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Old Mar 23, 2009, 10:24 PM // 22:24   #21
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Depends on what you're going for. Should take out dblow for a res sig/death pact, and then if you're splitting either deaths charge or rigor is going to be best in that slot. If you're playing stand hammer, prot strike is nice for quick deepwound activation and followup damage.
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Old Mar 23, 2009, 10:36 PM // 22:36   #22
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The bar posted in the OP is bad because you have too many energy skills and you will simply not be able to use all your skills to their maximum efficiency. I personally still prefer a bar such as:

[Devastating Hammer][Crushing Blow][Enraging Charge][Bull's Strike][Flail][Rush][Resurrection Signet][Hammer Bash]or[Heavy Blow]

People used to run triple stances once flail started being popular on hammers and I actually still prefer it for general pressure purposes since I typically find myself out of energy very quickly if substituting rush for an energy skill. I like to use Bull's Strike (not to mention Enraging Charge + Crushing Blow) at every presentable opportunity when recharged, and it's nearly impossible to do this with that extra energy skill. People only really started to switch rush out once they realised that the Death's Charge - Bull's combination was amazing in splits and the extra energy skillslot trend has pretty much developed from that point onward (most recently with the pre-nerf Distracting Strike and Rigor).

In terms of Pulverising Smash, the only semi-viable bar which I have thought of is:

[Magehunter's Smash][Pulverizing Smash][Heavy Blow][Frenzy][Rush][Bull's Strike][Enraging Charge][Resurrection Signet]

The only real advantage this has is having Magehunter's combined wih an IAS at will (Frenzy) and heavy blow being viable in 8v8 (at the expense of the + damage from crushing blow), but it's still pretty inferior to normal bars. It's not too terrible though.
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Old Mar 23, 2009, 10:51 PM // 22:51   #23
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Quote:
Originally Posted by Greedy Gus View Post
Unless you're running this awesome bar

[earth shaker][crude swing][pulverizing smash][flail][enraging charge]
Heh, that's 5/8th of my Vanquishing bar. Throw [weapon of fury] on a Rit hero and go wild.

Back to OP's question, Pulverizing doesn't gel very well with [hammer bash] for obvious reasons. Sometimes your first KD doesn't land but your Bash does, so you still want to be able to deep wound.
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Old Mar 24, 2009, 06:48 PM // 18:48   #24
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Hammers have to KD to apply deep wound. This is the KD attack and the deep wound attack, this needs to be performed under IAS for any real threat. You get 2 adrenaline back from the attack chain, so at least one of the skills has to be energy based. Due to the slow energy gain of warriors preferably 2 of them adrenal based. If your IAS is flail (which more likely than not it will be), then either your KD or your deep wound has to be energy based.

This leaves pulverizing only really usable on enraged hammer bars, ([enraged smash][pulverizing smash][flail] and the play is a bit different). But in the final analysis pulverizing does not have any +dmg and that is why crushing is always going to be favored over it.
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Old Mar 24, 2009, 09:10 PM // 21:10   #25
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You know what would be great?


[resurrection signet]
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Old Mar 24, 2009, 09:12 PM // 21:12   #26
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[grasping earth] use to be really good for cool warriors that did more linebacking than Lawrence Taylor.
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Old Mar 24, 2009, 10:11 PM // 22:11   #27
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it's still pretty useful for linebacking, which is still a viable tactic for Warriors... also helps when camping enemy mid/back lines, as any form is snare is awsome in splits and collapses.
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Old Mar 24, 2009, 10:57 PM // 22:57   #28
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if you are using a vampiric hammer you can activate deep wounds with distracting blow similar to what people do with prot strike, just it wont do the extra 80 or so damage from the actual hit
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Old Mar 25, 2009, 03:55 AM // 03:55   #29
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Quote:
Originally Posted by Greedy Gus View Post
Unless you're running this awesome bar

[earth shaker][crude swing][pulverizing smash][flail][enraging charge]
If you use that in PvP you are baed. (this is the pvp forums)
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Old Mar 25, 2009, 06:28 AM // 06:28   #30
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Quote:
Originally Posted by IcyFiftyFive View Post
There is no point in running Dev Hammer when you can run Warrior's Endurance in the current meta.
Can't call Hammer Wars with 1 KD a real Hammer war can we?
Playing a hammer war is only fun when you can keep someone on the ground.
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Old Mar 25, 2009, 08:14 AM // 08:14   #31
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Quote:
Originally Posted by deluxe View Post
Can't call Hammer Wars with 1 KD a real Hammer war can we?
Playing a hammer war is only fun when you can keep someone on the ground.
Killing them in 1 KD is fun aswell. + That bar can always use some bull's... (Who needs RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing rez anyways)

Bull's, Crushing, Hammer, Power,Prot strike is one dead foe...
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Old Mar 25, 2009, 04:58 PM // 16:58   #32
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Quote:
Originally Posted by deluxe View Post
Can't call Hammer Wars with 1 KD a real Hammer war can we?
Playing a hammer war is only fun when you can keep someone on the ground.
Tell that to Paladin, although he did have 2 kd's
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Old Mar 26, 2009, 11:39 AM // 11:39   #33
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Quote:
Originally Posted by subarucar View Post
If you use that in PvP you are baed. (this is the pvp forums)
Get a new sarcasm detector.
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Old Mar 26, 2009, 10:48 PM // 22:48   #34
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Sarcasm or a better knowledge of the game and an open mind. I think it was DF that ran a hilarious triple chop + earthshaker crude swing build with loads of AoE, and rolled people. But I can't blame him or the people who didn't realize how Bloodlight & Paladin raped many people with backbreaker & bulls as 2 KD hammer wars; Most left in this game (and certainly this forum) are sheep

Last edited by Greedy Gus; Mar 26, 2009 at 10:58 PM // 22:58..
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Old Mar 26, 2009, 11:10 PM // 23:10   #35
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Backbreaker is kewl I'd like to use it, but 10 adren for an easily blockable attack is just hard to deal with. Plus whatever 4sec kd is actually not very long in real life.

I greatly prefer dev to WE axe, WE hammer is kinda kwl but I just like dev better than rly any other pvp build.
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Old Mar 26, 2009, 11:42 PM // 23:42   #36
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the reason not to run backbreaker is because the rest of your builds spike skills recharge way faster than yours, so by bringing it you are putting a bottleneck on your teams spike potential

the excuse that its easily blockable isnt relevent because you shouldnt be getting blocked on your adren skills or you're using them wrong
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Old Mar 27, 2009, 02:18 AM // 02:18   #37
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The other reason backbreaker isn't run, is that in our powercreep the extra second spike window isn't needed. Also a reason that Dom mesmers have largely been removed from the game (shame/diversion window not needed, rend pre spike, both monks down so no shatter on the spike).
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Old Apr 01, 2009, 05:14 PM // 17:14   #38
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Enraged is only good if its fueling other big-damage adrenal skills. Because its 5e, you pretty much need to use pulverizing smash or you'll run into energy problems. Also, you need to be good enough to land the KD. Really, though, as things stand now the big-damage hammer would be better served with a WE bar.

Hammer templates are powerful enough as is. The only ES bar that I've liked, iirc, went like this:

[enraged smash][pulverizing smash][fierce blow][hammer bash][flail][sprint][shock][resurrection signet]

'cause you only need 6 adren to get the big 1-2-3-4.
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Old Apr 02, 2009, 01:43 PM // 13:43   #39
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^ Why [Fierce Blow] when you can have [Body Blow] or [Mighty Blow] for a definite +36 damage?

[Flail] + [Grasping Earth] is the way to go.
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Old Apr 02, 2009, 03:44 PM // 15:44   #40
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1 less adren

more damage potential on spike

Makes up for damage lost due to not running crushing

Is there any reason to run the others?
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