [Flame Djinn's Haste] [Aura of Restoration]
16 fire, 10 Illusion, 8 Estorage, 5 Water

Drop Steam for a nuke if you're planning to fight less people and more NPCs.

Last edited by Alleji; Apr 08, 2009 at 05:17 PM // 17:17..
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Old Apr 08, 2009, 05:24 PM // 17:24   #25
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I run a dual attunement water Ele, Snares make people so mad in AB, ims mist armor.
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Old Apr 08, 2009, 06:07 PM // 18:07   #26
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[mind blast] is great for support and high att in fire gives you nuking power.

[assassin's promise] with [meteor shower] and [glyph of swiftness] and other nuking skills is about the fastest nuking bar there is.

[unsteady ground] + [churning earth] are good AoE Earth spells. Earth gives good KD, a good snare, and blind. Good for support but lacks a bit in fighting power. PLEASE do not go as a tank. They are only 1 degree better than Wammos.

Water eles should take advantage of its powerful snares and its decent spiking ability. Contrary to popular use - do NOT take like 5 snares. Excessive snares do not make the enemy slower and clogs your bar. 2 or 3 max is all that is necessary. [shatter stone] is very good for a spike and is more PvP oriented. Possible to do 300+ damage in 3 seconds with another water spell between the shatter spikes. [maelstrom] is good against the ele shrine. If you go water, be sure to take advantage of [glyph of immolation] + [steam]. Very good support and additional damage. Lastly, water has some decent +armor spells.

[savannah heat] is very good for fire AoE. Gives bar compression which means more support spells.

Fire nukers also give good compression. I recommend bringing enchantment removal so [rend enchantment] or [rip enchantment]. I even recommend [enfeeble]/[enfeebling blood] or [weaken armor] if you go /N.

[blinding surge] is reliable blind support and [gale] gives good KD. Air is one of the better support classes. However, they are lacking in the AoE department.

[master of magic] and [elemental attunement] are pretty good in AB since people don't really take enchantment removal. Only some mesmers and necros, particularly VoR or Curses, really bring them anyway.
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Old Apr 11, 2009, 07:02 AM // 07:02   #27
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Quote:
Originally Posted by Hanging Man View Post
Stick to one element.
Splitting atts isnt into so many diff att lines isnt a good idea.

preferably I'd say go to water, but that's just cause I'm sick of seeing fire.
But fire eles are always popular in Ab.

try doing this
[skill]assassin's promise[/skill] +[skill]glyph of sacrifice[/skill] +[skill]meteor shower[/skill]

very good combo, AP negates the long recharge of MS and also gives you energy back.
since many idiots out there who would rather try to take on a mob instead of running away I started using these 3 skills, been over a year now and still one of my fav builds to use to cap...

Last edited by UnKn0wN415; Apr 11, 2009 at 07:05 AM // 07:05..
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