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Old Apr 15, 2009, 07:51 AM // 07:51   #1
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Default Thoughts About GvG in the Post-VOD Era

I've yet to see a thread discussing this, and I'm just wondering what people think.

Personally, I think the game itself has never been better. It's more pure PvP, since NPC's are now just in the way more than anything else. The game is more wide open, free-wheeling, and aggressive play is encouraged. No more building for and stalling around for VOD, and the outcome of a game is more in the hands of the eight players.

Anybody have any thoughts on this?
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Old Apr 15, 2009, 08:09 AM // 08:09   #2
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It's just better...(imho)
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Old Apr 15, 2009, 08:55 AM // 08:55   #3
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Mechanics wise it's definitely better, skill balance wise however...
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Old Apr 15, 2009, 09:02 AM // 09:02   #4
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Quote:
Originally Posted by IMMORTAlMITCH View Post
Mechanics wise it's definitely better, skill balance wise however...
But hasn't there always been skill balance issues since the release of NF? I'm just saying that it's a shame so many VOD era players have retired. If they came back now I think they'd find a much more fun, pure PvP game.
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Old Apr 15, 2009, 09:21 AM // 09:21   #5
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Originally Posted by Derelict Daily View Post
But hasn't there always been skill balance issues since the release of NF? I'm just saying that it's a shame so many VOD era players have retired. If they came back now I think they'd find a much more fun, pure PvP game.
Yeah, but it's a lot worse now.

Mistakes -> Mistakes -> Mistakes -> Mistakes -> one decent update -> Mistakes -> Mistakes -> Mistakes

it adds up.
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Old Apr 15, 2009, 09:44 AM // 09:44   #6
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I think that mechanics the current situation is better, but we could definately use a good way to track lord damage because in some games it feels like a coinflip who wins. Over the course of a game its very hard to track the total lord damage, amount of enchants and weapons etc, being able to see the difference and being able to react to that would make games more fun.
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Old Apr 15, 2009, 10:10 AM // 10:10   #7
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Originally Posted by Gforce View Post
I think that mechanics the current situation is better, but we could definately use a good way to track lord damage because in some games it feels like a coinflip who wins. Over the course of a game its very hard to track the total lord damage, amount of enchants and weapons etc, being able to see the difference and being able to react to that would make games more fun.
Would be great if Anet could create a Guild Lord Status screen, similar to the Team Status screen, where the damage could be tracked.
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Old Apr 15, 2009, 01:14 PM // 13:14   #8
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I'd still like to see the NPCs have some sort of value to them instead of being useless faction farming dmmies.
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Old Apr 15, 2009, 01:22 PM // 13:22   #9
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Quote:
Originally Posted by Orange Milk View Post
I'd still like to see the NPCs have some sort of value to them instead of being useless faction farming dmmies.
they took out the one NPC that had any use, guild thief =D
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Old Apr 15, 2009, 01:32 PM // 13:32   #10
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i actually havnt really pvped since eotn came out. ill join ya.. so theyu really just totally got rid of vod? so does that mean the GL doesnt run ou to the center at a center anymore? or you mean there is no more damage boost/ healing decline at later times
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Old Apr 15, 2009, 02:41 PM // 14:41   #11
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Originally Posted by the isaiah View Post
i actually havnt really pvped since eotn came out. ill join ya.. so theyu really just totally got rid of vod? so does that mean the GL doesnt run ou to the center at a center anymore? or you mean there is no more damage boost/ healing decline at later times
Both.

12345
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Old Apr 15, 2009, 05:24 PM // 17:24   #12
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They removed some of the most intelligent NPC's in favor of some in retarded spots.
A lot of the removed ones would serve as shadowstep points for people to use until they died.
Most of those are gone.

There were actually metas post NF that were fun.
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Old Apr 15, 2009, 06:30 PM // 18:30   #13
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I love the lord timer change, makes matches so much more interesting. And shorter, making mistakes much more punishing which i find makes the game funner.
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Old Apr 16, 2009, 07:51 PM // 19:51   #14
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Aside from shit like 4 monks, I liked VoD. As a monk, I enjoyed the "shit shit shit shit shit" monking that it promoted.

While I understand that balance wise it was terrible, and that it was a major headache for players in top guilds, I thought it was fun.

I didn't like the damage bonus/health thing so much, but I really enjoyed all the archers coming out to blow each other up.

I think if AoE and defense couldn't be so easily abused, I think that VoD could have worked.

But I know mitch will shut me down with a one liner and a whoru, so yeah.
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Old Apr 16, 2009, 08:02 PM // 20:02   #15
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that's just how mitch operates.

as for the changes to gvg mechanics, the only one that i really don't like is the removal of guild thieves. i understand the reasoning, in that it makes all the maps more mechanically similar. however, the loss of the thieves is just one less variable to exploit tactically. it was possible, for instance, for a heavy split team to seal their opponents out of their base by ganking the thief.
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Old Apr 16, 2009, 09:31 PM // 21:31   #16
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Like everyone has stated, mechanics whise, it is more fun. But skill balances and a complete lack of a middle tier of gvg guilds has made it impossible for the players who are decent but not very competitive to have much fun. My guild plays maybe 1-2 (3 if we are lucky) nights a week and the current meta has been unbearable to us. We don't play meta builds because we find them boring and constantly find ourselves facing rank 200 guilds and losing (occasional winning) and then facing rank 2000 guilds (occasionally losing because they usually run retarded defense builds, kappa spike, or blood spike.

Basically the only fun to be had in this game for my guild and I anymore is through byob and if the team you are facing has a brain in their head they just train our one monk and win the game, so we lose to people a lot worse than us, but it is still hilarious to beat guilds who are better because they have completely lost the know-how to counter splits.

Find a way to bring back a middle tier of competition and fix the meta and the game will be the best it has been in years.
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Old Apr 16, 2009, 09:32 PM // 21:32   #17
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VoD was terrible, the fact that there's hardly anyone who wants it back says enough.

The current format suffers from anet's usual "fire and forget" mentality, they make a sweeping change and then refuse to tweak it. They've also done nothing to revisit skills that were nerfed because of VoD and balancing all of Izzy's retarded buffs has been painfully slow.

One thing most people would probably agree on is that 28 minutes is way too long, it's just excruciating when it goes to the end. This encourages builds that are designed to roll you over at the stand in a few minutes or split builds that can torture you for the full 28 minutes, only to lose in the last minute or so either by luck or one small mistake. In that regard, crappy as it was at least VoD has a certain predictability about it.
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Old Apr 16, 2009, 10:22 PM // 22:22   #18
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Quote:
Originally Posted by moriz View Post
however, the loss of the thieves is just one less variable to exploit tactically. it was possible, for instance, for a heavy split team to seal their opponents out of their base by ganking the thief.
The opposite is true, it made it much easier for a strong 8v8 build (especially spike) to avoid having to deal with splits by killing off the other teams guild thief.
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Old Apr 16, 2009, 10:23 PM // 22:23   #19
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VoD wasn't bad.

Just the AI.
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Old Apr 16, 2009, 10:44 PM // 22:44   #20
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Quote:
Originally Posted by IMMORTAlMITCH View Post
The opposite is true, it made it much easier for a strong 8v8 build (especially spike) to avoid having to deal with splits by killing off the other teams guild thief.
they are technically both true, since the split team can kill off the opponent's thief to prevent them from pushing in. obviously, it's pretty easy for an 8v8 team to protect their thief, much easier than the split to protect theirs in fact. however, this option was certainly available, and many split teams as well as byob won matches by sealing off their own base while going to town on the other team's base.
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